TAYLOR - i couldn't bump my previous thread because you closed it.. and you closed the one before that aswell, so please, i made a different style with the same team rmt yes... because more people will help me if they like the look of it. and please, please don't close this one aswell.. give me a chance please
Team At A Glance:
Intro:
Ok here we are, 8 months on and this team is still going strong. I have changed it a lot over time, but the basics are all here. If you ever see me on youtube, this is the team i will use ; It's used by me, for good luck, as it has more wins than any other team i have made. I don't bother climbing the Shoddy Ladder - it's boring and from my view, it's not worth it. So I'm posting this now, so that you nice people at Smogon can make it better and essentially, win me more battles.
Game Plan:
The idea of this team is to just wipe out each member of the team, switching out to a reliable counter if necessary and trying to predict what the opponent will do. My team is mainly offensive, so all of my pokemon pack a lot of attack power, so they should have a hard time switching out, especially with stealth rock down. If i can get a few DD's up, with my bulky sala, which he is able to do in the right situations, he can put a huge dent in the opponents team. Ok.. here it is, The Hitokage Legends.
In Depth:
Bronzong / Elric @ Lum Berry
Trait: Levitate
EVs: 200 HP / 210 Atk / 12 Def/ 88 Sp.def
Sassy Nature (+Sp.def, -Speed)
- Hypnosis
- Explosion
- Gyro Ball
- Stealth rock
Description: Bronzong is by far one of the best pokemon D/P brought for the metagame, capable of walling hits from various pokemon, such as Garchomp, Tyranitar, and Weavile. Along with its awesome typing, Bronzong is not scared to switch into many things.
EVs: They are strangely pumped into attack do OHKO a gengar, absorbing the hypnosis with a lum berry. Ok so i don't have that much Def, but i think i more than make up for it with the huge amount of hp evs.
Team Work: Bronzong provides an early SR, gets pokemon to sleep, takes out Gengar, and can take out one pokemon with Explosion. He's been my lead for so long now... He takes takes hits from many physical pokemon and can totally turn the game around when used right.[/color]
Salamence / Dranzer @ Leftovers
Trait: Intimidate
EVs: 252 HP / 160 Def / 96 Speed
Jolly Nature (+Speed, -Sp.Atk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Description: Bulky Mence, my team really needed someone bulky so i can freely switch out. With high hp evs and def evs, i can sponge a few hits and dragon dance up. Roost is to obviously gain more hp, and to survive a bit longer. Earthquake is to kill off those pesky electric types, and Dragon Claw for STAB.
EVs: GASP! Yes, i don't have any attack evs, but because i have inserted them into the hp/def, i can get a few more dragon dances in, significantly increasing his attack power, even without any atk evs. The 160 evs have gone into def, rather than attack because i know that most special attacks used on salamence are ice types, and i won't be sticking around for them.
Team Work: Provides the team with a bigger option to switch, because of Salamence's awesome bulkiness, he can come in on most physical attackers that don't pose a threat. I know when to bring this guy out, and if i can get a dd or two in, the opponents team will get destroyed if they aren't prepared.
Starmie / Marth @ Leftovers
Trait: Natural Cure
EVs: 106 HP / 128 Sp.Atk / 220 Speed
Timid Nature (+Speed, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Description: Starmie has is my reliable yet powerful member of my team. Spins those Toxic Spikes and Spikes which could hurt Garchomp while it attempts to sweep. Excellent Gyarados and Mixape counter and takes care of weakened opposing SDChomps with Surf.
EVs: The EVs are pretty standard. 220 Spd + Timid nature allow to outspeed Gengars and Infernapes as well as outspeeding other Starmie who are at 216 Spd.
Team Work: Takes care of two big threats, Infernape and Gyarados. Spins away Toxic Spikes, as well as other Spikes and Rocks, and is fast enough to revenge kill some pokes.
Infernape / Ichigo @ Life Orb
Trait: Blaze
Evs: 28 Atk / 230 Sp.atk / 252 Spd
Naïve Nature (+Speed, -Sp.def)
- Grass Knot
- Flamethrower
- Close Combat
- Hidden Power Ice
Description: Infernape is often on most of my times, as he is IMO the best mixer in the game. His wide variety moveset gets super effective hits on most pokemon, and the ones it doesn't still take a pounding. This guy is awesome.
EVs: EVs are only slightly different to the Standard one, going with 230sp.atk and 28 atk, because i want more atk for my close combat than sp.atk for my flamethrower, as that can get a Blaze boost if necessary anyway.
Team Work: Infernape can destroy any team that isn't prepared, as it has a great movepool and even greater stats. His speed is enough to beat many blissey counters and he can OHKO a lot of pokes.
Gengar / Sasuke @ Choice Scarf
Trait: Levitate
Evs: 6 HP / 252 Sp.atk / 252 Spd
Timid Nature (+Speed, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power Ice
Description: The Ultimate Revenge Killer. Need i say more? I can outspeed Deoxys E, outspeed ninjask without speed boost and outspeed any pokemon that doesnt have scarf. My large movepool means that i can damage if not OHKO/2HKO the vast majority of pokes. STAB'd shadow ball is also very helpful in many situations for me, as i don't like starmie, celebi, alakazam, deoxys.
EVs: Just standard i guess, nothing special. I have a timid nature to outspeed deoxys e and other scarf-gars.
Team Work: My team's main RevengeKiller, aswell as an all-round awesome poke. He looks good, feels good and works superb on my team, and he's also one of the longest standing members of this team.
Blissey / Kagome @ Leftovers
Trait: Natural Cure
Evs: 148 HP / 252 Def/ 110 Sp.atk
Bold (+Def, -Atk)
- Ice Beam
- Softboiled
- Seismic Toss
- Aromatherapy
Description: Basically a big fat sponge to special attacks, she comes in on a poke that can't harm me, aroma up or just s-toss. Blissey has saved my ass countless times, as she is just so handy to have on any team simply because of her insanely high hp and her sp.def.
EVs: Sp.atk evs so i can land a heavy ice beam on gengars, garchomps, salamences, dragonites, you get the idea. And the usual hp evs.
Team Work: A clerical poke that cleans up my team if they are in a state, aswell as holding it's own in battle. Aromatherapy cures all my hated status problems, sleep for example, and can Softboiled to heal most of my much needed hp. If i forsee a close combat coming, its just a matter of switching to the right poke.
Ok this is my team, as great as it is, it still needs a little bit more improvement, so if anyone sees any flaws or something that needs changing to improve my chances of winning please don‘t hesitate to say, so thanks for reading and please RMT. ^_^
Also credit to www.arkeis.com for my images, HECTOR for the layout of my RMT and Eternal for the idea of the team, so long ago.

