Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Fire Punch
- Gunk Shot
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Dazzling Gleam
- U-turn
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Stun Spore
- Hidden Power [Ice]
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Fire Punch
- Gunk Shot
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Dazzling Gleam
- U-turn
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Stun Spore
- Hidden Power [Ice]
What's up Smogon people, I'm back with another RMT. This one is a team which I built when Psychic spam started rising in popularity again during the start of summer. This is the current build of the team which I'm most satisfied with and has worked pretty well.
Let's stop rambling and get straight to the team
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Zen Headbutt
- Fire Punch
- Gunk Shot
Hoopa is actually the mon I wanted to build with. Psychic Spam in USM OU revolves around MZam, MLati and Tapu Lele. Hoopa has good 80/130 special defense, letting it take these threats except for Tapu Lele's Moonblast.
Choice Band boosts Hoopa's already high attack to incredible levels, and Magician is it's only ability. A Jolly nature with Max Speed investment lets Hoopa be as fast as possible, and max Attack investment allows Hoopa to hit as hard as possible without a positive nature. 4 SpD so Hoopa (kind of) takes special hits more easily.
Hyperspace Fury is a must on any physical Hoopa and is a very powerful move, breaking past Substitutes and Protects. Zen Headbutt is a good move alongside Hyperspace Fury, hitting the meta for unresisted coverage. Gunk Shot hits Fairy types such as Tapu Fini and Clefable for super effective damage. It also has a good chance to poison. Fire Punch hits Magearna, Scizor and Kartana for super effective damage and is good coverage, as neither Tapu Koko nor Tangrowth has HP fire.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Landot is a great partner for Hoopa, as Hoopa has terrible physical bulk, and Landot can take most of them for Hoopa.
I chose a Rocky Helmet Landot because it makes U-turn take recoil and blocks Volt Switch. Intimidate is Landot's only ability, and the EVs are Smogon Dex suggested. Impish increases Landot's overall physical bulk.
What more do I have to say about this Mon, everyone knows what it does.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Dazzling Gleam
- U-turn
Tapu Koko forms a nice U-turn core with Landot for bringing Hoops in.
Choice Scarf Tapu Koko with Timid nature and max speed investment allows Tapu Koko to check rain. It outspeeds Kingdra by 1 point. Tbolt is STAB, Grass Knot for the rising Gastro and MPert.
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus is my defogger in the team. A FlyZ set with an offensive EV spread is used here, and SSSS provides a nice one-time nuke. Regenerator increases Torn's longevity, and Timid with max speed investment gives Torn a nice 375 speed, outspeeding a majority of the unboosted meta.
Hurricane is a powerful but inaccurate STAB, but is always on Tornadus sets, as it also has a confusion chance. Knock Off can remove important items such as Eviolite or Leftovers, helping Hoopa wallbreak. It can also scout for Z-Crystals on Pokemon such as Landot or Tran. Defog removes annoying hazards, as none of the teammates above have recovery.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Gastrodon checks non-Grass Knot Koko, Gren and Zeraora, non-GrassZ Heatran, and non-Giga Drain Volc. It's the special wall, what else is it supposed to do?
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Stun Spore
- Hidden Power [Ice]
Helps Landot with Kart and Zygarde, Gastro with physical Zeraora, and is generally a good physical wall. The only reason I use Stun Spore is because you can't Sleep Powder in electric terrain.
Threats:
SD MPinsir and Kart: These generally are trouble for most teams, in my case they either severely weaken the team or just win.
MCham and MMawile: Because what isn't threatened by them?
Mixed Zeraora: This Mon is surprisingly good against the team, being able to weaken the team with its good coverage.
Z-Fly or Rock Landot: No steel type is kind of a problem, as these variants gets a KO when it Zs.
thanks for reading, and please leave some suggestions so I can improve the team ;)
Replays: stupid me forgot to save any replays, sorry bros
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