Say hello to the Avatars crew (Korra's, not Aangs)
A hyper offensive psychic team that depends on two things.
1. Always keep up the pressure.
2. Never let the OP get enought time to setup.
MAKO (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Bolt Strike
- U-turn
- Blue Flare
We'll start off with Victini, this little OP star boy is a must in any proper psychic team, V create is your answer to the dreaded bug team, bolt strike hits water types hard, U turn is needed to defeat the Opponents Hoopa U's and a great pivot on Dark. Blue flare is for those tanky defensive types, or when you do not want to lose the speed and defence etc... Mainly for Cobalion,
TENZIN (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Psychic
- Ice Beam
- Earthquake
Now i know what you are thinking, that's a weird-ish latios. Draco meteor for absolute nuking power, psychic because Gard has psyshock, and the extra power is helped even more with the life orb. Ice beam helps decimate the dreaded flying. I chose Ice beam over Tbolt, for a few reasons. Mainly it hits everything in flying, and those that tank (Char and Gyara) get smacked in the face with DRACO. Lastly, Earthquake.
Getting rid of Heatran is numero Uno when fighting steel, so that Tini can clean up. And they all predict the HP fire, or think you're a noob when u bring in Latios when someone else dies against Heatran.
Naive instead of Hasty cause... Life orb is killing it anyway, the loss in SP def isn't gonna hurt it.
OPAL (Latias) @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Defog
- Healing Wish
Classic support Latias, screens for defence, healing wish for a second chance, defor for rocks / webs. This thing may look like a waste here, but it's saved me more times that i like to think. Especially against the dark type. A reflect protected Gard is Dark Kryptonite if you play it well.
ASAMI (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Energy Ball
- Hidden Power [Ground]
Another kinda strange choice of moves, mainly for upper ladder. Hyper Voice and Psyshock are powerful stabs. Energy ball is for trace swift swim water teams and THIMO'S CANCER WATER -ahem- sorry about that.
HP Ground, again... Is for Heatran mainly. It doesn't really need focus blast, I've come to realize.
252 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Heatran: 216-256 (55.9 - 66.3%) -- guaranteed 2HKO after Leftovers recovery
As for TTAR, the power and accuracy of hyper voice, i feel, is more comforting than Focus miss's chances.
252 SpA Mega Gardevoir Focus Blast vs. 248 HP / 252+ SpD Tyranitar in Sand: 300-356 (74.4 - 88.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 252+ SpD Tyranitar in Sand: 218-260 (54 - 64.5%) -- guaranteed 2HKO after Leftovers recovery
BOLIN (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Iron Head
- Healing Wish
- Thunder Wave
- Stealth Rock
Bolin is support ultimate. Amazingly defensivly bulky, and able to take down entire fairy teams on it's own. A great stealth rock setter, physical setup stopper, and second life giver to either Gard or Hoopa. Don't let Jirachi die when facing a fairy team, or when the defogger in a flying team is still around.
RAAVA (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury / knock off
- Thunderbolt
- Ice Punch
- Gunk Shot
The utility styled 4MSS Hoopa U. Max speed and scarf is obvious. Knock off / Fury is a powerful stab Dark move, knock off is needed more for Eviolite normal, and Fury helps more against ghost and mirror matches (A mirror match is basically, a rocks/victini/hoopaU keep alive fight).
Bolt beam should be obvious, and Gunk shot is for cancer fable
A few replays
http://replay.pokemonshowdown.com/monotype-289896042 (Thimo stall)
http://replay.pokemonshowdown.com/monotype-289898607 (Ground)
Setup/sub sweepers - Don't let them sweep.
Hoopa U - Keep Vitini alive of fury will destroy you.
Bisharp - Latias is your friend, you can reflect, or keep gard mega alive, a full HP Mega gard can tank a sucker punch. Really beating bisharp is all in how good you navigate around it.
Above 100 scarves - All up to predicts and skill.
Speed boosters - heh, good luck.
Crawdant - This teams worst enemy, kill it fast, DO NOT LET IT SET UP.
Sub Swords Hawalucha - yeah I have no answer for this thing.
MAKO (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Bolt Strike
- U-turn
- Blue Flare
TENZIN (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Psychic
- Ice Beam
- Earthquake
OPAL (Latias) @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Defog
- Healing Wish
ASAMI (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Energy Ball
- Hidden Power [Ground]
BOLIN (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Iron Head
- Healing Wish
- Thunder Wave
- Stealth Rock
RAAVA (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Thunderbolt
- Ice Punch
- Gunk Shot
Raava
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Bolt Strike
- U-turn
- Blue Flare
TENZIN (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Psychic
- Ice Beam
- Earthquake
OPAL (Latias) @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Defog
- Healing Wish
ASAMI (Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Energy Ball
- Hidden Power [Ground]
BOLIN (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 Spe
Impish Nature
- Iron Head
- Healing Wish
- Thunder Wave
- Stealth Rock
RAAVA (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Thunderbolt
- Ice Punch
- Gunk Shot
Raava

