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UU Houndstone [QC 2/2] [GP 1/1]

Sand Sweeper (Houndstone) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Adamant Nature
- Poltergeist
- Play Rough
- Shadow Sneak
- Body Press / Memento / Trick

[SET COMMENTS]

Houndstone is a potent wallbreaker in sand teams, being able to 2HKO most walls in UU with Poltergeist while being faster than the entire unboosted metagame. Play Rough is used to deal with Mandibuzz, Iron Jugulis, and Hydreigon. Shadow Sneak can be used to pick off weakened foes outside sand or KO Choice Scarf Gardevoir, which is an otherwise good answer for sand teams. Body Press hits common answers like Tyranitar, Blissey, and Bisharp, dealing massive damage and ensuring they can't switch in against Houndstone again. Memento enables setup opportunities for teammates like Sand Rush Excadrill, Calm Mind Sinistcha, and Nasty Plot Hydrapple in sand teams. Swapping Houndstone's item away has few benefits for it, but using Trick against Pokemon like Iron Defense Skarmory and Blissey can make them pretty much useless for the rest of the game. Tera Ghost amplifies Houndstone's damage output even further, ensuring 2HKOs on physically defensive Hydrapple, Skarmory, and Donphan. It also enables Houndstone to OHKO Keldeo, which is problematic for sand teams, with Poltergeist as well as Latios with Shadow Sneak.

Houndstone undoubtedly should be used with a sand setter like Tyranitar or Hippowdon; Hippowdon is preferred, as Tyranitar’s Knock Off doesn’t synergize well with Poltergeist. Moreover, both are able to set Stealth Rock, which is crucial to chip many Pokemon, notably Conkeldurr, Azumarill, and Galarian Zapdos, into range of being KOed by Poltergeist. Mandibuzz is an invaluable partner, as it's immune to sand chip damage and a safe switch-in to Pokemon like Hydreigon and Iron Jugulis while also providing pivoting opportunities. Hydrapple is also used in sand teams and appreciates Houndstone eliminating its checks such as Skeledirge. Keldeo is used for wallbreaking, checking Pokemon like Weavile, and bringing Houndstone in safely against Pokemon such as Slowking and Latios with Flip Turn. Offsetting entry hazards is just as important to make sure that Houndstone can hit the field many times; this can be done with common teammates like Excadrill and Mandibuzz. Pokemon like physically defensive Mandibuzz and Booster Energy Iron Jugulis can be troublesome to deal with, and partners like Tinkaton and Fezandipiti can handle these threats very well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/scald-spamm.706506/
Quality checked by:
https://www.smogon.com/forums/members/oatishere.678319/
https://www.smogon.com/forums/members/ndk.458971/
Grammar checked by:
https://www.smogon.com/forums/members/wisteriapurple.664887/
 
Last edited:
add remove comment

trial qc, would like another look after implement

Houndstone is a potent wallbreaker inside Sand teams, being able to 2HKO most defensive walls in UU with poltergeist meanwhile being faster than entire un-boosted metagame. Play Rough is used to deal with Dark Types like vague type reference Mandibuzz, Tyranitar, you got Body Press anyways & a shaky switch in and Hydreigon. Meanwhile Shadow sneak can be used to pick up weakened foes outside sand, or kill Choice Scarf Gardevoir. Body Press hits Common answers like Tyranitar, Normal-Types not many very relevant normal types besides Blissey which is most often on stall and Bisharp, Dealing massive damage ensuring they cant switch in against Houndstone another time. Memento can be used to sacrifice Houndstone and dex info enable setup opportunities for Teammates like Sand Rush Excadrill and Nasty Plot Hydrapple in sand teams. Tricking your item has less benefits for Houndstone but it can be used on pokemon like Iron Defense Skarmory and Blissey, making them pretty much useless for the rest of the game. Tera Ghost amplifies your Damage output even further, Making Sure you 2HKO any mon that is not Mandibuzz or a Normal-type, Meanwhile allowing you to OHKO Keldeo with Poltergeist, which is problematic for sand teams as well as OHKO Latios with Shadow Sneak.

