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sandshrewz

POTATO
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<div style="float:right;"><img src="/media/smog/16/trivia_porygon.png" alt="" height="251" width="50"></div>
Your height and width are wrong lol. Also <img src="" alt="" /> . Yep that's all and good job! :)

Also, just a tip: style="float: right; margin-left: 10px;" where the blue part is often added for an image floated right so that there is some space between the text and the image itself. It just makes it look neater/nicer :)

Let's wait for Jelli to provide the next one now~
 

michael

m as in mancy
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
HTML:
<div style="float:right;"><img src="/media/smog/16/trivia_porygon.png" alt="" height="251" width="50"></div>
Your height and width are wrong lol. Also <img src="" alt="" /> . Yep that's all and good job! :)

Also, just a tip: style="float: right; margin-left: 10px;" where the blue part is often added for an image floated right so that there is some space between the text and the image itself. It just makes it look neater/nicer :)

Let's wait for Jelli to provide the next one now~
Ya, I knew the /> part (discussing on IRC) and lol 50 width. I'll try to keep down the typos next time.

Cheers for the margin tip - nice to know :)
 

sandshrewz

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is a Site Content Manager Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
yep yep! Let's move on to a new one with a new The Smog issue ^_^ Let's bring this up a whole new level. This time we'll being doing Featured Ubers RMT by Furai and trickroom. Also brilliant art by ToxicPhox. :) CSS is involved this time! Please declare your CSS wherever, preferrably at the top. Your CSS doesn't have to be perfectly right, but something close to the actual will do. ie you don't have to fret over the color values or something lol! I'll not be posting the answer this time because it's up to you to style the CSS! Good luck! We hope you won't be detered by this slightly harder article :P
 

michael

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<h2 class="head"><span style="color:blue">Can't</span> <span style="color:red">Beat the</span> <span style="color:blue">Classics</span></h2>

<h3 class="rmt">Introduction</h3>

<p>The release of BW2 didn't really change the metagame much besides adding one superb Special Attacker, one hulking but limited physical powerhouse, and the amazing Genesect. Latias and Latios already gotten their Soul Dew back so chances are you will bump into them more frequent than ever. However, they still aren't as popular as they used to be in DPP. Scizor is still rather rare due to our new favorite robotic insect: Genesect giving stiff competition as a choice user.</p>

<p>I don't really care about the addition of Kyurem-W because it is rather over-hyped in my opinion. Sure you have that sexy base 170 SpA but hey look at Kyogre, it gets the rain and 150 base power Water Spout or Hydro Pump combined with rain to squash teams. This team attempts to showcase the utility of a few undervalued Pok&eacute;mon &lt;— this sentence is quoted from Jibaku's Vulcan Fury RMT: specifically Skarmory and Jirachi.</p>

<p>When we think of Spikes in Ubers, we always thought about the annoying Ferrothorn or that equally supportive Forretress. Skarmory on the other hand is always left out as a threat to consider. Most defensive teams actually lack ways to quickly destroy Skarmory lol, an example will be a team of Groudon, Grass Arceus, Giratina, Blissey, Palkia and Forretress. Only Palkia can really threaten Skarmory and choice users generally do not fare well with Skarmory's partners.</p>

<p>Jirachi is sort of underrated. Before completing this team, I had Blissey instead of Jirachi. After some long thought, I asked myself why am I not using Jirachi instead? Blissey was sitting there and making me lose momentum, and although the team really enjoy gigantic wishes, Jirachi's ability to beat Psyshock Latias reliably and check both the new Kyurem forms, earned it a solid spot on this team. U-turn is a fantastic addition to this team as it allows me to gain momentum and turn the tide to my side. Jirachi always attracts Spikes user and U-turn lets me go straight to a counter, a strategy I will highlight later in this RMT.</p>

<p>This team's performance is pretty satisfactory for me, and even the powerful Poppy likes it. Can't Beat the Classics is the probably the best name I can give for this RMT lol, partially inspired by the scene in Expendables 2. I am not using any BW Pok&eacute;mon in this team, so yeah I still like the Classics most. Despite that fact, this team is made to face the treacherous BW2 metagame and succeed in it.</p>

<p>I decided to just post this RMT to share with the community before I face my examinations in real life. Since Jibaku went out with a bang, I am going to explode with a blast, and made some solid effort in creating this team, putting everything I know to share my experience of this new BW2 metagame.</p>

<p>Note: I finally made one RMT without Lugia or Gyarados in it :(</p>

<p>Just like any other RMTs, no ladder achievements because that is honestly not a very wise decision to judge one's experience in Ubers. I will just say it did well on ladder.</p>

<p>This RMT still follows the old but awesome Vulcan Fury RMT format made by Jibaku. Also, firecape planned to make an unrivaled RMT with me but he disappeared :( I decided to post my own team first before making one joint RMT with him ;) Frankly, I do miss firecape a lot, he is my best buddy in many areas. I will mention it here once more, if I never met firecape, I probably would not or could not have joined the Ubers QC team or participated in C&amp;C ( Fireburn was there too though along with Jibaku and bojangles! ) which is a very important part of my life in Smogon University! Great Sage hates Gyarados so that sucks :( Oh yeah firecape introduced me to IRC, and he even helped me with the Gyarados scripts LOL.</p>

<p>Another thing I remembered was firecape really liked Jirachi, so this time I trying it out on a serious team and it worked very well. Can't fit in Mamoswine in this team so that will be in the future.</p>

<p>Too long, don't read, lets proceed with the team!</p>

<h3 class="rmt">Team at a glance</h3>

<p><img src="/download/sprites/bw/383.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/385.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/380.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/504.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/227.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/382.png" alt="" height="96" width="96" /></p>

<p>Next, let's proceed into the actual team!</p>

<p>---</p>

<h4 class="rmt">My Favourite Dinosaur</h4>

<p><img src="/download/sprites/bw/383.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/earthplate.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Master.png" alt="" height="24" width="24" /></p>

<p>
Groudon @ Earth Plate<br />
Ability: Drought<br />
EVs: 252 HP / 220 Atk / 24 Def / 12 Spe<br />
Adamant Nature<br />
- Earthquake<br />
- Stealth Rock<br />
- Stone Edge<br />
- Fire Punch</p>

<p><strong>General information</strong><br />
Unlike many Groudons roaming around the metagame, mine is surprisingly different but plays similarly. This Groudon set stomps any Dialga in one hit, and Tyranitar is completely flattened by Earthquake as well. I was using Support Groudon earlier but I kept got annoyed by the fact Dialga survived Earthquake and getting rocks up or 2HKO Groudon first. This team tries to limit the opposing entry hazards, and this Groudon is a fantastic way to demolish Spikes user as every single one of them, including Skarmory is manhandled by Groudon.</p>
	
<p><strong>Moveset Explanation</strong><br />
Stealth Rock is pretty obvious, every Ubers team needs it. Earthquake is just standard on Groudon, also please don't drop Earthquake on Groudon for a coverage move lol. Stone Edge is just that important these days, Ho-Oh getting a free switch in? Not anymore! Eat a Stone Edge you turkey :)</p>

<p>Fire Punch is anti Spikes, it OHKOes both Ferrothorn and Forretress after Sturdy breaks. Tentacruel is already dwindling in usage but Earthquake completely stomps it anyway, Scald burns are annoying though ;_;</p>

<p>Groudon provides me with crucial weather control as well. It beats SD Arceus one-on-one and smashes those annoying Steel Arceus. Excadrill does not enjoy facing Groudon either.</p>

<p><strong>EV explanation</strong><br />
With Earth Plate, Dialga is safely OHKOed with a single Earthquake. Since I no longer have leftovers now, more Attack investment is the better option and 220 EVs give me a bonus point, just enough to strike max HP Dialga for 100% - 117.8%. I tried max Speed but that just does not fit my preferred style of play which is a team of bulky Pok&eacute;mon. With max HP and some random Defense EVs, Groudon now gets the chance to survive a +1 Rayquaza Outrage and reply back with Stone Edge, OHKOing 80% of the time after just 2 rounds of Life Orb damage or with Stealth Rock alone. I will just leave the Speed EVs at 12 for now, as Groudon really likes the bulk. Oh and with this set, Gliscor cannot hope to setup a free Substitute ahead of me because Fire Punch will break the poor scorpion's Sub.</p>

<p><strong>Possible changes:</strong> I guess I can use back leftovers Groudon to survive longer and be more of a physical wall. This team does not enjoy weak fart Groudons though so Earth Plate is the better option for now.</p>
	
<h4 class="rmt">The new Star</h4>

<p><img src="/download/sprites/bw/385.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/leftovers.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Ultra.png" alt="" height="24" width="24" /></p>

<p>
Jirachi @ Leftovers<br />
Ability: Serene Grace<br />
EVs: 252 HP / 252 SpD / 4 Spe<br />
Careful Nature<br />
- Wish<br />
- U-turn<br />
- Toxic<br />
- Protect</p>
	
<p><strong>General Information</strong><br />
Jirachi is a rather new addition to this team as Blissey was in this spot earlier. As mentioned earlier, Blissey simply could not stop being set up bait and Spikes fodder, even with Fire Blast ;_; Fire Blast Blissey still fails to give me momentum. Jirachi has that sexy typing and it is really underrated in today's metagame. Besides being a solid Fire Blast-less Mewtwo check, Jirachi can also pass decently size Wishes and U-turn can always give me the advantage when passing the recovery. Next, Jirachi shares excellent typing with the rest of the members, Giratina-O and Latias resist all of its weaknesses while Jirachi resists Ice and Dragon. Skarmory is immune to Ground and provides Spikes support. I don't want to use Scarf Jirachi, it is piss weak and not bulky enough.</p>
	
<p><strong>Moveset Explanation</strong><br />
Wish is standard on Jirachi because I really need it. The team's core lack recovery so passing Wish from Jirachi is the only way. Toxic is Jirachi's most reliable way of checking Calm Mind Arceus and dealing damage to walls in general such as Groudon and Lugia. I am not using Iron Head >_&lt; because flinching is not the best way to take out Arceus lol. U-turn as mentioned earlier gives me momentum and yeah it still breaks Subs from the likes of Latias and Mewtwo. Protect because I need it for Jirachi to heal guaranteed, makes a great scout as well. You never know when you will bump into surprise sets these days such as Mixed Dialga and Protect is a good way to find out its set.</p>
	
<p><strong>EV Explanation</strong><br />
I just use max SpD for maximum bulk, since Jirachi is not suited to be a physical wall. That said, Jirachi is still as bulky as Bold Blissey physically and that typing is a huge advantage, especially when dealing with Giratina-O. 40 Defense EVs is a cheap spread anyway.</p>

<h4 class="rmt">Classic Dragon</h4>

<p><img src="/download/sprites/bw/380.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/souldew.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Timer.png" alt="" height="24" width="24" /></p>

<p>Latias (F) @ Soul Dew<br />
Ability: Levitate<br />
EVs: 112 HP / 200 SpA / 196 Spe<br />
Timid Nature<br />
- Draco Meteor<br />
- Roost<br />
- Hidden Power Fire<br />
- Grass Knot / Thunder</p>

<p><strong>General Information</strong><br />
Latias just got her Soul Dew back and I figured out I should use a team with it. Don't listen to Jibaku, Heatran blows, Jirachi and Skarmory are way better as a Latias partners :D This set is inspired by Colonel_M's very fascinating Gyarados RMT's Latias, although I obviously have to make changes to suit the Ubers metagame.</p>

<p>This Latias set is something new but it works wonderfully. Kyogre is really a defining force of the metagame, so making a team without a solid counter to it, is just asking to be destroyed. Latias has always and will probably be one the best Kyogre checks in existence and Ice Beam is not something you will enjoy spamming against my team due to the existence of Jirachi and my own Kyogre. Multiscale Lugia totally walls this Latias but hey, I have my own reliable ways in dealing with Lugia which I will touch on later. Pairing Jirachi with Latias and Giratina-O allows me to resist almost every attack in the game, although things like Dark Pulse are not resisted. Skarmory sets up on Groudon who loves to switch in on my Jirachi, only to get Toxic-ed :D</p>

<p><strong>Moveset Explanation</strong><br />
Unlike most Latias sets, I am using an all out attacker, inspired by the Latias in Colonel_M's fantastic RMT. However, this Latias aims to function in the sun or both when I use Thunder. Draco Meteor is an extremely powerful move and it easily OHKOes even max HP Giratina-O and Latios. Giratina-O surviving Dragon Pulse at full health and KOing Latias in return with Dragon Tail can be pretty embarrassing. Hidden Power is a nasty surprise for Ferrothorn and Forretress who just love to switch in these days expecting the usual Psyshock/Thunder set. I still have not decided to use Grass Knot or Thunder because I have dual weather support. In general Grass Knot is usually more reliable in smashing Groudon in one hit and dealing decent damage to even the bulkiest Tyranitar.</p>

<p><strong>Choice Explanation</strong><br />
My team lacks a Rapid Spinner, so Latias is used over Palkia mainly for that Spikes immune and recovery. Palkia roasts Ferrothorn easily but it dies quickly. As for the EVs, yeah, I think most of you saw I posted how important it is for Latias to run max Speed. However, I am using Hidden Power Fire at the moment, so there's no point going max Speed to tie with opposing Latias besides for the occasional non-Scarf Terrakion. I feel the extra bulk is more important for this team so yeah I am living with this spread at the moment. The current EV spread gives a balance in power and bulk, which I enjoy using. Don't even think of 252 SpA or 252 HP, at that point you might as well just use Latios or Defensive Calm Mind Latias.</p>

<h4 class="rmt">The Lesser Giratina forme</h4>

<p><img src="/download/sprites/bw/504.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/griseousorb.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Dusk.png" alt="" height="24" width="24" /></p>

<p>Giratina-Origin @ Griseous Orb<br />
Ability: Levitate<br />
EVs: 216 Atk / 252 Def / 40 Spe<br />
Adamant Nature<br />
- Outrage<br />
- Shadow Sneak<br />
- Dragon Tail<br />
- Will-O-Wisp</p>

<p><strong>General Information</strong><br />
You might think that I am mad for using such a weird Giratina-O set but it works! Well, judging from the usage stats, Giratina-O became less used than its Another forme lol. Anyway, they are a few reasons why Giratina-O > Giratina in this team. #1 I just made a Giratina-A team not long ago :( 2# Levitate! 3# Gives me offense and momentum.</p>

