Event How much is a Heart? Duo and Maxim Feb 2025

1745292838798.png

"I was hoping to avoid a fight, but it seems we have no choice.

Sending out :aggron mega: Palladium the Aggron holding an :aggronite: Aggronite!

:ss/aggron mega:

[Mega Evolve] Heavy Slam (Beheeyem)
At the start of the round, IF Beheeyem is to use a Protective Move on Step 1 AND Kitsunoh is to use a Protective Move on Step 1, THEN use Curse on Step 1
At the start of the round, IF Beheeyem is to use a Protective Move on Step 1, THEN use High Horsepower (Kitsunoh) on Step 1
At the start of the round, IF Beheeyem is to use Meteor Beam in combination on Step 1, THEN replace all Earthquake with Harden
 
Acumen%20F.png
Acumen%20M.png

"It truely is a shame that Ms. Aspen was less than agreeable, but once we're done here it will not take too long to locate her

:sv/beheeyem::zoom lens:
Nasty Plot
At start of turn IF Zygarde does not have protection THEN use Expanding Force + Psychic Terrain
:sv/kitsunoh::sticky barb:
Fake Out(Zygarde)
At start of turn IF Zygarde is to use a protective move THEN use Will-O-Wisp(Aggron)
 
Team DuoMaxim
Tech:
5
:sv/aggron:
Palladium :aggronite: Aggronite
HP: 85/85
EN: 30/30
Stats: 8/13/4/7/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal
Status: Clear
:sv/zygarde:
Itzanma :choice band: Choice Band
HP: 100/100
EN: 30/30
Stats: 7/9/5/9/95 5/7
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Clear
Field: Clear

Battlefield: Clear​

Acumen Guide and Grunt
Tech:
1
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 54/54
EN: 26/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh :sticky barb: Sticky Barb
HP: 54/54
EN: 26/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(6)
Status: Clear
Field: Clear​
:aggron:
Aggron Mega-Evolves!
:aggron-mega:

Step 1
:kitsunoh:
Kitsunoh used Fake Out! -2EN
Crit (10, d240): 50 (No)
(4+(8-9)) = 3 DMG
Kitsunoh's Sticky Barb clung to Zygarde!
Zygarde dropped it's Choice Band!

:Zygarde:
Zygarde flinched!
womp womp...

:aggron-mega:
Aggron used Heavy Slam! -3EN
Crit (10, d240): 15 (No)
(6+11-3+3+(10-6)) = 21 DMG

:beheeyem:
Ishtar used Expanding Force + Psychic Terrain! -7EN
Zygarde Crit: Zoom (Yes)
(12+3+3+2+3+(10-9))*(2/3) = 16 DMG
MAggron Crit: Zoom (Yes)
((12+3+3+2+3-1+(10-8))*.75)*(2/3) = 12 DMG

:rotom: Round Summary :rotom:
:aggron-mega: HP: -12
:aggron-mega: EN: -3
:zygarde: HP: -3-16 = -19
:zygarde: EN: -0
:beheeyem: HP: -21
:beheeyem: EN: -7
:kitsunoh: HP: -0
:kitsunoh: EN: -2
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 73/85
EN: 27/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde:
Itzanma
HP: 81/100
EN: 30/30
Stats: 7/9/5/9/95 5/7
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Clear
Field: Clear

Battlefield: Psychic Terrain(4)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 33/54
EN: 19/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 54/54
EN: 24/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(5)
Status: Clear
Field: Clear​

One of the Acumens to order
Both Doduodrio and Maxim to order
Other Acumen to order
 
Last edited:
:sv/beheeyem::zoom lens:
Expanding Force
At start of turn IF Aggron has Evasion AND Zygarde does not have protection THEN use Psychic(Zygarde)
At start of turn IF Zygarde has Evasion THEN use Psychic(Zygarde)
At start of turn IF Aggron has protection THEN use Psychic(Zygarde)
At start of turn IF Zygarde has protection THEN use Thunderbolt(Aggron)
 
:SV/Zygarde:
Zygarde: Crunch (Beheeyem)
1. At start of turn if Beheeyem is under Protection, then use High Horsepower (Kitsunoh)
2. At start of turn if you are burned, then use Core Enforcer (Beheeyem).
 
