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Hitmonchan team (first team. HELP?)

OK, so, I was making a team for a OU tournament on a different website, and had included Hitmonchan on my team. I finished EV training it, and then came to the realization that the rest of the team was utter crap in a whole. So, I have decided not to let my Hitmonchan to waste, and base a team around it.

So, here is my reasoning.

Hitmonchan @ Choice Band
252 Atk, 252 Spd, 4 HP
Ability: Iron Fist
Focus Punch
Ice Punch
Thunder Punch
Close Combat

The original pokemon of this team. I loved this pokemon from generation one, and no it feels awesomely retro.

Anyway, standard Physical sweeper EV spread, switching out once he no longer has a super effective move (due to choice scarf/band).

Now, seeing as Hitmonchan will have to switch out as soon as he is outclassed, I figured I would put in a physical wall with resistance to flying and psychic.

I ended up going with Bronzong, because it has resistance to both flying and psychic, and has Levitate.

there were several steel/rock types that had considerably higher defense stats, but they also had a x4 weakness to fighting types.

Bronzong @ Leftovers
252 Def 252 HP 4 SDf
Ability: Levitate
Stealth Rock
Reflect
Gyro Ball
Hypnosis

This is basically to counter any physical sweepers (with 110 defense, and hypnosis and Reflect).

So that covers all attacking pokemon, except for special sweepers. since I need some type coverage as well, I figured I'd put in a pokemon with a high special defense and special attack.

Milotic @ Leftovers
252 Sp Atk, 252 Sp Def, 4 HP
Ability: Marvel Scale
Surf
Ice Beam
Recover
Toxic

Ok, so after all of this, the only types that I lack super-effective moves against are psychic and fighting.

so, I decided to add a special sweeper.

Gengar @ Choice Scarf
252 Sp Atk, 252 Spd, 4 HP
Ability: Levitate
Will-o-wisp
Shadow Ball
Focus Blast
Psychic

Will-o-wisp for any Physical sweepers i may have to take down, and then psychic to get rid of fighting types, and shadow ball for any psychics, or darks or ghosts (as they have Super Effective moves against gengar.)

so, with type coverage taken care of, lets go back to hitmonchan, and his strengths/weaknesses.

It has very poor defensive capabilities, in HP defense, AND special defense.

so, for my last 2 slots, an annoyer (to disable my opponent's offensive capabilities), and a hazer (to stop my opponents from tearing down everything).

Annoyer:

Gardevoir @ Light Clay
252 Sp Def, 252 Def, 4 HP
Ability: ???
Hypnosis
Light screen
Confuse Ray
Dream Eater

send out against special sweepers, and annoy with hypnosis/confuse ray, after using light screen for defense. finishing with dream eater.
and finally, my Pseudo-hazer/Spiker:

Skarmory @ Leftovers
252 Sp Def, 252 HP, 4 Def
Ability: Sturdy
Roar
Spikes
Drill Peck
Rock Slide

As can be seen, i need help with the fourth move.


so anyway! that's my hitmonchan team! i will appreciate any help with this team.
 
I'm sorry, but Iron Fist is pretty much needed on Hitmonchan. And you won't have much luck attacking weaknesses with a choice item on, limiting your attack. I think you should rebreed/or trade for a Hitmonchan with Iron Fist, and then give it an expert belt if you want to attack weaknesses.

You should check the dex for Metagross. It's not very good. You should give it Meteor Mash/Explosion/Bullet Punch/EQ, is what I recommend and then throw on a Choice Band. If you want rest, I suppose a sleep talking set could work.

I'm not sure about Gardevoir either. Being slow, healing wish won't help very much.

You should probably post the natures too, as they're pretty important.
 
Umm... did you even read the strategy? because it seems like you didn't... (no offense if you did though.)

Metagross is meant to stall, not attack.
choice scarf on hitmonchan is for sending out against a pokemon with weakness to one of his types, and then switching back out as soon as the other pokemon is KOed. Iron Fist may be good in some cases, but in this case, missing is the absolutely WORST thing that could happen to hitmonchan. he will mostly be attacking pokemon that have been weakened/put to sleep/Light screen/reflected against. though i may consider changing to choice band.

natures are to be assumed as the most beneficial.
 
Umm... did you even read the strategy? because it seems like you didn't... (no offense if you did though.)

Metagross is meant to stall, not attack.
choice scarf on hitmonchan is for sending out against a pokemon with weakness to one of his types, and then switching back out as soon as the other pokemon is KOed. Iron Fist may be good in some cases, but in this case, missing is the absolutely WORST thing that could happen to hitmonchan. he will mostly be attacking pokemon that have been weakened/put to sleep/Light screen/reflected against. though i may consider changing to choice band.

natures are to be assumed as the most beneficial.

LOL, If that's the case use Bronzong instead. Use the turn for magnet rise for stealth Rock. And Keen eye only make you immune to accuracy drops which is banned in standard.
 