<p>Giratina-O works great vs stall, especially when paired with Skarmory and Jirachi for recovery. Oh that Levitate is crucial for this team, as I lack Rapid Spin support and its just nice to have an additional Ground immune and Mewtwo check.</p>

<p><strong>Moveset Explanation</strong><br />
Outrage no longer used on Giratina-O? :( I actually think Outrage is very viable on Giratina-O simply because it tears things apart. Yeah I know its no Kyurem-B but base 120 Attack combined with Griseous Orb is just enough to 2HKO max HP Arceus. Ho-Oh is becoming a damn bitch to deal with, so Outrage fits right in. Also with Latias not running Calm Mind, I need something to hit Kyogre hard on the physical side. Outrage also nets me easy 2HKOes vs Manaphy when they are asleep. Besides, 2HKOing Chansey can always come in handy. Dragon Tail is what makes Giratina-O so deadly, if you don't know how, then ask Jibaku! Unlike Giratina-A, Giratina-O's Dragon Tail is decently strong and it can even OHKO Latios after Stealth Rock or a little prior damage., combine that with hazards and you have a fantastic annoyer + phazer. Shadow Sneak is just for revenge killing Deoxys-A, Latias, Latios and Mewtwo and that happened a lot. Sometimes picking off a near death Rayquaza can be nice too. I am using Will-O-Wisp at the moment beacuse Skarmory carries Taunt and I can possibly just live with my opponent getting an extra layer of Spikes, by getting in Giratina-O to spam multiple Dragon Tails. That said, I sometimes missed Hidden Power Fire but Latias, Groudon and Kyogre can easily scare away Forretress while Ferrothorn is completely rolled over by Skarmory. The reason for Wil-O-Wisp, is yeah I like to burn things and gives me an additional SD Arceus check. I can even stay in on Dragon Arceus, survive the Outrage and OHKO it back with my own Outrage. Forretress does not enjoy burns + hazards damage much anyway. Ferrothorn always comes with the rain so :( burning it can sometimes be better for Kyogre to eventually pick it off. Sadly, Will-O-Wisp tend to miss at the worst times, sometimes causing me the game.</p>

<p><strong>EV Explanation</strong><br />
EV spread looks so bizarre but it serves a few functions. 216 EVs in Attack gives me a bonus point and grabs the 2HKO vs Kyogre and max HP Arceus after SR. Ho-Oh hates Outrage to the extreme as after Stealth Rock only physically defensive Ho-Oh can hope to survive it. At that point, I will just Dragon Tail the fat turkey out. 252 Defense EVs is because I enjoy the buff up physical Defense. Relying on Skarmory and a non recovery Groudon for walling can be a bit too pressuring. Also the Defense EVs lets me achieve some amazing feats such as always surviving Garchomp's Outrage after Stealth Rock and easily avoiding the 2HKO from Zekrom's CB Bolt Strike after SR. Not shifting to max HP / max Defense because power is what sets Giratina-O apart from its cousin. 40 Speed EVs are just Speed creeps and I can afford to creep more for Ho-Oh. In case Groudon underspeeds Ho-Oh, I still have Giratina-O to take it out. Kyogre does not enjoy eating Brave Birds and I cannot let my Scarf user take too much damage. Giratina-O has a huge HP stat and I like to focus on physically walling so 252 Def > 252 HP. It also lets me check things like Blaziken, Kabutops and Excadrill a lot better.</p>

<p>Shadow Sneak also lets me limit Deoxys-S to one layer which is crucial since I lack a Rapid Spinner. Sometimes I use Jirachi's U-turn + Shadow Sneak to KO Deoxys-S.</p>

<h4 class="rmt">The Best Physical Wall in OU</h4>

<p><img src="/download/sprites/bw/227.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/leftovers.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Heavy.png" alt="" height="24" width="24" /></p>

<p>Skarmory (M) @ Leftovers<br />
Ability: Sturdy<br />
EVs: 252 HP / 96 Def / 156 SpD / 4 Spe<br />
Bold Nature<br />
- Spikes<br />
- Roost<br />
- Whirlwind<br />
- Taunt</p>

<p><strong>General Information</strong><br />
You don't see Skarmory much in Ubers these days but it surprisingly has quite a useful niche in Ubers. Base 140 Defense / 70 Special Defense and 65 HP looks measly compared to Lugia's titanic 106 / 130 / 154 or Giratina's champion 150 / 120 / 120 defenses. However, pure stats alone can be deceiving, Skarmory's trump card is its fantastic typing for physical walling and access to Spikes which is frankly more useful than Lugia's sheer bulk. There's one more underrated move Skarmory has no other Ubers wall possess: Taunt. With Taunt I get to shut down Lugia, Giratina ( it gets to burn me though ;_; ) and Cresselia lol. Deoxys-D dropped out of Ubers so I will not mention it here, anyway Skarmory has a much better typing than Deoxys-D. Everyone knows Skarmory is the best physical wall in OU, and even in Ubers, Skarmory's walling potential is superb. Walling every single version of Swords Dance Arceus is also this Armored Bird's main claim to fame.</p>

<p><strong>Moveset Explanation</strong><br />
This set is just standard on Ubers Skarmory but it rarely sees use due to Ferrothorn's superior typing for most teams. Spikes is THE reason to use Skarmory over another wall, so Lugia. I can't live without Spikes in Ubers, and I posted teams with Forry and Ferro. This time its time for Skarmory! Roost keeps me alive and makes it superior to Ferrothorn and Forretress in terms of physical walling. Whirlwind is another superb advantage over other Spikers, it prevents me from being setup bait which is huge and Skarmory can abuse the Spikes it setup on its own. Taunt is really awesome. It shuts down many stall members such as Blissey, Ferrothorn and Forretress, preventing them from doing anything. Taunt also keeps Lugia in check as Dragon Tail alone cannot harm my team much because I carry Toxic on Jirachi, Kyogre can Thunder, Latias can Draco Meteor and easily survive Dragon Tail while Groudon has a powerful Stone Edge to smack Lugia for the 2HKO after SR ( assuming it cannot Recover due to Taunt).</p>

<p><strong>EV Explanation</strong><br />
Max HP is the way to go on something with high Defense but low HP, the exact reverse from Giratina-O [ Although base 100 Defenses aren't bad, base 150 HP is way higher! ]. There's something people always forgot. Skarmory can actually annoy quite a number of Special Attackers due to its auspicious typing. Things like Ghost Arceus can't really KO Skarmory at all due to Taunt, Roost and Whirlwind. Flamethrower Ghost Arceus is extinct and I also have the rain to foil that strategy. Even Mewtwo struggles with Skarmory if it drops Thunder or Fire Blast. I like those 96 Defense EVs because it secures me the survival vs 2 +1 Outrage from Adamant Rayquaza, and take on Kyurem-B, Garchomp and Groudon better in general. Additionally, Support Groudon's Fire Punch is never a 2HKO bar critical hits or burns ;_; 4 Speed EVs is just creeping above opposing Skarmory if I ever meet one, which I did when I met Poppy.</p>

<h4 class="rmt">The Fat Whale we all Love</h4>

<p><img src="/download/sprites/bw/382.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/choicescarf.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Dive.png" alt="" height="24" width="24" /></p>

<p>Kyogre @ Choice Scarf<br />
Ability: Drizzle<br />
EVs: 168 HP / 136 SpA / 204 Spe<br />
Modest Nature<br />
- Water Spout<br />
- Ice Beam<br />
- Surf<br />
- Thunder</p>

<p><strong>General Information</strong><br />
The glue to this team. Every Ubers team will enjoy a user of Choice Scarf due to the threat of Mewtwo, Darkrai and Shaymin-S. Kyogre has always been a useful Scarf user, and this set is just like the feeling of Deja Vu, it has all the same moves of Drown All's Kyogre. Nevertheless, something changed, and that is bulk. Thanks to Jibaku for giving me the idea of using Fat Scarf Kyogre, and I am now liking it! In general it can survive +2 ExtremeSpeed from Rayquaza more easily and Arceus needs Life Orb and Adamant nature to KO me at +2. This Scarf Kyogre can switch in on Surfs and Kyurem-W spamming Specs Ice Beam more easily and Jirachi is always there to provide recovery. I like pairing this up with Jirachi as it beats Latias for Kyogre.</p>

<p><strong>Moveset Explanation</strong><br />
I don't really know what to say here. It's really standard for Scarf Kyogre. Water Spout for power and kills Arceus forms, Surf for reliably, Thunder rapes opposing Kyogre and pummels Palkia for decent damage while Ice Beam destroys certain Dragon-types such as Rayquaza and Garchomp. Paralyzing Latias on the switch with Thunder is always useful. I tried Hydro Pump but it misses more often than it hits X___X</p>

<p><strong>Choice Explanation</strong><br />
I picked Choice Scarf Kyogre for its power and an additional Ice-type resist. Now with Kyurem-W flying everywhere, Kyogre + Jirachi can wall it to an extend. Kyogre can also go bulky even when holding Choice Scarf due to its naturally high power and access to hard hitting moves. The EV spread outruns everything up to neutral nature Deoxys-A while stting at 407 Special Attack which is still higher than Timid Kyogre. The HP stat stands at 383 which is good enough for me.</p>

<h3 class="rmt">Conclusion</h3>

<p>As always Gyarados > RMT and no Arceus !_! By the way Gyarados was a staple premier member of this team until I found something called Giratina-O. Better Defenses, Speed, more powerful moves and typing for a little less Attack lol. That said, even Hugendugen, the newest best Ubers player admitted Gyarados is a force to be reckoned with in Ubers! We always share our victories using the mighty Gyarados and he's my closest friend since a long time ago :)</p>

<p>In future I would like to make an RMT with Poppy :D Although that will have to wait, because I agreed with firecape earlier to make the best Ubers team ever!</p>

<p>Oh you don't need Arceus or Kyurem-W to succeed in Ubers :) My personal opinion still stands and I rarely use Arceus anyway because it is cheap LOL. Not using Arceus does not leave you at a disadvantage at all, I only used Arceus to patch up holes in teams, something Arceus's special about! For example, I used SR Ghost Arceus lol, but anyway I am not dropping Giratina-O for Ghost Arceus in this team !_! Levitate + Dragon Tail is huge, and I love Outrage to maim Ho-Oh. Ghost Arceus is a sitting duck against that fire turkey.</p>

<p><strong>Burn All</strong> lives! <strong>Drown all</strong> rules! Combine them both Sun + Rain = <strong>Can't Beat the Classics</strong>! Burn All is surely an amazing team that shot firecape's popularity to superstar status, especially in the #ubers channel where multiple parodies were made by his nemesis, known as the notorious Jibaku. Although Burn All didn't really made an impact in the metagame purely due to its usability only in Dream World ( Shadow Tag Chandelure isn't released ), I respect the RMT as an inspiration for me to create some quality RMTs.</p>
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<h2>Introduction</h2>

<p>We all know trickroom. Scoring an excellent record in the second season of SPL, only taking one loss out of ten, trickroom impressed the entire Ubers community with his extraordinary skills. After posting some RMTs before, including the iconic <a href="http://www.smogon.com/forums/showthread.php?t=3448585">"Drown All"</a>, he's back again with another remarkable team. "Can't Beat The Classics" brings up many unusual sights, including the dual-weather concept, the underrated Pok&eacute;mon, and unique movesets. trickroom brought up Jirachi and Skarmory, two very underrated Steel-types in Ubers right now, to recognition again. He also popularized 3 Attacks Offensive Latias, Fat Choice Scarf Kyogre, and a physically defensive Giratina-O. All in all, trickroom has made a great dual-weather team that can also reliably check the new threats, namely the Kyurem formes. TL;DR: trickroom is a boss and this team is great.</p>

<h2>The Team</h2>

<p>trickroom goes with the balanced playstyle here, unlike his usual playstyle of stall. While "Drown All" indeed was balanced, it was much more stall-reliant than "Can't Beat The Classics". With the slight touch of offense from Kyogre, Latias, and Groudon, trickroom can dish out some impressive damage on his foe while still retaining huge amounts of bulk.</p>

<p>trickroom utilizes a core of two Steel-types and a Dragon-type: Giratina-O, Jirachi, and Skarmory. Between them, they can easily cover many of the top threats in Ubers, including Mewtwo, Arceus, and the newly introduced Kyurem-W. With Wish, Jirachi can support its teammates by quickly recovering their lost HP. This is much appreciated by the ones who cannot recover themselves: Kyogre, Giratina-O, and Groudon. Toxic can catch opponents off-guard, such as the threatening Calm Mind Ghost Arceus and Groudon, on the switch. With Toxic on Jirachi, Skarmory is free to run Taunt, yet another underrated move, which prevents the foe from turning Skarmory into setup bait, be it hazards or stat boosting moves. By using a physically defensive EV spread on Giratina-O, trickroom is capable of checking physically oriented threats, such as Extreme Killer Arceus and Ho-Oh, that Skarmory and Groudon might not be able to take on.</p>

<p>Using an offensive Groudon might catch many battlers off guard, as a good chunk of Groudon run the physically defensive set. However, by using Earth Plate, trickroom can remove threats such as Dialga from the battlefield and heavily harm other Pok&eacute;mon such as Kyogre and Arceus. The sheer force of Groudon allows trickroom to punch many holes in the foe's team and makes it easier late-game. Kyogre serves as the team's glue. It checks Calm Mind Arceus formes and non-boosted Rayquaza, while also handling fast-paced threats, such as Mewtwo, Darkrai, Shaymin-S, and Deoxys-A. Latias brings offensive prowess to the team by spreading around powerful Draco Meteors and having great coverage. She also serves as a fantastic Kyogre check that is pretty much a must in Ubers, or else your team would be drowned!</p>

<h2>Threats</h2>

<p>Every team has its weaknesses, that is a fact, and so does this team. Since trickroom relies on Latias to defeat Palkia, Palkia can become very troublesome if trickroom loses Latias as it can simply spam powerful Water- and Dragon-type moves with nothing else on the team to check it reliably. Mixed Kyurem-B is in the same boat; only Latias can outspeed it and actually OHKO it, and without her Kyurem-B can really do some serious damage with Ice Beam, Outrage, and Fusion Bolt. If not poisoned by Jirachi, Ghost and Electric Arceus can also become annoying to take down, as with a few Calm Mind boosts under their belts, even Kyogre will not KO them while they can reply with immense power and wide coverage. If Gliscor does manage to get a Substitute, it's going to be pretty hard to stop it without getting something poisoned. Forretress, while not possessing an offensive threat, can be tough to face as Giratina-O does not use Hidden Power Fire, which means you will have to risk your entry hazards in the process of beating it.</p>

<h2>Conclusion</h2>
<p>"Can't Beat The Classics" is a great example of a sturdy Ubers team, and it checks the new threats extremely well. However, with Clause Testings up, this team is unfortunately no longer usable, as the metagame, much like the introduction to the testing thread implies, has completely changed. If you do wish to give this team a shot, go ahead; it just might be able to take on the new threats as well as before!</p>
Oh my goodness that was far too long. Anyway it's been four years since I did CSS and stuff last so I'm pretty rusty and probably got stuff wrong.