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"Let's put a little more weight into this next attack, Palladium."

:ss/aggron mega:
Heavy Slam (Beheeyem)
At the start of the round, IF Kitsunoh is to use a Protective Move targeting Beheeyem on Step 1, THEN use High Horsepower (Kitsunoh) on Step 1
At the start of the round, IF Kitsunoh is to use a Burn-Inflicting move targeting you on Step 1, THEN use Head Smash + Body Press + Iron Defense (Beheeyem) on Step 1
At the start of the round, IF Kitsunoh is to use an Attack-Lowering move targeting you on Step 1, THEN use Head Smash + Body Press + Iron Defense (Beheeyem) on Step 1
 
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 73/85
EN: 27/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde:
Itzanma
HP: 81/100
EN: 30/30
Stats: 7/9/5/9/95 5/7
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs
Field: Clear

Battlefield: Psychic Terrain(4)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 33/54
EN: 19/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 54/54
EN: 24/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(5)
Status: Clear
Field: Clear​
Step 1
:kitsunoh:
Kitsunoh used Will-O-Wispt! -3EN
Hit (228, d240): 148 (Yes)
Zygarde was burned!

:Zygarde:
Zygarde used Core Enforcer! -3EN
Crit (10, d240): 83 (No)
(10+3+(5-7)) = 11 DMG

:aggron-mega:
Aggron used Heavy Slam! -3EN
Crit (10, d240): 38 (No)
(6+11-3+3+(10-6)) = 21 DMG

:beheeyem:
Beheeyem used Expanding Force! -3EN
Zygarde Crit: Zoom (Yes)
(12+3+3+2+2+3+(10-9))*(2/3) = 17 DMG
MAggron Crit: Zoom (Yes)
((12+3+3+2+2+3-1+(10-8))*.75)*(2/3) = 13 DMG

:zygarde::flame orb:
Zygarde was hurt by it's burn! -2HP

:rotom: Round Summary :rotom:
:aggron-mega: HP: -13
:aggron-mega: EN: -3
:zygarde: HP: -17-2 = -19
:zygarde: EN: -0
:beheeyem: HP: -21-11 = -32
:beheeyem: EN: -3
:kitsunoh: HP: -0
:kitsunoh: EN: -3
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 60/85
EN: 24/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde:
Itzanma
HP: 62/100
EN: 27/30
Stats: 7/9/5/9/95 5/7
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Psychic Terrain(3)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 1/54
EN: 16/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 54/54
EN: 24/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(4)
Status: Clear
Field: Clear​

One of Maxim and Doduodrio to order
Acumen duo to order with both
Other player to order last
 
:ss/aggron mega:

Earthquake
At the start of the round, IF Kitsunoh is to use a Protective Move on Beheeyem on Step 1, THEN use High Horsepower (Kitsunoh) on Step 1
At the start of the round, IF Kitsunoh is to use a Protective Move on Step 1 AND Beheeyem is to use a Protective Move on Step 1, THEN use Curse (self) on Step 1
At the start of the round, IF Beheeyem is to use a Protective Move on Step 1, THEN use High Horsepower (Kitsunoh) on Step 1
At the start of your turn, IF Beheeyem is under Protection AND Kitsunoh is Evasive, THEN use Curse (self)?
 
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 60/85
EN: 24/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde:
Itzanma
HP: 62/100
EN: 27/30
Stats: 7/9/5/9/95 5/7
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Psychic Terrain(3)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 1/54
EN: 16/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 54/54
EN: 24/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(4)
Status: Clear
Field: Clear​
Step 1
:kitsunoh:
Kitsunoh used Protect! -4EN
Beheeyem was protected!

