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Huntail (Analysis)

The advantage of a pure physical set is that you can run Crunch to hit Cofagrigus

Prove this to false, Crunch does not OHKO majority of the time and the sweep will be stoppeded by a WoW since Water Veil became Mummy. However, Ice Beam 2HKOs and Water Veil would prevent WoW from happening, which is essentially a free KO.

Source: Playtesting
 
I don't think you need a DW section if the ability is released.

I could be wrong, but I thiiiink that's how it works.
 
Why is the EV spread of the second set geared towards Special Defense? Huntail has a much higher Defense stat, and that's what should be focused on.

Also, the set order should go SmashPass > Sweeper

Give me a good reason for the above, and you can consider this approved.
 
Why is the EV spread of the second set geared towards Special Defense? Huntail has a much higher Defense stat, and that's what should be focused on.

Also, the set order should go SmashPass > Sweeper

Give me a good reason for the above, and you can consider this approved.
Hmm, weird. I thought I swapped places of the sets. Maybe it didn't got saved, oh well, a simple adjustment.

I was just thinking that max SpD makes Huntail take less damage on the special side as people are probably aiming for his weaker SpD stat. His defense is pretty high already and you would often pair it with Screen support. That's what I was thinking. But if you want me to change it, I will.
 
Eh, even with Light Screen and max SpD, Huntail is taking at least over 50% from stuff like Specs Jolteon (about 70%) and LO Zapdos (about 60%), though I suppose only being 2HKOed is better than being OHKOed.

Personally, I'd rather be basically immune to physical hits (taking about 25% from 252 Atk Rhyperior's Earthquake from behind Reflect) than avoid the OHKO from obvious special attacks that you could just BP out from.

Hope this makes sense.

So in short, make the main spread 252 HP / 252 Def and mention the 252 HP / 252 SpD spread in AC.

contrib_qc.png


QC 1/3
 
On the first set, replace Aqua Tail with Waterfall. Whats the point of the extra BP anyway? Pretty worthless considering you don't have any attack investment and you're not sweeping.

On the Physical Attacker set, remove the Aqua Tail slash period. Its useless to use over Waterfall unless it provides Huntail with any specific KOs. Huntail cannot afford to miss either, especially after a Shell Smash. The item section is all wrong. It should be White Herb / Life Orb, Leftovers is hardly useful. The former is reliable, while the later is a little bit risky, but it turns Huntail into a glass cannon, obliterating anything that doesn't resist his moves. Finally, replace Ice Fang with Ice Beam. Ice Beam obliterates Tangrowth, something that Ice Fang doesn't.

The final set should look like this:

name: Physical Shell Smash
move 1: Shell Smash
move 2: Waterfall
move 3: Crunch
move 4: Ice Beam
item: White Herb / Life Orb
ability: Swift Swim / Water Veil
nature: Naughty / Naive
evs: 4 HP / 252 Atk / 252 Spe

AC: Aqua Tail, Baton Pass.

I'll approve when the changes are made.

Edit: I'm pretty sure +2 ice beam ohkoes tangrowth even with an -atk nature. But for posterities sake, i'll recommend Naughty / Naive. Nice catch.
 
The SmashPass EV spread (252 HP/252 Def Jolly) is inefficient. You get 10 more points in Defense and 6 more points in speed with a spread of:

252 HP/176 Def/80 Spe Impish

Edit: I agree with premboy95. It's important to hit grass types as hard as possible with ice beam.
 
pk gaming, if using ice beam, wouldnt naive/ naughty(i think this is +atk -spd) be better unless ice beam murders tangrowth anyway
 
Yeah, the EVs should even be 252 Atk / 4 SpA / 252 Spe. In regards to Tangrowth though, PK Gaming's set is still capable of obliterating it with one hit. None the less, it might be a better idea to use Naughty and Naive natures.
 
Idk about a -def nature on the smash sweeper. With good typing in mono water and decent natural bulk, I don't think his respectable defenses should be compromised (especially when the ko on tangrowth can probably be achieved even with adamant at +2). Naughty/Naive hinders his setup opportunities and makes him more susceptible to priority, which IMO just isn't worth it because he won't be koing things like shaymin anyway. Also -def natures make no sense with the primary item being white herb. If it were me, I would use Adamant + White Herb as the first slash and then Naughty + Life Orb as the second. The first being a steadier sweeper while the other is more of an all-out attacker. Overall set is fine and the Evs on the passer are wrong.
 
Naughty and Naive lower special defence not defence. None the less, your point is quite valid.

Oops thought naughty was -def for some reason. Well, special defensive bulk isn't as much of an issue given the lack of priority, but it could make the difference in allowing huntail to smash up on something like an HP grass from moltres. Maximizing setup opportunities is pretty crucial because the sweeper set often runs without screens (if you're going to commit that much support you may as well be passing).
 
On the first set, replace Aqua Tail with Waterfall. Whats the point of the extra BP anyway? Pretty worthless considering you don't have any attack investment and you're not sweeping.