EDIT: hurr, looked at the scms afterwards because lol curiosity, and damn it i was right using <p><strong> instead of <h4 class="rmt">. oh well lesson learned.
 
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<h2 class="head"><span style="color:blue">Can't</span> <span style="color:red">Beat the</span> <span style="color:blue">Classics</span></h2>

<h3 class="rmt">Introduction</h3>

<p>The release of BW2 didn't really change the metagame much besides adding one superb Special Attacker, one hulking but limited physical powerhouse, and the amazing Genesect. Latias and Latios already gotten their Soul Dew back so chances are you will bump into them more frequent than ever. However, they still aren't as popular as they used to be in DPP. Scizor is still rather rare due to our new favorite robotic insect: Genesect giving stiff competition as a choice user.</p>

<p>I don't really care about the addition of Kyurem-W because it is rather over-hyped in my opinion. Sure you have that sexy base 170 SpA but hey look at Kyogre, it gets the rain and 150 base power Water Spout or Hydro Pump combined with rain to squash teams. This team attempts to showcase the utility of a few undervalued Pok&eacute;mon &lt;— this sentence is quoted from Jibaku's Vulcan Fury RMT: specifically Skarmory and Jirachi.</p>

<p>When we think of Spikes in Ubers, we always thought about the annoying Ferrothorn or that equally supportive Forretress. Skarmory on the other hand is always left out as a threat to consider. Most defensive teams actually lack ways to quickly destroy Skarmory lol, an example will be a team of Groudon, Grass Arceus, Giratina, Blissey, Palkia and Forretress. Only Palkia can really threaten Skarmory and choice users generally do not fare well with Skarmory's partners.</p>

<p>Jirachi is sort of underrated. Before completing this team, I had Blissey instead of Jirachi. After some long thought, I asked myself why am I not using Jirachi instead? Blissey was sitting there and making me lose momentum, and although the team really enjoy gigantic wishes, Jirachi's ability to beat Psyshock Latias reliably and check both the new Kyurem forms, earned it a solid spot on this team. U-turn is a fantastic addition to this team as it allows me to gain momentum and turn the tide to my side. Jirachi always attracts Spikes user and U-turn lets me go straight to a counter, a strategy I will highlight later in this RMT.</p>

<p>This team's performance is pretty satisfactory for me, and even the powerful Poppy likes it. Can't Beat the Classics is the probably the best name I can give for this RMT lol, partially inspired by the scene in Expendables 2. I am not using any BW Pok&eacute;mon in this team, so yeah I still like the Classics most. Despite that fact, this team is made to face the treacherous BW2 metagame and succeed in it.</p>

<p>I decided to just post this RMT to share with the community before I face my examinations in real life. Since Jibaku went out with a bang, I am going to explode with a blast, and made some solid effort in creating this team, putting everything I know to share my experience of this new BW2 metagame.</p>

<p>Note: I finally made one RMT without Lugia or Gyarados in it :(</p>

<p>Just like any other RMTs, no ladder achievements because that is honestly not a very wise decision to judge one's experience in Ubers. I will just say it did well on ladder.</p>

<p>This RMT still follows the old but awesome Vulcan Fury RMT format made by Jibaku. Also, firecape planned to make an unrivaled RMT with me but he disappeared :( I decided to post my own team first before making one joint RMT with him ;) Frankly, I do miss firecape a lot, he is my best buddy in many areas. I will mention it here once more, if I never met firecape, I probably would not or could not have joined the Ubers QC team or participated in C&amp;C ( Fireburn was there too though along with Jibaku and bojangles! ) which is a very important part of my life in Smogon University! Great Sage hates Gyarados so that sucks :( Oh yeah firecape introduced me to IRC, and he even helped me with the Gyarados scripts LOL.</p>

<p>Another thing I remembered was firecape really liked Jirachi, so this time I trying it out on a serious team and it worked very well. Can't fit in Mamoswine in this team so that will be in the future.</p>

<p>Too long, don't read, lets proceed with the team!</p>

<h3 class="rmt">Team at a glance</h3>

<p><img src="/download/sprites/bw/383.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/385.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/380.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/504.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/227.png" alt="" height="96" width="96" /> <img src="/download/sprites/bw/382.png" alt="" height="96" width="96" /></p>

<p>Next, let's proceed into the actual team!</p>

<p>---</p>

<h4 class="rmt">My Favourite Dinosaur</h4>

<p><img src="/download/sprites/bw/383.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/earthplate.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Master.png" alt="" height="24" width="24" /></p>

<p>
Groudon @ Earth Plate<br />
Ability: Drought<br />
EVs: 252 HP / 220 Atk / 24 Def / 12 Spe<br />
Adamant Nature<br />
- Earthquake<br />
- Stealth Rock<br />
- Stone Edge<br />
- Fire Punch</p>

<p><strong>General information</strong><br />
Unlike many Groudons roaming around the metagame, mine is surprisingly different but plays similarly. This Groudon set stomps any Dialga in one hit, and Tyranitar is completely flattened by Earthquake as well. I was using Support Groudon earlier but I kept got annoyed by the fact Dialga survived Earthquake and getting rocks up or 2HKO Groudon first. This team tries to limit the opposing entry hazards, and this Groudon is a fantastic way to demolish Spikes user as every single one of them, including Skarmory is manhandled by Groudon.</p>
	
<p><strong>Moveset Explanation</strong><br />
Stealth Rock is pretty obvious, every Ubers team needs it. Earthquake is just standard on Groudon, also please don't drop Earthquake on Groudon for a coverage move lol. Stone Edge is just that important these days, Ho-Oh getting a free switch in? Not anymore! Eat a Stone Edge you turkey :)</p>

<p>Fire Punch is anti Spikes, it OHKOes both Ferrothorn and Forretress after Sturdy breaks. Tentacruel is already dwindling in usage but Earthquake completely stomps it anyway, Scald burns are annoying though ;_;</p>

<p>Groudon provides me with crucial weather control as well. It beats SD Arceus one-on-one and smashes those annoying Steel Arceus. Excadrill does not enjoy facing Groudon either.</p>

<p><strong>EV explanation</strong><br />
With Earth Plate, Dialga is safely OHKOed with a single Earthquake. Since I no longer have leftovers now, more Attack investment is the better option and 220 EVs give me a bonus point, just enough to strike max HP Dialga for 100% - 117.8%. I tried max Speed but that just does not fit my preferred style of play which is a team of bulky Pok&eacute;mon. With max HP and some random Defense EVs, Groudon now gets the chance to survive a +1 Rayquaza Outrage and reply back with Stone Edge, OHKOing 80% of the time after just 2 rounds of Life Orb damage or with Stealth Rock alone. I will just leave the Speed EVs at 12 for now, as Groudon really likes the bulk. Oh and with this set, Gliscor cannot hope to setup a free Substitute ahead of me because Fire Punch will break the poor scorpion's Sub.</p>

<p><strong>Possible changes:</strong> I guess I can use back leftovers Groudon to survive longer and be more of a physical wall. This team does not enjoy weak fart Groudons though so Earth Plate is the better option for now.</p>
	
<h4 class="rmt">The new Star</h4>

<p><img src="/download/sprites/bw/385.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/leftovers.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Ultra.png" alt="" height="24" width="24" /></p>

<p>
Jirachi @ Leftovers<br />
Ability: Serene Grace<br />
EVs: 252 HP / 252 SpD / 4 Spe<br />
Careful Nature<br />
- Wish<br />
- U-turn<br />
- Toxic<br />
- Protect</p>
	
<p><strong>General Information</strong><br />
Jirachi is a rather new addition to this team as Blissey was in this spot earlier. As mentioned earlier, Blissey simply could not stop being set up bait and Spikes fodder, even with Fire Blast ;_; Fire Blast Blissey still fails to give me momentum. Jirachi has that sexy typing and it is really underrated in today's metagame. Besides being a solid Fire Blast-less Mewtwo check, Jirachi can also pass decently size Wishes and U-turn can always give me the advantage when passing the recovery. Next, Jirachi shares excellent typing with the rest of the members, Giratina-O and Latias resist all of its weaknesses while Jirachi resists Ice and Dragon. Skarmory is immune to Ground and provides Spikes support. I don't want to use Scarf Jirachi, it is piss weak and not bulky enough.</p>
	
<p><strong>Moveset Explanation</strong><br />
Wish is standard on Jirachi because I really need it. The team's core lack recovery so passing Wish from Jirachi is the only way. Toxic is Jirachi's most reliable way of checking Calm Mind Arceus and dealing damage to walls in general such as Groudon and Lugia. I am not using Iron Head >_&lt; because flinching is not the best way to take out Arceus lol. U-turn as mentioned earlier gives me momentum and yeah it still breaks Subs from the likes of Latias and Mewtwo. Protect because I need it for Jirachi to heal guaranteed, makes a great scout as well. You never know when you will bump into surprise sets these days such as Mixed Dialga and Protect is a good way to find out its set.</p>
	
<p><strong>EV Explanation</strong><br />
I just use max SpD for maximum bulk, since Jirachi is not suited to be a physical wall. That said, Jirachi is still as bulky as Bold Blissey physically and that typing is a huge advantage, especially when dealing with Giratina-O. 40 Defense EVs is a cheap spread anyway.</p>

<h4 class="rmt">Classic Dragon</h4>

<p><img src="/download/sprites/bw/380.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/souldew.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Timer.png" alt="" height="24" width="24" /></p>

<p>Latias (F) @ Soul Dew<br />
Ability: Levitate<br />
EVs: 112 HP / 200 SpA / 196 Spe<br />
Timid Nature<br />
- Draco Meteor<br />
- Roost<br />
- Hidden Power Fire<br />
- Grass Knot / Thunder</p>

<p><strong>General Information</strong><br />
Latias just got her Soul Dew back and I figured out I should use a team with it. Don't listen to Jibaku, Heatran blows, Jirachi and Skarmory are way better as a Latias partners :D This set is inspired by Colonel_M's very fascinating Gyarados RMT's Latias, although I obviously have to make changes to suit the Ubers metagame.</p>

<p>This Latias set is something new but it works wonderfully. Kyogre is really a defining force of the metagame, so making a team without a solid counter to it, is just asking to be destroyed. Latias has always and will probably be one the best Kyogre checks in existence and Ice Beam is not something you will enjoy spamming against my team due to the existence of Jirachi and my own Kyogre. Multiscale Lugia totally walls this Latias but hey, I have my own reliable ways in dealing with Lugia which I will touch on later. Pairing Jirachi with Latias and Giratina-O allows me to resist almost every attack in the game, although things like Dark Pulse are not resisted. Skarmory sets up on Groudon who loves to switch in on my Jirachi, only to get Toxic-ed :D</p>

<p><strong>Moveset Explanation</strong><br />
Unlike most Latias sets, I am using an all out attacker, inspired by the Latias in Colonel_M's fantastic RMT. However, this Latias aims to function in the sun or both when I use Thunder. Draco Meteor is an extremely powerful move and it easily OHKOes even max HP Giratina-O and Latios. Giratina-O surviving Dragon Pulse at full health and KOing Latias in return with Dragon Tail can be pretty embarrassing. Hidden Power is a nasty surprise for Ferrothorn and Forretress who just love to switch in these days expecting the usual Psyshock/Thunder set. I still have not decided to use Grass Knot or Thunder because I have dual weather support. In general Grass Knot is usually more reliable in smashing Groudon in one hit and dealing decent damage to even the bulkiest Tyranitar.</p>

<p><strong>Choice Explanation</strong><br />
My team lacks a Rapid Spinner, so Latias is used over Palkia mainly for that Spikes immune and recovery. Palkia roasts Ferrothorn easily but it dies quickly. As for the EVs, yeah, I think most of you saw I posted how important it is for Latias to run max Speed. However, I am using Hidden Power Fire at the moment, so there's no point going max Speed to tie with opposing Latias besides for the occasional non-Scarf Terrakion. I feel the extra bulk is more important for this team so yeah I am living with this spread at the moment. The current EV spread gives a balance in power and bulk, which I enjoy using. Don't even think of 252 SpA or 252 HP, at that point you might as well just use Latios or Defensive Calm Mind Latias.</p>

<h4 class="rmt">The Lesser Giratina forme</h4>

<p><img src="/download/sprites/bw/504.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/griseousorb.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Dusk.png" alt="" height="24" width="24" /></p>

<p>Giratina-Origin @ Griseous Orb<br />
Ability: Levitate<br />
EVs: 216 Atk / 252 Def / 40 Spe<br />
Adamant Nature<br />
- Outrage<br />
- Shadow Sneak<br />
- Dragon Tail<br />
- Will-O-Wisp</p>

<p><strong>General Information</strong><br />
You might think that I am mad for using such a weird Giratina-O set but it works! Well, judging from the usage stats, Giratina-O became less used than its Another forme lol. Anyway, they are a few reasons why Giratina-O > Giratina in this team. #1 I just made a Giratina-A team not long ago :( 2# Levitate! 3# Gives me offense and momentum.</p>

<p>Giratina-O works great vs stall, especially when paired with Skarmory and Jirachi for recovery. Oh that Levitate is crucial for this team, as I lack Rapid Spin support and its just nice to have an additional Ground immune and Mewtwo check.</p>

