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SV OU Honchkrow Sticky Web

Hello! I'm a new teambuilder and I'm looking for advice on one of my first teams. I wanted to use Honchkrow, as he is one of my favorite Pokemon. Honchkrow is basically the only Pokemon I'd like to keep on this team, so replacing others that don't make any sense is completely fine!

Here is the team: https://pokepast.es/efa263c2a0a172bc

Honchkrow

Honchkrow @ Black Glasses
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Night Slash
- Brave Bird
- U-turn

I tried to use Honchkrow with a more gimmicky Super Luck and Scope Lens set with night slash, but it didn't work out that much. So, I decided to use a set basically making it a budget Kingambit with potential to sweep with sucker punch. I think Honchkrow's main role on this team is to attack low hp Pokemon and sweep. I went all in on attack, considering that I already have sticky webs to allow Honchkrow to outspeed some Pokemon.

Ribombee
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Psychic Noise


This Ribombee meant to set up webs for the slower pokemon on my team. I just used a standard Smogon sample set for this one, and I might switch psychic noise for skill swap. I find a lot of the time Ribombee is good against Iron Valiant (at least in low ladder), because for some reason they fail to notice that it will OHKO with moon blast. I find that it can usually do some damage before dying while also getting sticky webs up.

Gholdengo
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Recover

Gholdengo takes advantage of the sticky webs by being a relatively slow set up sweeper, while also preventing rapid spin and defog, with the air balloon to counter Great Tusk. I wanted this to be a more offense oriented team, so I went with max special attack evs, and focus blast to counter kingambit. I'm not sure if tera fairy is the best defensive tera, but it's good against dark types like weavile or kingambit that usually threaten Gholdengo. But then again, even if I tera fairy, I have inconsistent attacking moves to deal with them, specifically focus sash weavile.

Okidogi

Okidogi @ Assault Vest
Ability: Toxic Chain
Tera Type: Water
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Drain Punch
- Gunk Shot
- Knock Off
- Ice Punch

I noticed that my team lacked a pokemon with good special defense and a decent matchup against some fairy types like iron valiant, and a consistent switch in as well. Okidogi is tanky, but it's not passive like something like corviknight, and its offensive stats and middling speed means it takes good advantage of sticky webs. I've had good experiences with Okidogi so far, so I think it fits the team, but I'm not that knowledgable.

Kyurem

Kyurem @ Never-Melt Ice
Ability: Pressure
Tera Type: Ice
EVs: 168 Atk / 88 SpA / 252 Spe
Hasty Nature
- Dragon Dance
- Icicle Spear
- Freeze-Dry
- Earth Power

On my team, I think Kyurem acts as good coverage against Pokemon like Dragonite, and a lot of grass, flying and dragon types, with earth power to attack poison and steel types, mainly. Kyurem definitely has decent speed, so I'm not sure if that's ideal for a sticky webs team, and I wasn't sure whether to put stats into speed or HP. Freeze dry in particular helps with walking wake, so I wanted to add that.

Great Tusk

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Knock Off

This is a pretty basic Great Tusk set. I think I needed a rapid spinner to counter other sticky web users and stealth rock setters, because my team is pretty weak to them, namely Honchkrow and Kyurem. I also think I needed a physical tank, and Great Tusk is always a good choice for that. I went rocky helmet over heavy duty boots because the extra chip could be good for my sweepers, and close combat over stealth rock, because I think sticky webs and stealth rock would be overkill.

Thanks for reading, any advice is greatly appreciated! Also, sorry for not being able to insert sprites of Pokemon, I looked it up but I still can't figure it out.
 
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I get that you want to use honchkrow, thats fine but I'd personally switch out okidogi with someone like slowking galar. It's just as strong a special wall with an even better ability, chilly reception to pivot and you can run toxic on it. It also gets future sight support which it can absolutely abuse sometimes.
 
I get that you want to use honchkrow, thats fine but I'd personally switch out okidogi with someone like slowking galar. It's just as strong a special wall with an even better ability, chilly reception to pivot and you can run toxic on it. It also gets future sight support which it can absolutely abuse sometimes.
Alright, I might run heavy duty boots with sludge bomb as a fourth move.
 
I get that you want to use honchkrow, thats fine but I'd personally switch out okidogi with someone like slowking galar. It's just as strong a special wall with an even better ability, chilly reception to pivot and you can run toxic on it. It also gets future sight support which it can absolutely abuse sometimes.
???

glowking doesnt fit on sticky web as its too passive for the structure and is a massive momentum sink
 
HI, I liked the idea to use Honchkrow so I took it for a spin.
I made some pretty major changes while keeping the overall team idea, with the goal of keeping the offense hard hitting.
:Okidogi: -> :Iron Valiant:: Valiant works better as a fighting type here, sporting a special set to clean up but a mixed set could work too. Okidogi while sturdy is kind of counter to the point of this team, which is to do as much damage as fast as possible. It also gives you a general speed check if something still outspeeds you, and you can swap out and come back in since webs covers the speed later.
:Great Tusk: -> Offensive booster set: Again we are just leaning more into offense here
:Kyurem: -> Choice Specs Set: This one I kinda went back and forth on but specs Ice Beam under webs is really good and it still fills the role of special wallbreaker that webs teams often need.
Other minor changes include skill swap on the bee, and you could also consider using araquanid instead since taunt isnt in flavour right now.
You're going to want to play this pretty simply, don't spend too many turns trying to tank hits, just do damage and try to choose the right sacks.

