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SV OU hrott stack

pokepaste

1. Samurott-Hisui
Started with Hrott because it's my favorite Pokémon. Really like how it combines hazard layering and item removal while still being able to tank special attacks. Went with the standard assault vest set for this purpose. I wanted more power out of my Hrott, so I used the lowest functional SpD EVs to maximize the Attack EVs.
2. Raging Bolt
Wanted something that could abuse the spikes from Hrott, so went with Raging Bolt to differ the birds. At first went with booster energy calm mind sweeper set but later transitioned to specs pivot when my team was lacking a pivot. I like how Raging Bolt benefits from Ting-Lu being worn down by spikes from Hrott, which then enables Specs-powered Draco Meteors.
3. Zamazenta
Just wanted something for Corviknight when Raging Bolt is blocked by ground types. Zamazenta also links up with Hrott nicely, with Roar distributing chip through the opposing team. At first went with life orb all-out attacker set but later settled on ID Press when lorb wasn't necessary based on the other slots.
4. Great Tusk
Needed to slot in a spinner and realized I could just go stack at this point. Went with rocky helmet as opposed to hdb cause I had no contact punishing and tusk benefits from rillaboom's grassy terrain. At first had cc over Stealth Rock but decided to just convert fully into stack.
5. Rillaboom
Rillaboom's here as the more reliable priority user than Raging Bolt. Went with Lorb Swords Dance set as opposed to a u-turn utility set cause I already had a pivot in Raging Bolt. The secondary item removal is nice so Hrott doesn't have to be the main knock-off user and can instead set hazards and dip since Rillaboom can just remove items later if Hrott hasn't already.
6. Gholdengo
Needed a solid Kyurem/Booster Energy Iron Valiant check, so I went with Scarf Gholdengo. Gholdengo also just denies Defog from Corviknight, which is great for this stack. Went with Focus Blast as opposed to Recover for Ting-lu since Gholdengo benefits from Rillaboom's grassy terrain.
 
except for perhaps zamazenta, but tera ghost over tera ground kyurem subtect and even av just sweeps it primarily with earth power/freeze dry with rillaboom grassy terrain + gholdengo seeming to be the only countermeasure although you still lose massive trades
 
well why did u make these changes? your only removal is glimmora’s mortal spin but its 4x weak to subtect kyu’s earth power. i prefer building stack on balance but all of your mons seem too offensively inclined. rillaboom has great synergy here in general, but raging bolt could do well as a specs pivot perhaps because you will be switching a lot, and the booster will only work once. i prefer tusk over glimmora by far but if you want to add more phasing i suggest adding ting lu over hamurott, as he pretty much walls kyurem despite the ice weakness and offers spikes, chip from ruination, and fulfills the special wall role. if you added rillaboom for priority solely, you can add scizor and might do better as 3 of your mons get swept by val and he can use bullet punch and u turn forming a nice core with raging bolt. you have no real speed control (i don’t count scarf gholdengo or zamazenta a speed control) so maybe replace gholdengo with pult as a lot of people don’t run defog anymore and he can melt corviknight with specs flamethrower. mons aren’t as important but maybe consider the flaws in ur structure. building balance that doesn’t get obliterated by kyurem can definitely be rough tho
 