On the Physical Attacker set, remove the Aqua Tail slash period. Its useless to use over Waterfall unless it provides Huntail with any specific KOs. Huntail cannot afford to miss either, especially after a Shell Smash. The item section is all wrong. It should be White Herb / Life Orb, Leftovers is hardly useful. The former is reliable, while the later is a little bit risky, but it turns Huntail into a glass cannon, obliterating anything that doesn't resist his moves. Finally, replace Ice Fang with Ice Beam. Ice Beam obliterates Tangrowth, something that Ice Fang doesn't.

The final set should look like this:

name: Physical Shell Smash
move 1: Shell Smash
move 2: Waterfall
move 3: Crunch
move 4: Ice Beam
item: White Herb / Life Orb
ability: Swift Swim / Water Veil
nature: Naughty / Naive
evs: 4 HP / 252 Atk / 252 Spe

AC: Aqua Tail, Baton Pass.

I'll approve when the changes are made.

Edit: I'm pretty sure +2 ice beam ohkoes tangrowth even with an -atk nature. But for posterities sake, i'll recommend Naughty / Naive. Nice catch.
Fine. But I don't see the harm in slashing Aqua Tail and Waterfall. Nobody else has complained.
Changes made.
 
  • Rename physical shell smash to shell smash sweeper
  • Move swift swim to AC on both sets. The niche value can be fun, but immunity to burns is much better, especially because scald is such a common move.
  • The EVs need work on both sets. The first set is inefficient and wastes EVs, and im not sure that anything other than a +spe nature is viable on the second set. I'll update you later, I'm somewhat busy right now.
 
  • Rename physical shell smash to shell smash sweeper
  • Move swift swim to AC on both sets. The niche value can be fun, but immunity to burns is much better, especially because scald is such a common move.
  • The EVs need work on both sets. The first set is inefficient and wastes EVs, and im not sure that anything other than a +spe nature is viable on the second set. I'll update you later, I'm somewhat busy right now.
See, that's what I was thinking from the begining with Water Veil. Thank you.

First changes made. Waiting for the EV changes, if you wanted some.
 
Ok the optimal EV spread for smashpassing Huntail is 252 HP / 70 Def / 186 Spe Jolly. This allows Huntail to outspeed modest scarf Rotom-A after a shell smash (unfortunately, outspeeding timid is not possible). Bulk is then maximized. Make Naive the first slash on the sweeper set to outspeed as many scarfers as possible. The rest looks good.

QC APPROVED 3/3
 
Ok the optimal EV spread for smashpassing Huntail is 252 HP / 70 Def / 186 Spe Jolly. This allows Huntail to outspeed modest scarf Rotom-A after a shell smash (unfortunately, outspeeding timid is not possible). Bulk is then maximized. Make Naive the first slash on the sweeper set to outspeed as many scarfers as possible. The rest looks good.

QC APPROVED 3/3

uh Snunch, 70 and 186 aren't divisible by 4 :P

I think you meant 252 HP / 72 Def / 184 Spe Jolly
 
Blue = Add
Red = Delete
Bold = Comment

[Overview]

<p>Huntail has always been lagging behind Gorebyss because of due to its inferior attacking stat each generation. It also used to be Always been reliant on rain support, but it now Huntail got its own weapon this generation, Shell Smash. With Shell Smash, it, (comma) Huntail can now boost its low Speed stat to high levels outspeed some of the fastest Pokemon in UU such as Jolteon and Crobat (trying to say something more concrete) , while also boosting its already high offensive stats. What sets Huntail apart from Gorebyss is its much higher Attack stat, (comma) which make it a prominent physical phsyical sweeper with the ability to attack from the special side as well with a Shell Smash boost. Huntail can also pass its boost boosts to its teammates with Baton Pass, making it one of the best Baton Passers in the tier.</p>

[SET]
name: SmashPass
move 1: Shell Smash
move 2: Baton Pass
move 3: Substitute
move 4: Waterfall
item: White Herb
ability: Water Veil
nature: Jolly
evs: 252 HP / 72 Def / 184 Spe

[SET COMMENTS]

<p>Shell Smash makes Huntail an excellent Baton Passer. Begin Start with either setting up a Substitute if you predict a switch or a status move or use Shell Smash right away, depending on the situation. If possible, set up both. Then Baton Pass to a good receiver. Waterfall is there for an attacking option, in case you should get in a situation where attacking is needed. a powerful STAB and is used to make sure Huntail can punish Taunt users.</p>

[ADDITIONAL COMMENTS]

<p>White Herb is used to restore your defensive stats back to normal after you have used Shell Smash. If you want to, you could use Swift Swim over Water Veil to take advantage of the speed Speed boost you get if there's rain on the field to be even faster, but an immunity to burn is much better. The above EVs allow Huntail to outspeed Modest Choice Scarf Rotom-A after a Shell Smash. If you want, you can pump some EVs into Special Defense so that Huntail take takes less damage from special attacks.</p>