Team At A Glance:






Intro:
Ok here we are, 8 months on and this team is still going strong. I have changed it a lot over time, but the basics are all here. If you ever see me on youtube, this is the team i will use ; It's used by me, for good luck, as it has more wins than any other team i have made. I don't bother climbing the Shoddy Ladder - it's boring and from my view, it's not worth it. So I'm posting this now, so that you nice people at Smogon can make it better and essentially, win me more battles.
Game Plan:
The idea of this team is to just wipe out each member of the team, switching out to a reliable counter if necessary and trying to predict what the opponent will do. My team is mainly offensive, so all of my pokemon pack a lot of attack power, so they should have a hard time switching out, especially with stealth rock down. If i can get a few DD's up, with my bulky sala, which he is able to do in the right situations, he can put a huge dent in the opponents team. Ok.. here it is, The Hitokage Legends.
In Depth:

Trait: Levitate
EVs: 200 HP / 210 Atk / 12 Def/ 88 Sp.def
Sassy Nature (+Sp.def, -Speed)
- Hypnosis
- Explosion
- Gyro Ball
- Stealth rock
Description: Bronzong is by far one of the best pokemon D/P brought for the metagame, capable of walling hits from various pokemon, such as Garchomp, Tyranitar, and Weavile. Along with its awesome typing, Bronzong is not scared to switch into many things.
EVs: They are strangely pumped into attack do OHKO a gengar, absorbing the hypnosis with a lum berry. Ok so i don't have that much Def, but i think i more than make up for it with the huge amount of hp evs.
Team Work: Bronzong provides an early SR, gets pokemon to sleep, takes out Gengar, and can take out one pokemon with Explosion. He's been my lead for so long now... He takes takes hits from many physical pokemon and can totally turn the game around when used right.[/color]

