BH Ho-Oh (Desolate Land & Magic Bounce) [Done]

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[SET]
name: Desolate Land
move 1: V-create
move 2: Nuzzle / Glare
move 3: Spikes
move 4: Recover
item: Heavy-Duty Boots
ability: Desolate Land
nature: Careful / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Desolate Land grants Ho-Oh a tremendous damage boost to V-create and provides a valuable immunity to Water that helps it check Palkia and Fishious Rend users, on top of its normal role as an offensive Xerneas check and blanket special wall. The combination of V-create and a paralysis move threatens almost the entirety of the metagame, with sun-boosted V-create significantly damaging or OHKOing key targets like Regigigas and Xerneas and Glare or Nuzzle punishing foes that can stomach a V-create, such as Eternatus, Flash Fire and Primordial Sea Zamazenta-C, and Imposter users Since Ho-Oh forces numerous switches and threatens out common spinners like Pixilate Xerneas and Magearna and Aerilate Celesteela, it is a great Spikes setter. Physical walls like Giratina and Zygarde-C form a strong defensive core with Ho-Oh and help to check threats like Regigigas and Groudon that Ho-Oh may struggle against. Poison Heal Regigigas can help this set by switching into Nuzzle and weakening checks like Giratina with boosted Wicked Blow and Glacial Lance. Pixilate Xerneas is also a good partner, as Xerneas threatens physically defensive Pokemon and Fur Coat users like Giratina and Palkia. Ho-Oh's ability to directly threaten Steel-types means Xerneas can take advantage of this by luring them in for Ho-Oh and using Volt Switch.


[SET]
name: Magic Bounce
move 1: Fire Lash / V-create
move 2: Anchor Shot
move 3: Nuzzle / Spectral Thief
move 4: Recover
item: Heavy-Duty Boots
ability: Magic Bounce
nature: Careful
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Magic Bounce Ho-Oh is a non-passive wall that frustrates common passive Pokemon by blocking their status moves. Magic Bounce crucially hinders Xerneas and Steel-types by blocking Strength Sap and bouncing back entry hazards. Despite the lack of immediate power, Fire Lash is usually considered over V-create for its higher PP and ability to force out bulky Pokemon after a few Defense drops. Other moves like Anchor Shot, Nuzzle, and Spectral Thief are chosen to punish Imposter, cripple Pokemon like Flash Fire and Primordial Sea Zamazenta-C, and allow Ho-Oh to more reliably check Poison Heal Xerneas. Ho-Oh's ability to check Xerneas, switch into special attackers like Eternatus reasonably well, and punish status and entry hazards from Steel-types makes it a good partner for Pokemon like Giratina and Zygarde-C in defensive teams, as they can handle physical threats like Regigigas and offensive Zamazenta-C. Common Pokemon like Regigigas and Eternatus make good teammates, as they can set up and beat Flash Fire and Primordial Sea foes. Wallbreakers, such as Kyurem-B, Kyurem-W, and Zekrom, (comma) can forgo Heavy-Duty Boots and healing moves for a boosting item or a coverage move thanks to Ho-Oh's Magic Bounce discouraging entry hazards and improving their longevity.

[CREDITS]
- Written by: [[Lotus, 434601]]
- Quality checked by: [[Tea Guzzler, 577920], [MAMP, 225453]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