<p>Although Huntail can usually find opportunities to set up, it does appreciate some support from its teammates. For a easier time setting up, good support is needed. Uxie is an excellent partner, in terms of support, as it has access to Reflect and Light Screen, coupled with Memento. Set up both screens with Uxie and use Memento, lowering your opponents opponents' attacking stats, and then send in Huntail to get a free boost while the opponent switches. This make Huntail take minimum damage while setting up. Good receivers of a Shell Smash boost or two are Pokemon such as Mamoswine and Nidoking. Mamoswine is particulary good because it has access to a priority move in Ice Shard. Beware of phazers though. They as they can use Roar or Dragon Tail to force you to switch out so that you lose all your boosts.</p>

[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Waterfall
move 3: Crunch
move 4: Ice Beam
item: White Herb / Life Orb
ability: Water Veil
nature: Naive / Naughty
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With good prediction, Huntail can switch Send Huntail in when you get the chance and start setting up. Good prediction is the key. Waterfall is there for a reliable STAB move and its flinch rate can be helpful later, when you're faster than almost everything else. Crunch is there so you have something to kill inflicts major damage on Slowbro and Celebi with, who completly walls that would completely wall you otherwise. Ice Beam is used to completly destroy Tangrowth eager to switch in., who would stop Huntail in its track otherwise.</p>

[ADDITIONAL COMMENTS]

<p>There isn't much Huntail has at its disposal. It has gets Sucker Punch from 4th generation move tutor, but it's inferior to Crunch because priority is pretty redundant because when Huntail outspeeds everything he it needs to hit with Crunch with one boost. and Besides, Slowbro can just PP stall you out, making you unable to do any huge damage to it. However, Also, take into account that Sucker Punch is illegal with Water Veil. You can also option opt to use Aqua Tail over Waterfall for more power. But but that means you lose some accuracy, and Huntail can't afford to miss. Baton Pass can be used here as well, to pass Huntail's boost boosts to a teammate. Swift Swim can also be used on this set as well, to take advantage of the speed Speed boost you get in the rain, but the immunity to burn is still much better, especially on this set because it prevents your Attack stat from dropping. The choice of Nature nature is the classic, power versus speed. Naive is the best option to outspeed as many Pokemon as possible, but Naughty gives you more power. The choice of item is if you want Huntail to stay in longer or if want it to hit harder depends on what you want Huntail to do: stay around longer or hit harder. White Herb restores your Huntail's defensive stats, making it easier for Huntail to stay in, while Life Orb makes you it hit harder, scoring some extra KOs, but this turns Huntail into a glass cannon. In terms of team support, Uxie is, again, Huntail's best friend. With screen support and Memento, Uxie makes it easier for Huntail to set up and then proceed to sweep your opponent's team.</p>

[Other Options]

<p>Huntail doesn't have much else to play with. In its physical movepool it has Body Slam, Bounce, Ice Fang, and Super Fang. Body Slam and Bounce can paralyze your opponent. Ice Fang can be used to go all out physical but Ice Beam hits Tangrowth much harder. Super Fang can help against certain bulky Pokemon but it's better to just KO them as fast as possible. There is also Clamp, which you could use to trap your opponents. Huntail could utilize a Special special Shell Smash set for the suprise factor. It has access to Surf, Hydro Pump, and Hidden Power, together with Ice Beam but is outclassed by Gorebyss and its higher Special Attack stat. In its support movepool, it Huntail has access to to Barrier, Iron Defense, and Aqua Ring which it can pass to its teammates along with a Shell Smash boost. It also has access to Refresh and Confuse Ray.</p>

[Checks and Counters]

<p>Empoleon is the best counter to Huntail. It resists all of Huntail's moves and can easily KO it with Grass Knot. Max Defense Tangrowth can counter Huntails that Huntail if it doesn't carry Ice Beam. It resists Waterfall, is only 3HKOed by Crunch, and only 2HKOed by Ice Fang with a +Atk nature, if Huntail carries it. Phazers such as Suicune can ruin Huntail's day anytime. Unaware Quagsire ignores Huntail's boosts and can set up Curse in its face.</p>

[Dream World]

<p>Huntail's Dream World ability is Water Veil. Water Veil prevents Huntail from getting burned by Will-O-Wisp and Scald, preventing Huntail's Attack stat from dropping. It is released.</p>
(released DW abilities don't have a section)

Ok this analysis had a few problems:

  • You use too many short sentences. Try to connect them with a conjunction.
  • Use "he" or "it" during the whole analysis, don't change between the two of them. I may have missed some so be careful with it when you implement my check.

PM me after you implement this and I'll come back to stamp it.

EDIT: Changes implemented so

contrib_gp.png

GP APPROVED 1/2
 
Changes made, though I don't like some of them, I have no choice.

And I know all about keeping it consistent, it was just an honest mistake this time.
 
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