:Zygarde:
Zygarde used High Horsepower! -3EN
Hit (228, d240): 226 (Yes)
Crit (10, d240): 25 (No)
(10-1+(10-6))*1.5 = 20 DMG

:aggron-mega:
Aggron used High Horsepower! -3EN
Hit (228, d240): 14 (Yes)
Crit (10, d240): 84 (No)
(10+3-1+(4-6))*1.5 = 15 DMG

:beheeyem:
Beheeyem used Expanding Force! -3EN
Zygarde Crit: Zoom (Yes)
(12+3+3+2+2+3+(10-9))*(2/3) = 17 DMG
MAggron Crit: Zoom (Yes)
((12+3+3+2+2+3-1+(10-8))*.75)*(2/3) = 13 DMG

:zygarde:
Mega Morphin Zygarde time!

:zygarde::flame orb:
Zygarde was hurt by it's burn! -2HP

:rotom: Round Summary :rotom:
:aggron-mega: HP: -13
:aggron-mega: EN: -3
:zygarde: HP: -17-2 = -19
:zygarde: EN: -0
:beheeyem: HP: -0
:beheeyem: EN: -3
:kitsunoh: HP: -20-15 = -35
:kitsunoh: EN: -4
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 47/85
EN: 21/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde-complete:
Itzanma
HP: 78/135
EN: 24/30
Stats: 7/9/6/9/85 6/10
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Psychic Terrain(2)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 1/54
EN: 13/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 19/54
EN: 20/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(3)
Status: Clear
Field: Clear​

Acumen duo to order with one
Both of Maxim and Doduodrio to order
Acumen duo to order
 
:sv/beheeyem::zoom lens:
Expanding Force
At start of turn IF Aggron has Evasion AND Zygarde does not have protection THEN use Psychic(Zygarde)
At start of turn IF Zygarde has Evasion THEN use Psychic(Zygarde)
At start of turn IF Aggron has protection THEN use Psychic(Zygarde)
At start of turn IF Zygarde has protection THEN use Thunderbolt(Aggron)
 
:Sv/Zygarde:
Zygarde: Thousand Arrows (Beheeyem, Kitsunoh)

At start of step, if Kitsunoh is to use Phantom Force, then use Glare (Kitsunoh)
At start of step, if Kitsunoh is to use a Protective move, then use Rest (Self)
 
:ss/aggron mega:

High Horsepower (Kitsunoh)
At the start of the step, IF Kitsunoh is to use a Protective Move, THEN use Crunch (Beheeyem)
At the start of the step, IF Kitsunoh is to use Phantom Force, THEN use Aerial Ace (Kitsunoh)
 
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 47/85
EN: 21/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde-complete:
Itzanma
HP: 78/135
EN: 24/30
Stats: 7/9/6/9/85 6/10
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Psychic Terrain(2)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 1/54
EN: 13/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 19/54
EN: 20/26
Stats: 8/6/3/6/148 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(3)
Status: Clear
Field: Clear​
Step 1
:kitsunoh:
Kitsunoh vanished!
Spooky innit

:Zygarde:
Zygarde used Glare! -3EN
Kitsunoh was paralyzed!

:aggron-mega:
Aggron used Aerial Ace! -3EN
Crit (10, d240): 46 (No)
(6-1+(10-6))*.75 = 7 DMG

:beheeyem:
Beheeyem used Expanding Force! -3EN
Zygarde Crit: Zoom (Yes)
(12+3+3+2+2+3+(10-9))*(2/3) = 17 DMG
MAggron Crit: Zoom (Yes)
((12+3+3+2+2+3-1+(10-8))*.75)*(2/3) = 13 DMG

:kitsunoh:
Kitsunoh used Phantom Force! -4EN
Crit (10, d240): 44 (No)
(9+3+(8-9)) = 11 DMG

:zygarde::flame orb:
Zygarde was hurt by it's burn! -2HP

:rotom: Round Summary :rotom:
:aggron-mega: HP: -13
:aggron-mega: EN: -3
:zygarde: HP: -17-11-2 = -31
:zygarde: EN: -3
:beheeyem: HP: -0
:beheeyem: EN: -3
:kitsunoh: HP: -7
:kitsunoh: EN: -4
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 34/85
EN: 18/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde-complete:
Itzanma
HP: 47/135
EN: 21/30
Stats: 7/9/6/9/85 6/10
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Psychic Terrain(1)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 1/54
EN: 10/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 12/54
EN: 16/26
Stats: 8/6/3/6/74 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(2), Paralysis(3)
Status: Clear
Field: Clear​

