• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

GG Hydrapple (Nasty Plot Speed) (QC 2/2) [GP 0/1]

kenn

Let's see what I'm capable of now
is a Forum Moderatoris a Top Community Contributoris a Smogon Discord Contributoris a Top Metagame Resource Contributoris a CAP Contributoris a Battle Simulator Moderator
:sv/hydrapple:
Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel / Ground
EVs: 244 HP / 208 Def / 56 Spe OR 244 HP / 208 SpA / 56 Spe
Timid Nature
IVs: 0 Atk
-Nasty Plot
-Fickle Beam / Draco Meteor
-Giga Drain / Leaf Storm
-Earth Power

Hydrapple is an absolute menace in the Speed slot thanks to great all-around stats that allow it to not only consistently setup with Nasty Plot, but soft check bigger threats such as Ogerpon-W and Eternatus. Fickle Beam is a slightly more consistent Dragon-type STAB move that has the capability to hit extremely hard, especially after a Nasty Plot boost, while Draco Meteor gives more initial power but is less consistent over a lonv period. Giga Drain allows Hydrapple to keep itself healthier in longer matchups while Leaf Storm allows for more immediate damage at the cost of forcing Hydrapple out a lot more often. Earth Power is Hydrapple's best coverage move as it nails Poison- and Steel-types such as Clodsire, Galarian Slowking, Necrozma-DM, and Gholdengo. Tera Steel lets Hydrapple check opposing Dragon- and Fairy-types like Eternatus and Arceus-Fairy, while making it immune to Toxic from Clodsire and flipping its 4x Ice-type weakness to a resist while Tera Ground allows Hydrapple to gain STAB on Earth Power while also dampening its Ice weakness. The given EV spread aims to maximize Hydrapples bulk to help it check the likes of Ogerpon and Great Tusk, while also optimizing its Speed from multiple different donations. 56 Speed EVs and a Timid nature lets you outspeed Landorus-T and uninvested base 90 Pokemon with 90 Speed; Timid Kyogre, Kyurem-W and their receivers with 120 Speed; and finally, base 110s like Ogerpons and Latios with a 138 Speed donation. With 138 Speed specifically, the latter EV spread is more efficient as Hydrapple will outspeed Ogerpon and can therefore be more of an initial threat.

Hydrapple fits best on offense teams that tend to be a bit bulkier, so Gods such as Arceus-Ghost and Zacian-C not only donate a fantastic Speed stat, but pair well with Hydrapple as the former can pressure opposing Steel-types while the latter can pressure opposing Dragon-types. While Hydrapple can sweep, Entry hazards from the likes of Hisuian Samurott and Ting-Lu help Hydrapple have an easier time sweeping by softening up its checks. On that note, Knock Off users such as the aforementioned Hisuian Samurott and Clefable can rid the opponent of their Heavy-Duty Boots to allow the chip damage from the entry hazards to stick.
 
Last edited:
Add
[Comment]

Delete
:sv/hydrapple:
Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Fickle Beam / Draco Meteor
- Leaf Storm

- Earth Power

Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel / Ground
EVs: 244 HP / 208 Def / 56 Spe OR 244 HP / 208 SpA / 56 Spe
Timid Nature
IVs: 0 Atk
-Nasty Plot
-Fickle Beam / Draco Meteor
-Giga Drain / Leaf Storm

-Earth Power

[we had a long ass conversation on discord abt this but tl;dr for interested readers is that this is a generalist speed jump point that does things you want it to do while also having bulk for ogerpons specifically EXCEPT for 138 which doesnt need the bulk as it outspeeds so then you run spa invest]

Hydrapple is an absolute menace in the Speed slot thanks to having a good STAB combination while also having access to Nasty Plot. [Feels misleading, id mention its good allround stats + offensive presence thanks to NP and strong stabs]Fickle Beam is a slightly more consistent Dragon-type STAB move that has the capability to hit extremely hard, especially after a Nasty Plot boost, while Draco Meteor gives more initial power but can come at the cost of Hydrapple's potential sweeping of the opposing team is more consistent. [Add a similar blurb that is like giga drain is nice, especially for keeping healthy while checking offensive guys but you can run leaf storm for more burst damage]Earth Power is Hydrapple's best coverage move as it nails Poison- and Steel-types such as Clodsire, Galarian Slowking, Necrozma-DM, and Gholdengo. Tera Steel lets Hydrapple check opposing Dragon- and Fairy-types like Eternatus and Arceus-Fairy, while making it immune to Toxic from Clodsire. Tera Ground allows Hydrapple to gain STAB on Earth Power while also weakening its Ice weakness. Tera Poison is a better defensive option as it allows Hydrapple to have an easier time setting up at the cost of immediate power on its only coverage move. The given EV spread aims to maximize Hydrapples bulk to help it check the likes of Ogerpon and Great Tusk, while also optimizing its Speed from multiple different donations. 56 Speed and a Timid nature lets you outspeed Landorus-T and uninvested base 90 Pokemon at 90 Speed, Timid Kyogre, Kyurem-W and their receivers with 120 Speed, and base 110s like Ogerpons and Latios at 138, at 138 Speed you should use your EV's in Special Attack as you don't need them to check Ogerpon. [i could NOT figure out a way to make this not wordy as hell, if you can feel free to write it in your own words, just get these points across]

