Well, the title might be just a bit misleading. This team doesn't try to set up Hitmonlee for a sweep (although he sometimes does it by himself anyway). It's meant to set up our favorite UU Ghost, Mismagius, for a sweep! And not with that boring Nasty Plot set, we go old school in this RMT. It also uses a FGW core but hey, it's effective so why not! Without further ado I represent team Hitmonlee for Uber!
(This is probably one of my very few RMT's without my lovely nicknames, so bear with it please. ;])
A T A G L A N C E
Chyea. Mismagius's D/P sprite kicks Platinum's ass, as does K9's. ^_^
Let's start it off with my new favorite UU lead since back when whorelass was around and I used Hariyama everytime, Mesprit!
Mesprit(?)@Lum Berry
Nature:Modest
Ability:Levitate
Ev's:252HP/252SpA/4Spe
-Psychic
-Grass Knot
-Stealth Rock
-Healing Wish
Why this Pokemon? Mesprit starts the team off and is one of the most consistent leads in UU, defeating or holding its own against most of them. Mesprit sets up the hazards for the team and doesn't just plop its ass on the battlefield doing nothing like Uxie, it hurts things. Mesprit is also chosen over Uxie because of access to Healing Wish.
Moveset:Stealth Rock should be obvious as it's on 99% of lead Mesprit. Psychic is a powerful STAB with Grass Knot as the coverage move to hit Spiker leads like Omastar and Cloyster hard, while attaining the OHKO on Kabutops and Rhyperior. Healing Wish is a great support move that I'm starting to love more and more and helps one of my weakened Pokemon (usually Missy) if it somehow got crippled, allowing me a second chance to sweep.
Ev's, Nature, and item: A basic 252/252 spread does well for lead Mesprit, giving it a nice mix of power and bulk. The mere 4 Speed ev's allows Mesprit to outspeed max Speed Jolly Rhyperior. Modest chosen for added power and Lum Berry for sleeper leads so I can always get the hazards up.
Milotic(F)@Leftovers
Nature:Calm
Ability:Marvel Scale
-Ev's:252HP/192Def/56SpD/8Spe
-Surf
-Ice Beam
-Recover
-Haze
Why this Pokemon? I loved using Milotic even before UU testing had begun, it was pretty decent in OU....Anyways, Milotic is a consistent Pokemon and that's why it's been a top-tier UU even when Raikou and whorelass were around, checking many Pokemon and is the 'glue' of the team. It checks threats and gives me momentum, basically.
Moveset: Milotic isn't really known for its diverse movepool, but it works. Surf for STAB and Ice Beam as the coverage move; I find Ice Beam more and more necessary with all the Toxicroak and Venusaur running around. Recover to keep her nice and healthy while Haze is used to make sure stat uppers don't sweep me, particularly annoying things like Curse Cradily if Hitmonlee is knocked out.
Ev's, Nature, and item: 252HP/56 SpD with a Calm nature gives a bonus point and a good amount of Special Defense to switch into Moltres all day. 8 Speed to outspeed max Speed Adamant Aggron before a RP, and the rest was dumped into defense. Lefties for extra recovery.
Arcanine(F)@Leftovers
Nature:Jolly
Ability:Intimidate
Ev's:120HP/164Atk/224Spe
-Flare Blitz
-Extremespeed
-Morning Sun
-Toxic
Why this Pokemon? I love Arcanine in the games but competitively I never really liked it. I tried this set and it performed well enough though. I don't understand why people use LO and Adamant but what can you do. Arcanine is a Pokemon that can handle both Spiritomb and Registeel, which aids Mismagius greatly. It also spreads out status for those annoying Milotic and Slowbro so they die instead of annoy me. Arcanine also shits on Venusaur so that's always fun. Rhyperior is a problem but that's where Milotic comes in. ;D
Moveset: Flare Blitz is surprisingly strong, even without a boost and a Jolly nature. Extremespeed is useful priority and serves as a nice backup if I have to deal with a late-game Houndoom or something and Milotic is weakened or fainted. Toxic is useful for Bulky Water switch-ins and general tanks that can take any attack Arcanine can throw at it. Morning Sun for not so reliable recovery but it works.
