ORAS OU How to Break Hoopa-U



Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 88 Atk / 168 SpA / 252 Spe
Hasty Nature
- Focus Blast
- Gunk Shot
- Psychic
- Hyperspace Fury

This is what I believe is the best Hoopa set to run. Hoopa is a devastating Mixed Sweeper, with insane offensive base stats, and great dual STAB. Special moves like Focus Blast and Psychic hit a variety Pokemon, also allowing Hoopa to break through Steel, Normal, and Dark types with Focus Blast, and Fighting, and Poison types with Psychic. Physical moves like Gunk Shot and Hyperspace Fury make Hoopa devastating against those with a lot of Special defense, Gunk Shot allowing Hoopa to destroy slower Fairy types such as Azumarill and Clefable, while Hyperspace Fury makes Hoopa the ultimate Stall Counter. Life Orb makes Hoopa that much more powerful, making it something to truly fear.




Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 104 Def / 154 SpD
Careful Nature
- Waterfall
- Thunder Wave
- Rest
- Sleep Talk

Defensive Gyarados is a surprisingly decent tank. With Intimidate, it can weaken Physical threats, while STAB Waterfall provides for decent damage. Thunder Wave allows Gyarados to slow down many threats that outspeed Hoopa, or fast threats that threaten the team as a whole. Rest and Sleep Talk provides Gyarados with a means of recovery, and not being helpless while asleep.

The EV Spread allows Gyarados to tank a variety of hits, and either hit back, or slow down the opponent for the next Pokemon to take on.




Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head

Excadrill and Gyarados pair very well together, as Gyarados is immune to Ground type attacks that Excadrill lure out, while it resists the Fighting and Fire type attacks. Excadrill acts as both a Rock setter and Spinner, while also countering most Fairy type with Iron Head. EQ is secondary STAB, providing decent power, even without full Attack investments.




Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Baton Pass
- Megahorn

Scolipede is how you break Hoopa-U. While the new Baton Pass clause may stop you from boosting anything on top of Speed, Hoopa's offenses are just so insanely high it doesn't need any extra boosts. All Hoopa needs is some extra Speed to break the Meta. When this gets off, usually the only things capable to stopping Hoop from sweeping is Scizor.

Substitute allows Scolipede to avoid any Status moves, or set up some Speed Boosts. If passing into Hoopa from besides a Sub, then it provides Hoopa some defense against Priority moves, which is pretty much the only thing that can stop Hoopa after a few Speed Boosts. Protect allows Scolipede to set up Speed Boosts safely, while Megahorn is a good offensive option for Scolipede to run.




Gardevoir @ Gardevoirite
Ability: Trace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Hidden Power [Fire]

Mega Gardevoir provides a secondary Sweeper and recipient of Scolipede's Speed. Full HP invesment makes Gardevoir fairly bulky. Hyper Voice and Psychock are the STABs of choice, while Focus Blast allows Gardevoir to hit Steel types hard. However, HP Fire is here as well. HP Fire is for the very common Scizor switch ins, which can usually take a Hyper Voice, and force a switch with the threat of Bullet Punch. HP Fire takes this out of the equation.





Raikou @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Aura Sphere

Raikou is a pretty good Choice Scarfer, with Mono-Electric coming with only one Weakness. Volt Switch allows for Switch-in predicts, while Thunderbolt is powerful STAB. HP Ice allows Raikou to hit Landorus and Gliscor, while finally Aura Sphere provides very decent coverage.
 

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MALDINI
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World Defender
Hi HeartlessAngel1993,
the concept of your team is cool, but some of your spreads and movesets are messed up, so let's move onto the rate.

First of all, your Hoopa set can be improved in order to break through fat cores better than it actually does. I'll give you a special set with Psyshock for Tornadus-Therian's switch-ins, whilst Drain Punch can 2hko chansey and ohko tyranitar; Gunk Shot is still kept to deal with fairies and 32 evs are given into HP in order to hit a Life Orb number. You don't need all that speed anyways.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 32 HP / 48 Atk / 252 SpA / 176 Spe
Naive Nature
- Gunk Shot
- Drain Punch
- Psyshock
- Dark Pulse

Then, you can give Gyarados a Dragon Dance set which is way more viable and helps Hoopa wallbreak and also deal with faster threats, such as mega manectric and Lopunny, when boosted, that Hoopa can't cripple properly.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Scolipede is kinda useless in your team, so just replace it with Hippowdon which creates a good core with both Gardevoir and Excadrill. This will allow you to swap Excadrill's ability, still have the Rapid Spin support on it, and have a new Stealth Rock setter in Hippowdon which helps you to cripple all the Pokemon that Gyarados previously dealt with. Smooth Rock is recommended in order to maximize the duration of the Sandstorm. Hippowdon is a great check for a lot of things in the actual metagame, it'll help you deal with Electric-types, Mega-Lopunny, and birdspam.
Hippowdon (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 40 Def / 220 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Rapid Spin / Swords Dance
- Iron Head

Then, you need to run a normal spread for Mega Gardevoir with Taunt or Will-O-Wisp over Hidden Power Fire. 24 EVs in Defense allow it not to be 2hkoed by Latios' Psyshock.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt / Will-O-Wisp

Finally, just give Raikou an Assault Vest in order to take Special hits better and especially Tornadus-Therian which might be annoying being able to revenge kill Hoopa and providing to gain momentum for the opponent. Signal Beam can be used to hit Celebi and Hoopa-U very hard, while Shadow Ball is for Metagross-Mega which can be annoying as well.
Raikou @ Assault Vest
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Signal Beam / Shadow Ball


Hope I helped improve your team and good luck with your team :)
 
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