Houndstone undoubtedly is used with a sand setter like Tyranitar and Hippowdon, preferably Hippowdon as Tyranitar’s knock off doesn’t pair well with Poltergeist try and explain more about the synergy, for example both can set rocks to help Houndstone with breaking, and typical sand teammates like Excadrill, Mandibuzz, Hydrapple or Sinistcha, and Keldeo. instead of try to cram this in at the end, try and go more in depth of the synergy between these mons & Houndstone throughout the paragraph. Keldeo is able to bring it in against Latios/Slowking, Mandibuzz can switch into Ghost & Dark moves, Hydrapple+Sinistcha appreciate Houndstone's strong wallbreaking for them to clean etc. Entry Hazards is essential for Houndstone as Stealth Rock and sand chip generally put many mons in OHKO range, notably Conkeldurr, Specs Hydrapple, And Fezandipiti.try and think of better examples, besides neither die to rocks+sand after a poltergeist and fez runs boots Meanwhile Offsetting hazards is just as important, making sure houndstone can hit the field many times which can be done with common teammates like Rapid Spin Excadrill and Defog Mandibuzz. Houndstone doesn’t really have hard counters but mons fluff Pokemon like Booster Energy Iron Jugulis and Physically Defensive mandibuzz definitly can be troublesome to deal with include how partners can help solve this issue , another soft check to Houndstone is Gardevoir, which can trace Sand Rush and reverse sweep sand teams in an endgame . contradicts what you say in the first paragraph about Houndstone being able to easily revenge kill garde + i dont rlly think garde is a great offensive check to houndstone. I would reword this to garde being threatening due to trace, and talk about how teammates such as Excadrill help out with this.
 
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hey trial qc i think there are some mistakes, i think you definitely need a second look

add remove comment

trial qc, would like another look after implement



Houndstone is a potent wallbreaker inside Sand teams, being able to 2HKO most defensive walls in UU with poltergeist meanwhile being faster than entire un-boosted metagame. Play Rough is used to deal with Mandibuzz, Tyranitar, and Hydreigon.

why remove ttar? you can pretty comfortably predict the switchin and 2 shot it.


Houndstone undoubtedly is used with a sand setter like Tyranitar and Hippowdon, preferably Hippowdon as Tyranitar’s knock off doesn’t pair well with Poltergeist try and explain more about the synergy, for example Houndstone can heavily weaken phys def walls for ttar, wheras both setters can set rocks & ttar can switch into dark moves from stuff like hydreigon & jugulis.
what does mandibuzz do then :worrywhirl:

contradicts what you say in the first paragraph about Houndstone being able to easily revenge kill garde + i dont rlly think garde is a great offensive check to houndstone
tera fairy gardevior cleans in an endgame, i'll mention it here and above.[/spoiler]
 
looks better, once implemented mark as 1/2
Houndstone is a potent wallbreaker inside Sand teams, being able to 2HKO most defensive walls in UU with poltergeist meanwhile being faster than entire un-boosted metagame. Play Rough is used to deal with Mandibuzz, and Hydreigon. Meanwhile Shadow Sneak can be used to pick up weakened foes outside sand, or kill Choice Scarf Gardevoir which is a bad matchup for sand teams. Body Press hits Common answers like Tyranitar, Blissey and Bisharp, Dealing massive damage ensuring they cant switch in against Houndstone another time. Memento enables setup opportunities for Teammates like Sand Rush Excadrill and Nasty Plot Hydrapple in sand teams. Tricking your item has less benefits for Houndstone but it can be used on pokemon like Iron Defense Skarmory and Blissey, making them pretty much useless for the rest of the game. Tera Ghost amplifies your Damage output even further, Making Sure you 2HKO any mon that is not Mandibuzz or a Normal-type, Meanwhile allowing you to OHKO Keldeo with Poltergeist, which is problematic for sand teams as well as being able to OHKO Latios with Shadow Sneak.