Ev's, Nature, and item: I basically took the Morning Glory ev's and tweaked them just a bit. Jolly with 224 ev's beats Timid max Speed Rotom, and I put the few points left into Attack for a bit more bite. Jolly cause Arcanine loves its Speed, and Lefties so it has more staying power.
Sceptile(F)@Leftovers
Nature:Timid
Ability:Overgrow
Ev's:4Def/252SpA/252Spe
-Substitute
-Leech Seed
-Leaf Storm
-Hidden Power {Ice}
Why this Pokemon? Sceptile finishes up the FGW core and is my favorite Grass Pokemon, so naturally I'd use it. Well, that and it kicks ass. SubSeed is an annoying combo for anyone to face and Sceptile pulls it off the best with its blazing Speed. Sceptile also has a good Special Attack stat so it can hurt things on top of stalling. Sceptile is meant to attract things like Registeel which is its number on switch in and will proceed to be stalled out and pave the way for a Mismagius sweep. It also weakens teams with Rocks + Leech Seed damage so Mismagius has an easier time.
Moveset: Substitute and Leech Seed for the combo that will never die in Pokemon. Now, with SubSeeders it's nice to go with STAB and this Sceptile goes more offensive to bash things with Leaf Storm, which is horrendously powerful especially with an Overgrow boost. The last move is something to hit Grass-types who are immune to Leech Seed and, seeing how this Sceptile has max Special Attack, Hidden Power {Ice} was chosen to hit those damn turds.
Ev's, Nature, and item: Offensive SubSeedTile does nicely with a simple max/max spread, seeing as how it needs the Speed and Special attack to be a prominent threat. Timid for the tie with opposing base 120s, and Lefties for more survivability.
Hitmonlee(M)@Black Belt
Nature:Adamant
Ability:Limber
Ev's:4HP/252Atk/252Spe
-Close Combat
-Stone Edge
-Sucker Punch
-Mach Punch
Why this Pokemon? Hitmonlee is slowly becoming my favorite UU Pokemon. The sheer power in its Close Combats makes teams tremble, and their Ghost-types are always horrified when they think they get a free turn only to be hit with Stone Edge on the next. Hitmonlee is a great offensive partner with many Pokemon, but an excellent one with Mismagius because it OHKO's standard Registeel with this set and Stone Edge weakens Spiritomb so Mismagius can one shot it when it tries to come in and end its sweep.
Moveset: Close Combat should be on every Hitmonlee set. Every.Single.One. Stone Edge gives good coverage alongside Close Combat and nails Ghosts. Sucker Punch gives priority and I chose to not use Substitute with this Hitmonlee, but go for Mach Punch so I can revenge things like Absol, Houndoom, and the like. Close Combat + Mach Punch is just deadly, KOing things like Feraligatr so they can't do anything.
Mismagius(F)@Leftovers
Nature:Timid
Ability:Levitate
Ev's:48HP/208SpA/252Spe
-Substitute
-Calm Mind
-Shadow Ball
-Thunderbolt
Why this Pokemon? Well this team is meant to have her sweep, duh. xD But seriously, if I was to base a team on a Special sweeper it would be either Missy, Zam, or Tres, and I have the most experience with Missy because I've used and fought against it since UU testing first began. Setting up on Chansey is just awesome, and it has great immunities and resistances. Eliminating its main counters, Spiritomb and Registeel, isn't difficult either because so many teams rely on them to check multiple threats, and they get worn down.
(This is probably one of my very few RMT's without my lovely nicknames, so bear with it please. ;])
A T A G L A N C E
Chyea. Mismagius's D/P sprite kicks Platinum's ass, as does K9's. ^_^
Let's start it off with my new favorite UU lead since back when whorelass was around and I used Hariyama everytime, Mesprit!
Mesprit(?)@Lum Berry
Nature:Modest
Ability:Levitate
Ev's:252HP/252SpA/4Spe
-Psychic
-Grass Knot
-Stealth Rock
-Healing Wish
Why this Pokemon? Mesprit starts the team off and is one of the most consistent leads in UU, defeating or holding its own against most of them. Mesprit sets up the hazards for the team and doesn't just plop its ass on the battlefield doing nothing like Uxie, it hurts things. Mesprit is also chosen over Uxie because of access to Healing Wish.