I read the strategy, but a Hitmonchan with Iron Fist + Life Orb does the same damage as if it had a band. Expert Belt is 10% less. Just a suggestion, you don't have to take.

Metagross isn't very good at stalling though, and you're wasting that 140 attack stat on 1 non-STAB move. There are much better pokemon for stalling.
 
hitmonchan, as mentioned, really begs for iron fist, so you'd be much better off rebreeding. if you still don't really care, use fire punch, because bullet punch won't hit anything useful. mach punch is always a superior choice to bullet punch in the first place, although since your purpose is essentially to predict switch-ins and hit super effective, tri-punching gives you neat coverage.

metagross definitely needs to be replaced with bronzong. if you like rest stalling, resttalking 'zong would work much better in that slot, with gyro ball and earthquake. (chances are the opponent is not going to let this slot set up magnet rise and iron defense; a smart opponent will switch out for a special attacking fire type.) on the other hand, a supporting bronzong with hypnosis, stealth rock, and two attacks would be a much stronger lead than hitmonchan.

milotic is not really supposed to be a "special wall", but whatever. ditch dragon pulse, you've already got ice beam. normally hypnosis would be just fine, but if you use bronzong, toxic would be the better choice because of sleep clause.

mismagius is absolutely not going to be doing any special sweeping with that set. firstly, dark/psychic/ghost is extremely redundant, and secondly, gengar really does a choice item special sweeper set better. shadow ball, focus blast, thunderbolt, and explosion are probably fine for cartridge.

gardevoir
as an annoyer and screen supporter is kind of a waste of her good special attack. since you would be using gengar, gardy is a pretty good user of will-o-wisp. i run wish, psychic, and thunderbolt on my own cartridge gardevoir, although i suppose you could really run confuse ray over thunderbolt if you wanted.

skarmory is a much better phazer/spiker than drapion. having skarmory would definitely fix up your massive garchomp weakness, although that's not your only problem.

lucario, deoxys-s, gengar, weavile, porygon-z, metagross, heatran, cm suicune, and mamoswine, to name a few, can easily rampage straight through this team without a second glance. certainly, changing metagross, mismagius, and drapion for bronzong, skarmory, and gengar would improve a few of these weaknesses, but i'm having a hard time resolving the overall strategy. hitmonchan is simply not threatening enough to successfully and reliably pull off a physical sweep in standard play.
 
OK, I see quite a few problems here.

First off, Hitmonchan absolutely HAS to have Iron Fist. If not, you are completely outclassed by most other fighting pokemon. Once you rebreed, consider Choice Banded Focus Punch. You'll be hitting with a 270 power move off of 508 attack. This is enough to OHKO a huge majority of walls. While the prospect of a dry Focus Punch is scary for the user, your opponent will typically run from your fighter if they think it can kill the pokemon they have in. If prediction isn't you game, stick with Close Combat. It will do only 80% as much damage, but is easier to pull off. Fire Punch has crappy coverage, so use Mach Punch or Close Combat over it. Final set should be Mach Punch/Close Combat, Ice Punch, Thunderpunch, Focus Punch/Close Combat.

That Metagross sucks. Use standard Bronzong for that role instead. He can take on Deoxys, Weavile, Mamoswine and Gengar quite handily.

Milotic is fine, but use HP Electric so that Gyarados doesn't walk all over this team.

Mismagius should be the Sub CM variant, as it is the most effective. Shadow Ball and HP Fighting/Thunderbolt has decent coverage. Dark Pulse, Psychic and Shadow Ball is downright terrible coverage in comparison.

Gardevoir needs Trace for sure. Change the moveset to Thunderbolt, Psychic, Wish and Will O Wisp. This will give you another answer to Gyarados, and allows you to burn physical attackers. Trace provides free switch-ins to Jolteon, Vaporeon, and Heatran, among others.

Drapion is fine as a spiker, but Gliscor would be a better wall for this team, taking on Heracross and Lucario easier. Having a thunderwave immune is nice with Hitmonchan on here.
 
You got the biggest Magnezone weakness I've ever seen.
First off, it will trap your Bronzong without any problems or whatsoever. You can't destroy its Substitute, and Thunderbolt will do a lot to your team. Not only will it cause a lot of trouble, but Magnezone will trap and kill two of your Pokémon.

Gardevoir will handle Magnezone, but not with its current set. You could try Trace@Light Screen / Wish / Focus Blast etc. This will let you trap Magnezone, and with Light Screen and Wish Magnezone is unable to kill you without using Explosion. And just for the heck of it, Shed Shell on Bronzong would let you flee without having to die.

You got a lot of entry hazards in your team, but that's just a big waste of time without a solid antispinner. Gengar is fragile and beaten by some of the most common spinners. Therefore I suggest trying maybe a RestTalk HP Fighting Shadow Ball Spiritomb who'll also help you a lot with your big Lucario weakness.
 
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