Betathunder
alphalightning
Hey guys, betathunder here with my first solo rmt. With stabmons coming to a close in terms of having a ladder, I felt that I should share this team that I've been using a lot as of recent, and it has proven to be very successful, as I have now climbed over 120 points to number 4 on the ladder. Anyways, enjoy!
Teambuilding process:
Starting off, I wanted to use specs keldeo in conjunction with banded tyranitar. Specs keldeo hits like a truck and has very few switch-ins, and I realized that the main counters were generally special bulky psychic typed pokemon such as slowking, latias, and celebi, as well as pokemon such as chansey and porygon-2. Furthermore, shedinja was also rising in popularity as a keldeo switch-in, so I noticed that banded ttar could help trap and eliminate these mons, allowing keldeo to sweep easier.
Next, I noticed that I was quite weak to fairies, particularly sylveon, as well as keldeo, and serperior. I had been using mega venusaur a lot as of recent, and its typing fit the bill to counter all of these threats.
Looking at the team, I wanted a check to fakespeed, as mega lopunny could easily tear through this team. Klefki helped alleviate this weakness, as well as be another fairy check, as well as help control speed through prankster thunder waves.
After klefki, I wanted to add a faster mon, noting that besides keldeo, the team was fairly slow. Starmie seemed like a good fit, with psychic stab being able to pressure opposing mvenu's, as well as outspeeding serperior and providing spin support.
Lastly, I realized that I didn't have a ground resist, so I would need a flying pokemon/one with levitate. At first I considered scarf landorus, as it better checked mega lopunny and gave me some speed, but I ultimately settled with defensive, as I provided another check to fakespeed, as well as stealth rocks.
In Depth
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Secret Sword
- Water Spout
- Vacuum Wave
The star of the team, Keldeo's main goal is to nuke the opponent's team, whether it be through sweeping late game, or weakening the opponent for its teammates. EV's are used to maximize power and speed, and timid helps you outspeed stuff like Mega-Pidgeot pre mega, and max speed jolly chomp. Water Spout is a free kill switch, with steam eruption being a more powerful scald. Secret sword is a nice stab that hits spdef walls like chansey, and Vacuum Wave is nice priority for picking off faster mons.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Diamond Storm
The second heavy hitter, Ttar's main function is to help trap bulkier psychics that might stand in the way of keldeo, as well as generally just tear holes. Adamant max attack allows for maximum hitting, and max speed outspeeds defenisve lando-t. Diamond Storm is a strong, accurate STAB along with Knock Off, which also removes items. Sucker punch is a nice priority, which this teams lacks, and pursuit is for trapping. Sand Stream helps ttar switch into special attackers like mega pidgeot better, and can help deter shedinja from switching in. Parting Shot can be run over sucker punch for momentum, but I prefer sucker as it gives the team needed priority.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 20 SpA / 144 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Mega Venu is one of the walls on this team, helping tank moves from sylveon, keldeo, and serperior, among other mons. EVs are the standard defensive spread, which helps tank moves from specs keldeo and other heavy hitters better. HP fire hits scizor and ferrothorn, whereas giga drain is a nice stab to regain health, and sludge bomb has the chance to poison. Synthesis is for recovery.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Spikes
- Thunder Wave
- Moonlight
Klefki is the second fairy check, and one of two fakespeed checks. Max HP and Max Defense is for better walling fakespeeders. Moonblast is a nice stab and helps deal with sableye, Moonlight is for prankster recovery, and Spikes helps weaken mons for keldeo and ttar.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Psystrike
- Rapid Spin
- Ice Beam
Starmie is the second fast special attacker, outspeeding nonscarf keldo, terrakion, and serperior. Steam eruption and psystrike and both strong stabs, with ice beam for coverage against dragons and grass types. Rapid spin helps remove hazards, which whittle down the team and lower Water Spout's base power. Analytic can be used, but I prefer Natural Cure for tanking wisps/sings.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Roost
The final mon, Lando-T serves as the ground immunity and fakespeed deterrent. Rocky Helmet helps with chip, as its flying type allows Lando to get Roost for recovery. Earthquake is a reliable stab, and U-Turn is for momentum into the hard hitters. Rocks are for chip damage to help keldeo and ttar. Standard Defensive EV spread for tanking.
Threatlist:
scarf +
Conclusion: All in all, this team is fairly successful when played correctly, but if one or two essential mons get weakened, things can go south fairly quickly.
shoutouts:
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Psystrike
- Rapid Spin
- Ice Beam
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Diamond Storm
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Secret Sword
- Water Spout
- Vacuum Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Roost
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Spikes
- Thunder Wave
- Moonlight
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 20 SpA / 144 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Psystrike
- Rapid Spin
- Ice Beam
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Diamond Storm
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Secret Sword
- Water Spout
- Vacuum Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Roost
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Spikes
- Thunder Wave
- Moonlight
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 20 SpA / 144 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]