Maxim and Doduodrio to order with one
Acumen duo to order with both
Other player to order
 
Last edited:
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 34/85
EN: 18/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde-complete:
Itzanma
HP: 47/135
EN: 21/30
Stats: 7/9/6/9/85 6/10
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Psychic Terrain(1)

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: 1/54
EN: 10/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: 12/54
EN: 16/26
Stats: 8/6/3/6/74 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(2), Paralysis(3)
Status: Clear
Field: Clear​
Step 1
:Zygarde:
Zygarde used High Horsepower! -3EN
Hit (228, d240): 221 (Yes)
Crit (10, d240): 154 (No)
(10+3-1+(5-6))*1.5 = 17 DMG
Kitsunpoh was KO'd!

:aggron-mega:
Aggron used Crunch! -3EN
This will deal more than 1
Beheeyem was KO'd!


:rotom: Round Summary :rotom:
:aggron-mega: HP: -0
:aggron-mega: EN: -3
:zygarde: HP: -0
:zygarde: EN: -3
:beheeyem: HP: -more than 1
:beheeyem: EN: -0
:kitsunoh: HP: -17
:kitsunoh: EN: -0
Team DuoMaxim
Tech:
5
:sv/aggron-mega:
Palladium :aggronite: Aggronite
HP: 34/85
EN: 15/30
Stats: 10/15/4/8/50 4/8
Typing: Steel / Rock
Abilities: Sturdy, Rock Head, Heavy Metal, Filter
Status: Clear
:sv/zygarde-complete:
Itzanma
HP: 47/135
EN: 18/30
Stats: 7/9/6/9/85 6/10
Typing: Dragon / Ground
Abilities: Aura Break, Power Contruct
Status: Barbs, Burn
Field: Clear

Battlefield: Clear

Acumen Guide and Grunt
Tech:
0
:sv/beheeyem:
Beheeyem :zoom lens: Zoom Lens
HP: KO/54
EN: 10/26
Stats: 5/6/10/7/40 2/3
Typing: Psychic
Abilities: Telepathy, Synchronize, Analytic
Status: Clear
:sv/kitsunoh:
Kitsunoh
HP: KO/54
EN: 16/26
Stats: 8/6/3/6/74 3/4
Typing: Ghost / Steel
Abilities: Frisk, Limber, Trace, Sturdy(2), Paralysis(3)
Status: Clear
Field: Clear​

Acumen duo down, time to proceed
 
Acumen%20F.png

The guide scowls as she recalls her Pokemon. "I was supposed to win you clients over, but you never planned to consider our offer in the first place, did you?" She tucks back her hair and straightens her shirt. "I must insist again, though. You're aware just how lucrative our offers are, right?"

Acumen%20M.png

"The-" the receptionist begins to say, before the guide harshly cuts him off. "What? We're negotiating, can't you see?" The receptionist gestures towards the main elevators and finishes, "Security is here already, look."
The guide's face sinks. "Oh no. I can't be seen here. We'll be fired!" She grabs the receptionist by the lapel and all but drags him away from the scene of the battle. Artemis spots an exit in the near corner, "Service stairs, over there!" The three of you run as fast as you can.

Artemis%20Event.png

"I am going to have some very specific words for Maribelle if we make it out of this." You wonder again if Maribelle might not be better off running afoul of the law, rather than afoul of Artemis. You don't have much time to think on it, though. Artemis continues, "I'll lead the guards downstairs to buy you time; don't worry about me. Head upstairs and find Maribelle. Worry about finding Minerva only if Maribelle is safe." You assure Artemis that you'll do what you can, and begin to climb. A moment later, after you've lost line of sight, you feel and hear a loud, heavy impact. Has Artemis had her Pokemon destroy the stairs? You continue, as fast as your legs can take you, up the spiraling service staircase.

