• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ho-Oh

Status
Not open for further replies.
I feel like with Assault Vest Ho-Oh becomes a little too much of a jack of all trades. Its special bulk becomes incredible, but without Roost it cannot take advantage of this to become a proper wall; it is forced out as it gets worn down. The loss of Leftovers also hurts its defensive capability considerably (although this is in ways compensated by the Assault Vest). Offensively, without Life Orb or Choice Band it still has respectable power, but is far less devastating and begins to have numerous solid switch ins.

There's also the matter of Ho-Oh really having no good 4th attacking move. Sacred Fire, Brave Bird and Earthquake will hit essentially everything viable in Ubers hard enough, especially since STAB Brave Bird hits harder unresisted than many super effective coverage moves (and Sacred Fire in the sun even more so). Flame Charge is nice, but the purpose of Flame Charge is to capitalize on the immense offensive threat Ho-Oh presents when one of its main flaws (its middling speed) is removed, and such sets would be far better served with Life Orb to get as many OHKOs as possible. Flame Charge is also usually outclassed by Tailwind; Tailwind remains effective with far less speed investment allowing Ho-Oh to be bulkier, allows Ho-Oh to outspeed more threats and can often support the team if Ho-Oh is forced out within a few turns (as it likely will be - if not, it will probably have caused enough damage to ensure a victory).
 
I've been using CB Ho-Oh and I found sleep talk to be a great 4th move for him to run. This allows him to absorb dark void from Darkrai and smack him back hard with sleep talk.
 
I feel like with Assault Vest Ho-Oh becomes a little too much of a jack of all trades. Its special bulk becomes incredible, but without Roost it cannot take advantage of this to become a proper wall; it is forced out as it gets worn down. The loss of Leftovers also hurts its defensive capability considerably (although this is in ways compensated by the Assault Vest). Offensively, without Life Orb or Choice Band it still has respectable power, but is far less devastating and begins to have numerous solid switch ins.

There's also the matter of Ho-Oh really having no good 4th attacking move. Sacred Fire, Brave Bird and Earthquake will hit essentially everything viable in Ubers hard enough, especially since STAB Brave Bird hits harder unresisted than many super effective coverage moves (and Sacred Fire in the sun even more so). Flame Charge is nice, but the purpose of Flame Charge is to capitalize on the immense offensive threat Ho-Oh presents when one of its main flaws (its middling speed) is removed, and such sets would be far better served with Life Orb to get as many OHKOs as possible. Flame Charge is also usually outclassed by Tailwind; Tailwind remains effective with far less speed investment allowing Ho-Oh to be bulkier, allows Ho-Oh to outspeed more threats and can often support the team if Ho-Oh is forced out within a few turns (as it likely will be - if not, it will probably have caused enough damage to ensure a victory).

I've always used ho-oh as a bulky attacker and assault vest is something I've been dreaming of for awhile, the lack of recovery is patched up by regenerator (unless rocks are up of course) and 130 base attack is something to be afraid of even without LO or CB. But in reality, the only team I would use an assault vest ho-oh is on a drought team with which groudon can settup rocks and ho-oh can wreak havoc with sacred fire. Here's a potential set I'll use when I get the chance.

Set: Bulky attacker
252 Hp, 252 att, 4 defense
Adamant nature

Sacred fire
Brave bird
Earthquake
Filler

This set works to capitalise on ho-oh's good bulk and and good attack by by using very powerful STAB moves along with some coverage, ideal teammates are ones that can get sun and stealth rocks up A.K.A groudon. Weaknesses include lack of recovery because of AV, stealth rocks, and a somewhat middling attack Stat, these are somewhat patched up by regenerator, another defogger ( I think lugia gets defog iirc) and the sun provided by your best friend groudon. I don't imagine this set being a Sweeper but a very good wallbreaker and bulky mon. Also I don't imagine that even this ho-oh set will be very good but I'll have to try it.
 
Defensive sets use Impish. Choice Band sets sometimes run Jolly to get the jump on slow stuff.

If you're not sure what you want, pick Adamant because it's used on the most # of sets.
 
Status
Not open for further replies.
Back
Top