Hitmonchan (Life Orb) [GP 2/2]

Honko

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I let zdrup talk me into removing this from the analysis before, but I've been playing with it some more and it's good. In fact it's probably his 2nd best set.

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Hitmonchan

[SET]
name: Life Orb
move 1: Close Combat / Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: ThunderPunch / Rapid Spin
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]

<p>It isn't the most creative approach, but throwing all of Hitmonchan's best attacks into a single set is actually a pretty effective strategy. Medicham and Hitmonlee may have more raw power, but Hitmonchan's rare combination of strong priority and good coverage makes him a more versatile attacker. Close Combat and Drain Punch are both excellent primary STAB moves; the former's greater Base Power suits the all-out offensive nature of this set better, but Drain Punch gives Hitmonchan much greater staying power without sacrificing any key KOs. Mach Punch sets Hitmonchan apart from Gallade and Medicham, allowing him to revenge kill speedy sweepers such as Sharpedo, Porygon-Z, and Omastar. Ice Punch and ThunderPunch together give Hitmonchan enviable super effective coverage against Pokemon such as Gligar, Claydol, Moltres, and Slowking. Alternatively, Hitmonchan can take a break between punches to support the team with Rapid Spin. Just remember that he will lose to most spinblockers, so you can't rely on him to consistently clear the field for your Scyther + Moltres + Butterfree team.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Hitmonchan's power and allows him to outspeed Adamant Honchkrow. Hitmonchan despises bulky Psychic-types such as Cresselia and Uxie, so a powerful Bug- or Dark-type attacker makes a good teammate. Galvantula is a nice choice, especially if Hitmonchan is using Rapid Spin over ThunderPunch; its STABs cover both Psychic-types and the Water- and Flying-types that Hitmonchan misses out on by giving up ThunderPunch, and it appreciates Hitmonchan removing Stealth Rock from the field. Spiritomb and other bulky Ghost-types cause even bigger problems for our favorite pugilist, as they are completely immune to his STAB attacks, block him from spinning, and can force him out with the threat of Will-O-Wisp. This makes Choice Band Entei a good partner thanks to its immunity to Will-O-Wisp and ability to devastate even the bulkiest Ghost-types with Flare Blitz.</p>
 
Yeah, looks good. Mention Mach Punch's main utility is KOing weakened stuff that's set up or weakened boosted Krow / Krook / Sharp.

QC APPROVED 1/3

also ERUPT
 
Looks great, this is the same set I ran when I first started using Hitmonchan in my team back in October.(Ev's and everything) Mention how Mach Punch will OHKO standard Porygon-Z after rocks(75% chance) and maybe even slash Drain Punch with Close Combat as Drain Punch still OHKO's its main SE targets and helps you offset HP lost from LO Recoil.

Another interesting thing I found about the EV's are how Hitmonchan with those 40 HP Ev's can live Jolly Krookodile EQ even after taking 10% LO Recoil(and Adamant if at full) and kill back with Drain Punch, leaving the confrontation with over half of its health still left.
 
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107.png

Hitmonchan

[SET]
name: Life Orb
move 1: Close Combat / Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: ThunderPunch / Rapid Spin
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]

<p>It isn't the most creative approach, but throwing all of Hitmonchan's best attacks into a single set turns out to be a pretty effective strategy. Medicham and Hitmonlee may have more raw power, but Hitmonchan's rare combination of strong priority and good coverage makes him a more versatile attacker. Close Combat and Drain Punch are both excellent primary STAB moves; the former's greater Base Power suits the all-out offensive nature of this set better, but Drain Punch gives Hitmonchan much greater staying power without sacrificing any key KOs. Mach Punch is what sets Hitmonchan apart from Gallade and Medicham, allowing him to revenge kill speedy sweepers such as Sharpedo, Porygon-Z, and Omastar. Ice Punch and ThunderPunch together give Hitmonchan enviable super effective coverage against Pokemon with Fighting-type resists resistances, such as Gligar, Claydol, Moltres, and Slowking. Alternatively, Hitmonchan can take a brief break between punches to support the team with Rapid Spin. Just remember that he will lose to most spinblockers, so you can't rely on him to consistently clear the field for your Scyther + Moltres + Butterfree team.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Hitmonchan's power and allows him to outspeed Adamant Honchkrow. Hitmonchan despises bulky Psychic-types such as Cresselia and Uxie, so a powerful Bug- or Dark-type attacker makes a good teammate. Galvantula is a nice choice, especially if Hitmonchan is using Rapid Spin over ThunderPunch,;[Remove Comma / Add Semicolon] as its STABs cover both Psychic-types and the Water- and Flying-types that Hitmonchan misses out on by giving up ThunderPunch, and it appreciates Hitmonchan removing Stealth Rock from the field. Spiritomb and other bulky Ghost-types cause even bigger problems for our favorite pugilist, as they are completely immune to his STAB attacks, can block him from using Rapid Spin, and will force him out with the threat of Will-O-Wisp. This makes Entei a good partner thanks to its immunity to Will-O-Wisp and ability to devastate even the bulkiest Ghost-types with Choice Band Flare Blitz.</p>

Fantabulishous

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GP 1/2
 
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[SET]
name: Life Orb
move 1: Close Combat / Drain Punch
move 2: Mach Punch
move 3: Ice Punch
move 4: ThunderPunch / Rapid Spin
item: Life Orb
ability: Iron Fist
nature: Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]

<p>It isn't the most creative approach, but throwing all of Hitmonchan's best attacks into a single set is a pretty effective strategy. Medicham and Hitmonlee may have more raw power, but Hitmonchan's rare combination of strong priority and good coverage makes him a more versatile attacker. Close Combat and Drain Punch are both excellent primary STAB moves; the former's greater Base Power suits the all-out offensive nature of this set better, but Drain Punch gives Hitmonchan much greater staying power without sacrificing any key KOs. Mach Punch is what sets Hitmonchan apart from Gallade and Medicham, allowing him to revenge kill speedy sweepers such as Sharpedo, Porygon-Z, and Omastar. Ice Punch and ThunderPunch together give Hitmonchan enviable super effective coverage against Pokemon such as Gligar, Claydol, Moltres, and Slowking. Alternatively, Hitmonchan can take a brief break between punches to support the team with Rapid Spin. Just remember that he will lose to most spinblockers, so you can't rely on him to consistently clear the field for your Scyther + Moltres + Butterfree team.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Hitmonchan's power and allows him to outspeed Adamant Honchkrow. Hitmonchan despises bulky Psychic-types such as Cresselia and Uxie, so a powerful Bug- or Dark-type attacker makes a good teammate. Galvantula is a nice choice, especially if Hitmonchan is using Rapid Spin over ThunderPunch; its STABs cover both Psychic-types and the Water- and Flying-types that Hitmonchan misses out on by giving up ThunderPunch, and it appreciates the lack of Stealth Rock on its side of the field. Spiritomb and other bulky Ghost-types cause even bigger problems for our favorite pugilist, as they are completely immune to his STAB attacks, can block him from spinning, and will force him out with the threat of Will-O-Wisp. This makes Entei a good partner thanks to its immunity to Will-O-Wisp and ability to devastate even the bulkiest Ghost-types with a Choice Band-boosted Flare Blitz.</p>

gpstamp

GP 2/2
 
Thanks, this is done!

To uploader: this should probably be Hitmonchan's 1st set, or maybe 2nd. It's definitely better and more common than Bulk Up at least.
 
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