<p><strong>Moveset Explanation</strong><br />
Outrage no longer used on Giratina-O? :( I actually think Outrage is very viable on Giratina-O simply because it tears things apart. Yeah I know its no Kyurem-B but base 120 Attack combined with Griseous Orb is just enough to 2HKO max HP Arceus. Ho-Oh is becoming a damn bitch to deal with, so Outrage fits right in. Also with Latias not running Calm Mind, I need something to hit Kyogre hard on the physical side. Outrage also nets me easy 2HKOes vs Manaphy when they are asleep. Besides, 2HKOing Chansey can always come in handy. Dragon Tail is what makes Giratina-O so deadly, if you don't know how, then ask Jibaku! Unlike Giratina-A, Giratina-O's Dragon Tail is decently strong and it can even OHKO Latios after Stealth Rock or a little prior damage., combine that with hazards and you have a fantastic annoyer + phazer. Shadow Sneak is just for revenge killing Deoxys-A, Latias, Latios and Mewtwo and that happened a lot. Sometimes picking off a near death Rayquaza can be nice too. I am using Will-O-Wisp at the moment beacuse Skarmory carries Taunt and I can possibly just live with my opponent getting an extra layer of Spikes, by getting in Giratina-O to spam multiple Dragon Tails. That said, I sometimes missed Hidden Power Fire but Latias, Groudon and Kyogre can easily scare away Forretress while Ferrothorn is completely rolled over by Skarmory. The reason for Wil-O-Wisp, is yeah I like to burn things and gives me an additional SD Arceus check. I can even stay in on Dragon Arceus, survive the Outrage and OHKO it back with my own Outrage. Forretress does not enjoy burns + hazards damage much anyway. Ferrothorn always comes with the rain so :( burning it can sometimes be better for Kyogre to eventually pick it off. Sadly, Will-O-Wisp tend to miss at the worst times, sometimes causing me the game.</p>

<p><strong>EV Explanation</strong><br />
EV spread looks so bizarre but it serves a few functions. 216 EVs in Attack gives me a bonus point and grabs the 2HKO vs Kyogre and max HP Arceus after SR. Ho-Oh hates Outrage to the extreme as after Stealth Rock only physically defensive Ho-Oh can hope to survive it. At that point, I will just Dragon Tail the fat turkey out. 252 Defense EVs is because I enjoy the buff up physical Defense. Relying on Skarmory and a non recovery Groudon for walling can be a bit too pressuring. Also the Defense EVs lets me achieve some amazing feats such as always surviving Garchomp's Outrage after Stealth Rock and easily avoiding the 2HKO from Zekrom's CB Bolt Strike after SR. Not shifting to max HP / max Defense because power is what sets Giratina-O apart from its cousin. 40 Speed EVs are just Speed creeps and I can afford to creep more for Ho-Oh. In case Groudon underspeeds Ho-Oh, I still have Giratina-O to take it out. Kyogre does not enjoy eating Brave Birds and I cannot let my Scarf user take too much damage. Giratina-O has a huge HP stat and I like to focus on physically walling so 252 Def > 252 HP. It also lets me check things like Blaziken, Kabutops and Excadrill a lot better.</p>

<p>Shadow Sneak also lets me limit Deoxys-S to one layer which is crucial since I lack a Rapid Spinner. Sometimes I use Jirachi's U-turn + Shadow Sneak to KO Deoxys-S.</p>

<h4 class="rmt">The Best Physical Wall in OU</h4>

<p><img src="/download/sprites/bw/227.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/leftovers.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Heavy.png" alt="" height="24" width="24" /></p>

<p>Skarmory (M) @ Leftovers<br />
Ability: Sturdy<br />
EVs: 252 HP / 96 Def / 156 SpD / 4 Spe<br />
Bold Nature<br />
- Spikes<br />
- Roost<br />
- Whirlwind<br />
- Taunt</p>

<p><strong>General Information</strong><br />
You don't see Skarmory much in Ubers these days but it surprisingly has quite a useful niche in Ubers. Base 140 Defense / 70 Special Defense and 65 HP looks measly compared to Lugia's titanic 106 / 130 / 154 or Giratina's champion 150 / 120 / 120 defenses. However, pure stats alone can be deceiving, Skarmory's trump card is its fantastic typing for physical walling and access to Spikes which is frankly more useful than Lugia's sheer bulk. There's one more underrated move Skarmory has no other Ubers wall possess: Taunt. With Taunt I get to shut down Lugia, Giratina ( it gets to burn me though ;_; ) and Cresselia lol. Deoxys-D dropped out of Ubers so I will not mention it here, anyway Skarmory has a much better typing than Deoxys-D. Everyone knows Skarmory is the best physical wall in OU, and even in Ubers, Skarmory's walling potential is superb. Walling every single version of Swords Dance Arceus is also this Armored Bird's main claim to fame.</p>

<p><strong>Moveset Explanation</strong><br />
This set is just standard on Ubers Skarmory but it rarely sees use due to Ferrothorn's superior typing for most teams. Spikes is THE reason to use Skarmory over another wall, so Lugia. I can't live without Spikes in Ubers, and I posted teams with Forry and Ferro. This time its time for Skarmory! Roost keeps me alive and makes it superior to Ferrothorn and Forretress in terms of physical walling. Whirlwind is another superb advantage over other Spikers, it prevents me from being setup bait which is huge and Skarmory can abuse the Spikes it setup on its own. Taunt is really awesome. It shuts down many stall members such as Blissey, Ferrothorn and Forretress, preventing them from doing anything. Taunt also keeps Lugia in check as Dragon Tail alone cannot harm my team much because I carry Toxic on Jirachi, Kyogre can Thunder, Latias can Draco Meteor and easily survive Dragon Tail while Groudon has a powerful Stone Edge to smack Lugia for the 2HKO after SR ( assuming it cannot Recover due to Taunt).</p>

<p><strong>EV Explanation</strong><br />
Max HP is the way to go on something with high Defense but low HP, the exact reverse from Giratina-O [ Although base 100 Defenses aren't bad, base 150 HP is way higher! ]. There's something people always forgot. Skarmory can actually annoy quite a number of Special Attackers due to its auspicious typing. Things like Ghost Arceus can't really KO Skarmory at all due to Taunt, Roost and Whirlwind. Flamethrower Ghost Arceus is extinct and I also have the rain to foil that strategy. Even Mewtwo struggles with Skarmory if it drops Thunder or Fire Blast. I like those 96 Defense EVs because it secures me the survival vs 2 +1 Outrage from Adamant Rayquaza, and take on Kyurem-B, Garchomp and Groudon better in general. Additionally, Support Groudon's Fire Punch is never a 2HKO bar critical hits or burns ;_; 4 Speed EVs is just creeping above opposing Skarmory if I ever meet one, which I did when I met Poppy.</p>

<h4 class="rmt">The Fat Whale we all Love</h4>

<p><img src="/download/sprites/bw/382.png" alt="" height="96" width="96" /><img src="/media/upload/smog/issue22/choicescarf.png" alt="" height="24" width="24" /><img src="http://users.smogon.com/mingot/loraksballs/Dive.png" alt="" height="24" width="24" /></p>

<p>Kyogre @ Choice Scarf<br />
Ability: Drizzle<br />
EVs: 168 HP / 136 SpA / 204 Spe<br />
Modest Nature<br />
- Water Spout<br />
- Ice Beam<br />
- Surf<br />
- Thunder</p>

<p><strong>General Information</strong><br />
The glue to this team. Every Ubers team will enjoy a user of Choice Scarf due to the threat of Mewtwo, Darkrai and Shaymin-S. Kyogre has always been a useful Scarf user, and this set is just like the feeling of Deja Vu, it has all the same moves of Drown All's Kyogre. Nevertheless, something changed, and that is bulk. Thanks to Jibaku for giving me the idea of using Fat Scarf Kyogre, and I am now liking it! In general it can survive +2 ExtremeSpeed from Rayquaza more easily and Arceus needs Life Orb and Adamant nature to KO me at +2. This Scarf Kyogre can switch in on Surfs and Kyurem-W spamming Specs Ice Beam more easily and Jirachi is always there to provide recovery. I like pairing this up with Jirachi as it beats Latias for Kyogre.</p>

<p><strong>Moveset Explanation</strong><br />
I don't really know what to say here. It's really standard for Scarf Kyogre. Water Spout for power and kills Arceus forms, Surf for reliably, Thunder rapes opposing Kyogre and pummels Palkia for decent damage while Ice Beam destroys certain Dragon-types such as Rayquaza and Garchomp. Paralyzing Latias on the switch with Thunder is always useful. I tried Hydro Pump but it misses more often than it hits X___X</p>

<p><strong>Choice Explanation</strong><br />
I picked Choice Scarf Kyogre for its power and an additional Ice-type resist. Now with Kyurem-W flying everywhere, Kyogre + Jirachi can wall it to an extend. Kyogre can also go bulky even when holding Choice Scarf due to its naturally high power and access to hard hitting moves. The EV spread outruns everything up to neutral nature Deoxys-A while stting at 407 Special Attack which is still higher than Timid Kyogre. The HP stat stands at 383 which is good enough for me.</p>

<h3 class="rmt">Conclusion</h3>

<p>As always Gyarados > RMT and no Arceus !_! By the way Gyarados was a staple premier member of this team until I found something called Giratina-O. Better Defenses, Speed, more powerful moves and typing for a little less Attack lol. That said, even Hugendugen, the newest best Ubers player admitted Gyarados is a force to be reckoned with in Ubers! We always share our victories using the mighty Gyarados and he's my closest friend since a long time ago :)</p>

<p>In future I would like to make an RMT with Poppy :D Although that will have to wait, because I agreed with firecape earlier to make the best Ubers team ever!</p>

<p>Oh you don't need Arceus or Kyurem-W to succeed in Ubers :) My personal opinion still stands and I rarely use Arceus anyway because it is cheap LOL. Not using Arceus does not leave you at a disadvantage at all, I only used Arceus to patch up holes in teams, something Arceus's special about! For example, I used SR Ghost Arceus lol, but anyway I am not dropping Giratina-O for Ghost Arceus in this team !_! Levitate + Dragon Tail is huge, and I love Outrage to maim Ho-Oh. Ghost Arceus is a sitting duck against that fire turkey.</p>

<p><strong>Burn All</strong> lives! <strong>Drown all</strong> rules! Combine them both Sun + Rain = <strong>Can't Beat the Classics</strong>! Burn All is surely an amazing team that shot firecape's popularity to superstar status, especially in the #ubers channel where multiple parodies were made by his nemesis, known as the notorious Jibaku. Although Burn All didn't really made an impact in the metagame purely due to its usability only in Dream World ( Shadow Tag Chandelure isn't released ), I respect the RMT as an inspiration for me to create some quality RMTs.</p>
<div class="bl"></div><div class="br"></div>
</div>
<!--END OF THE RMT SECTION YAY-->

<div style="float:right; margin-left: 10px;"><img src="/media/upload/smog/issue22/featuredubersrmt_group.png" alt="" height="600" width="526"></div>

<h2>Introduction</h2>

<p>We all know trickroom. Scoring an excellent record in the second season of SPL, only taking one loss out of ten, trickroom impressed the entire Ubers community with his extraordinary skills. After posting some RMTs before, including the iconic <a href="http://www.smogon.com/forums/showthread.php?t=3448585">"Drown All"</a>, he's back again with another remarkable team. "Can't Beat The Classics" brings up many unusual sights, including the dual-weather concept, the underrated Pok&eacute;mon, and unique movesets. trickroom brought up Jirachi and Skarmory, two very underrated Steel-types in Ubers right now, to recognition again. He also popularized 3 Attacks Offensive Latias, Fat Choice Scarf Kyogre, and a physically defensive Giratina-O. All in all, trickroom has made a great dual-weather team that can also reliably check the new threats, namely the Kyurem formes. TL;DR: trickroom is a boss and this team is great.</p>

<h2>The Team</h2>

<p>trickroom goes with the balanced playstyle here, unlike his usual playstyle of stall. While "Drown All" indeed was balanced, it was much more stall-reliant than "Can't Beat The Classics". With the slight touch of offense from Kyogre, Latias, and Groudon, trickroom can dish out some impressive damage on his foe while still retaining huge amounts of bulk.</p>

<p>trickroom utilizes a core of two Steel-types and a Dragon-type: Giratina-O, Jirachi, and Skarmory. Between them, they can easily cover many of the top threats in Ubers, including Mewtwo, Arceus, and the newly introduced Kyurem-W. With Wish, Jirachi can support its teammates by quickly recovering their lost HP. This is much appreciated by the ones who cannot recover themselves: Kyogre, Giratina-O, and Groudon. Toxic can catch opponents off-guard, such as the threatening Calm Mind Ghost Arceus and Groudon, on the switch. With Toxic on Jirachi, Skarmory is free to run Taunt, yet another underrated move, which prevents the foe from turning Skarmory into setup bait, be it hazards or stat boosting moves. By using a physically defensive EV spread on Giratina-O, trickroom is capable of checking physically oriented threats, such as Extreme Killer Arceus and Ho-Oh, that Skarmory and Groudon might not be able to take on.</p>

<p>Using an offensive Groudon might catch many battlers off guard, as a good chunk of Groudon run the physically defensive set. However, by using Earth Plate, trickroom can remove threats such as Dialga from the battlefield and heavily harm other Pok&eacute;mon such as Kyogre and Arceus. The sheer force of Groudon allows trickroom to punch many holes in the foe's team and makes it easier late-game. Kyogre serves as the team's glue. It checks Calm Mind Arceus formes and non-boosted Rayquaza, while also handling fast-paced threats, such as Mewtwo, Darkrai, Shaymin-S, and Deoxys-A. Latias brings offensive prowess to the team by spreading around powerful Draco Meteors and having great coverage. She also serves as a fantastic Kyogre check that is pretty much a must in Ubers, or else your team would be drowned!</p>

<h2>Threats</h2>

<p>Every team has its weaknesses, that is a fact, and so does this team. Since trickroom relies on Latias to defeat Palkia, Palkia can become very troublesome if trickroom loses Latias as it can simply spam powerful Water- and Dragon-type moves with nothing else on the team to check it reliably. Mixed Kyurem-B is in the same boat; only Latias can outspeed it and actually OHKO it, and without her Kyurem-B can really do some serious damage with Ice Beam, Outrage, and Fusion Bolt. If not poisoned by Jirachi, Ghost and Electric Arceus can also become annoying to take down, as with a few Calm Mind boosts under their belts, even Kyogre will not KO them while they can reply with immense power and wide coverage. If Gliscor does manage to get a Substitute, it's going to be pretty hard to stop it without getting something poisoned. Forretress, while not possessing an offensive threat, can be tough to face as Giratina-O does not use Hidden Power Fire, which means you will have to risk your entry hazards in the process of beating it.</p>

<h2>Conclusion</h2>
<p>"Can't Beat The Classics" is a great example of a sturdy Ubers team, and it checks the new threats extremely well. However, with Clause Testings up, this team is unfortunately no longer usable, as the metagame, much like the introduction to the testing thread implies, has completely changed. If you do wish to give this team a shot, go ahead; it just might be able to take on the new threats as well as before!</p>
Oh my goodness that was far too long. Anyway it's been four years since I did CSS and stuff last so I'm pretty rusty and probably got stuff wrong.

