ORAS UU Hydreigon Doublade balance

This is my second Rmt ever so bare with me if its not the best. So im not the best teambuilder, but when i thought this team i built was pretty good and could use some advice. the team was climbing up the ladder until the pidgeot suspect test interrupted it. It got to the mid 1400s with ease (i know that is not that high but i could have gotten higher) and has won a few uu room tourneys, if those hold any merit lol.
when i started the team i began with doublade and hydreigon and it was designed to be more offensive. as i added pokemon thought the team began to become almost a semi stall team. the six member of the team are hydreigon, doublade, suicune, mega aggron, rotom-H, and salamence. Heres the team-


hydreigon_on_nom_nom_nom_by_proelitezz-d4dsqa3.jpg

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Hydreigon has always been one of my favorite Pokemon to use in uu due to its ability to punch holes in teams with powerful dracos. usually i run a life orb mixed attacking set, and that is what this originally was. when the team became less offensive in noticed the team was weak to bulky waters and stall in general. so i switched it to stall breaker hydreigon. Draco meteor still does a ton of damage to anything not invested even with out a boost, and dark pulse is a more reliable stab as it has no negative effects. taunt is used to switch in to bulky pokemon and prevent recovery while whittling them with dark pulse. roost is obvious for recovery.

doublade_by_ashteritops-d6nxps6.png

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword

Doublade was originally added the team for its offensive capabilities and because it has good synergy with hydreigon. I find Doublade to be really good because it has a ton of bulk with sweeping capabilities. It now has a place as a counter for the huge threats slurpuff and snorlax. it is your usually swords dance tank set with Swords dance which boosts your attack to impressive levels, shadow sneak for priority and stab, sacred sword to hit normal types like snorlax and blissey, and gyro for stab. i chose gyro over iron head because this thing is so slow gyro can do some major damage. I

heat_forme_rotom_by_zekewatson-d4m8xs7.png

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

A specially defensive Rotom-H was originally added while mega pidgeot was still around and was meant to be a switch in. now that it is most likely gonna get banned rotom-H has lost some of his luster on his team. Despite this i still keep on the team for a defensive pivot. He has your standard Rotom-H moveset but is specially defensive rather than the usual physical. I added enough speed Evs to outspeed Honchcrows and to out speed most mega blastoises, which cause the team some problems. Rotom-H is on the hot seat.
suicune_by_xous54.png

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

This is where the team starts to become more stally. i added crocune because i wanted a physical wall with some form of recovery. Suicune gives me this alongside giving me a super valuable win condition that can bring unprepared teams to their knees. it is the plain old Crocune set.i have thought about switching out sleep talk for either ice beam or roar, but i havent brought myself to do it yet.

salamence_normal_version_by_xous54.png

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dragon Tail
- Flamethrower
- Defog
- Roost

Salamence was added as a means of hazard control and another physical wall. i chose fatmence as i feel it is the best mence in the uu meta at the moment. it provides me a counter to a lot of physical uu threats that crocune cannot handle. it also is has access to a phasing move in dragon tail. i chose a max HP max Def ev spread to maximize physical bulk. For the moves i obviously chose roost and defog. i run flamethrower to hit cobalion, heracross and doublade. finally dragon tail is used to phase pokemon out if they try to set up.
mega_aggron_by_blizzou-d6q2evo.png

Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 20 Def / 240 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Thunder Wave
- Stealth Rock

The final addition to the team was Mega Aggron. Mega Aggron fills a couple roles, but his main role is a lead and Stealth rock setter. He is also a great physical tank (as if i didn't have enough already lol). This thing can tank so many hits and either deal damage or Spread yellow magic (shout out to blunder). for the moves i obviously wanted Stealth rocks. i chose Heavy slam and EQ as the attacking moves because they have pretty broad coverage. finally i chose t-wave because everyone knows good players spread yellow magic everywhere.

