How do you make your EV spreads?

Like, do you go for Lefties numbers, play the numbers game, or just max out everything that's important?

I usually go for more complex spreads on pokemon I feel need it, like a Poliwrath, or a Breloom. For instance, on a Poliwrath, I built this spread:

Adamant – 124 HP, 228 Atk, 68 Def, 88 Speed

to take on a Rhyperior's CB Earthquake (with enough HP to survive after a LO's recoil) and deal very nice damage to it. I went as far as to run damage calcs AFTER LO recoil, and other crap.

So, how do you do it?
 
Well generally, for sweepers hitting a speed number is very important for me, as is getting EVs into relevant attack stats. For mixed sweepers, I try and balance the EVs based on what I need to OHKO or 2HKO (a good example is Electivire).

For walls, I either just max HP and the important defensive stat, or max and HP and split defenses based on nature for a mixed wall. I have some walls EV'd to survive particular hits, like Snorlax.
 
Well generally, for sweepers hitting a speed number is very important for me, as is getting EVs into relevant attack stats. For mixed sweepers, I try and balance the EVs based on what I need to OHKO or 2HKO (a good example is Electivire).

For walls, I either just max HP and the important defensive stat, or max and HP and split defenses based on nature for a mixed wall. I have some walls EV'd to survive particular hits, like Snorlax.

How can you determine how many EVs will give a pokemon a certain number in a stat to OHKO another pokemon?
 
How can you determine how many EVs will give a pokemon a certain number in a stat to OHKO another pokemon?

Just by looking at the base stats, and guess-and-checking EV-spreads with a damage calculator. Also, the analysis is great because for some important cases they've already done this.
 
Just by looking at the base stats, and guess-and-checking EV-spreads with a damage calculator. Also, the analysis is great because for some important cases they've already done this.
Analyses are my best friends in this, being woefully just a little more artsy than math...y. I can't even quantifiably measure distances without a ruler or nearby football field, so a blurb reading "104 gives you enough to out-speed x, put the rest in something else," is extremely useful.

I just look for a moveset that's kinda like mine and go from there.
 
I do typical 252/252 shit until I find I'm either hitting too hard all the time or just barely dying too often. Then I scale back attack for defenses or speed (if I ALWAYS go first or ALWAYS go last), etc.

Usually these small tweakings come after the first two dozen battles or so.
 
Well, I usually focus on HP first, If my Pokemon are using Leftovers I use numbers like 304, 320, 338, 352, 384, etc... Next I focus on their Speed, numbers like 240, 285, 299, etc... is what I usually aim for and If they're using Choice Scarf I lower their speed just a little bit. Depending on the pokemon I dump the last EVs in either Attack, Special Attack, Defense, and Special Defense. An example of this would be Impish Swampert with 236 EVs which is 400 HP, 4 Speed EVs to outspeed other Swampert with no Speed evs, 252 Def EVs for 306 Def, and 16 Atk EVs for 260 Atk. If they're CBers/CSers I usually use the boring 4 / 252 / 252 spread.
 
I usually EV train stats that are higher than 100, and use vitamins on the lower ones. It's easier to count this way.
 
I usually do sweepers off what they need to OHKO, such as an Azelf needing a boost in Atk to be able to OHKO Bliss. Most of the time, if the sweeper isn't mixed, it's just 252/252/6, though. Tanks and walls are almost always fully defensive, unless they need just a few to OHKO or outspeed something important (and I have the right IV for the job), for example, my physical Swamper doesn't have any Atk EVs like the analysis says, it's 252HP/252DE/6SD. I usually put the "remainder" into either speed or a defense, because just "6atk" makes much less of a difference.

Mixed sweepers and slow sweepers are hard. Mixed is usually what it needs to OHKO (or sometimes just random), and slow sweepers are usually off what they need to survive coming in. Otherwise, it's just SP/HP SA/AT.
 
I"m a lazy, in-game player, so I always do 252/252 spreads, usually in one attack and speed, or in one defense and HP. In fact, I hate the speed of this game so much that I so far EV train in Emerald/LG and then Pal Park them over, adding the appropriate D/P move or TM when necessary (such as X-Scissor on Scizor or Close Combat and Stone Edge on Heracross).
 
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