Houndstone undoubtedly is used with a sand setter like Tyranitar and Hippowdon, preferably Hippowdon as Tyranitar’s knock off doesn’t pair well with Poltergeist. Moreover, both are able to set up Stealth Rock which is crucial to put many mons in range of Poltergeist, notably Conkeldurr, Azumarill and Galarian Zapdos. , and typical sand teammates like Excadrill which also benefits from Sand Rush and can spin away hazards, You mention Excadrill & spinning later on Mandibuzz is an invaluable partner as its immune to sandstorm chip and a safe switch-in to Dark and Ghost types Pokemon like Hydreigon, and Iron Jugulis and Sinistcha only really relevant Ghosts are skeledirge & sinistcha and both get outsped OHKOd by Poltergeist while also providing U-turn support, Hydrapple is also used in sand and appreciates Houndstone being able to eliminate checks such as Skeledirge as it checks Water and Grass Types and a good damage dealer overall, Keldeo is used for wallbreaking and checking pokemon like Weavile, and also brings it safely in against Pokemon such as Slowking and Latios with Flip Turn to pivot out using flip turn. changed these as these are more specific to Houndstone rather than vague type checking Entry Hazards is essential for Houndstone as Stealth Rock and sand chip generally put many mons in OHKO range, notably Conkeldurr, Azumarill and Galarian Zapdos . Meanwhile I included this part at the top when you mention sand setters which helps build the synergy between both Offsetting hazards is just as important, making sure houndstone can hit the field many times which can be done with common teammates like Excadrill and Mandibuzz. Pokemon like Physically Defensive mandibuzz and Booster Energy Iron Jugulis or Slither Wing definitely can be troublesome to deal with, but teammates like Tinkaton and Fezandipiti Excadrill can handle these threats very well try & make the points more relevant to Houndstone in particular rather than the teams it fits on
 
QC 2/2 Good Job
add remove comment
:SV/Houndstone:
[SET]
Houndstone @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Adamant Nature
- Poltergeist
- Play Rough
- Shadow Sneak
- Body Press / Memento / Trick

[SET COMMENTS]

Houndstone is a potent wallbreaker inside Sand teams, being able to 2HKO most defensive walls in UU with poltergeist meanwhile being faster than entire un-boosted metagame. Play Rough is used to deal with Mandibuzz, Iron Jugulis, and Hydreigon. Added a mention of Iron Jugulis, which you often can't hit with Poltergeist because of Booster Energy. Meanwhile Shadow Sneak can be used to pick up weakened foes outside sand, or kill Choice Scarf Gardevoir which is a bad matchup for sand teams. Body Press hits Common answers like Tyranitar, Blissey and Bisharp, Dealing massive damage ensuring they cant switch in against Houndstone another time. Memento enables setup opportunities for Teammates like Sand Rush Excadrill, Calm Mind Sinistcha, and Nasty Plot Hydrapple in sand teams. Tricking your item has less benefits for Houndstone but it can be used on pokemon like Iron Defense Skarmory and Blissey, making them pretty much useless for the rest of the game. Tera Ghost amplifies your Damage output even further, Making Sure you 2HKO any mon that is not Mandibuzz or a Normal-type, Meanwhile allowing you to OHKO Keldeo with Poltergeist, which is problematic for sand teams as well as being able to OHKO Latios with Shadow Sneak. The sentence about 2HKOing any mon that is not Mandibuzz or a Normal-type is too vague; I would give specific examples such as physically defensive Hydrapple, Skarmory, and Donphan.