Thats the team. I think it is my best to date and has done very well for me so far. I hope to continue climbing once the mega pidgeot suspect is over. Any advice or recommendations for the team are welcome.

Threats-
Threats-

Mega blastoise- I have nothing that can actually hit this thing super hard, and it can hit most of my mons, i usually have to switch around and try and get rotom-h in a couple of times to get volt switches of

Nidoking and Nidoqueen- i have the same problem with both of these that i do with mega toise, i usually have to let something take big damage in order to kill them.

Importable-
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dragon Tail
- Flamethrower
- Defog
- Roost

Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 20 Def / 240 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Thunder Wave
- Stealth Rock
 
Hey man, cool looking team you have here, I think I might've seen you play with it before but I'm not sure, I remember the Leftovers Drei. But anyway, I'd like to recommend a couple of things to help this team out.

So first off, I feel like this team has trouble switching into a lot of the Special Attackers in the tier (Hydreigon, Heliolisk, special Mence, etc.). To fix this problem, I'd recommend putting Curselax in Suicune's slot. This provides a solid Special switch-in as well as a switchin to the Nido's on your threat list. This could also potentially switch-in on Aura Sphere-less Mega Blastoise's, but most run it nowadays. Curselax has also been extremely good in the current meta.

Snorlax set:
snorlax.gif

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

The EV's allow it to sponge some physical attacks after a couple of curses. The SpDef investment and Careful Nature allow it to avoid being 2HKO'd by Mega Blastoise's Aura Sphere as well.

252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 144 HP / 176+ SpD Snorlax: 212-250 (42.6 - 50.3%) -- guaranteed 3HKO after Leftovers recovery

Another minor nitpick I'd recommend is having Life Orb on Hydreigon. With Taunt/Roost Drei, Life Orb is usually essential. It gives you the extra power, which every Pokemon can appreciate.

Other than those changes, I still think it's a solid team, and I hope you consider my recommendations. Good luck with your team! :)

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dragon Tail
- Flamethrower
- Defog
- Roost

Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 20 Def / 240 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Thunder Wave
- Stealth Rock
 
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Hey bro, cool team. I feel like your team is very repetitive with defensive mons in Aggron+Blade+Suicune+Salamence. I agree with Snorlax > Suicune and LO > Leftovers on Hydreigon. Assuming you make those changes, I would go Mega Blastoise > Aggron, Entei > Rotom Heat, and Gligar > Salamence. I know that is a lot of changes, although the team is still quite similar but with pokemon and sets that give it more synergy. Blastoise will be a fire resist as well as Rapid Spinner that replaces Suicune and fills in hazard removal from the loss of Salamance(Also Snorlax can check fire types due to Thick Fat. So can Hydreigon due to having Roost). Pidgeot is not in the tier at the moment and I believe Entei would do well over Rotom H. Gligar gives you a Volt Switch-in which your team struggles with as well as a Stealth Rocker and momentum grabber with U turn. I hope you try out these suggestions!

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 152 HP / 252 SpA / 8 SpD / 96 Spe
Modest Nature
- Hydro Pump
- Aura Sphere
- Dark Pulse
- Rapid Spin

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge

Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
 
Hey man, cool looking team you have here, I think I might've seen you play with it before but I'm not sure, I remember the Leftovers Drei. But anyway, I'd like to recommend a couple of things to help this team out.

So first off, I feel like this team has trouble switching into a lot of the Special Attackers in the tier (Hydreigon, Heliolisk, special Mence, etc.). To fix this problem, I'd recommend putting Curselax in Suicune's slot. This provides a solid Special switch-in as well as a switchin to the Nido's on your threat list. This could also potentially switch-in on Aura Sphere-less Mega Blastoise's, but most run it nowadays. Curselax has also been extremely good in the current meta.

Snorlax set:
snorlax.gif

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

The EV's allow it to sponge some physical attacks after a couple of curses. The SpDef investment and Careful Nature allow it to avoid being 2HKO'd by Mega Blastoise's Aura Sphere as well.

