Quality Control Hoopa (Ghost)



* Hoopa's unique Psychic and Ghost typing allows it to act as a wallbreaker and dismantle some defensive cores that Ghost teams tend to struggle with.
* Along with its decent STAB moves in Shadow Ball and Psychic, Hoopa also has access to moves like Thunderbolt and Focus Blast to improve its overall coverage.
* Its access to Trick Room also allows Hoopa to be a functional member of the niche Trick Room Ghost archetype, which allows Ghost to disrupt and dismantle most offensive teams.
* Its main role on this archetype is one of a wallbreaker, as its impressive 150 base Special Attack stat strikes fear into many opposing defensive Pokemon such as Mega Venusaur and Jirachi.
* While this niche is usable for Ghost teams, most of the time it is outclassed by Jellicent or Decidueye as these Pokemon can stallbreak or trap opposing Pokemon effectively, respectively.
* Its typing also is its greatest weakness as it has a relatively poor defense stat and is 4 times weak to commonly used moves like Knock Off, Shadow Ball, and Dark Pulse.
* Hoopa does not have any form of recovery, making it extremely susceptible to any form of chip damage from hazards, weather, or status.
* Hoopa also does not easily fit onto a team due to its niche nature, poor defensive qualities, and generally better options in Decidueye, Jellicent, and even Cofagrigus.

name: Trick Room Attacker (Ghost)
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast / Thunderbolt
move 4: Trick Room
item: Expert Belt / Life Orb
ability: Magician
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD


* Psychic is Hoopa's primary STAB move, which hits Poison- and Fighting-types such as Mega Venusaur, Keldeo, and Toxapex super effectively.
* Shadow Ball is Hoopa's main Ghost STAB move that hits Psychic-type Pokemon such as Jirachi and Slowbro.
* Thunderbolt can be useful coverage against Water- and Flying-type Pokemon like Mantine, Celesteela, and Greninja.
* Focus Blast is also helpful to help deal with Dark- and Steel-type Pokemon such as Tyranitar, Excadrill, and Heatran.
* Trick Room allows Hoopa to generally move first before most offensive Pokemon.

Set Details

* Maximum HP EV's are used to maximize Hoopa's survivability in battle.
* Expert Belt or Life Orb are used along with Maximum Special Attack EV's and a Quiet nature to maximize Hoopa's total damage output.
* Magician, while situational, allows you to steal your opponents item if they Knock Off yours.

Usage Tips

* Due to Hoopa working best in Trick Room, it must either come in while Trick Room is active or set it up itself on a predicted switch. This allows it to not be a sitting duck for any incoming attacks.
* It should be noted that Hoopa's special defense stat is quite notable, so use this to your advantage in front of walls with special attacks to set up Trick Room.
* Refrain from taking chip damage as it will make it harder for Hoopa to be usable in the match as it needs to be healthy to try and setup Trick Room.
* Avoid getting affected by any status condition as it will hinder Hoopa's ability to be useful in the match. Whether it be the chip that Poison and Burn provide or the potential stun chance from Paralysis wearing down its usability.

Team Options

* Mega Sableye is able to support hoopa by reflecting any incoming status moves that may be directed towards it thanks to its Magic Bounce ability. Aside from that, it can also take hits from most Ghost- and Dark-type moves for it thanks to its bulk, and further support hoopa by crippling opposing Pokemon with Will-o-Wisp or using Knock Off to remove their item.
* Mimikyu is able to take down Dark-type threats to Hoopa such as Alolan Muk and Tyranitar, as well as be a good assisting wallbreaker thanks to its access to Swords Dance and a Z-move.
* Gengar and Blacephelon both help act as speed control outside of Trick Room that can pick off fast threats to Hoopa such as Choice Scarf Excadrill and Choice Scarf Landorus-T. Gengar specifically helps more with Fairy-types like Tapu Koko and Tapu Bulu while Blacephelon helps more with Steel types like Mega Scizor.
* Jellicent is a fantastic special wall that aids Hoopa by taking neutral special hits for it since it lacks recovery. It also assists with stallbreaking slower Pokemon such as Toxapex and Celesteela, who can pose a threat to Hoopa due to their status moves.
* Not only does Alolan Marowak support Hoopa by setting Stealth Rock, but it also appreciates Hoopa's ability to set Trick Room as it can abuse its wallbreaking power without worrying about speed.

Other Options


* Hoopa does not have any other viable options

Checks and Counters


**Super-effective Coverage**: Any Pokemon with a Dark- or Ghost-type move can easily OHKO Hoopa, and it doesn't help that moves like Knock Off, Shadow Ball, Sucker Punch, and Shadow Sneak are very common in the metagame.
**Priority**: Pokemon like Mega Scizor, Azumarill, and Mimikyu can all use their strong priority moves in Bullet Punch, Aqua Jet, and Shadow Sneak, respectively, to OHKO Hoopa due to its poor physical bulk.
**Setup Sweepers**: Due to the lack of a boosting move, some setup sweepers like Mega Scizor can ignore Hoopa's offensive attempts and proceed to use it as setup bait.
**Offensive Pokemon**: Most Pokemon with an offensive presence such as Excadrill, Tapu Bulu, and Kyurem-Black, can easily overwhelm Hoopa offensively and can take an attack from it even in Trick Room.
**Status**: Any status ailment from Pokemon like Toxapex, Celesteela, Mega Sabeleye, and Chansey can lead to Hoopa's demise very easily due to its lack of recovery and its general frailty. Toxic and Burn provide too much chip damage and Paralysis' stun chance can be devastating if its trying to sweep in Trick Room and gets stunned.

- Written by: [[Namranan, 353292]]
- Poison analysis by: [[Namranan, 353292]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
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