Houndstone undoubtedly is used with a sand setter like Tyranitar and Hippowdon, preferably Hippowdon as Tyranitar’s knock off doesn’t pair well with Poltergeist. Really good mention of Hippo over Ttar! Moreover, both are able to set up Stealth Rock which is crucial to put many mons in range of Poltergeist, notably Conkeldurr, Azumarill and Galarian Zapdos. Mandibuzz is an invaluable partner as its immune to sandstorm chip and a safe switch-in to Pokemon like Hydreigon, and Iron Jugulis while also providing pivoting opportunities U-turn support, Hydrapple is also used in sand and appreciates Houndstone being able to eliminate checks such as Skeledirge, Keldeo is used for wallbreaking and checking pokemon like Weavile, and also brings Houndstone it safely in against Pokemon such as Slowking and Latios with Flip Turn. Offsetting hazards is just as important, making sure houndstone can hit the field many times which can be done with common teammates like Excadrill and Mandibuzz. Pokemon like Physically Defensive mandibuzz and Booster Energy Iron Jugulis can be troublesome to deal with, but teammates like Tinkaton and Fezandipit can handle these threats very well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/scald-spamm.706506/
Quality checked by:
https://www.smogon.com/forums/members/oatishere.678319/
https://www.smogon.com/forums/members/ndk.458971/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
sorry for the delay! add remove comment
i wanna give this another look before stamping so please ping me when you've implemented these, thanks ^^
[SET]
Houndstone @ Choice Band (please add a set name)
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Adamant Nature
- Poltergeist
- Play Rough
- Shadow Sneak
- Body Press / Memento / Trick

[SET COMMENTS]

Houndstone is a potent wallbreaker inside in sand teams, being able to 2HKO most defensive walls ("walls" already implies they're defensive) in UU with Poltergeist meanwhile while being faster than the entire un-boosted unboosted metagame. Play Rough is used to deal with Mandibuzz, Iron Jugulis, and Hydreigon (RP) Meanwhile (fyi, "meanwhile" is generally used to mean "at the same time", so it doesn't fit here) Shadow Sneak can be used to pick up off weakened foes outside sand (RC) or kill KO Choice Scarf Gardevoir, (AC) which is a bad matchup an otherwise good answer (per standards, "matchup" is used to refer to the current situation on the field and not the Pokemon itself) for sand teams. Body Press hits common answers like Tyranitar, Blissey, (AC) and Bisharp, dealing massive damage and ensuring they cant can't switch in against Houndstone another time again. Memento enables setup opportunities for teammates like Sand Rush Excadrill, Calm Mind Sinistcha, and Nasty Plot Hydrapple in sand teams. Tricking your Swapping Houndstone's item away has less few benefits for Houndstone it, (AC) but it can be used on pokemon using Trick against Pokemon like Iron Defense Skarmory and Blissey (RC) making can make them pretty much useless for the rest of the game. Tera Ghost amplifies your Houndstone's damage output even further, Making Sure you 2HKO ensuring 2HKOs on physically defensive Hydrapple, Skarmory, and Donphan. Meanwhile allowing you It also enables Houndstone to OHKO Keldeo with Poltergeist, which is problematic for sand teams, (AC) with Poltergeist as well as being able to OHKO Latios with Shadow Sneak.