Tea Guzzler

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don't personally see any reason to run glare or sthief, glare is outright inferior to nuzzle here and sthief is good against specifically qd xern, other special setup mons like simpleplot etern/spect you'll always be nuzzling (still getting 2hko'd by +4 hit into +0 hit)
[SET]
name: Desolate Land
move 1: V-create
move 2: Nuzzle / Glare
move 3: Spikes / Spectral Thief
move 4: Recover
item: Heavy-Duty Boots
ability: Desolate Land
nature: Careful / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Desolate Land Ho-Oh is an excellent Pokemon in the tier, one of the more common abilities that Ho-Oh is customized around, as the ability improves Ho-Oh's already acceptable level of offensive presence further by boosting V-create and forces threats like Xerneas to run specific coverage moves to avoid being walled grants a tremendous damage boost to V-create and provides a valuable Water immunity, improving Ho-Oh's main draw of being an offensive Xerneas check and blanket special wall. Though Ho-Oh pseudo-immunity to Water from Desolate Land is very handy against Palkia, Kyogre, and Fishious Rend users, Sun-boosted V-create's damage is the most important aspect of this set, as its chance to significantly weaken or OHKO common Pokemon like Regigigas and Xerneas, as well as threatening attackers like Kyurem-W can be a very important asset for teams that seek a Pokemon that checks Xerneas and blanket checks many special attackers without being overly passive The combination of V-create and Nuzzle threatens almost the entirety of the metagame, with sun-boosted V-creates capable of significantly damaging or OHKOing key targets like Regigigas and Xerneas, with Nuzzle threatening to cripple anything not at risk of V-create's raw damage like Eternatus and Fire-immune Zamazenta-C. water immunity isn't that good against palkia (drag energy is still a 2hko & you give loads of sap healing), kygore tends to run nuzzle/knock, barraskewda can trick band or just kill with dstorm/bolt if the user has a non-ho-oh improof Paralysis moves Nuzzle are commonly is used in this set to punish Imposter users and slow down Pokemon like Eternatus and Fire-immune Zamazenta-C the aforementioned Fire-resistant threats, making them easier to exploit for Ho-Oh's teammates. Paralysis move also aids to this set's offensive presence, as Ho-Oh's Speed advantage over paralyzed foe and the threat of sun-boosted V-create can reverse matchup versus threats that rely on striking Ho-Oh first to win the duel. there really isn't any matchup where ho-oh needs to go first to win since either something dies to v-c or it gets para'd A limited number of Magic Bounce users that face little trouble against V-create and paralysis moves opens a room for Ho-Oh to use Spikes, but Spectral Thief is an acceptable alternative for teams that prefer an extra layer of security against Poison Heal Xerneas and other special Pokemon that will likely be forced to rely on boosts to defeat Ho-Oh. Spikes are used on the set to provide valuable hazard pressure, as very few Magic Bounce users that want to deny Spikes are also able to withstand V-create and Nuzzle safely. Physically defensive Pokemon like Zygarde-C, Fur Coat Palkia, and numerous Steel-types like Zamazenta-C and Magearna can form a durable defensive core with Ho-Oh with the appropriate choice of abilities and moves to check threats like Regigigas and Groudon. Poison Heal Regigigas benefits from this set, as depending on the combination of utility moves, it can has the option to forgo Nuzzle and Spikes to fit in specialized coverage moves to hit Ho-Oh's checks, such as Wicked Blow against Giratina and Glacial Lance against Zygarde-C. Fire-immune Celesteela is often passive and can be surmounted by boosted Regigigas after Ho-Oh paralyzes it. Any offensive Xerneas set Pixilate Xerneas can similarly exchange benefits with Ho-Oh, as Xerneas itself threatens physically defensive Pokemon and Fur Coat users and Ho-Oh enables Xerneas to forgo a Fire-type coverage, instead allowing it to carry coverage for other threats or to opt for the momentum-keeping Volt Switch. move and lures in Eternatus and Fire-immune Zamazenta-C to paralyze them.