Hydrapple fits best on offense teams that tend to be a bit bulkier, so Gods such as Arceus-Ghost, Arceus-Fairy, or Zacian-C not only donate a fantastic Speed stat, but pair well with Hydrapple as the former can pressure opposing Steel-types while the latter two can pressure the opposing Dragon-types. Pivots such as Rotom-W and Galarian Slowking can safely bring in Hydrapple while slowing the opponent down with Thunder Wave. While Hydrapple can sweep, [I dont think hydrapple loves twave support nearly enough to mention it as a thing you should attempt to fit while building] Entry hazards from the likes of Hisuian Samurott and Ting-Lu help Hydrapple have an easier time sweeping by softening up its checks. On that note, Knock Off users such as the aforementioned Hisuian Samurott and Clefable can rid the opponent of their Heavy-Duty Boots to allow the chip damage from the entry hazards to stick.

1/2
pannuracotta (1).gif
 
:sv/hydrapple:
Hydrapple @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel / Ground
EVs: 244 HP / 208 Def / 56 Spe OR 244 HP / 208 SpA / 56 Spe
Timid Nature
IVs: 0 Atk
-Nasty Plot
-Fickle Beam / Draco Meteor
-Giga Drain / Leaf Storm
-Earth Power

Hydrapple is an absolute menace in the Speed slot thanks to great all-around stats that allow it to not only consistently setup with Nasty Plot, but soft check bigger threats such as Ogerpon-W and Eternatus. Etern mention feels weird, u need tera to check it no? Fickle Beam is a slightly more consistent Dragon-type STAB move that has the capability to hit extremely hard, especially after a Nasty Plot boost, while Draco Meteor gives more initial power but is more consistent Think u mean less consistent?. Giga Drain allows Hydrapple to keep itself healthier in longer matchups while Leaf Storm allows for more immediate damage at the cost of sweeping the opponent U mean like not being able to sweep? and tbh it's not being unable to sweep, more like delaying it since u can switch out, that's like half of the identity of apple. Earth Power is Hydrapple's best coverage move as it nails Poison- and Steel-types such as Clodsire, Galarian Slowking, Necrozma-DM, and Gholdengo. Tera Steel lets Hydrapple check opposing Dragon- and Fairy-types like Eternatus and Arceus-Fairy, Mention flipping ice-type weakness? while making it immune to Toxic from Clodsire while Tera Ground allows Hydrapple to gain STAB on Earth Power while also dampening its Ice weakness. The given EV spread aims to maximize Hydrapple's bulk to help it check the likes of Ogerpon and Great Tusk, while also optimizing its Speed from multiple different donations. 56 Speed EVs and a Timid nature lets you outspeed Landorus-T and uninvested base 90 Pokemon with 90 Speed; Timid Kyogre, Kyurem-W and their receivers with 120 Speed; and finally, base 110s like Ogerpons and Latios with a 138 Speed donation. With 138 Speed specifically, the latter EV spread is more efficient as Hydrapple will outspeed Ogerpon and can therefore be more of an initial threat.

Hydrapple fits best on offense teams that tend to be a bit bulkier, so Gods such as Arceus-Ghost and Zacian-C not only donate a fantastic Speed stat, but pair well with Hydrapple as the former can pressure opposing Steel-types while the latter two can pressure the opposing Dragon-types. Pivots such as Rotom-W and Galarian Slowking can safely bring in Hydrapple. Don't agree with this mention that much since apple is bulky, especially first ev spread, you should probably be able to hard switch into apple, doesn't really benefit from pivots as much as another mon While Hydrapple can sweep, entry hazards from the likes of Hisuian Samurott and Ting-Lu help Hydrapple have an easier time sweeping by softening up its checks. On that note, Knock Off users such as the aforementioned Hisuian Samurott and Clefable can rid the opponent of their Heavy-Duty Boots to allow the chip damage from the entry hazards to stick.
maybe i'd mention corv as a rough mon to deal with but tbh u beat it 1v1 half of the time so idk
qc 2/2
 
Back
Top