EDIT: hurr, looked at the scms afterwards because lol curiosity, and damn it i was right using <p><strong> instead of <h4 class="rmt">. oh well lesson learned.
instead of <h2 class="head"></h2>, you could have just done <div style="text-align:center;"><h2></h2></div> just to simplify the css even more since you're not using that class anywhere else except for that one instance.

and i am pretty sure that the <strong> and <p> tags are not necessary because the header tags already handle that for you. just some simple <h2> or whatever <h#> tags would have been good.

also, -webkit-border-radius:6px;-moz-border-radius:6px; is not sufficient. you need to put border-radius:6px; as well.
if you were curious, the actual border radius used in the smog's css is 12px and has some margining.

uh, you also missed a self-closed tag <img src="" alt="" /> on line 223.

i am not sure what <div class="tl"></div><div class="tr"></div> does either. that can go.
edit: <div class="bl"></div><div class="br"></div> is useless too.
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
REVIVE FROM THE DEAD ETC.

I don't really know how much interest there is in this but whatever, figured I'd give it a try. If you want to participate, try and do the HTML for this Smog article. It's not that hard, but there's a couple things that might present a bit of a challenge.

RULES:
1. Post your answer in [noparse]
HTML:
[/noparse] tags enclosed in hide tags. This is to ensure other people don't peak!

2. No using any Smogon-specific shortcuts if you know of any; the point is to see if you know what's needed.

3. You only have to do the article itself; the Smog header / footer, title, and author are not necessary.

4. You don't have to match the answer key exactly, but honestly with this article your work should be the same.

If you're interested in knowing, this article requires HTML and inline CSS.

HTML:
<h2>Introduction</h2>

<p>If you play Pokemon Showdown! often, you might have noticed the changing tier named [Seasonal]. If you still wonder what it is and where it came from, you've come to the right place. You may think that the Sim auth only exist to deliver various punishments to evildoers, and while that's not far from the truth, they do more than that so you can enjoy your stay in PS more. The Seasonal Ladder is an idea first designed by <a href="/forums/member.php?u=20899">Matthew</a>, former sim mod; it spawned as a Random Battle tier with themed mons for different seasons. Despite his current alumnus state, the tier was continued by other sim staff members enthusiastic about the idea of a constantly changing funny tier with weird themed mechanics.</p>

<h2>Seasoning Greetings</h2>

<div style="float: right"><img src="/media/upload/smog/issue26/seasonalfun_hunter.png" alt="" /></div>

<p>The first Seasonal Ladder was Thanksgiving Feast themed. As it was the first time it was done, the ladder was a bit vanilla and it was just Random Battles with all Pokémon at level 100 and a whitelist of human and birdlike Pokémon. The featured Pokémon were Alakazam, Machamp, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Hitmontop, Hariyama, Sableye, Medicham, Toxicroak, Electivire, Magmortar, Conkeldurr, Throh, Sawk, Gothitelle, Beheeyem, Bisharp, Volbeat, Illumise, Spinda, Cacturne, Infernape, Lopunny, Lucario, Mienshao, Pidgeot, Fearow, Dodrio, Aerodactyl, Noctowl, Crobat, Xatu, Skarmory, Swellow, Staraptor, Honchkrow, Chatot, Unfezant, Sigilyph, Braviary, Mandibuzz, Farfetch'd, Pelipper, Alteria, Togekiss, Swoobat, Archeops, Swanna, Weavile, Gallade, Gardevoir, Ludicolo, Snorlax, Wobbuffet, Meloetta, Blissey, Landorus, Tornadus, Golurk, Bellossom, Lilligant, Probopass, Roserade, Leavanny, Zapdos, Moltres, Articuno, and Delibird.</p>

<p>The metagame was very heavy in Fighting-, Psychic-, and Flying-types, which made Stealth Rock very important... But spinners and spinblockers were lacking, as well as Stealth Rock setters! Sigilyph roamed free and wrecked almost every team alone thanks to its unstoppable Cosmic Power Stored Power set. All in all, the ladder planted the seed for a wonderful idea, which, when nurtured, grew up and bloomed into the super funny tier we know today.</p>

<h2>Winter Wonderland</h2>

<p>To celebrate winter and Christmas we got a new Seasonal ladder. This time, Matthew opened an Other Metagames thread to get users' input now that the tier was starting to get known. <a href="/forums/member.php?u=148715">Relados</a> had the magnificent idea of permanent Hail because, well, it's winter! This was the beginning of goofy, themed, and weird, albeit funny, mechanics. Then, <a href="/forums/member.php?u=55559">zdrup15</a> chose the Pokémon and the rules, while <a href="/forums/member.php?u=102803">Zarel</a> programmed the metagame. The move Present received a major makeover, which made it give a random present in form of a pseudo status! Really entertaining, everyone used Present just for kicks. Furthermore, Sawsbuck was there kicking ass, while the metagame was heavily dominated by Blizzard spam. Due to the sheer number of Ice-types, having Stealth Rock was very important.</p>

<p>This meta was open for two months and it had a moderate success for a less serious, less competitive, fun tier. Great to get your frown out, hilarity ensued every time you played Winter Wonderland. To avoid some Pokémon ruining the winter fun, Jirachi, Victini, and Chandelure were nerfed: the latter would only have Flash Fire as an ability, and the moves Iron Head, Fire Blast, Overheat, V-Create, and Blue Flare were forbidden on the ladder. That didn't prevent Victini and Jirachi from being some of the best Pokémon alongside Clefable and Regice. This seasonal was the first featuring stats, having had 10,157 battles played for its duration, slightly over two months. Not bad!</p>

<h2>Valentine Venture</h2>

<p>Since Matthew discontinued support for the Seasonal and zdrup15 was in exams period, Showdown was close to losing its funniest tier. However, at the last minute, <a href="/forums/member.php?u=127499">Snowflakes</a> rescued it from the depths of oblivion for it to resurface it as good as before, or better! The tireless sim mod assembled a team of people to help him with ideas, and thus Valentine Venture was born.</p>

<p>February's Seasonal featured a well-known one day holiday that's linked to both love and materialism: St. Valentine's&mdash;or Single Awareness Day, depending on the person. It's only natural that this new Seasonal Ladder featured couples battling in double battles. The tier featured all kinds of couples, even really weird ones that made little sense at first sight, but who are we to deny true love? What if Swoobat loves Musharna or Delcatty loves Buneary? Will you deny Skitty's and Wailord's long relationship, which bloomed against the odds and destiny? Even Finneon and Porygon convinced their folks that their relationship was great despite their differences. There's still no love for Cryogonal, though. After testing, this was the first Seasonal Ladder to feature Random Battle leveling to balance the game. However, the Kyurem couple had to be nerfed further due to their sheer power, so they both appeared at level 60 to be sure they didn't own everyone.</p>

<p>The Seasonal lasted for most February and it had 5,868 battles played. It was widely regarded as very fun, as double battles are always fast and amusing, have you tried Smogon Doubles yet?</p>

<h2>Spring Forward</h2>

<div style="float: right"><img src="/media/upload/smog/issue26/seasonalfun_chansey.png" alt="" /></div>

<p>After the success of Valentine Venture, March's Seasonal was swiftly designed and developed. As happened with the previous ladder, this one was done with sim staff teamwork, where I took over design and people hinted Pokémon that would go well with it. The Seasonal could not have been possible without the help of cool guys like <a href="/forums/member.php?u=32362">Hugendugen</a>, who single handedly suggested most available Pokémon.</p>

<p>You might know the feeling of going to a picnic at the beginning of the spring, only to get showered on by cold, obnoxious, March rain. That's why automatic Drizzle happens in 75% of the Spring Forward matches! Moreover, this seasonal has been named "March Madness", for St. Patrick's luck was imbued everywhere. Drunk Pokémon being confused for a couple of turns and Super Luck and Serene Grace as abilities for everyone were just the topping for the revamped egg moves to celebrate Easter&mdash;super healing Softboiled, hard hitting Grass-type special Barrage, and super hard hitting always critting Grass-type special Egg Bomb. Also, all Pokémon had Metronome as their first move; who does not enjoy a Metronome battle?</p>

<p>Because the nature of these battles was wacky, stally, and unpredictable, the format chosen for this seasonal was 3v3 a la Game Freak. This resulted in reasonable length battles, with the odd battle being a super long Metronome battle and the odd battle resulting in an Egg Bomb sweep. Overall, a lot of cracked fun.</p>

<h2>Fools Festival</h2>

<p>Now under my care, Seasonal Ladder is prepared thoroughly every month so you can enjoy the new tier as soon and as flawless as possible. As you may have noticed, the current Seasonal features one of the most expected holidays of the year: April Fools'. While it's just one hilarious day, this seasonal won't cease fooling users for the whole month! Moreover, we are featuring the famous USA 4/20 day; you can ask Weezing for advice about medicinal substance use!</p>

<p>To keep with the crazy spring weather we all usually suffer, the Seasonal Ladder has a 65% chance of Drizzle, 30% chance of Drought, and 5% chance of Snow Warning! Very spring-like indeed. Thanks to spring flowers blooming, there's a wide array of Grass-type Pokémon, especially flower-like ones; also, Stealth Rock and Spikes deal Grass-type damage now, as some grass has grown on them. But the main event here is April Fools&mdash;that's why all teams have a high chance of finding amongst their Pokémon a Prankster user with their usual troll set! But that's not everything; in fact, there's more pranks prepared for the poor players who dare try their luck. Move types have been changed all over! What? Fire Blast super effective against Ground-types but not very effective against Grass-types? This is madness! Oh, but it just hit this Grass Poké&mdash;oh, wait, it was an Illusion. Yeah, some Pokémon have bought some costumes to disguise as their teammates: you will find some on your own team, having Illusion instead of their usual ability. But there's even more. Focus Blast failed again... oh, it's named Focus Miss now, like it should always have been named. Wait, am I drunk or did my Pokémon just recite a haiku? Perhaps it's both.</p>

<p>April's Seasonal Ladder is featuring Grass-type Pokémon, stoned Pokémon, troll Pokémon (Prankster users, Gengar line), and an old school all-star that's come from Glitchmons: level 255 Missingno, ready to prank you! But fear not, for it will not use any physical attack... unless it Mimics it. Are you ready for this Seasonal? Have you played it yet? Well, the best way to know the answer to these questions is to get on on PS right now and start playing it!</p>

<h2>What have we prepared for Seasonal's future?</h2>

<p>Your favorite fun tier will continue to exist in the upcoming months. The May ladder is a top-secret project right now, but I can disclose to you a secret, dear Smog readers&mdash;it will be named <strong>May Mayhem</strong>. We'll make sure that the following Seasonal ladders are as fun as the previous, trying to twist the game in an interesting way so you can enjoy every month in Showdown. We don't know what will happen when X&amp;Y are out, but one thing's sure: we'll work hard so you always have a Seasonal awaiting you every month.</p>

<h2>Conclusion</h2>

<p>Seasonal ladders are different from the other metagames. In a sense, they are Other Metas, but you can find a different one every month, and they feature seasonally themed mechanics; that's what makes them so special. The sim staff works hard for this to be possible, remember that we are here to make your gaming time more pleasant! If you have any ideas to improve the metagames or are interested in participating, you will usually find a thread explaining the next Seasonal in the Other Metagames forum, where you will be able to share your opinions and provide feedback on the current Seasonal. Well, that's all&mdash;have fun playing!</p>
 
Here goes:

HTML:
<h2>Introduction</h2>

<p>If you play Pokemon Showdown! often, you might have noticed the changing tier named [Seasonal]. If you still wonder what it is and where it came from, you've come to the right place. 
You may think that the Sim auth only exist to deliver various punishments to evildoers, and while that's not far from the truth, they do more than that so you can enjoy your stay in PS more. The Seasonal Ladder is an idea first designed by <a href="http://www.smogon.com/forums/member.php?u=20899">Matthew</a>, former sim mod; it spawned as a Random Battle tier with themed mons for different seasons. Despite his current alumnus state, the tier was continued by other sim staff members enthusiastic about the idea of a constantly changing funny tier with weird themed mechanics.</p><div style= float:right><img src="http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png"/></div>

<h2>Seasoning Greetings</h2>


<p>The first Seasonal Ladder was Thanksgiving Feast themed. As it was the first time it was done, the ladder was a bit vanilla and it was just Random Battles with all Pokémon at level 100 and a whitelist of human and birdlike Pokémon. The featured Pokémon were Alakazam, Machamp, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Hitmontop, Hariyama, Sableye, Medicham, Toxicroak, Electivire, Magmortar, Conkeldurr, Throh, Sawk, Gothitelle, Beheeyem, Bisharp, Volbeat, Illumise, Spinda, Cacturne, Infernape, Lopunny, Lucario, Mienshao, Pidgeot, Fearow, Dodrio, Aerodactyl, Noctowl, Crobat, Xatu, Skarmory, Swellow, Staraptor, Honchkrow, Chatot, Unfezant, Sigilyph, Braviary, Mandibuzz, Farfetch'd, Pelipper, Alteria, Togekiss, Swoobat, Archeops, Swanna, Weavile, Gallade, Gardevoir, Ludicolo, Snorlax, Wobbuffet, Meloetta, Blissey, Landorus, Tornadus, Golurk, Bellossom, Lilligant, Probopass, Roserade, Leavanny, Zapdos, Moltres, Articuno, and Delibird.</p>

<p>The metagame was very heavy in Fighting-, Psychic-, and Flying-types, which made Stealth Rock very important... But spinners and spinblockers were lacking, as well as Stealth Rock setters! Sigilyph roamed free and wrecked almost every team alone thanks to its unstoppable Cosmic Power Stored Power set. All in all, the ladder planted the seed for a wonderful idea, which, when nurtured, grew up and bloomed into the super funny tier we know today.</p>