***

After what feels like another torturous eternity of climbing, the absurdity of the situation begins to set in. You're trespassing in the headquarters of one of the largest companies in the region; you've battled staff and you're accomplice at minimum to vandalism. All to track down a Pokemon you've never seen in a skyscraper you've never explored. How are you supposed to know which floors to check, anyway?
Weighing the risks, the two of you decide to message Maribelle. Can Acumen track texts sent from inside their building? You decide to be as vague as you can, and send a text asking what turn to take. You continue your climb for a while, sore as can be from the day's exertions, before you get a reply from Maribelle, saying simply, "112". You check the label of the next door you approach—124. You've overshot by so much...

You send a reply saying you're nearby, and begin heading back as best you can.
HowMuch_Maribelle_Coat.png

"Found you!" Maribelle says, as you approach the 112th landing. "I think I know- Hey, where's Artie?" You explain the fight in the lobby and Artemis' subsequent diversion, and Maribelle rubs her face with her hand. "She's gonna kill me, isn't she?"

***

The floor Maribelle leads you through is eeriely deserted. You estimate that you're near the top of the tower; on what is labeled as a 'leisure level'. Wide, doorless archways lead to such amenities as gym equipment, a pristine dining area, and even a screening room. You and Maribelle turn the floor upside-down, but turn up no sign of Minerva. You suggest that this might be the wrong floor. "This is where I heard Minerva. She has to be, or have been, here somewhere."

Acumen%20Elite%201.png

"What you heard was this, I'm afraid." An impeccably-trimmed Acumen employee steps into view from the service stairs, with practiced grace. He presses his phone, and a distinctive mechanical squeal plays.

Acumen%20Elite%202.png

"We were using the sound to look for you. Our employer has sent us to once more present her offer."

"And how did you think that would go?" Maribelle braces herself for a fight.

The bald employee continues, "Better than this, I'd hoped. If you're set on declining our offer, then you'll need to leave." The beturbaned employee wipes his glasses, then says, "If you'd like to hear her offer directly, we can take you to her without a fuss. You may yet find yourself swayed."

You're beginning to understand the nature of the offer being made to Maribelle. She steps forward and draws a ball. "No chance. I'm here to take Minerva home." You draw yours to match.

The bald employee draws his own ball without reaction. "That's not an option we're offering you."



Player Guest:
HowMuch_Maribelle_Coat.png

Pike Head Maid Maribelle

:mawile:Annie-Joan is holding :mawilite:Mawilite.
:sv/mawile:
Annie-Joan (Mawile)
Level 4

Techniques:
Mega Evolution
Z-Moves
Dynamax
Terastal (Bug)
Triple Combo

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate Hidden Ability: Sheer Force

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6 (+)
Speed: 50
Size: 1
Weight: 2


:sv/mawile-mega:
Mawile-Mega
Typing
: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force Hidden Ability: Huge Power

HP: 80
Attack: 8
Defen.: 9
Sp.Atk: 3 (-)
Sp.Def: 9 (+)
Speed: 50
Size: 2
Weight: 2


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip

Level 2
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow

Level 3
Attract
Baton Pass
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Psych Up
Return
Rock Tomb
Super Fang
Torment

Level 4
Embargo
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Snatch

Opponents:
Acumen%20Elite%201.png
Acumen%20Elite%202.png

Acumen Elite and Acumen Elite

Acumen Elite 1 Backpack: 1x :focus sash:Focus Sash, 1x :zoom lens:Zoom Lens, 1x :wave incense:Wave Incense, 1x :power weight:Power Weight
:sv/xatu:
Xatu
Level 4

Timid
nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Psychic/Flying
Abilities: Synchronize, Early Bird Hidden Ability: Magic Bounce
Traits: Requires no Tech for their first Technique each battle.

