Bughouse
Like ships in the night, you're passing me by
Hey everyone, this is the team I used to get reqs for the Keldeo test. I intentionally did not overprepare for Keldeo and instead tried to make a team that would especially thrive with Keldeo gone, but could potentially handle it while it still existed. At the end of the day, it performed about as well as I expected it to, but I know there are many improvements that could be made. It was a 15 minute team, so I'm not too attached to anything in particular.
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 SAtk / 252 Spd / 4 Atk (proposed change to 120 HP / 252 SpA / 136 Spe with a Modest nature, ShellShocker)
Hasty Nature
- Ice Beam
- Draco Meteor
- Hidden Power [Fire]
- Outrage
Specially-based Mixed Attacking Kyurem-B hits HARD. An obvious choice on any Hail team, since the Ice type causes some nice lefties disparity. I like having this as the "lead" of my team because I find it tends to make other people expect it to be choiced, and lead with a Steel in response. I don't use Blizzard because Abomasnow isn't the easiest weather user to switch in and keep alive forever. I find Ice Beam tends to be reliable enough. Draco Meteor > Earth Power because this thing tends to be my best option versus Rotom-W.
Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Recover
- Psychic (proposed change to Psyshock, ShellShocker)
- Shadow Ball (proposed change to Calm Mind, ShellShocker)
- Focus Blast
Bulky Reuniclus ties up a few issues my team sometimes has issues with. For one, SubProtect Gliscor is super annoying for me and I just never have the patience to deal with it appropriately. Reuniclus laughs at its face. As an added bonus, it's a check/(counter if no hax) to Scarf Terrakion, which is the scariest Terrakion for my team to handle otherwise.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Pretty standard fair to have a bulky spinner on a Hail team. Starmie would normally go in this spot, but it isn't for me, for a few reasons. One: Tentacruel is a much better switch-in to Politoed than Starmie is, in terms of longevity because of the Rain Dish. Pretty much every chance Tentacruel gets to come in on a Politoed is a chance to either Spin, lay Toxic Spikes if they seem they will be important, fish for Scald burns, or if all else fails, Knock Off. For example, I had a match where Politoed switched out into Hydreigon as I used Knock Off. No more Life Orb? Much more manageable damage output. In another Scarf Latios became an itemless Latios. This is very crucial at removing the items of Scarfers faster than my own in particular. This also tends to enable Tentacruel to destroy basically any Ferrothorn lacking Power Whip, and beat even those that have it. Between knocking off lefties, getting a Scald burn, being able to Rapid Spin its hazards away and laying Toxic Spikes to screw over the Cent half of a FerroCent core, this Tentacruel does more for me than most any Starmie could.
Abomasnow (F) @ Leftovers
Trait: Snow Warning
EVs: 84 Spd / 252 Atk / 172 HP
Adamant Nature
- Substitute
- Leech Seed
- Earthquake
- Ice Shard
Obviously, a Hail team needs an Abomasnow. Leech Seed is for general utility and health maintenance. I preferentially pick Substitute over Protect, because I find Abomasnow behind a Sub is surprisingly threatening to many teams, once weakened. Ferrothorn lacking Gyro Ball are set up bait for the Sub (if Tentacruel has knocked off Lefties, it dies even faster). Defensive Politoed doesn't like seeing the Sub very much either. While I could run Wood Hammer for these sorts of concerns, I would miss being able to hurt Scizor or Heatran or Jirachi or Magnezone, etc etc as they switch in. Ice Shard is by far the most essential move on Abomasnow. It singlehandedly fixes most of my Dragon problem.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef (proposed change to a bulkier spread, Superspy)
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Earth Power
I need Stealth Rock somewhere, and Heatran was the most logical choice. I like carrying 3 attacks and a surprisingly speedy spread. People always are expecting SpDef Tran in this spot, so I net a few surprise hits/kills, especially with HP Grass on things like Defensive Rotom-W or Toed. I do miss Roar on here. Volcarona is a huge threat, particularly Rain Volcarona.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 224 Spd / 252 Atk / 32 HP
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower (changed to Sleep Talk, MCBarrett's suggestion)
And finally the Scarfer that ties it all together. This is my answer to all non-Scarf Terrakion, while Reuniclus handles the Scarfers. Intimidate and U-turn provide insane utility for a team that relies heavily on supporting each other. Many teams in the playtest seemed to be susceptible to EQ Spam as a clean-up option too, which was nice. Most things immune to EQ can be played around using Lando-T's U-turn, Ice Shard from Abomasnow, or Kyurem-B smashing in general.