pokepaste

1. Samurott-Hisui
Started with Hrott because it's my favorite Pokémon. Really like how it combines hazard layering and item removal while still being able to tank special attacks. Went with the standard assault vest set for this purpose. I wanted more power out of my Hrott, so I used the lowest functional SpD EVs to maximize the Attack EVs.
2. Raging Bolt
Wanted something that could abuse the spikes from Hrott, so went with Raging Bolt to differ the birds. At first went with booster energy calm mind sweeper set but later transitioned to specs pivot when my team was lacking a pivot. I like how Raging Bolt benefits from Ting-Lu being worn down by spikes from Hrott, which then enables Specs-powered Draco Meteors.
3. Zamazenta
Just wanted something for Corviknight when Raging Bolt is blocked by ground types. Zamazenta also links up with Hrott nicely, with Roar distributing chip through the opposing team. At first went with life orb all-out attacker set but later settled on ID Press when lorb wasn't necessary based on the other slots.
4. Great Tusk
Needed to slot in a spinner and realized I could just go stack at this point. Went with rocky helmet as opposed to hdb cause I had no contact punishing and tusk benefits from rillaboom's grassy terrain. At first had cc over Stealth Rock but decided to just convert fully into stack.
5. Rillaboom
Rillaboom's here as the more reliable priority user than Raging Bolt. Went with Lorb Swords Dance set as opposed to a u-turn utility set cause I already had a pivot in Raging Bolt. The secondary item removal is nice so Hrott doesn't have to be the main knock-off user and can instead set hazards and dip since Rillaboom can just remove items later if Hrott hasn't already.
6. Gholdengo
Needed a solid Kyurem/Booster Energy Iron Valiant check, so I went with Scarf Gholdengo. Gholdengo also just denies Defog from Corviknight, which is great for this stack. Went with Focus Blast as opposed to Recover for Ting-lu since Gholdengo benefits from Rillaboom's grassy terrain.
Hey I think this team is really strong! I do have some things to say about your team though:
- No Toxic Spike absorber, 5/6 of your mons are affected by toxic spikes and only one of them prevents Toxic Debris Glimmora which is Gholdengo. This makes conserving your defensive pieces a lot harder
- No ground immune, you have rillaboom and helmet tusk+zamazenta however something like an offensive tusk or landorus or garchomp would be very threatening to this kind of team.
- Very fairy weak. Had a really tough time dealing with stuff like booster energy ival, scarf enam etc due to you're 4 pokemon fairy weak squad and your resistance being hit hard by shadow ball/earth power

One change I would suggest is :rillaboom: -> :moltres:

:sv/moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- Flamethrower
- Roost
- U-turn
- Roar

- This gives you your ground immunity and a pretty good fairy resist. This also helps check kyurem quite nicely which was also quite scary as well. You can go physical or specially defensive if you wish.

I would also like to replace :great-tusk: -> :iron-treads:

:sv/iron-treads:
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 148 SpD / 104 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off

- This gives you a good check to stuff like raging bolt which was also quite scary as well as a toxic spike immune remover. Tera water is here because primarina is quite scary into this squad & the speed evs are for great tusk.

https://pokepast.es/8c619fe7b8f022a0
Overall this was definitely a pretty solid team!
 
Hey I think this team is really strong! I do have some things to say about your team though:
- No Toxic Spike absorber, 5/6 of your mons are affected by toxic spikes and only one of them prevents Toxic Debris Glimmora which is Gholdengo. This makes conserving your defensive pieces a lot harder
- No ground immune, you have rillaboom and helmet tusk+zamazenta however something like an offensive tusk or landorus or garchomp would be very threatening to this kind of team.
- Very fairy weak. Had a really tough time dealing with stuff like booster energy ival, scarf enam etc due to you're 4 pokemon fairy weak squad and your resistance being hit hard by shadow ball/earth power

One change I would suggest is :rillaboom: -> :moltres:

:sv/moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 SpD / 12 Spe
Calm Nature
- Flamethrower
- Roost
- U-turn
- Roar

- This gives you your ground immunity and a pretty good fairy resist. This also helps check kyurem quite nicely which was also quite scary as well. You can go physical or specially defensive if you wish.

I would also like to replace :great-tusk: -> :iron-treads:

:sv/iron-treads:
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 148 SpD / 104 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off

- This gives you a good check to stuff like raging bolt which was also quite scary as well as a toxic spike immune remover. Tera water is here because primarina is quite scary into this squad & the speed evs are for great tusk.

https://pokepast.es/8c619fe7b8f022a0
Overall this was definitely a pretty solid team!
how do I make my current version of Hrott more aggressive?
 
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