Husband and Wife(OU RMT)

As the name suggests this team is based around a husband and wife in this case

Gallade and Gardevoir so read rate and enjoy

This is my 2nd OU RMT by the way


AT A GLANCE
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Honchkrow.png
Honchkrow.gif
475.png
gardevoir.png
magnezone.png
KingdraSmallSprite.gif
froslass.png


UP CLOSE & PERSONAL
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honchkrow.png


Honchkrow@Focus Sash
Ability:Insomnia
Nature:Hasty
EVs:32HP/224Atk/252Spd
Moves:
-Taunt
-Sucker Punch
-Superpower
-Pursuit

Honchkrow has proven to be a useful lead, it gets in with a good speed and Taunts opponents forcing the attack or switch. This is where the lead relies a lot on prediction. Sucker Punch gets in fats and takes them out or Pursuit kills them on the switch(provided they don't have a Focus Sash) Superpower deals with anything Dark can't hit, Dark ,Steel or Fighting. Superpower comes in handy against Tyrannitar OHKOing it with ease.

Honchkrow comes in really handy against those annoying Azelf/Smeargle leads. Azelf gets taunted then usually it will switch and i Pursuit it. If it doesn't switch after the Pursuit I Sucker Punch it for the kill. Smeargle gets screwed over by Insomnia which lets me get off Taunt preventing it from setting up. 99% of the time it will switch and I can Pursuit it. If I'm feeling lucky however I Superpower it instead of Taunt.


gallade.png


Gallade@Choice Band
Ability:Steadfast
Nature: Adamant
EVs:4HP/252Atk/252Spd
Moves:
-Close Combat
-Ice Punch
-Psycho Cut
-Night Slash

A pokemon with that can boost its attack to 573 with a Choice Band is not to be messed with. It can basically OHKO anything with the right move. Close combat is its basic STAB which is used on anything that the other moves don't get x2 dmg against. Ice Punch hits Flying and Dragon whilst Psycho Cut kills Fighting and Night Slash gets other Psychic's and Ghost.

It has a good speed stat which lets it outspeed anything that isn't based in that area. Its usually get in kill and get out for my Gallade but it has proved extremely useful in my team


gardevoir.png

Gardevoir@Choice Specs
Ability:Trace
Nature:Timid
EVs:4HP/252SAtk/252Spe
Moves:
-Psychic
-Shadow Ball
-Thunderbolt
-Focus Blast

Gardevoir nearly matches Gallades attack stat with a whopping 522 Special Attack. It can again OHKO anything if the right move is used. Psychic is its main STAB and kills anything its x2dmg to and anything else that hasn't got amazing wall like special defence. Shadow ball takes care of Psychic and Ghosts. Thunderbolt kills flying and water. Focus blast kills Dark Steel and Rock.

Gardevoir is reliable to do the same as Gallade, go in kill something and switch out.

magnezone.png

Magnezone@Life Orb
Ability:Magnet Pull
Nature: Mild
EVs: HP88/Atk88/84Spd/248SAtk
Moves:
-Thunderbolt
-HP Grass
-Explosion
-Flash Cannon

Magnezone is one of the new additions to my team. It replaced my Cresselia who wasn't doing much as Gardevoir and Gallade did its job for it. So i decided to switch in a Magnezone. Its got amazing Special attack and can sweep along with its Life Orb very well. Thunderbolt provides a good STAB as does Flash Cannon. HP Grass kills Ground types that try to switch in on it. whilst Explosion is a last resort killer.


kingdra.png

Kingdra@Leftovers
Ability:Swift Swim
Nature:Adamant
EVs:180HP/252Atk/76Spe
Moves:
-Dragon Dance
-Rain Dance
-Waterfall
-Outrage

Kingdra is the bulk on my team. It replaced my Dragonite as I found it to be able to last a lot longer with only one weakness. Rain Dance boosts it Speed with Swift Swim then Dragon Dance boosts my speed even more plus lets me sweep with Outrage. Rain Dance make Waterfall an amazingly strong move and it is my primary move. Outrage lets me go out with style and it sweeps the opponents team after a couple of DDs.