Trait: Intimidate
EVs: 252 HP / 160 Def / 96 Speed
Jolly Nature (+Speed, -Sp.Atk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Description: Bulky Mence, my team really needed someone bulky so i can freely switch out. With high hp evs and def evs, i can sponge a few hits and dragon dance up. Roost is to obviously gain more hp, and to survive a bit longer. Earthquake is to kill off those pesky electric types, and Dragon Claw for STAB.
EVs: GASP! Yes, i don't have any attack evs, but because i have inserted them into the hp/def, i can get a few more dragon dances in, significantly increasing his attack power, even without any atk evs. The 160 evs have gone into def, rather than attack because i know that most special attacks used on salamence are ice types, and i won't be sticking around for them.
Team Work: Provides the team with a bigger option to switch, because of Salamence's awesome bulkiness, he can come in on most physical attackers that don't pose a threat. I know when to bring this guy out, and if i can get a dd or two in, the opponents team will get destroyed if they aren't prepared.

Trait: Natural Cure
EVs: 106 HP / 128 Sp.Atk / 220 Speed
Timid Nature (+Speed, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Description: Starmie has is my reliable yet powerful member of my team. Spins those Toxic Spikes and Spikes which could hurt Garchomp while it attempts to sweep. Excellent Gyarados and Mixape counter and takes care of weakened opposing SDChomps with Surf.
EVs: The EVs are pretty standard. 220 Spd + Timid nature allow to outspeed Gengars and Infernapes as well as outspeeding other Starmie who are at 216 Spd.
Team Work: Takes care of two big threats, Infernape and Gyarados. Spins away Toxic Spikes, as well as other Spikes and Rocks, and is fast enough to revenge kill some pokes.

Trait: Blaze
Evs: 28 Atk / 230 Sp.atk / 252 Spd
Naïve Nature (+Speed, -Sp.def)
- Grass Knot
- Flamethrower
- Close Combat
- Hidden Power Ice
Description: Infernape is often on most of my times, as he is IMO the best mixer in the game. His wide variety moveset gets super effective hits on most pokemon, and the ones it doesn't still take a pounding. This guy is awesome.
EVs: EVs are only slightly different to the Standard one, going with 230sp.atk and 28 atk, because i want more atk for my close combat than sp.atk for my flamethrower, as that can get a Blaze boost if necessary anyway.
Team Work: Infernape can destroy any team that isn't prepared, as it has a great movepool and even greater stats. His speed is enough to beat many blissey counters and he can OHKO a lot of pokes.

Trait: Levitate
Evs: 6 HP / 252 Sp.atk / 252 Spd
Timid Nature (+Speed, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power Ice
Description: The Ultimate Revenge Killer. Need i say more? I can outspeed Deoxys E, outspeed ninjask without speed boost and outspeed any pokemon that doesnt have scarf. My large movepool means that i can damage if not OHKO/2HKO the vast majority of pokes. STAB'd shadow ball is also very helpful in many situations for me, as i don't like starmie, celebi, alakazam, deoxys.
EVs: Just standard i guess, nothing special. I have a timid nature to outspeed deoxys e and other scarf-gars.
Team Work: My team's main RevengeKiller, aswell as an all-round awesome poke. He looks good, feels good and works superb on my team, and he's also one of the longest standing members of this team.

Blissey / Kagome @ Leftovers
Trait: Natural Cure
Evs: 148 HP / 252 Def/ 110 Sp.atk
Bold (+Def, -Atk)
- Ice Beam
- Softboiled
- Seismic Toss
- Aromatherapy
Description: Basically a big fat sponge to special attacks, she comes in on a poke that can't harm me, aroma up or just s-toss. Blissey has saved my ass countless times, as she is just so handy to have on any team simply because of her insanely high hp and her sp.def.
EVs: Sp.atk evs so i can land a heavy ice beam on gengars, garchomps, salamences, dragonites, you get the idea. And the usual hp evs.
Team Work: A clerical poke that cleans up my team if they are in a state, aswell as holding it's own in battle. Aromatherapy cures all my hated status problems, sleep for example, and can Softboiled to heal most of my much needed hp. If i forsee a close combat coming, its just a matter of switching to the right poke.
Ok this is my team, as great as it is, it still needs a little bit more improvement, so if anyone sees any flaws or something that needs changing to improve my chances of winning please don‘t hesitate to say, so thanks for reading and please RMT. ^_^
Also credit to www.arkeis.com for my images, HECTOR for the layout of my RMT and Eternal for the idea of the team, so long ago.