The biggest threat to my team was probably Gengar. If Focus Blast is hitting, I don't have too many options. I'd be curious to see recommendations on how to adapt to deal with Gengar.
Additionally, I thought I'd run through my method of dealing with Keldeo, since it was the suspect, after all. First, if no Tentacruel or Toxicroak is in sight, GET TOXIC SPIKES UP. Second, try to keep Hail up. This is suprisingly easy to maintain vs Rain, harder vs Sand. But then, in Sand, Keldeo hits less hard. Third, keep Kyurem-B and Reuniclus in good health. Knock Off with Tentacruel if it appears to be Scarf, so Landorus-T can outrun it. Basically, try to whittle it down. I have no perfect checks or counters or anything, but I have a team that can combine to stop most any Keldeo over time. A good Keldeo user will likely win in the end, but that's ok. I wasn't trying to overplay the suspect test.
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 SAtk / 252 Spd / 4 Atk (proposed change to 120 HP / 252 SpA / 136 Spe with a Modest nature, ShellShocker)
Hasty Nature
- Ice Beam
- Draco Meteor
- Hidden Power [Fire]
- Outrage
Specially-based Mixed Attacking Kyurem-B hits HARD. An obvious choice on any Hail team, since the Ice type causes some nice lefties disparity. I like having this as the "lead" of my team because I find it tends to make other people expect it to be choiced, and lead with a Steel in response. I don't use Blizzard because Abomasnow isn't the easiest weather user to switch in and keep alive forever. I find Ice Beam tends to be reliable enough. Draco Meteor > Earth Power because this thing tends to be my best option versus Rotom-W.
Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Recover
- Psychic (proposed change to Psyshock, ShellShocker)
- Shadow Ball (proposed change to Calm Mind, ShellShocker)
- Focus Blast
Bulky Reuniclus ties up a few issues my team sometimes has issues with. For one, SubProtect Gliscor is super annoying for me and I just never have the patience to deal with it appropriately. Reuniclus laughs at its face. As an added bonus, it's a check/(counter if no hax) to Scarf Terrakion, which is the scariest Terrakion for my team to handle otherwise.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Pretty standard fair to have a bulky spinner on a Hail team. Starmie would normally go in this spot, but it isn't for me, for a few reasons. One: Tentacruel is a much better switch-in to Politoed than Starmie is, in terms of longevity because of the Rain Dish. Pretty much every chance Tentacruel gets to come in on a Politoed is a chance to either Spin, lay Toxic Spikes if they seem they will be important, fish for Scald burns, or if all else fails, Knock Off. For example, I had a match where Politoed switched out into Hydreigon as I used Knock Off. No more Life Orb? Much more manageable damage output. In another Scarf Latios became an itemless Latios. This is very crucial at removing the items of Scarfers faster than my own in particular. This also tends to enable Tentacruel to destroy basically any Ferrothorn lacking Power Whip, and beat even those that have it. Between knocking off lefties, getting a Scald burn, being able to Rapid Spin its hazards away and laying Toxic Spikes to screw over the Cent half of a FerroCent core, this Tentacruel does more for me than most any Starmie could.