Houndstone undoubtedly is used with a sand setter like Tyranitar and or Hippowdon (RC); (ASC) preferably Hippowdon is preferred, (AC) as Tyranitar’s Knock Off doesn’t synergize well with Poltergeist. Moreover, both are able to set up Stealth Rock, (AC) which is crucial to put chip many mons in range of Poltergeist Pokemon, notably Conkeldurr, Azumarill, (AC) and Galarian Zapdos, (AC) into range of being KOed by Poltergeist. Mandibuzz is an invaluable partner, (AC) as its it's immune to sandstorm sand ("Sandstorm" would refer to the move itself; the weather is called "sand") chip damage and a safe switch-in to Pokemon like Hydreigon (RC) and Iron Jugulis while also providing pivoting opportunities (RC). (AP) Hydrapple is also used in sand teams and appreciates Houndstone being able to eliminate eliminating its checks such as Skeledirge (RC). (AP) Keldeo is used for wallbreaking, (AC) and checking Pokemon like Weavile, and also brings bringing Houndstone in safely in against Pokemon such as Slowking and Latios with Flip Turn. Offsetting entry hazards is just as important (RC) making to make sure houndstone that Houndstone can hit the field many times; (ASC) this which can be done with common teammates like Excadrill and Mandibuzz. Pokemon like physically defensive Mandibuzz and Booster Energy Iron Jugulis can be troublesome to deal with, but and teammates like Tinkaton and Fezandipiti can handle these threats very well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/scald-spamm.706506/
Quality checked by:
https://www.smogon.com/forums/members/oatishere.678319/
https://www.smogon.com/forums/members/ndk.458971/
Grammar checked by:
https://www.smogon.com/forums/members/wisteriapurple.664887/
 
add remove comment
two very minor changes but otherwise this is 1/1 GP Team done :houndstone:
and nws about the comments, i'm glad they were useful ^^
Sand Sweeper (Houndstone) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Ghost
Adamant Nature
- Poltergeist
- Play Rough
- Shadow Sneak
- Body Press / Memento / Trick

[SET COMMENTS]

Houndstone is a potent wallbreaker in sand teams, being able to 2HKO most walls in UU with Poltergeist while being faster than the entire unboosted metagame. Play Rough is used to deal with Mandibuzz, Iron Jugulis, and Hydreigon. Shadow Sneak can be used to pick off weakened foes outside sand or KO Choice Scarf Gardevoir, which is an otherwise good answer for sand teams. Body Press hits common answers like Tyranitar, Blissey, and Bisharp, dealing massive damage and ensuring they can't switch in against Houndstone again. Memento enables setup opportunities for teammates like Sand Rush Excadrill, Calm Mind Sinistcha, and Nasty Plot Hydrapple in sand teams. Swapping Houndstone's item away has few benefits for it, but using Trick against Pokemon like Iron Defense Skarmory and Blissey can make them pretty much useless for the rest of the game. Tera Ghost amplifies Houndstone's damage output even further, ensuring 2HKOs on physically defensive Hydrapple, Skarmory, and Donphan. It also enables Houndstone to OHKO Keldeo, which is problematic for sand teams, with Poltergeist as well as Latios with Shadow Sneak.

Houndstone undoubtedly is should be used with a sand setter like Tyranitar or Hippowdon; Hippowdon is preferred, as Tyranitar’s Knock Off doesn’t synergize well with Poltergeist. Moreover, both are able to set Stealth Rock, which is crucial to chip many Pokemon, notably Conkeldurr, Azumarill, and Galarian Zapdos, into range of being KOed by Poltergeist. Mandibuzz is an invaluable partner, as it's immune to sand chip damage and a safe switch-in to Pokemon like Hydreigon and Iron Jugulis while also providing pivoting opportunities. Hydrapple is also used in sand teams and appreciates Houndstone eliminating its checks such as Skeledirge. Keldeo is used for wallbreaking, checking Pokemon like Weavile, and bringing Houndstone in safely against Pokemon such as Slowking and Latios with Flip Turn. Offsetting entry hazards is just as important to make sure that Houndstone can hit the field many times; this can be done with common teammates like Excadrill and Mandibuzz. Pokemon like physically defensive Mandibuzz and Booster Energy Iron Jugulis can be troublesome to deal with, and teammates partners (avoiding repetition of "teammates" since it was used in the previous sentence already) like Tinkaton and Fezandipiti can handle these threats very well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/scald-spamm.706506/
Quality checked by:
https://www.smogon.com/forums/members/oatishere.678319/
https://www.smogon.com/forums/members/ndk.458971/
Grammar checked by:
https://www.smogon.com/forums/members/wisteriapurple.664887/
Wisteriapurple GP Stamp.gif
 
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