<h2>Winter Wonderland</h2>

<p>To celebrate winter and Christmas we got a new Seasonal ladder. This time, Matthew opened an Other Metagames thread to get users' input now that the tier was starting to get known. <a href="http://www.smogon.com/forums/member.php?u=148715">Relados </a> had the magnificent idea of permanent Hail because, well, it's winter! This was the beginning of goofy, themed, and weird, albeit funny, mechanics. Then, <a href="http://www.smogon.com/forums/member.php?u=55559">zdrup15</a> chose the Pokémon and the rules, while <a href="http://www.smogon.com/forums/member.php?u=102803">Zarel</a> programmed the metagame. The move Present received a major makeover, which made it give a random present in form of a pseudo status! Really entertaining, everyone used Present just for kicks. Furthermore, Sawsbuck was there kicking ass, while the metagame was heavily dominated by Blizzard spam. Due to the sheer number of Ice-types, having Stealth Rock was very important.</p>

<p>This meta was open for two months and it had a moderate success for a less serious, less competitive, fun tier. Great to get your frown out, hilarity ensued every time you played Winter Wonderland. To avoid some Pokémon ruining the winter fun, Jirachi, Victini, and Chandelure were nerfed: the latter would only have Flash Fire as an ability, and the moves Iron Head, Fire Blast, Overheat, V-Create, and Blue Flare were forbidden on the ladder. That didn't prevent Victini and Jirachi from being some of the best Pokémon alongside Clefable and Regice. This seasonal was the first featuring stats, having had 10,157 battles played for its duration, slightly over two months. Not bad!</p>

<h2>Valentine Venture</h2>

<p>Since Matthew discontinued support for the Seasonal and zdrup15 was in exams period, Showdown was close to losing its funniest tier. However, at the last minute, <a href="http://www.smogon.com/forums/member.php?u=127499">Snowflakes</a> rescued it from the depths of oblivion for it to resurface it as good as before, or better! The tireless sim mod assembled a team of people to help him with ideas, and thus Valentine Venture was born.</p>

<p>February's Seasonal featured a well-known one day holiday that's linked to both love and materialism: St. Valentine's—or Single Awareness Day, depending on the person. It's only natural that this new Seasonal Ladder featured couples battling in double battles. The tier featured all kinds of couples, even really weird ones that made little sense at first sight, but who are we to deny true love? What if Swoobat loves Musharna or Delcatty loves Buneary? Will you deny Skitty's and Wailord's long relationship, which bloomed against the odds and destiny? Even Finneon and Porygon convinced their folks that their relationship was great despite their differences. There's still no love for Cryogonal, though. After testing, this was the first Seasonal Ladder to feature Random Battle leveling to balance the game. However, the Kyurem couple had to be nerfed further due to their sheer power, so they both appeared at level 60 to be sure they didn't own everyone.</p>

<p>The Seasonal lasted for most February and it had 5,868 battles played. It was widely regarded as very fun, as double battles are always fast and amusing, have you tried Smogon Doubles yet?</p>

<h2>Spring Forward</h2>


<p>After the success of Valentine Venture, March's Seasonal was swiftly designed and developed.<div style= float:right><img src="http://www.smogon.com/media/upload/smog/issue26/seasonalfun_chansey.png"/></div>  As happened with the previous ladder, this one was done with sim staff teamwork, where I took over design and people hinted Pokémon that would go well with it. The Seasonal could not have been possible without the help of cool guys like <a href="http://www.smogon.com/forums/member.php?u=32362">Hugendugen</a>, who single handedly suggested most available Pokémon.

<p>You might know the feeling of going to a picnic at the beginning of the spring, only to get showered on by cold, obnoxious, March rain. That's why automatic Drizzle happens in 75% of the Spring Forward matches! Moreover, this seasonal has been named "March Madness", for St. Patrick's luck was imbued everywhere. Drunk Pokémon being confused for a couple of turns and Super Luck and Serene Grace as abilities for everyone were just the topping for the revamped egg moves to celebrate Easter—super healing Softboiled, hard hitting Grass-type special Barrage, and super hard hitting always critting Grass-type special Egg Bomb. Also, all Pokémon had Metronome as their first move; who does not enjoy a Metronome battle?</p>

<p>Because the nature of these battles was wacky, stally, and unpredictable, the format chosen for this seasonal was 3v3 a la Game Freak. This resulted in reasonable length battles, with the odd battle being a super long Metronome battle and the odd battle resulting in an Egg Bomb sweep. Overall, a lot of cracked fun.</p>

<h2>Fools Festival</h2>

<p>Now under my care, Seasonal Ladder is prepared thoroughly every month so you can enjoy the new tier as soon and as flawless as possible. As you may have noticed, the current Seasonal features one of the most expected holidays of the year: April Fools'. While it's just one hilarious day, this seasonal won't cease fooling users for the whole month! Moreover, we are featuring the famous USA 4/20 day; you can ask Weezing for advice about medicinal substance use!</p>

<p>To keep with the crazy spring weather we all usually suffer, the Seasonal Ladder has a 65% chance of Drizzle, 30% chance of Drought, and 5% chance of Snow Warning! Very spring-like indeed. Thanks to spring flowers blooming, there's a wide array of Grass-type Pokémon, especially flower-like ones; also, Stealth Rock and Spikes deal Grass-type damage now, as some grass has grown on them. But the main event here is April Fools—that's why all teams have a high chance of finding amongst their Pokémon a Prankster user with their usual troll set! But that's not everything; in fact, there's more pranks prepared for the poor players who dare try their luck. Move types have been changed all over! What? Fire Blast super effective against Ground-types but not very effective against Grass-types? This is madness! Oh, but it just hit this Grass Poké—oh, wait, it was an Illusion. Yeah, some Pokémon have bought some costumes to disguise as their teammates: you will find some on your own team, having Illusion instead of their usual ability. But there's even more. Focus Blast failed again... oh, it's named Focus Miss now, like it should always have been named. Wait, am I drunk or did my Pokémon just recite a haiku? Perhaps it's both.</p>

<p>April's Seasonal Ladder is featuring Grass-type Pokémon, stoned Pokémon, troll Pokémon (Prankster users, Gengar line), and an old school all-star that's come from Glitchmons: level 255 Missingno, ready to prank you! But fear not, for it will not use any physical attack... unless it Mimics it. Are you ready for this Seasonal? Have you played it yet? Well, the best way to know the answer to these questions is to get on on PS right now and start playing it!</p>

<h2>What have we prepared for Seasonal's future?</h2>

<p>Your favorite fun tier will continue to exist in the upcoming months. The May ladder is a top-secret project right now, but I can disclose to you a secret, dear Smog readers—it will be named <strong>May Mayhem</strong>. We'll make sure that the following Seasonal ladders are as fun as the previous, trying to twist the game in an interesting way so you can enjoy every month in Showdown. We don't know what will happen when X&Y are out, but one thing's sure: we'll work hard so you always have a Seasonal awaiting you every month.</p>

<h2>Conclusion</h2>

<p>Seasonal ladders are different from the other metagames. In a sense, they are Other Metas, but you can find a different one every month, and they feature seasonally themed mechanics; that's what makes them so special. The sim staff works hard for this to be possible, remember that we are here to make your gaming time more pleasant! If you have any ideas to improve the metagames or are interested in participating, you will usually find a thread explaining the next Seasonal in the Other Metagames forum, where you will be able to share your opinions and provide feedback on the current Seasonal. Well, that's all—have fun playing!</p>
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Alright, you did pretty good, but there are some errors.

First of all, though this isn't technically required, I recommend always putting a floating image before the paragraph at hand. For example:
HTML:
<div style= float:right><img src="http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png"/></div>

<p>If you play Pokemon Showdown! often, you might have noticed the changing tier named [Seasonal]. If you still wonder what it is and where it came from, you've come to the right place. 
You may think that the Sim auth only exist to deliver various punishments to evildoers, and while that's not far from the truth, they do more than that so you can enjoy your stay in PS more. The Seasonal Ladder is an idea first designed by <a href="http://www.smogon.com/forums/member.php?u=20899">Matthew</a>, former sim mod; it spawned as a Random Battle tier with themed mons for different seasons. Despite his current alumnus state, the tier was continued by other sim staff members enthusiastic about the idea of a constantly changing funny tier with weird themed mechanics.</p>

That's your code except with the div moved before the paragraph. Speaking of that code, there are some errors in it. After the style=, you need to include quotation marks. These need to be at the beginning and end of the value. Speaking of which, you should always use semicolons after any CSS; what you're doing is inline CSS. Also, your paragraph has a line break. I'm not sure whether that was intentional, but it shouldn't exist. It doesn't change the display, but it makes your code confusing to read. There should also be a space before the closing slash of the <img> tag. With these edits, your code for that section should look like so:
HTML:
<div style="float: right;"><img src="http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png" /></div>

<p>If you play Pokemon Showdown! often, you might have noticed the changing tier named [Seasonal]. If you still wonder what it is and where it came from, you've come to the right place. You may think that the Sim auth only exist to deliver various punishments to evildoers, and while that's not far from the truth, they do more than that so you can enjoy your stay in PS more. The Seasonal Ladder is an idea first designed by <a href="http://www.smogon.com/forums/member.php?u=20899">Matthew</a>, former sim mod; it spawned as a Random Battle tier with themed mons for different seasons. Despite his current alumnus state, the tier was continued by other sim staff members enthusiastic about the idea of a constantly changing funny tier with weird themed mechanics.</p>

This goes for the other image, by the way. In any case, you're still not quite there yet. All images require the alt attribute. After alt=" goes a text replacement for the image should, for whatever reason, someone is unable to see an image. Generally, this should be short but describe the image. For the first image, I'd recommend something along the lines of alt="conkeldurr hunting braviary" and for the second I'd recommend a simple alt="chansey" or alt="chansey juggling eggs". Some people prefer to forgo the alt entirely and just put alt="". I don't really care which you prefer, but the alt attribute always has to be there. Thus:
HTML:
<div style="float: right;"><img src="http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png" alt="conkeldurr hunting braviary" /></div>
If you were to preview your work, you'd notice that the image hugs the text a bit too much. You have to set a left margin in order to do this; specifically one of 10px. If you want a pixel ruler, there are a ton of them in the Chrome store. At this point, because you have two images, it'd be best to set up an internal CSS section. This goes before the HTML even starts I'll assume you know how CSS works for this:
CSS:
HTML:
<style type="text/css">
.float-right {
    float: right;
    margin-left: 10px;
}
</style>
HTML:
HTML:
<div class="float-right"><img src="http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png" alt="conkeldurr hunting braviary" /></div>

There's one more thing I'd like you to be aware of. When linking to places on Smogon, you can use these things called relative paths. With relative paths, you can skip the http://www.smogon.com and go straight to the part after the slash.

You forgot to close the first <p> tag after the "Spring Forward" heading.

Also, you always need to put &amp; in place of & in HTML. That's because & is reserved for character entities, like &mdash; and &eacute;. That means it's X&amp;Y instead of X&Y. This is called escaping.

Hope this helps!
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
ok lets try this out
I am <i>pretty</i> sure I nailed it. MAYBE. WHO KNOWS.

HTML:
<body>
<h2>Introduction</h2>
 
<p>If you play Pokemon Showdown! often, you might have noticed the changing tier named [Seasonal]. If you still wonder what it is and where it came from, you've come to the right place. You may think that the Sim auth only exist to deliver various punishments to evildoers, and while that's not far from the truth, they do more than that so you can enjoy your stay in PS more. The Seasonal Ladder is an idea first designed by <a href="http://www.smogon.com/forums/member.php?u=20899">Matthew</a>, former sim mod; it spawned as a Random Battle tier with themed mons for different seasons. Despite his current alumnus state, the tier was continued by other sim staff members enthusiastic about the idea of a constantly changing funny tier with weird themed mechanics.</p>
 
<h2>Seasons Greetings</h2>
 
<p>The first Seasonal Ladder was Thanksgiving Feast themed. As it was the first time it was done, the ladder was a bit vanilla and it was just Random Battles with all Pokémon at level 100 and a whitelist of human and birdlike Pokémon. The featured Pokémon were Alakazam, Machamp, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Hitmontop, Hariyama, Sableye, Medicham, Toxicroak, Electivire, Magmortar, Conkeldurr, Throh, Sawk, Gothitelle, Beheeyem, Bisharp, Volbeat, Illumise, Spinda, Cacturne, Infernape, Lopunny, Lucario, Mienshao, Pidgeot, Fearow, Dodrio, Aerodactyl, Noctowl, Crobat, Xatu, Skarmory, Swellow, Staraptor, Honchkrow, Chatot, Unfezant, Sigilyph, Braviary, Mandibuzz, Farfetch'd, Pelipper, Alteria, Togekiss, Swoobat, Archeops, Swanna, Weavile, Gallade, Gardevoir, Ludicolo, Snorlax, Wobbuffet, Meloetta, Blissey, Landorus, Tornadus, Golurk, Bellossom, Lilligant, Probopass, Roserade, Leavanny, Zapdos, Moltres, Articuno, and Delibird.</p>
 
<p>The metagame was very heavy in Fighting-, Psychic-, and Flying-types, which made Stealth Rock very important... But spinners and spinblockers were lacking, as well as Stealth Rock setters! Sigilyph roamed free and wrecked almost every team alone thanks to its unstoppable Cosmic Power Stored Power set. All in all, the ladder planted the seed for a wonderful idea, which, when nurtured, grew up and bloomed into the super funny tier we know today.</p>
<div style="text-align: right;"><img src=http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png alt="here we see conkeldurr stalking his magnificent prey braviery-turkey></img></div>
<h2>Winter Wonderland</h2>
 
<p>To celebrate winter and Christmas we got a new Seasonal ladder. This time, Matthew opened an Other Metagames thread to get users' input now that the tier was starting to get known. <a href="http://www.smogon.com/forums/member.php?u=148715">Relados</a> had the magnificent idea of permanent Hail because, well, it's winter! This was the beginning of goofy, themed, and weird, albeit funny, mechanics. Then, <a href="http://www.smogon.com/forums/member.php?u=55559">zdrup15</a> chose the Pokémon and the rules, while <a href="http://www.smogon.com/forums/member.php?u=102803">Zarel</a> programmed the metagame. The move Present received a major makeover, which made it give a random present in form of a pseudo status! Really entertaining, everyone used Present just for kicks. Furthermore, Sawsbuck was there kicking ass, while the metagame was heavily dominated by Blizzard spam. Due to the sheer number of Ice-types, having Stealth Rock was very important.</p>
 