:Honchkrow::Ribombee::Gholdengo::Kyurem::Great Tusk::Iron Valiant: <- click for paste
 
HI, I liked the idea to use Honchkrow so I took it for a spin.
I made some pretty major changes while keeping the overall team idea, with the goal of keeping the offense hard hitting.
:Okidogi: -> :Iron Valiant:: Valiant works better as a fighting type here, sporting a special set to clean up but a mixed set could work too. Okidogi while sturdy is kind of counter to the point of this team, which is to do as much damage as fast as possible. It also gives you a general speed check if something still outspeeds you, and you can swap out and come back in since webs covers the speed later.
:Great Tusk: -> Offensive booster set: Again we are just leaning more into offense here
:Kyurem: -> Choice Specs Set: This one I kinda went back and forth on but specs Ice Beam under webs is really good and it still fills the role of special wallbreaker that webs teams often need.
Other minor changes include skill swap on the bee, and you could also consider using araquanid instead since taunt isnt in flavour right now.
You're going to want to play this pretty simply, don't spend too many turns trying to tank hits, just do damage and try to choose the right sacks.

:Honchkrow::Ribombee::Gholdengo::Kyurem::Great Tusk::Iron Valiant: <- click for paste
Thanks for the help!
 
Hello! I'm a new teambuilder and I'm looking for advice on one of my first teams. I wanted to use Honchkrow, as he is one of my favorite Pokemon. Honchkrow is basically the only Pokemon I'd like to keep on this team, so replacing others that don't make any sense is completely fine!

Here is the team: https://pokepast.es/efa263c2a0a172bc

I tried to use Honchkrow with a more gimmicky Super Luck and Scope Lens set with night slash, but it didn't work out that much. So, I decided to use a set basically making it a budget Kingambit with potential to sweep with sucker punch. I think Honchkrow's main role on this team is to attack low hp Pokemon and sweep. I went all in on attack, considering that I already have sticky webs to allow Honchkrow to outspeed some Pokemon.

This Ribombee meant to set up webs for the slower pokemon on my team. I just used a standard Smogon sample set for this one, and I might switch psychic noise for skill swap. I find a lot of the time Ribombee is good against Iron Valiant (at least in low ladder), because for some reason they fail to notice that it will OHKO with moon blast. I find that it can usually do some damage before dying while also getting sticky webs up.

Gholdengo takes advantage of the sticky webs by being a relatively slow set up sweeper, while also preventing rapid spin and defog, with the air balloon to counter Great Tusk. I wanted this to be a more offense oriented team, so I went with max special attack evs, and focus blast to counter kingambit. I'm not sure if tera fairy is the best defensive tera, but it's good against dark types like weavile or kingambit that usually threaten Gholdengo. But then again, even if I tera fairy, I have inconsistent attacking moves to deal with them, specifically focus sash weavile.

I noticed that my team lacked a pokemon with good special defense and a decent matchup against some fairy types like iron valiant, and a consistent switch in as well. Okidogi is tanky, but it's not passive like something like corviknight, and its offensive stats and middling speed means it takes good advantage of sticky webs. I've had good experiences with Okidogi so far, so I think it fits the team, but I'm not that knowledgable.

On my team, I think Kyurem acts as good coverage against Pokemon like Dragonite, and a lot of grass, flying and dragon types, with earth power to attack poison and steel types, mainly. Kyurem definitely has decent speed, so I'm not sure if that's ideal for a sticky webs team, and I wasn't sure whether to put stats into speed or HP. Freeze dry in particular helps with walking wake, so I wanted to add that.

This is a pretty basic Great Tusk set. I think I needed a rapid spinner to counter other sticky web users and stealth rock setters, because my team is pretty weak to them, namely Honchkrow and Kyurem. I also think I needed a physical tank, and Great Tusk is always a good choice for that. I went rocky helmet over heavy duty boots because the extra chip could be good for my sweepers, and close combat over stealth rock, because I think sticky webs and stealth rock would be overkill.

Thanks for reading, any advice is greatly appreciated! Also, sorry for not being able to insert sprites of Pokemon, I looked it up but I still can't figure it out.
Just a few pointers. Get a mon that can set rocks. Keep Tusk alive as much as you can. Include more pivoting moves. You have ground coverage specs kyurem is a premier wall-breaker. Look out for Zama. 4x weak to psychic is never a good thing. You're leaning more towards hyper offense so either stick to it or deviate into bulky offense (helps learn more about the game). I support valiant. Maybe something like deoxys speed too? (Screens)
 
Just a few pointers. Get a mon that can set rocks. Keep Tusk alive as much as you can. Include more pivoting moves. You have ground coverage specs kyurem is a premier wall-breaker. Look out for Zama. 4x weak to psychic is never a good thing. You're leaning more towards hyper offense so either stick to it or deviate into bulky offense (helps learn more about the game). I support valiant. Maybe something like deoxys speed too? (Screens)
Alright, I'll probably add rocks to great tusk. Thanks!
 
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