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Houndoom

So I know this thread is a little out of date but I have a question for Houndoom users.If you were using the Pursuit/Sucker Punch/Fire Blast or Overheat set and wanted something to use on walls that could switch in on your Fire move (say bulky waters or Flash Fire users) what would you use in the fourth slot?Somethings I was thinking about trying:

Toxic - Since I doubt most steels would want to take a Fire Blast/Overheat to the face you would only have to worry about poisons being immune.The other upside is that regardless of the bulk it would die from poison.

The downsides are its a slow killer and might not help much against agressive Flash Fire users like Arcanine.The other downside is you would have serious problems against Sub users if you don't hit before there Sub as now the set could possibly be walled.Pursuit probably won't break a Sub,Toxic and Sucker Punch can be played around with the Sub.

Taunt - This one is kind of a neat idea.If the opposing wall is extremely bulky you can get the Taunt in and then switch to a better wallbreaker/setup sweeper since most walls don't hit very hard.It also combos well Sucker Punch/Pursuit as they have no choice but to attack or switch.It also stops those Sub shenanigans I was talking about.

The problem is just that Houndoom isn't very bulky so if it mispredicts against tank pokemon like Sub/Roost Zapdos you probably lose your Houndoom to a Thunderbolt.It also doesn't help as much against more agressive checks like Arcanine.

Super Fang - A friend of mine suggested this to me and I admit I like the idea.The thought process was that if the Pokemon trying to wall Houndoom doesn't have reliable recovery every time it tries to switch in it will have half its health stripped away until it is in range of the Fire move.It also helps dealing with more agressive counters as with only half health they are far more vulnerable to Sucker Punch killing before they even touch Houndoom.

The problem seems to be that walls that do have a recovery move are not as affected by Super Fang as they would be by Toxic or Taunt.

I'm not sure I got everything but those were some thoughts.Are these options better than running another coverage move like Thunder Fang or HP Fighting?
 
Pursuit nails fleeing Victini, Sucker Punch hits Victini before BB, Dark Pulse/Fire Blast is standard.

Yeah, I'd rather go with NP over this. This is fine though if your team struggles with Victini...
 
Super Fang seems like a welcome attack in Houndoom's movesets, because I've struggled with hitting Hitmontop on the switch-in with something, and then having no option but to fodder Houndoom to Fake Out->Mach Punch.
 
Modest Fire Blast does 58.2% - 68.4% to max HP Hitmontop, while Fake Out / Mach Punch ruins Houndoom.

I guess it's nice for when Hitmontop is low on HP, but then you miss and then you have to switch out.
 
How does super fang remedy this problem?
Granted, it has better accuracy, but as a specially based pokemon with numerous viable physical moves and nasty plot, it really needs moveslots, and super fang is still weaker by 8-18% on a FULL HEALTH hitmontop. As it gets weaker, so does your super fang, making f-blast progressively better.
 
Houndoom @ Life Orb
Max speed, Hasty, enough attack to hit 240ish, rest in special attack
-Pursuit
-Sucker Punch
-Dark Pulse
-Fire Blast

Works wonders on a team that has trouble with sun. Sure Victini can outpredict and hit with U-Turn, but if you have rocks up, your opponent can only do that 3-4 times before Tini is death fodder. Not to mention most, if not all, Victini I've seen are choiced, so he revenge kills after a V-Generate very well. Don't think this is overspecialization, though; Fire Blast does tons, Dark Pulse is great and the other two moves are very useful/surprisingly powerful. 317 speed nice too, tying with Kyurem and beating Nidoking, Heracross, etc.
Wouldn't taunt be good over dark pulse? To stop walls and setups and to force an attack so sucker punch is useful?
 
Three dark attacks on one set honestly isn't that bad guys.

Sucker Punch/Pursuit are very useful in their own right. Dark Pulse has STAB, and FBlast does too. Since Dark moves are very different, doubling or tripling up isn't a huge deal. The Spiritomb I run, for example, has Sucker Punch / Pursuit / Taunt / Pain Split. It's effective as they do different things.
 
Well to be fair, Taunt isn't an attacking move. Even if Wish and Softboiled were Poison-typed moves, Chansey would still use them. =\
 
I didn't even take into consideration Taunt bring a Dark-type move. I was mainly talking about the differences between Pursuit and Sucker Punch there. Nice catch though lol.
 
Does anybody remember Skuntank from Gen. 4 NU? It ran Crunch, Sucker Punch, Pursuit and Explosion, I believe. It was crazy powerful, even with three Dark type attacks. It's not like Flamethrower, Fire Blast, Blast Burn and Overheat because those attacks all do the same thing. Dark type attacks are different.
 
I didn't even take into consideration Taunt bring a Dark-type move. I was mainly talking about the differences between Pursuit and Sucker Punch there. Nice catch though lol.

And even then, Sucker Punch and Pursuit are still both physical, but I understand what you mean.

Does anybody remember Skuntank from Gen. 4 NU? It ran Crunch, Sucker Punch, Pursuit and Explosion, I believe. It was crazy powerful, even with three Dark type attacks. It's not like Flamethrower, Fire Blast, Blast Burn and Overheat because those attacks all do the same thing. Dark type attacks are different.

Also, Skuntank had Rock Smash. YEAH.
 
Would the mixed nasty plot set from gen 4 work out?

houndoom W/life orb Flash fire
hasty
evs 100atck 184spatck 224spe
Nasty plot
Sucker punch
Dark pulse
Fire blast

This is the set from gen 4 and i dont know if it is outdated or not. if i need more evs in Either offensive stat to KO a certain threat please post. Evs give houndoom 241 atck,
Plenty to use sucker punch with, it also gives it 604 spatck after a nasty plot. The remaining evs are put into speed and allow it to outspeed up to neutral 105's. Nasty plot makes houndoom a ridiculous threat due to powerful dual STABS and good coverage. Sucker punch catches Faster pokemon trying to revenge houndoom and Maims them. Overall the set still seems to be okay, maybe needing some tweaks to the evs. If you have any advice on ev tweaks please post.
 
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