<p>This meta was open for two months and it had a moderate success for a less serious, less competitive, fun tier. Great to get your frown out, hilarity ensued every time you played Winter Wonderland. To avoid some Pokémon ruining the winter fun, Jirachi, Victini, and Chandelure were nerfed: the latter would only have Flash Fire as an ability, and the moves Iron Head, Fire Blast, Overheat, V-Create, and Blue Flare were forbidden on the ladder. That didn't prevent Victini and Jirachi from being some of the best Pokémon alongside Clefable and Regice. This seasonal was the first featuring stats, having had 10,157 battles played for its duration, slightly over two months. Not bad!</p>
 
<h2>Valentine Venture</h2>
 
<p>Since Matthew discontinued support for the Seasonal and zdrup15 was in exams period, Showdown was close to losing its funniest tier. However, at the last minute, <a href="http://www.smogon.com/forums/member.php?u=102803">Snowflakes</a> rescued it from the depths of oblivion for it to resurface it as good as before, or better! The tireless sim mod assembled a team of people to help him with ideas, and thus Valentine Venture was born.</p>
 
<p>February's Seasonal featured a well-known one day holiday that's linked to both love and materialism: St. Valentine's—or Single Awareness Day, depending on the person. It's only natural that this new Seasonal Ladder featured couples battling in double battles. The tier featured all kinds of couples, even really weird ones that made little sense at first sight, but who are we to deny true love? What if Swoobat loves Musharna or Delcatty loves Buneary? Will you deny Skitty's and Wailord's long relationship, which bloomed against the odds and destiny? Even Finneon and Porygon convinced their folks that their relationship was great despite their differences. There's still no love for Cryogonal, though. After testing, this was the first Seasonal Ladder to feature Random Battle leveling to balance the game. However, the Kyurem couple had to be nerfed further due to their sheer power, so they both appeared at level 60 to be sure they didn't own everyone.</p>
 
<p>The Seasonal lasted for most February and it had 5,868 battles played. It was widely regarded as very fun, as double battles are always fast and amusing, have you tried Smogon Doubles yet?</p>
 
<h2>Spring Forward</h2>
 
<p>After the success of Valentine Venture, March's Seasonal was swiftly designed and developed. As happened with the previous ladder, this one was done with sim staff teamwork, where I took over design and people hinted Pokémon that would go well with it. The Seasonal could not have been possible without the help of cool guys like <a href="http://www.smogon.com/forums/member.php?u=32362">Hugendugen</a>, who single handedly suggested most available Pokémon.</p>
 
<p>You might know the feeling of going to a picnic at the beginning of the spring, only to get showered on by cold, obnoxious, March rain. That's why automatic Drizzle happens in 75% of the Spring Forward matches! Moreover, this seasonal has been named "March Madness", for St. Patrick's luck was imbued everywhere. Drunk Pokémon being confused for a couple of turns and Super Luck and Serene Grace as abilities for everyone were just the topping for the revamped egg moves to celebrate Easter—super healing Softboiled, hard hitting Grass-type special Barrage, and super hard hitting always critting Grass-type special Egg Bomb. Also, all Pokémon had Metronome as their first move; who does not enjoy a Metronome battle?</p>
 
<p>Because the nature of these battles was wacky, stally, and unpredictable, the format chosen for this seasonal was 3v3 a la Game Freak. This resulted in reasonable length battles, with the odd battle being a super long Metronome battle and the odd battle resulting in an Egg Bomb sweep. Overall, a lot of cracked fun.</p>
 
<div style="text-align: right;"><img src=http://www.smogon.com/media/upload/smog/issue26/seasonalfun_chansey.png alt="Chansey makes for an exceptional egg juggler while stoned"></img></div>
<h2>Fools Festival</h2>
 
<p>Now under my care, Seasonal Ladder is prepared thoroughly every month so you can enjoy the new tier as soon and as flawless as possible. As you may have noticed, the current Seasonal features one of the most expected holidays of the year: April Fools'. While it's just one hilarious day, this seasonal won't cease fooling users for the whole month! Moreover, we are featuring the famous USA 4/20 day; you can ask Weezing for advice about medicinal substance use!</p>
 
<p>To keep with the crazy spring weather we all usually suffer, the Seasonal Ladder has a 65% chance of Drizzle, 30% chance of Drought, and 5% chance of Snow Warning! Very spring-like indeed. Thanks to spring flowers blooming, there's a wide array of Grass-type Pokémon, especially flower-like ones; also, Stealth Rock and Spikes deal Grass-type damage now, as some grass has grown on them. But the main event here is April Fools—that's why all teams have a high chance of finding amongst their Pokémon a Prankster user with their usual troll set! But that's not everything; in fact, there's more pranks prepared for the poor players who dare try their luck. Move types have been changed all over! What? Fire Blast super effective against Ground-types but not very effective against Grass-types? This is madness! Oh, but it just hit this Grass Poké—oh, wait, it was an Illusion. Yeah, some Pokémon have bought some costumes to disguise as their teammates: you will find some on your own team, having Illusion instead of their usual ability. But there's even more. Focus Blast failed again... oh, it's named Focus Miss now, like it should always have been named. Wait, am I drunk or did my Pokémon just recite a haiku? Perhaps it's both.</p>
 
<p>April's Seasonal Ladder is featuring Grass-type Pokémon, stoned Pokémon, troll Pokémon (Prankster users, Gengar line), and an old school all-star that's come from Glitchmons: level 255 Missingno, ready to prank you! But fear not, for it will not use any physical attack... unless it Mimics it. Are you ready for this Seasonal? Have you played it yet? Well, the best way to know the answer to these questions is to get on on PS right now and start playing it!</p>
 
<h2>What have we prepared for Seasonal's future?</h2>
 
<p>Your favorite fun tier will continue to exist in the upcoming months. The May ladder is a top-secret project right now, but I can disclose to you a secret, dear Smog readers—it will be named <b>May Mayhem.</b> We'll make sure that the following Seasonal ladders are as fun as the previous, trying to twist the game in an interesting way so you can enjoy every month in Showdown. We don't know what will happen when X&Y are out, but one thing's sure: we'll work hard so you always have a Seasonal awaiting you every month.</p>
 
<h2>Conclusion</h2>
 
<p>Seasonal ladders are different from the other metagames. In a sense, they are Other Metas, but you can find a different one every month, and they feature seasonally themed mechanics; that's what makes them so special. The sim staff works hard for this to be possible, remember that we are here to make your gaming time more pleasant! If you have any ideas to improve the metagames or are interested in participating, you will usually find a thread explaining the next Seasonal in the Other Metagames forum, where you will be able to share your opinions and provide feedback on the current Seasonal. Well, that's all—have fun playing!</p>
</body>
 

michael

m as in mancy
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
ok lets try this out
I am <i>pretty</i> sure I nailed it. MAYBE. WHO KNOWS.

HTML:
<body>
<h2>Introduction</h2>
 
<p>If you play Pokemon Showdown! often, you might have noticed the changing tier named [Seasonal]. If you still wonder what it is and where it came from, you've come to the right place. You may think that the Sim auth only exist to deliver various punishments to evildoers, and while that's not far from the truth, they do more than that so you can enjoy your stay in PS more. The Seasonal Ladder is an idea first designed by <a href="http://www.smogon.com/forums/member.php?u=20899">Matthew</a>, former sim mod; it spawned as a Random Battle tier with themed mons for different seasons. Despite his current alumnus state, the tier was continued by other sim staff members enthusiastic about the idea of a constantly changing funny tier with weird themed mechanics.</p>
 
<h2>Seasons Greetings</h2>
 
<p>The first Seasonal Ladder was Thanksgiving Feast themed. As it was the first time it was done, the ladder was a bit vanilla and it was just Random Battles with all Pokémon at level 100 and a whitelist of human and birdlike Pokémon. The featured Pokémon were Alakazam, Machamp, Hypno, Hitmonlee, Hitmonchan, Mr. Mime, Jynx, Hitmontop, Hariyama, Sableye, Medicham, Toxicroak, Electivire, Magmortar, Conkeldurr, Throh, Sawk, Gothitelle, Beheeyem, Bisharp, Volbeat, Illumise, Spinda, Cacturne, Infernape, Lopunny, Lucario, Mienshao, Pidgeot, Fearow, Dodrio, Aerodactyl, Noctowl, Crobat, Xatu, Skarmory, Swellow, Staraptor, Honchkrow, Chatot, Unfezant, Sigilyph, Braviary, Mandibuzz, Farfetch'd, Pelipper, Alteria, Togekiss, Swoobat, Archeops, Swanna, Weavile, Gallade, Gardevoir, Ludicolo, Snorlax, Wobbuffet, Meloetta, Blissey, Landorus, Tornadus, Golurk, Bellossom, Lilligant, Probopass, Roserade, Leavanny, Zapdos, Moltres, Articuno, and Delibird.</p>
 
<p>The metagame was very heavy in Fighting-, Psychic-, and Flying-types, which made Stealth Rock very important... But spinners and spinblockers were lacking, as well as Stealth Rock setters! Sigilyph roamed free and wrecked almost every team alone thanks to its unstoppable Cosmic Power Stored Power set. All in all, the ladder planted the seed for a wonderful idea, which, when nurtured, grew up and bloomed into the super funny tier we know today.</p>
<div style="text-align: right;"><img src=http://www.smogon.com/media/upload/smog/issue26/seasonalfun_hunter.png alt="here we see conkeldurr stalking his magnificent prey braviery-turkey></img></div>
<h2>Winter Wonderland</h2>
 
<p>To celebrate winter and Christmas we got a new Seasonal ladder. This time, Matthew opened an Other Metagames thread to get users' input now that the tier was starting to get known. <a href="http://www.smogon.com/forums/member.php?u=148715">Relados</a> had the magnificent idea of permanent Hail because, well, it's winter! This was the beginning of goofy, themed, and weird, albeit funny, mechanics. Then, <a href="http://www.smogon.com/forums/member.php?u=55559">zdrup15</a> chose the Pokémon and the rules, while <a href="http://www.smogon.com/forums/member.php?u=102803">Zarel</a> programmed the metagame. The move Present received a major makeover, which made it give a random present in form of a pseudo status! Really entertaining, everyone used Present just for kicks. Furthermore, Sawsbuck was there kicking ass, while the metagame was heavily dominated by Blizzard spam. Due to the sheer number of Ice-types, having Stealth Rock was very important.</p>
 
<p>This meta was open for two months and it had a moderate success for a less serious, less competitive, fun tier. Great to get your frown out, hilarity ensued every time you played Winter Wonderland. To avoid some Pokémon ruining the winter fun, Jirachi, Victini, and Chandelure were nerfed: the latter would only have Flash Fire as an ability, and the moves Iron Head, Fire Blast, Overheat, V-Create, and Blue Flare were forbidden on the ladder. That didn't prevent Victini and Jirachi from being some of the best Pokémon alongside Clefable and Regice. This seasonal was the first featuring stats, having had 10,157 battles played for its duration, slightly over two months. Not bad!</p>
 
<h2>Valentine Venture</h2>
 
<p>Since Matthew discontinued support for the Seasonal and zdrup15 was in exams period, Showdown was close to losing its funniest tier. However, at the last minute, <a href="http://www.smogon.com/forums/member.php?u=102803">Snowflakes</a> rescued it from the depths of oblivion for it to resurface it as good as before, or better! The tireless sim mod assembled a team of people to help him with ideas, and thus Valentine Venture was born.</p>
 
<p>February's Seasonal featured a well-known one day holiday that's linked to both love and materialism: St. Valentine's—or Single Awareness Day, depending on the person. It's only natural that this new Seasonal Ladder featured couples battling in double battles. The tier featured all kinds of couples, even really weird ones that made little sense at first sight, but who are we to deny true love? What if Swoobat loves Musharna or Delcatty loves Buneary? Will you deny Skitty's and Wailord's long relationship, which bloomed against the odds and destiny? Even Finneon and Porygon convinced their folks that their relationship was great despite their differences. There's still no love for Cryogonal, though. After testing, this was the first Seasonal Ladder to feature Random Battle leveling to balance the game. However, the Kyurem couple had to be nerfed further due to their sheer power, so they both appeared at level 60 to be sure they didn't own everyone.</p>
 
<p>The Seasonal lasted for most February and it had 5,868 battles played. It was widely regarded as very fun, as double battles are always fast and amusing, have you tried Smogon Doubles yet?</p>
 
<h2>Spring Forward</h2>
 
<p>After the success of Valentine Venture, March's Seasonal was swiftly designed and developed. As happened with the previous ladder, this one was done with sim staff teamwork, where I took over design and people hinted Pokémon that would go well with it. The Seasonal could not have been possible without the help of cool guys like <a href="http://www.smogon.com/forums/member.php?u=32362">Hugendugen</a>, who single handedly suggested most available Pokémon.</p>
 
<p>You might know the feeling of going to a picnic at the beginning of the spring, only to get showered on by cold, obnoxious, March rain. That's why automatic Drizzle happens in 75% of the Spring Forward matches! Moreover, this seasonal has been named "March Madness", for St. Patrick's luck was imbued everywhere. Drunk Pokémon being confused for a couple of turns and Super Luck and Serene Grace as abilities for everyone were just the topping for the revamped egg moves to celebrate Easter—super healing Softboiled, hard hitting Grass-type special Barrage, and super hard hitting always critting Grass-type special Egg Bomb. Also, all Pokémon had Metronome as their first move; who does not enjoy a Metronome battle?</p>
 
<p>Because the nature of these battles was wacky, stally, and unpredictable, the format chosen for this seasonal was 3v3 a la Game Freak. This resulted in reasonable length battles, with the odd battle being a super long Metronome battle and the odd battle resulting in an Egg Bomb sweep. Overall, a lot of cracked fun.</p>
 
<div style="text-align: right;"><img src=http://www.smogon.com/media/upload/smog/issue26/seasonalfun_chansey.png alt="Chansey makes for an exceptional egg juggler while stoned"></img></div>
<h2>Fools Festival</h2>
 
<p>Now under my care, Seasonal Ladder is prepared thoroughly every month so you can enjoy the new tier as soon and as flawless as possible. As you may have noticed, the current Seasonal features one of the most expected holidays of the year: April Fools'. While it's just one hilarious day, this seasonal won't cease fooling users for the whole month! Moreover, we are featuring the famous USA 4/20 day; you can ask Weezing for advice about medicinal substance use!</p>
 