252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 144 HP / 176+ SpD Snorlax: 212-250 (42.6 - 50.3%) -- guaranteed 3HKO after Leftovers recovery

Another minor nitpick I'd recommend is having Life Orb on Hydreigon. With Taunt/Roost Drei, Life Orb is usually essential. It gives you the extra power, which every Pokemon can appreciate.

Other than those changes, I still think it's a solid team, and I hope you consider my recommendations. Good luck with your team! :)

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dragon Tail
- Flamethrower
- Defog
- Roost

Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 20 Def / 240 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Thunder Wave
- Stealth Rock

thank you for the suggestions i will definitely try them out. also i think i have played you with this team before, you are xshiba right?
 
thank you for the suggestions i will definitely try them out. also i think i have played you with this team before, you are xshiba right?
Yeah I'm xShiba, I knew I remembered that lefties Drei lmao, but anyways hope it works out!
 
Hey, nice team nrp8598. Mega Aggron isn't that common nowadays but it definitely checks a lot of threats and is underrated in my opinion. Anyways, this team has a few weaknesses so I'd like to suggest a few changes that will hopefully help out:
  • I second the suggestions made above to change Leftovers -> Life Orb on Hydreigon. Since you have roost, leftovers isn't really needed for recovery, and Hydreigon really appreciates the large boost in damage output that life orb provides. It also helps you break bulky waters easier, as non boosted Hydreigon really does not do much to things like Vaporeon and Suicune.
  • You said Rotom-H was not really performing well for you, especially on the suspect ladder where Mega Pidgeot is not present. You also are a bit weak to bulky waters like Suicune, and especially Mega Blastoise, so I would suggest changing Rotom-H -> Specs Rotom-C. The set I would run is Thunderbolt / Leaf Storm / Volt Switch / Trick with a spread of 252 SpA / 4 SpD / 252 Spe with a Timid Nature, as this allows you to hit extremely hard, outspeed things like Jolly Feraligatr and Mamoswine, and Adamant Lucario. With Trick, you are able to cripple common switchins to Specs Rotom-C like Florges and Blissey. Switching Rotom-H to C also provides you with another water resist which is helpful, as it allows you to switch in more often vs Mega Blastoise.
  • I second switching Suicune to Snorlax, as it is a blanket check to most Special Attackers in the tier that threaten your team.
  • This is not something you have to do, but I personally like running speed on fatmence to allow it to better check Banded Heracross. I run a spread of 248 HP / 124 Def / 136 Spe with a Bold Nature. This allows you to outspeed max speed Adamant Heracross, so you can roost stall it if it attempts to 2HKO you with Stone Edge.
Other than that, you have a pretty solid team. I hope you try out the suggestions provided by myself and others. Good luck :]
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Roost

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Leaf Storm
- Volt Switch
- Trick

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 184 Def / 176 SpD / 4 Spe
Careful Nature
- Curse
- Body Slam
- Rest
- Sleep Talk

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Dragon Tail
- Flamethrower
- Defog
- Roost

Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 20 Def / 240 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Thunder Wave
- Stealth Rock
 
I've had GREAT luck with a Choice Specs Drei, It swept with Dragon Pulse thru ANY team with no Fairy types. But when u want to be more mobile, Life Orb is a great choice (like the other guys said far before me LOL).
 
Volt into hydrei is a cool thing for this team, its your only real offensive presence on an otherwise passive team. I'd keep that utility but with a more offensive spread for rotom-H since its main job is dealing with mamo now (possibly bulky trickspecs for opposing cro things)

Megron and doublade both really want a cleric buddy though. Badly.

On that note megron feels redundant with doublade outside of rocks. you could possible rearange your core around cleric+water dropping suicune. I know, thats MADNESS but well supported beatdown is also a wincon and spaming endless draco's with a pair of solid fairy counters that set up on faries is pretty cool tech.

I would consider monoattacking curselax a very bad fit on this team though since you have no reliable way to remove spook.
 
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