froslass.png

Froslass@Choice Specs
Ability:Snow Cloak
Nature:Timid
EVs:4Def/252Spe/252SAtk
Moves:
-Trick
-Destiny Bond
-Ice Beam
-Spikes

Froslass functions as a Jirachi or Metagross lead, tricking the opponent giving it time to set up spikes and then spamming Ice Beams. If it is about to die a simple Destiny Bond is in order. Its great Speed lets me pull off a trick or Destiny Bond without too much hassle. Trick works well with spikes as it forces the switch damaging the opponent.
CURRENTLY LOOKING FOR A REPLACEMENT FOR FROSLASS
HELP WOULD BE APPRECIATED


SO HOPE YOU ENJOYED READING ABOUT MY TEAM
PLEASE RATE IT

:)

 
Frankly, I believe that Gardevoir and Froslass are both outclassed as attackers by Alakazam and Gengar, respectively, but you certainly don't want both of them on your team, being major Pursuit-bait. I suggest changing Froslass to Gengar, and then replacing Gardevoir with a Stealth Rocker. Every team needs Stealth Rock in this metagame to discourage the other team from switching around and always having the advantage, whereas Spikes doesn't even touch some of the metagame's biggest threats. Who should you use? I'm thinking that Swampert will be the best option. Swampert can reliably set up SR and deal some damage while he's at it. Here's the sets for the two Pokemon I just suggested.

Gengar @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 12 HP / 252 SAtk / 244 Spd
-Shadow Ball
-Thunderbolt
-Focus Blast
-HP Fire

This spread is designed to give Scizor, Tyranitar, and Infernape problems if they switch in. (Requires prediction in Scizor's case). The EVs allow you to outspeed Jolly 252 Spd Infernape, the standard of the SD set, so that you can attack first with Shadow Ball, and hope for the OHKO (there's only a slight chance of it happening)

Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 216 Def / 52 SAtk
-Earthquake
-Ice Beam
-Hydro Pump / Surf
-Stealth Rock

Swampert can check several physical attacking Pokemon such as Salamence, while also taking down physical walls such as Skarmory (Hydro Pump has a good chance to 2KO). Plus, Swampert will lay rocks for you, which your team needs.

Last but not least, I'm going to address your lead. First of all, he doesn't want a Hasty Nature, he wants Jolly, since he is only using physical attacks. Second, he really doesn't look he can function as an anti-lead in today's metagame. He doesn't prevent SR from getting up unless he faces Metagross, Bronzong, Swampert, or Hippowdon. All of which except Bronzong can deal some pretty hefty damage back at you, while not caring about your priority more as they're slower anyway. Azelf will always get SR up or even Taunt you first. Personally, the only Pokemon in the top 22 leads who should switch out when faced with a Honchkrow is Tyranitar. Any experienced battler will know that you have Insomnia, and will not try to put you to sleep. So when it comes down to it, Honchkrow isn't effective as a lead. Here's what I suggest switching to, a much better anti-lead, who can almost always keep your side of the field clear of rocks, and be a more reliable check to Infernape. Starmie.

Starmie @ Life Orb
Ability: Natural Cure
Nature: Timid
EVs: 4 HP / 252 SAtk / 252 Spd
-Hydro Pump
-Ice Beam
-Grass Knot
-Rapid Spin

Concept is pretty simple here. Attack while they set up rocks, then spin away their remaining 1 HP left from Focus Sash as well as SR. It works great in my experience. Unfortunately, this leaves your team rather susceptible to Gengar. I suggest changing Gallade's Choice Band to a Choice Scarf. That way, you will outspeed base 125s and lower provided they aren't Scarfed or have any other Speed boosts. This will allow you to check non-scarf Gengar (and surprise Infernape).

Hopefully I didn't change too much. Your team wasn't really incredible in my opinion, because it was using Pokemon who are clearly outclassed or don't do their job. Test out my suggestions to see how you like them. Good luck!
 
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