<p>To keep with the crazy spring weather we all usually suffer, the Seasonal Ladder has a 65% chance of Drizzle, 30% chance of Drought, and 5% chance of Snow Warning! Very spring-like indeed. Thanks to spring flowers blooming, there's a wide array of Grass-type Pokémon, especially flower-like ones; also, Stealth Rock and Spikes deal Grass-type damage now, as some grass has grown on them. But the main event here is April Fools—that's why all teams have a high chance of finding amongst their Pokémon a Prankster user with their usual troll set! But that's not everything; in fact, there's more pranks prepared for the poor players who dare try their luck. Move types have been changed all over! What? Fire Blast super effective against Ground-types but not very effective against Grass-types? This is madness! Oh, but it just hit this Grass Poké—oh, wait, it was an Illusion. Yeah, some Pokémon have bought some costumes to disguise as their teammates: you will find some on your own team, having Illusion instead of their usual ability. But there's even more. Focus Blast failed again... oh, it's named Focus Miss now, like it should always have been named. Wait, am I drunk or did my Pokémon just recite a haiku? Perhaps it's both.</p>
 
<p>April's Seasonal Ladder is featuring Grass-type Pokémon, stoned Pokémon, troll Pokémon (Prankster users, Gengar line), and an old school all-star that's come from Glitchmons: level 255 Missingno, ready to prank you! But fear not, for it will not use any physical attack... unless it Mimics it. Are you ready for this Seasonal? Have you played it yet? Well, the best way to know the answer to these questions is to get on on PS right now and start playing it!</p>
 
<h2>What have we prepared for Seasonal's future?</h2>
 
<p>Your favorite fun tier will continue to exist in the upcoming months. The May ladder is a top-secret project right now, but I can disclose to you a secret, dear Smog readers—it will be named <b>May Mayhem.</b> We'll make sure that the following Seasonal ladders are as fun as the previous, trying to twist the game in an interesting way so you can enjoy every month in Showdown. We don't know what will happen when X&Y are out, but one thing's sure: we'll work hard so you always have a Seasonal awaiting you every month.</p>
 
<h2>Conclusion</h2>
 
<p>Seasonal ladders are different from the other metagames. In a sense, they are Other Metas, but you can find a different one every month, and they feature seasonally themed mechanics; that's what makes them so special. The sim staff works hard for this to be possible, remember that we are here to make your gaming time more pleasant! If you have any ideas to improve the metagames or are interested in participating, you will usually find a thread explaining the next Seasonal in the Other Metagames forum, where you will be able to share your opinions and provide feedback on the current Seasonal. Well, that's all—have fun playing!</p>
</body>
i don't have the time to fully dissect this but i've got a few tips:

  • "é" needs to be marked up as "&eacute;"
  • "—" needs to be marked up as "&mdash;"
  • "&" needs to be "&amp;"
  • i believe you meant to float the images to the right. this would be <div style="float:right; "><img src="" alt="" /></div> instead of using text-align. see jukain's post for advice on floating images; he summed it up nicely.
  • for hyperlinks to pages on the smogon.com domain, you can omit the "www.smogon.com" part of the address (e.g. <a href="/forums/member.php?u=94718">).

ps: it's <em> not <i>. <i> is deprecated.
pps: img is a special tag: it doesn't need a closing tag, but rather is self-closed (e.g. <img src="" alt="" /> as opposed to <img src="" alt=""></img>)

edit in response to below: it's not required to mark up em dashes and accented e like that, but it's significantly quicker than trying to paste in the character, and some strict implementations need use of HTML entity, so i personally recommend it.
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Nope, mikel is wrong -- you don't need to use &mdash; and &eacute if they're already there in the text. He's right about &amp; though and the relative paths. Also, he's right in the <img> tag. I'll go over your check fast~

mikel is right about the image; your style should be "float: right; margin-left: 10px;" because you're missing the needed space on the left side of the image. I'd create a CSS class called "float-right" and use internal CSS because you'll be using this twice:
CSS:
HTML:
.float-right {
    float: right;
    margin-top: 10px;
}
HTML:
HTML:
<div class="float-right"><img src="" alt="" /></div>

If you don't know, CSS goes in <head>, though you don't need that for Smogon HTMLing.

Don't forget mikel's tip about <em> over <i>.

You're missing quotation marks after both of the src='s in the <img> tags.

The images should be floated after the <h2>'s, not before.
 

atsync

Where the "intelligence" of TRAINERS is put to the test!
is a Pokemon Researcheris a Contributor to Smogon
Giving this a try.

HTML:
<h2>Introduction</h2>
 
<p>As you hopefully know, LC is a tier filled only with baby and first-evolution Pokémon, and naturally, like all other tiers, it has some very effective Pokémon and some not so effective. Every now and then, you will verse someone on the LC ladder saying something like: "This team is the baby version of my OU team!" These same people end up scratching their head after a battle wondering why they lost. The reason is that not all LC Pokémon have the same level of success as their fully evolved OU counterparts. However, in this article you will find a few Pokémon that take after their parents, having around the same amount of success in LC as their fully evolved counterparts have in OU.</p>
 
<h2>The Baby-Parent Pairs</h2>
 
<h3>Staryu and Starmie</h3>
 
<img src="/download/sprites/bw/120.png" alt="" /><img src="/download/sprites/bw/121.png" alt="" />
 
<p>Staryu and Starmie have the exact same asset, which is the reason why they are both so effective in their respective tiers. That asset is being arguably the best spinner in their respective tiers. Staryu is blessed with a great base 85 Speed, letting it reach the awesome Speed tier of 19 and hence outspeed all unboosted Pokémon with the exception of Voltorb, Elekid, and Diglett. Its base 70 Special Attack is also good by LC standards, and along with its great Speed and good special movepool including Hydro Pump and Thunderbolt, Staryu is a great spinner. Eviolite and Recover help to boost its longevity, allowing it to Rapid Spin throughout the game. Like Staryu, Starmie is also blessed with a great Special Attack and Speed, having base 100 and 115 respectively. Starmie is commonly seen using a more offensive Rapid Spin set than its pre-evolution, using 252 EVs in Special Attack and Speed, a Life Orb, and 3 special attacks (usually Hydro Pump, Ice Beam, and Thunderbolt). However, due to the release of Keldeo and rain's dominance in general, defensive Starmie sets with Recover, Psyshock, Scald, and a more bulky EV spread have started to rise in popularity. One thing is certain: these two Pokémon are very effective spinners and are quite easy to fit on any team that doesn't have like 3 Water-types.</p>
 
<h3>Ferroseed and Ferrothorn</h3>
 
<img src="/download/sprites/bw/627.png" alt="" /><img src="/download/sprites/bw/628.png" alt="" />
 
<p>Our spiky friends over here have both been quite successful in their respective tiers, being two of the best Steel-types and hazard setters. Firstly, they are both able to learn Stealth Rock and Spikes, the best entry hazards available, and they both have the bulk and typing to set them up quite easily. Grass / Steel is a very good defensive typing, giving the two only two weaknesses, the least out of any Grass-types. However, it's one of these two weaknesses that makes Ferroseed and Ferrothorn not as "tough" as they initially seem. Fighting-types are everywhere in OU and LC, with Pokémon like Mienfoo, Croagunk, Timburr, and Scraggy being quite common in LC and Terrakion, Keldeo, Breloom, and Conkeldurr on many OU teams. Not only can Ferroseed and Ferrothorn use their mighty bulk to set up hazards, but they also have other forms of support in Leech Seed to drain away their opponents' health and heal up their teammates, and Thunder Wave to cripple the opponents Pokémon by paralyzing them. Rain is very common in OU, so Ferrothorn is a good Pokémon to fit on your team if you are looking for a Water-type resist.</p>
 
<h3>Riolu and Lucario</h3>
 
<div style="float: right"><img src="/media/upload/smog/issue27/ouparents_lucario.png" alt="" /></div>
 
<img src="/download/sprites/bw/452.png" alt="" /><img src="/download/sprites/bw/453.png" alt="" />
 
<p>Unlike the first two pairs of Pokémon in this article, Riolu and Lucario function very differently. However, they share one thing in common: being top-tier threats! Riolu, unlike its older brother, is blessed with potentially the most annoying ability in the game: Prankster. This, in tandem with the move Copycat, grants Riolu the position of the most unique Pokémon in Little Cup. This allows Riolu to have priority on the most recently used move. When combined with Protect, Riolu can both avoid strong hits such as Scraggy's Hi Jump Kick, Misdreavus's Shadow Ball, and Murkrow's Brave Bird and have priority in using them himself. Offensively, these moves can be used to revenge opposing threats, while defensively, Riolu can copy support moves such as Stealth Rock, Spikes, Knock Off, or Recover / Slack Off. Riolu likewise has access to Roar, meaning when all conditions are right, it can use Copycat to give it a priority Roar. Finally, it utilizes its good bulk and defensive typing to take advantage of all these traits to harass the enemy. Lucario on the other hand does not have Prankster but makes up for it in sheer sweeping potential. With access to good priority moves in ExtremeSpeed and Bullet Punch, an awesome base 110 Attack, and decent base 90 Speed, Lucario can threaten to pick off even fast threats in OU like Terrakion and Latios if it has grabbed a Swords Dance boost. Its STAB Close Combat is also extremely powerful, and to round it off, Lucario can run either Crunch or Ice Punch to help cover either the Ghost-, Flying-, or Psychic-Types that resist Close Combat.</p>
 
<h3>Hippopotas and Hippowdon</h3>
 
<img src="/download/sprites/bw/454.png" alt="" /><img src="/download/sprites/bw/455.png" alt="" />
 
<p>When someone looks at Hippopotas or Hippowdon, the thing they probably think of right away would be SAND STREAM! This ability defines a whole playstyle, so naturally, anytime you verse a Hippopotas or Hippowdon, you have to prepare for a few things. Firstly, everything but Steel-, Rock-, and Ground-types will have 6.25% of their health taken off at the end of each turn. Secondly, you have to watch out if your opponent is carrying a Sand Rush Pokémon, which commonly happens if they are using Hippopotas or Hippowdon. Sand Rush Pokémon get their Speed doubled in sand, turning them into very dangerous sweepers; Drilbur and Sandshrew both use it in LC, while Sandslash and Stoutland do so in OU. Sand is not the only reason why these two Pokémon are viable in their respective tiers. They also have immense Defense and a wide array of support moves to go with it, including Whirlwind, Yawn, Toxic, and Crunch. They both can also recover health using Slack Off. All in all, they are both quite good Pokémon, but Hippowdon does face competition as a Sand Stream Pokémon from Tyranitar, and there are also other permanent weather effects in OU with Politoed providing Drizzle, Ninetails providing Drought, and Abomasnow providing Snow Warning. All you have to worry about in LC if using Hippopotas is Snover's Snow Warning. The two hippos also are not slouches offensively as they both pack a powerful Earthquake and can run other coverage moves too. Hippowdon is sometimes seen carrying Ice Fang so it can punish Dragon-types or even Grass-types that think they can hit it super effectively. Hippopotas on the other hand is commonly seen with Crunch, to hit Natu super effectively, which might try to bounce back Toxic or Stealth Rock due to Magic Bounce. It also hits Misdreavus super effectively, one of the tier's biggest threats. Rock Slide is also seen quite regularly because it provides a pseudo EdgeQuake combo with Earthquake and can hit Murkrow super effectively, one of the biggest offensive threats in the tier. Of course it can punish Pokémon like Natu too!</p>
 
<h3>Magnemite and Magnezone</h3>
 
<img src="/download/sprites/bw/81.png" alt="" /><img src="/download/sprites/bw/467.png" alt="" />
 
<p>Magnemite and Magnezone both have great Special Attack stats of base 95 and 130 respectively, and they both have the amazing ability, Magnet Pull, which prevents Steel-types from switching out when they are on the field. Since they both have very high Special Attack, Magnet Pull allows them to trap and beat down many Steel-types. Magnezone is a bit luckier that it has more Steel-types to trap than Magnemite with Ferrothorn and Forretress both having a 4x Fire-type weakness for it to exploit with Hidden Power Fire. Magnemite, on the other hand, can trap Ferroseed and Bronzor. Magnemite also acts as a good Snover and Murkrow check, which are two of the biggest offensive threats in the tier. Magnemite resists both their STABs and can hit both of them with its own STAB moves. Flash Cannon hits Snover super effectively while Thunderbolt / Volt Switch hits Murkrow super effectively. The ability to check common Pokemon such as Lileep and Pawniard along with the above traits makes Magnemite one of the most common pivots on a Little Cup team, used as a bulky wall or a strong Choice Scarf Pokemon. Furthermore, access to Magnet Rise lets Magnemite check Hippopotas, Drilbur, and Sandshrew (assuming it has used it before facing either mole), while also allowing it to avoid Bronzor's Earthquake. Magnezone also has some functions aside from trapping Steel-types, mainly being a potent Choice Specs user that can threaten a lot of rain teams with its powerful Electric-type STAB.</p>
 
<h2>Conclusion</h2>
 
<p>Thank you for reading! I hope this article helps encourage OU players to play LC and aids them in teambuilding and vice versa! For those LC players that find it hard building OU teams, you could perhaps try out the OU Pokémon in this article. If you guys use the Pokémon in this article correctly, regardless of if they are LC or OU I am sure you will not be disappointed&mdash;unless you're using LC Pokémon in OU, which you should never EVER do. Oh, except trolling with Prankster Riolu in OU; that is actually quite fun!</p>
 

Jukain

!_!
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Well, you can't just put images next to each other and have them work correctly; you're going to need some CSS. Let's see the CSS:

HTML:
<style type="text/css">
.side-by-side {
    display: inline-block;
    margin-bottom: 2em;
}
.side-by-side div img {margin-right: 10px;}
</style>
The first bit creates a class called "side-by-side". Setting the display to inline-block allows block-level elements to sit next to each other. A margin-bottom of 2em provides some space on the bottom. The second bit uses nesting to put some space in-between the images.

Here's the HTML:
HTML:
<div class="container">
    <div>
        <img src="/link" alt="example" /> &nbsp; <img src="/link" alt="example" />
    </div>
</div>
 

atsync

Where the "intelligence" of TRAINERS is put to the test!
is a Pokemon Researcheris a Contributor to Smogon
Ok.

So if I were to put that CSS before all the HTML and then replace all my image HTML with this:

HTML:
<div class="side-by-side">
    <div>
        <img src="/download/sprites/bw/120.png" alt="" /> &nbsp; <img src="/download/sprites/bw/121.png" alt="" />
    </div>
</div>
(This is just Staryu and Starmie but obviously I'd use the correct links for each image.)


...it would be fine?
 

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