[SET]
name: Magic Bounce
move 1: Fire Lash / V-create
move 2: Anchor Shot / Nuzzle
move 3: Spectral Thief / Defog / Nuzzle defog makes you too passive imo, again sthief is usually worse than nuzzle on ho-oh
move 4: Recover
item: Heavy-Duty Boots
ability: Regenerator
nature: Careful
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Magic Bounce
Ho-Oh can function as an acceptable Magic Bounce user a non-passive wall that can deny entry hazards from the likes of Xerneas and passive Steel-types. While V-create still has enough power to threaten OHKO on Steel-types that lack immunity to Fire or Fur Coat Fur Coat or an ability that grants Fire immunity, Fire Lash is considered more often to force out Pokemon that would not be easily forced out otherwise as the Defense drops can force bulkier walls out after a few hits, in addition to having more PP. This also limits the number of Pokemon that can use Ho-Oh as a fodder to recover or trade damage for their offensive Pokemon to exploit on, as Defense reduction from Fire Lash Fire Lash's Defense drops, Anchor Shot's trapping and paralysis from Nuzzle can put defensive Pokemon into very difficult situations against Ho-Oh, while Anchor Shot means PP stalling with Imposter users lacking Shed Shell will involve a risk be used to trap and eliminate defensive Pokemon, including Imposter users lacking Shed Shell. An added benefit of Magic Bounce is that Ho-Oh will be more difficult to surmount for potential Taunt users like Poison Heal Xerneas and Triage users, as well as blocking Strength Sap from Xerneas and non-Mold Breaker Eternatus. While this set has advantageous matchup against passive Pokemon due to Ho-Oh's immunity to burn, Magic Bounce, and Fire Lash, it will be somewhat weaker against offensive teams. For this reason, teams using this set must be proactive in nature to give little room for offensive teams to exploit this set's reduced immediate power and defensive teams to force Ho-Oh to switch in too many times. This means Pokemon like Regigigas or Groudon can consider replacing Speed-boosting setup moves or entry hazard moves for Swords Dance to cause damage early in the game and force defensive teams to react very defensively a defensive reaction. Both of them can viably use Glacial Lance and Precipice Blades to threaten Fire-immune Steel-types, Giratina, and Zygarde-C. Other wallbreakers with narrower counterplay, such as Kyurem-B, Kyurem-W, and Zekrom can also be considered, as these Pokemon may struggle between a move for coverage or longevity, and Ho-Oh's ability to discourage entry hazards with Magic Bounce means there will be less drawback for these wallbreakers to be as offensive as possible when accounting for other appropriate means of entry hazard control paired with this set. forgo longevity for better coverage, such as running a Choice item.

[CREDITS]

- Written by: [[Lotus, 434601]]
- Quality checked by: [[Tea Guzzler, 577920], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
a lot in set 1 can be trimmed down quite significantly whilst still getting the same message across. not really keen on the use of acceptable either. otherwise, good analysis
 
Last edited:

MAMP

MAMP!
First set:
-I disagree with Tea on Glare, it's worth slashing to have a way to hit Zygarde-C and to broaden the range of viable improofs. I don't think it's worth explaining why you would run one over the other as it's a minor difference, just reword the parts where you're talking about Nuzzle to say 'Nuzzle or Glare' or 'paralysis-spreading moves' or something to that effect.

-The information here is good, but the way it's communicated could use some work. There's a few places where you're assuming knowledge that the reader (who is likely to be a newer player) may not have.

-What specifically does the water immunity help against? Walls Rend Xern, improves Palkia matchup, etc.

- For the sake of readability, try to be mindful of run-on sentences. "The combination of V-create and Nuzzle threatens almost the entirety of the metagame, with sun-boosted V-creates capable of significantly damaging or OHKOing key targets like Regigigas and Xerneas, with Nuzzle threatening to cripple anything not at risk of V-create's raw damage like Eternatus and Fire-immune Zamazenta-C." This shouldn't be just one sentence.

-You're kinda doubling up on your explanation of Nuzzle here. "... Nuzzle threatening to cripple anything not at risk of V-create's raw damage like Eternatus and Fire-immune Zamazenta-C. Nuzzle is used in this set to punish Imposter users and slow down the aforementioned Fire-resistant threats, ... " When you split up that first sentence you could merge the next sentence in with it to avoid repeating yourself.

-Another reason that Ho-Oh is a good Spiker is that it beats most of the common -ate spinners (Xerneas, Magearna, Celesteela).

-The teammates section is longer than it needs to be. I would cut the sentence on Celesteela entirely, it's a minor point.

- "Physically defensive Pokemon like Zygarde-C, Fur Coat Palkia, and numerous Steel-types like Zamazenta-C and Magearna can form a durable defensive core with Ho-Oh with the appropriate choice of abilities and moves to check threats like Regigigas and Groudon." Your reader may be unfamiliar with BH: don't assume they know what "the appropriate choice of abilities and moves" are. This sentence also implies that Steel-types are Groudon checks, which is not the case. You're making two different points here and trying to meld them into a sentence together, which is a bit awkward. I would simplify this to something like 'Physical walls like Giratina and Zygarde-C form a strong defensive core with Ho-Oh and help to check threats like Regigigas and Groudon that Ho-Oh may struggle against.' Reword that however you'd like, of course.