HP: 68 (from 85)
En 28
Attack: 5 (-)
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 110 (+)
Size: 3
Weight: 2


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Dazzling Gleam
Defog
Drill Peck
Facade
Feint Attack
Leer
Light Screen
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Zen Headbutt

Level 1
Air Cutter
Captivate
Confide
Confuse Ray
Cosmic Power
Curse
Detect
Double Team
Dual Wingbeat
Feather Dance
Flash
Haze
Night Shade
Ominous Wind
Pain Split
Peck
Rain Dance
Roost
Safeguard
Silver Wind
Simple Beam
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Trick
Twister

Level 2
Double-Edge
Dream Eater
Expanding Force
Foul Play
Grass Knot
Heat Wave
Nightmare
Pluck
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Thief

Level 3
Attract
Baton Pass
Fly
Frustration
Giga Drain
Guard Swap
Laser Focus
Lucky Chant
Miracle Eye
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
U-turn

Level 4
Ally Switch
Endure
Future Sight
Giga Impact
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Imprison
Magic Coat
Magic Room
Me First
Mimic
Natural Gift
Skill Swap
Stored Power
Synchronoise
Trick Room
Wish
:sv/reuniclus:
Reuniclus
Level 4

Modest
nature ( Attack -1, Special Attack +1 )
Typing: Psychic
Abilities: Overcoat, Magic Guard Hidden Ability: Regenerator

HP: 80 (from 100)
En 28
Attack: 4 (-)
Defen.: 6
Sp.Atk: 10 (+)
Sp.Def: 6
Speed: 30
Size: 2
Weight: 2


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Astonish
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Block
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Level 1
Acid Armor
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mega Punch
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recover
Rock Smash
Role Play
Safeguard
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2
After You
Dream Eater
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Secret Power
Superpower
Thunder

Level 3
Attract
Body Slam
Drain Punch
Frustration
Guard Swap
Gyro Ball
Knock Off
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Rollout
Telekinesis

Level 4
Ally Switch
Embargo
Endeavor
Endure
Explosion
Fling
Future Sight
Giga Impact
Gravity
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Imprison
Magic Coat
Skill Swap
Snatch
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/rapidash-galar:
Rapidash-Galar
Level 4

Jolly
nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Psychic/Fairy
Abilities: Run Away, Pastel Veil Hidden Ability: Anticipation
Traits: Requires no Tech for their first Technique each battle.

HP: 68 (from 85)
En 28
Attack: 7
Defen.: 5
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 121 (+)
Size: 3
Weight: 4


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Dazzling Gleam
Facade
Hypnosis
Play Rough
Protect
Psychic
Psycho Cut
Quick Attack
Rest
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Tackle
Tail Whip
Wild Charge
Zen Headbutt

Level 1
Agility
Charm
Confusion
Double Kick
Drill Run
Fairy Wind
Growl
Heal Pulse
High Horsepower
Misty Terrain
Morning Sun
Psybeam
Psychic Terrain
Swift

Level 2
Double-Edge
Expanding Force
Iron Tail
Low Kick
Megahorn
Take Down

Level 3
Attract
Baton Pass
Body Slam
Bounce
Mystical Fire
Stomp
Thrash
Throat Chop

Level 4
Ally Switch
Endure
Future Sight
Giga Impact
Healing Wish
Hidden Power (Hidden Power (Select a Hidden Power type))
Horn Drill
Hyper Beam
Imprison
Magic Room
Pay Day
Stored Power
Trick Room
Wonder Room

Acumen Elite 2 Backpack: 1x :pamtre berry:Pamtre Berry, 1x :focus sash:Focus Sash, 1x :red card:Red Card, 1x :zoom lens:Zoom Lens
:sv/magnezone:
Magnezone
Level 4

Bold
nature ( Attack -1, Defense +2 )
Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

HP: 68 (from 85)
En 28
Attack: 4 (-)
Defen.: 10 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 60
Size: 3
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3
Bide
Body Slam
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Self-Destruct
Teleport
Volt Switch

Level 4
Ally Switch
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Magic Coat
Magnet Rise
Mimic
Natural Gift
Tera Blast
:sv/bronzong:
Bronzong
Level 4

Brave
nature ( Attack +1, Speed x0.869, Evasion -10 )
Typing: Steel/Psychic
Abilities: Levitate, Heatproof Hidden Ability: Heavy Metal