Moveset:Stealth Rock should be obvious as it's on 99% of lead Mesprit. Psychic is a powerful STAB with Grass Knot as the coverage move to hit Spiker leads like Omastar and Cloyster hard, while attaining the OHKO on Kabutops and Rhyperior. Healing Wish is a great support move that I'm starting to love more and more and helps one of my weakened Pokemon (usually Missy) if it somehow got crippled, allowing me a second chance to sweep.
Ev's, Nature, and item: A basic 252/252 spread does well for lead Mesprit, giving it a nice mix of power and bulk. The mere 4 Speed ev's allows Mesprit to outspeed max Speed Jolly Rhyperior. Modest chosen for added power and Lum Berry for sleeper leads so I can always get the hazards up.
Milotic(F)@Leftovers
Nature:Calm
Ability:Marvel Scale
-Ev's:252HP/192Def/56SpD/8Spe
-Surf
-Ice Beam
-Recover
-Haze
Why this Pokemon? I loved using Milotic even before UU testing had begun, it was pretty decent in OU....Anyways, Milotic is a consistent Pokemon and that's why it's been a top-tier UU even when Raikou and whorelass were around, checking many Pokemon and is the 'glue' of the team. It checks threats and gives me momentum, basically.
Moveset: Milotic isn't really known for its diverse movepool, but it works. Surf for STAB and Ice Beam as the coverage move; I find Ice Beam more and more necessary with all the Toxicroak and Venusaur running around. Recover to keep her nice and healthy while Haze is used to make sure stat uppers don't sweep me, particularly annoying things like Curse Cradily if Hitmonlee is knocked out.
Ev's, Nature, and item: 252HP/56 SpD with a Calm nature gives a bonus point and a good amount of Special Defense to switch into Moltres all day. 8 Speed to outspeed max Speed Adamant Aggron before a RP, and the rest was dumped into defense. Lefties for extra recovery.
Arcanine(F)@Leftovers
Nature:Jolly
Ability:Intimidate
Ev's:120HP/164Atk/224Spe
-Flare Blitz
-Extremespeed
-Morning Sun
-Toxic
Why this Pokemon? I love Arcanine in the games but competitively I never really liked it. I tried this set and it performed well enough though. I don't understand why people use LO and Adamant but what can you do. Arcanine is a Pokemon that can handle both Spiritomb and Registeel, which aids Mismagius greatly. It also spreads out status for those annoying Milotic and Slowbro so they die instead of annoy me. Arcanine also shits on Venusaur so that's always fun. Rhyperior is a problem but that's where Milotic comes in. ;D
Moveset: Flare Blitz is surprisingly strong, even without a boost and a Jolly nature. Extremespeed is useful priority and serves as a nice backup if I have to deal with a late-game Houndoom or something and Milotic is weakened or fainted. Toxic is useful for Bulky Water switch-ins and general tanks that can take any attack Arcanine can throw at it. Morning Sun for not so reliable recovery but it works.
Ev's, Nature, and item: I basically took the Morning Glory ev's and tweaked them just a bit. Jolly with 224 ev's beats Timid max Speed Rotom, and I put the few points left into Attack for a bit more bite. Jolly cause Arcanine loves its Speed, and Lefties so it has more staying power.
Sceptile(F)@Leftovers
Nature:Timid
Ability:Overgrow
Ev's:4Def/252SpA/252Spe
-Substitute
-Leech Seed
-Leaf Storm
-Hidden Power {Ice}
Why this Pokemon? Sceptile finishes up the FGW core and is my favorite Grass Pokemon, so naturally I'd use it. Well, that and it kicks ass. SubSeed is an annoying combo for anyone to face and Sceptile pulls it off the best with its blazing Speed. Sceptile also has a good Special Attack stat so it can hurt things on top of stalling. Sceptile is meant to attract things like Registeel which is its number on switch in and will proceed to be stalled out and pave the way for a Mismagius sweep. It also weakens teams with Rocks + Leech Seed damage so Mismagius has an easier time.