- "Poison Heal Regigigas benefits from this set, as it has the option to forgo Nuzzle and Spikes to fit in specialized coverage moves to hit Ho-Oh's checks, such as Wicked Blow against Giratina and Glacial Lance against Zygarde-C." Gigas always has the option to forgo those moves, regardless of Ho-Oh. The implication here is that Nuzzle + Spikes Gigas is the default Gigas set, which I don't think is the case. The point about Gigas weakening Ho-Oh's checks is good: focus on that.

- "Pixilate Xerneas can similarly exchange benefits with Ho-Oh, as Xerneas itself threatens physically defensive Pokemon and Fur Coat users and Ho-Oh enables Xerneas to forgo Fire-type coverage, instead allowing it to carry coverage for other threats or to opt for the momentum-keeping Volt Switch." Maybe try to be a bit more specific here: mention specific Ho-Oh checks that Xerneas does well against. I don't think that Ho-Oh makes much of a difference to how much Xerneas wants to run Fire coverage. Instead, a more important thing to note is Ho-Oh's ability to switch in against Steels that force out Xerneas.

Second set:

-Same thing again: good information, but could do with some restructuring and rewriting for clarity. Try to focus just on the most important stuff about the set: how it functions, what the moves do, and which teammates go well with it.

-Again, be careful of run-on sentences.

-Minor thing: you often hedge your language. Write more confidently, authoritatively: rather than "Magic Bounce Ho-Oh can function as a non-passive wall" you can just write "Magic Bounce Ho-Oh is a non-passive wall."

-Consider the arrangement of the points you're making. You have a sentence summarising the set's purpose, then a couple about which Fire STAB it should run, then a sentence about what Magic Bounce does. The stuff about Magic Bounce should be worked into the summary of the set's function.

-The most important roles Magic Bounce Ho-Oh plays are: Xerneas check that blocks Sap and Spikes, a switchin to defensive Steels that denies progress and forces them out, and a soft check to Eternatus. Stuff about blocking Taunt from Triage users and Strength Sap from Eternatus aren't worth mentioning.

-You don't have to explain that V-create is strong against Steel-types, just talk about why you might use it over Fire Lash.

-"This also limits the number of Pokemon that can use Ho-Oh as fodder to recover or trade damage for their offensive Pokemon to exploit, as be used to trap and eliminate defensive Pokemon, including Imposter users lacking Shed Shell." Not sure what you're trying to say here, I think there's some words missing.

-The teammates section is bigger than it needs to be again. "For this reason, teams using this set must be proactive in nature to give little room for offensive teams to exploit this set's reduced immediate power." I disagree with this: Magic Bounce Ho-oh fits just fine onto defensive teams, and its ability to stonewall and deny recovery from Pixilate Xerneas actually makes it a great partner for passive Pokemon like Giratina that let Xerneas in safely.

-It's best to focus on Pokemon that synergise directly with Ho-Oh: in particular I feel that the synergy between Ho-Oh and SD Groudon is a bit loose.

-"Other wallbreakers with narrower counterplay, such as Kyurem-B, Kyurem-W, and Zekrom can also be considered, as these Pokemon may struggle between a move for coverage or longevity, and Ho-Oh's ability to discourage entry hazards with Magic Bounce means there will be less drawback for these wallbreakers to forgo longevity for better coverage, such as running a Choice item." The point is good, but this is far wordier than it needs to be. You can just say that Ho-Oh synergises well with Pokemon that lack longevity because it helps to keep hazards off the field, and then give some examples.

Once you implement this, I'll give it a look over before giving the approval.
 
Once you implement this, I'll give it a look over before giving the approval.
Thanks for feedback, I agree with everything but the only thing I wanna ask is that if I should add back in the Water immunity being helpful against Palkia. Before 1/2 I actually had the mention but Tea Guzzler told me to remove it because Dragon Energy can 2HKO. I initially included Palkia as one of the examples because once you see what Palkia clicks the first turn it is in the field (or seeing it hard switching into something) it becomes possible to make a reasonable guess on what set it is running and water immunity actually helps vs fc palk. If you think being able to pivot into something like adapt spout is cool and all I will just include in Palkia, if not I will just specify fc.
 