Abomasnow (F) @ Leftovers
Trait: Snow Warning
EVs: 84 Spd / 252 Atk / 172 HP
Adamant Nature
- Substitute
- Leech Seed
- Earthquake
- Ice Shard
Obviously, a Hail team needs an Abomasnow. Leech Seed is for general utility and health maintenance. I preferentially pick Substitute over Protect, because I find Abomasnow behind a Sub is surprisingly threatening to many teams, once weakened. Ferrothorn lacking Gyro Ball are set up bait for the Sub (if Tentacruel has knocked off Lefties, it dies even faster). Defensive Politoed doesn't like seeing the Sub very much either. While I could run Wood Hammer for these sorts of concerns, I would miss being able to hurt Scizor or Heatran or Jirachi or Magnezone, etc etc as they switch in. Ice Shard is by far the most essential move on Abomasnow. It singlehandedly fixes most of my Dragon problem.
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef (proposed change to a bulkier spread, Superspy)
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Earth Power
I need Stealth Rock somewhere, and Heatran was the most logical choice. I like carrying 3 attacks and a surprisingly speedy spread. People always are expecting SpDef Tran in this spot, so I net a few surprise hits/kills, especially with HP Grass on things like Defensive Rotom-W or Toed. I do miss Roar on here. Volcarona is a huge threat, particularly Rain Volcarona.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 224 Spd / 252 Atk / 32 HP
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower (changed to Sleep Talk, MCBarrett's suggestion)
And finally the Scarfer that ties it all together. This is my answer to all non-Scarf Terrakion, while Reuniclus handles the Scarfers. Intimidate and U-turn provide insane utility for a team that relies heavily on supporting each other. Many teams in the playtest seemed to be susceptible to EQ Spam as a clean-up option too, which was nice. Most things immune to EQ can be played around using Lando-T's U-turn, Ice Shard from Abomasnow, or Kyurem-B smashing in general.
The biggest threat to my team was probably Gengar. If Focus Blast is hitting, I don't have too many options. I'd be curious to see recommendations on how to adapt to deal with Gengar.
Additionally, I thought I'd run through my method of dealing with Keldeo, since it was the suspect, after all. First, if no Tentacruel or Toxicroak is in sight, GET TOXIC SPIKES UP. Second, try to keep Hail up. This is suprisingly easy to maintain vs Rain, harder vs Sand. But then, in Sand, Keldeo hits less hard. Third, keep Kyurem-B and Reuniclus in good health. Knock Off with Tentacruel if it appears to be Scarf, so Landorus-T can outrun it. Basically, try to whittle it down. I have no perfect checks or counters or anything, but I have a team that can combine to stop most any Keldeo over time. A good Keldeo user will likely win in the end, but that's ok. I wasn't trying to overplay the suspect test.
Kyurem-Black @ Leftovers
Trait: Teravolt
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- Ice Beam
- Draco Meteor
- Hidden Power [Fire]
- Outrage
Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Recover
- Psychic
- Shadow Ball
- Focus Blast
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Abomasnow (F) @ Leftovers
Trait: Snow Warning
EVs: 84 Spd / 252 Atk / 172 HP
Adamant Nature
- Substitute
- Leech Seed
- Earthquake
- Ice Shard
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Earth Power
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 224 Spd / 252 Atk / 32 HP
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Sleep Talk
Trait: Teravolt
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- Ice Beam
- Draco Meteor
- Hidden Power [Fire]
- Outrage
Reuniclus (F) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Recover
- Psychic
- Shadow Ball
- Focus Blast
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Abomasnow (F) @ Leftovers
Trait: Snow Warning
EVs: 84 Spd / 252 Atk / 172 HP
Adamant Nature
- Substitute
- Leech Seed
- Earthquake
- Ice Shard
Heatran (F) @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Stealth Rock
- Fire Blast
- Hidden Power [Grass]
- Earth Power
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 224 Spd / 252 Atk / 32 HP
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Sleep Talk
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