Moveset: Substitute and Leech Seed for the combo that will never die in Pokemon. Now, with SubSeeders it's nice to go with STAB and this Sceptile goes more offensive to bash things with Leaf Storm, which is horrendously powerful especially with an Overgrow boost. The last move is something to hit Grass-types who are immune to Leech Seed and, seeing how this Sceptile has max Special Attack, Hidden Power {Ice} was chosen to hit those damn turds.
Ev's, Nature, and item: Offensive SubSeedTile does nicely with a simple max/max spread, seeing as how it needs the Speed and Special attack to be a prominent threat. Timid for the tie with opposing base 120s, and Lefties for more survivability.
Hitmonlee(M)@Black Belt
Nature:Adamant
Ability:Limber
Ev's:4HP/252Atk/252Spe
-Close Combat
-Stone Edge
-Sucker Punch
-Mach Punch
Why this Pokemon? Hitmonlee is slowly becoming my favorite UU Pokemon. The sheer power in its Close Combats makes teams tremble, and their Ghost-types are always horrified when they think they get a free turn only to be hit with Stone Edge on the next. Hitmonlee is a great offensive partner with many Pokemon, but an excellent one with Mismagius because it OHKO's standard Registeel with this set and Stone Edge weakens Spiritomb so Mismagius can one shot it when it tries to come in and end its sweep.
Moveset: Close Combat should be on every Hitmonlee set. Every.Single.One. Stone Edge gives good coverage alongside Close Combat and nails Ghosts. Sucker Punch gives priority and I chose to not use Substitute with this Hitmonlee, but go for Mach Punch so I can revenge things like Absol, Houndoom, and the like. Close Combat + Mach Punch is just deadly, KOing things like Feraligatr so they can't do anything.
Ev's, Nature, and item: Hitmonlee also does well with a simple 252/252 spread for maximum amount of power and Speed. Adamant was chosen for the added power. Black Belt lets Hitmonlee gain the OHKO on standard Registeel and the 2HKO on standard Donphan and Milotic, while feigning Choice Scarf. I can't count how many times I've got the message "I thought that was scarfed xD". Sorry peeps, but no.
Mismagius(F)@Leftovers
Nature:Timid
Ability:Levitate
Ev's:48HP/208SpA/252Spe
-Substitute
-Calm Mind
-Shadow Ball
-Thunderbolt
Why this Pokemon? Well this team is meant to have her sweep, duh. xD But seriously, if I was to base a team on a Special sweeper it would be either Missy, Zam, or Tres, and I have the most experience with Missy because I've used and fought against it since UU testing first began. Setting up on Chansey is just awesome, and it has great immunities and resistances. Eliminating its main counters, Spiritomb and Registeel, isn't difficult either because so many teams rely on them to check multiple threats, and they get worn down.
Moveset: The old standard returns. SubCM Mismagius was such a dominant and scary force that simply died out when Nasty Plot came around with HGSS, but I try and instill the fear in the people again. Calm Mind may not have the immediate power of Nasty Plot, but setting up on weak special attackers is much more handy and creates an unbreakable Substitute that begins Mismagius's reign of terror. Shadow Ball for STAB and Thunderbolt for coverage.
Ev's, Nature, and item: I took the standard ev's in the analysis. I've been tinkering around with a more bulky approach but it hasn't been as useful as this one, mainly due to a lack of power. Timid cause Mismagius likes her speed, and Leftovers to help recover residual and Substitute damage.
Well there's the team! I hope you all enjoyed. Rates are most welcome. And remember, next time, vote Hitmonlee out of UU!
Ev's, Nature, and item: I took the standard ev's in the analysis. I've been tinkering around with a more bulky approach but it hasn't been as useful as this one, mainly due to a lack of power. Timid cause Mismagius likes her speed, and Leftovers to help recover residual and Substitute damage.
Well there's the team! I hope you all enjoyed. Rates are most welcome. And remember, next time, vote Hitmonlee out of UU!