MAMP

MAMP!
i think it’s worth mentioning palkia even though ho-oh can’t switch into dragon energy. not being always forced out by palkia and being able to come in on water moves if you predict correctly is a major benefit of desolate land over other ho-oh sets
 

berry

what kind
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[SET]
name: Desolate Land
move 1: V-create
move 2: Nuzzle / Glare
move 3: Spikes
move 4: Recover
item: Heavy-Duty Boots
ability: Desolate Land
nature: Careful / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Desolate Land grants Ho-Oh a tremendous damage boost to V-create and provides a valuable Water immunity against Palkia and Fischious Fishious Rend users, improving Ho-Oh's main draw of being an offensive Xerneas check and blanket special wall. The combination of V-create and a paralysis move threatens almost the entirety of the metagame, with sun-boosted V-create being capable of significantly damaging or OHKOing key targets like Regigigas and Xerneas, and its paralysis move punishing foes resilient to said attack, such as Eternatus, Fire-immune Zamazenta-C, and Imposter users, making them easier to exploit for Ho-Oh's teammates. This set's offensive presence allows Spikes to be used on forced switches, and Ho-Oh's ability to threaten Rapid Spin users Desolate Land Ho-Oh’s ability to force many switches and threaten Rapid Spin users like Pixilate Xerneas, (ac) and Magearna, (ac) and Aerilate Celesteela makes Ho-Oh it <repetition a good Spikes setter. user for it.<the last piece of this sentence was very awkward, fixed up with CryoGyro on discord Physical walls like Giratina and Zygarde-C form a strong defensive core with Ho-Oh and help to check threats like Regigigas and Groudon that Ho-Oh may struggle against. Poison Heal Regigigas can help this set by switching into Nuzzle and weakening checks like Giratina with boosted Wicked Blow or Glacial Lance. Pixilate Xerneas can similarly exchange benefits with Ho-Oh, as Xerneas itself threatens physically defensive Pokemon and Fur Coat users like Giratina and Palkia. Ho-Oh's ability to directly threaten Steel-types means Xerneas can take advantage of this by luring them in for Ho-Oh by using Volt Switch.


[SET]
name: Magic Bounce
move 1: Fire Lash / V-create
move 2: Anchor Shot
move 3: Nuzzle / Spectral Thief
move 4: Recover
item: Heavy-Duty Boots
ability: Regenerator
nature: Careful
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Magic Bounce Ho-Oh is a non-passive wall that has an improved matchup against passive Pokemon thanks to the said its ability. Unlike other Ho-Oh sets, this set is able to significantly hinder Xerneas and Steel-types by blocking Strength Sap and bouncing back entry hazards. Despite the lack of immediate power, Fire Lash is usually considered over V-create for its higher PP and ability to force out bulky Pokemon after a few Defense drops. Other moves like Anchor Shot, Nuzzle, and Spectral Thief are chosen to punish Imposter, crippleimpair<assuming this is talking about nuzzle Pokemon like fireFire-immune Zamazenta-C, and allow Ho-Oh to more reliably check Poison Heal Xerneas. Ho-Oh's ability to check Xerneas, switch into special attackers like Eternatus reasonably well, and punish Steel-types' status and entry hazards moves mean it can form a good synergy with Pokemon like Giratina and Zygarde-C inon defensive teams, as they can handle physical threats like Regigigas and offensive Zamazenta-C. Common Pokemon like Regigigas and Eternatus will have reasonable synergy with this set should they run boosting moves to deal with bulky or Fire-immune foes. Giratina, and Zygarde-C. <leftover from something else? Wallbreakers, (rc) such as Kyurem-B, Kyurem-W, and Zekrom can forgo options like Heavy-Duty boots and healing moves for a boosting item or a coverage move thanks to Ho-Oh's Magic Bounce discouraging entry hazards and improving their longevity.