HP: 68 (from 85)
En 28
Attack: 7 (+)
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 28 (-)
Size: 3
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Earthquake
Facade
Feint Attack
Flash Cannon
Heal Block
Hypnosis
Iron Head
Light Screen
Metal Sound
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Zen Headbutt

Level 1
Ancient Power
Confide
Confuse Ray
Confusion
Double Team
Extrasensory
Flash
Helping Hand
Ice Spinner
Iron Defense
Night Shade
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recycle
Rock Smash
Safeguard
Sandstorm
Stealth Rock
Steel Roller
Sunny Day
Swagger
Trick
Weather Ball

Level 2
Dream Eater
Expanding Force
Grass Knot
Meteor Beam
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Take Down

Level 3
Body Slam
Bulldoze
Charge Beam
Frustration
Guard Swap
Gyro Ball
Hard Press
Heavy Slam
Hex
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Rollout
Speed Swap
Telekinesis

Level 4
Ally Switch
Block
Body Press
Endure
Explosion
Future Sight
Giga Impact
Gravity
Hidden Power (Hidden Power (Select a Hidden Power type))
Hyper Beam
Imprison
Natural Gift
Skill Swap
Stomping Tantrum
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/tinkaton:
Tinkaton
Level 4

Impish
nature ( Defense +2, Special Attack -1 )
Typing: Fairy/Steel
Abilities: Mold Breaker, Own Tempo Hidden Ability: Pickpocket
Traits: Requires no Tech for their first Technique each battle.

HP: 72 (from 90)
En 28
Attack: 6
Defen.: 8 (+)
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 94
Size: 1
Weight: 5


Combinations (2 slots)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Astonish
Brick Break
Facade
Fake Tears
Flash Cannon
Light Screen
Metal Sound
Play Rough
Protect
Reflect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Thunder Wave

Level 1
Baby-Doll Eyes
Brutal Swing
Encore
Fairy Wind
Fake Out
Flatter
Helping Hand
Metal Claw
Rock Smash
Slam
Stealth Rock
Sweet Kiss

Level 2
Covet
Feint
Foul Play
Ice Hammer
Quash
Steel Beam
Stone Edge
Thief

Level 3
Bulldoze
Draining Kiss
Hard Press
Heavy Slam
Knock Off
Pounce
Rock Tomb
Skitter Smack
Smack Down

Level 4
Endeavor
Endure
Fling
Gigaton Hammer
Hidden Power (Hidden Power (Select a Hidden Power type))
Metronome
Skill Swap
Tera Blast

Discord_FAeeOvCFTz.png


Acumen Elites send out a Galarian Rapidash holding a Power Weight and a Magnezone holding a Pamtre Berry!

Rapidash Combos:
Hypnosis + Growl
Swords Dance + Play Rough

Magnezone Combos:
Zap Cannon + Swift
Confuse Ray + Flash Cannon

rapidash-galar.png
:power weight:
magnezone.png
:pamtre berry:
one of Maxim and Doduodrio to send out and equip
other player to send out, equip and order
Acumen Elites to order with both
player who sent out first to order last
 
Sending out :mawile: Annie-Joan the Mawile holding a :mawilite: Mawilite!
Mawile knows the following combos: Sucker Punch + Swords Dance + Giga Impact, Sing + Captivate
Mawile's Tera Type is Steel

HowMuch_Maribelle_Coat.png

"I'm not leaving without Minerva!"

:ss/mawile mega:

[Mega Evolve] Fire Punch (Magnezone)
At the start of the step, IF Rapidash is to use Hypnosis as a combination, THEN use Protect (self)
At the start of your turn, IF Rapidash doesn't have Protection AND Rapidash has a Decoy AND you don't have Magnetic Attraction, THEN use Foul Play (Rapidash)
At the start of your turn, IF Rapidash doesn't have Protection AND Rapidash doesn't have a Decoy AND you don't have Magnetic Attraction, THEN use Iron Head (Rapidash)
At the start of your turn, IF Magnezone is under Protection, THEN use Swords Dance (self)
 
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