[CREDITS]
- Written by: [[Lotus, 434601]]
- Quality checked by: [[Tea Guzzler, 577920], [MAMP, 225453]]
- Grammar checked by: [[username1, userid1]]

amcheck
add remove comment
ac
= add comma
rc = remove comma
 
Last edited:

UT

Old habits die SCREAMING
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add remove conjecture
[SET]
name: Desolate Land
move 1: V-create
move 2: Nuzzle / Glare
move 3: Spikes
move 4: Recover
item: Heavy-Duty Boots
ability: Desolate Land
nature: Careful / Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Desolate Land grants Ho-Oh a tremendous damage boost to V-create and provides a valuable Water immunity against immunity to Water that helps it check Palkia and Fishious Rend users, improving Ho-Oh's main draw of being an users, on top of its normal role as an offensive Xerneas check and blanket special wall. The combination of V-create and a paralysis move threatens almost the entirety of the metagame, with sun-boosted V-create capable of significantly damaging or OHKOing key targets like Regigigas and Xerneas, (comma) and paralysis move Glare or Nuzzle punishing foes resilient to said attack that can stomach a V-create, such as Eternatus, Fire-immune Flash Fire and Primordial Sea Zamazenta-C, and Imposter users, making them easier to exploit for Ho-Oh's teammates. This set's offensive presence allows Spikes to be used on forced switches, and Ho-Oh's ability to threaten Rapid Spin users like Pixilate Xerneas and Magearna and Aerilate Celesteela makes Ho-Oh a good user for it Since Ho-Oh forces numerous switches and threatens out common spinners like Pixilate Xerneas and Magearna and Aerilate Celesteela, it is a great Spikes setter. Physical walls like Giratina and Zygarde-C form a strong defensive core with Ho-Oh and help to check threats like Regigigas and Groudon that Ho-Oh may struggle against. Poison Heal Regigigas can help this set by switching into Nuzzle and weakening checks like Giratina with boosted Wicked Blow or and Glacial Lance. Pixilate Xerneas can similarly exchange benefits with Ho-Oh is also a good partner, as Xerneas itself threatens physically defensive Pokemon and Fur Coat users like Giratina and Palkia. Ho-Oh's ability to directly threaten Steel-types means Xerneas can take advantage of this by luring them in for Ho-Oh by and using Volt Switch.


[SET]
name: Magic Bounce
move 1: Fire Lash / V-create
move 2: Anchor Shot
move 3: Nuzzle / Spectral Thief
move 4: Recover
item: Heavy-Duty Boots
ability: Regenerator Magic Bounce lol
nature: Careful
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Magic Bounce Ho-Oh is a non-passive wall that has an improved matchup against passive Pokemon thanks to the said ability frustrates common passive Pokemon by blocking their status moves. Unlike other Ho-Oh sets, this set is able to significantly hinder Magic Bounce crucially hinders don't reference other sets within sets Xerneas and Steel-types by blocking Strength Sap and bouncing back entry hazards. Despite the lack of immediate power, Fire Lash is usually considered over V-create for its higher PP and ability to force out bulky Pokemon after a few Defense drops. Other moves like Anchor Shot, Nuzzle, and Spectral Thief are chosen to punish Imposter, cripple Pokemon like fire-immune Flash Fire Zamazenta-C, and allow Ho-Oh to more reliably check Poison Heal Xerneas. Ho-Oh's ability to check Xerneas, switch into special attackers like Eternatus reasonably well, and punish Steel-types' status and entry hazards moves mean it can form a good synergy with from Steel-types makes it a good partner for Pokemon like Giratina and Zygarde-C in defensive teams, as they can handle physical threats like Regigigas and offensive Zamazenta-C. Common Pokemon like Regigigas and Eternatus will have reasonable synergy with this set should they run boosting moves to deal with bulky or Fire-immune foes make good teammates, as they can set up and beat Flash Fire and Primordial Sea foes. Wallbreakers, such as Kyurem-B, Kyurem-W, and Zekrom, (comma) can forgo options like Heavy-Duty Boots and healing moves for a boosting item or a coverage move thanks to Ho-Oh's Magic Bounce discouraging entry hazards and improving their longevity.

[CREDITS]
- Written by: [[Lotus, 434601]]
- Quality checked by: [[Tea Guzzler, 577920], [MAMP, 225453]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
Implemented

There was a single inconsistent mention about correcting from fire-immune to Flash Fire and Primordial Sea so I fixed it while double checking the whole thing. Other than that this is done
 
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