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ORAS OU Hyper Defense

Who do think is the better calm-mind tank?

  • Mega sablye

    Votes: 8 42.1%
  • mega slowbro

    Votes: 11 57.9%

  • Total voters
    19
Hey guys this is my what 4th RMT and this time i am trying a new approach, hyper defense, i have seen a lot of hyper offense teams so i decided to make a hyper defense team. Lets Get started!

Sablinite:
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This guy is amazing stall/defensive/annoying/absurd/strong/op/(add things here). Basically when sablye mega volves he takes one the opposite of a trolly status/recover/taunting mon into a tank basically, kind of like mega slowbro, but not really. Sablye got massive buffs to his defense and special defense and his ability will let him not be statused and also not let the opposing team set up rocks which is great.

Sableye (M) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp

Clefable:
tumblr_m6mugz07lt1qd87hlo1_500.gif

Yes this guy or gurl i dont know its like a spiky marshmallow. Yeah its a marshmallow deal with it! Anyway this marshmallow is great because it has great defenses and can set up and recover and then sweep after. I have the Unaware, cosmic powered one but i have to be careful(not the nature) becuase mega garados shuts the set down. I ahve been told that the magi gurad set is much better i think i will try out both, i use this set so i can get defenses up and then stored power seep after like +3 or +4, but i have losts of problems with mega gyrados, if you use this set, one MOLDBREAKER, it doesnt care about unaware it will crunch and eat this marshmellow to death. Second comsic power has 100% to do 0 damage so not good. and it resists flamethrower and i heard tuant gyrados is common now.

Clefable @ Leftovers
Ability: Unaware
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Moonlight
- Stored Power
- Flamethrower
- Cosmic Power

Ferrothorn:
ferrothorn-gif.26301

Yup this is another spikey thing. But this is not a marshmallow so do not eat. Yeah this pokemon can be a mixed wall and can set up rocks which is great. He also can stall any non fighting type or fire type, do not step forward mega charizard Y. I usually send him if there are no sstealth/spike/tuant/status mons and if there are then mega sablye.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 4 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed

Togikess:
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The troll mon, whit serene grace , bulk and good attack this can easily stall, flinch, and hax your way to victory. I have had so many forfeits over this girls trolling.
Togekiss @ King's Rock
Ability: Serene Grace
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Aura Sphere
- Air Slash
- Roost
- Thunder Wave
Serene grace and air slash is for a flinchhax STAB and thunder wave is for slowing the opponent and also for hax. Roost is for recovery and aura sphere is for steel types. I use this so i can wear down the opponet as a special stall, i put in the def evs so i cant be OHKO by psyshock Latios or something else.

Gliscor:
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This pokemon is a classic stall mon with poison heal, toxic and subsitute. I use this for pure stall

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Def / 252 SpD / 4 Spe
Careful Nature
- Protect
- Earthquake
- Toxic
- Substitute
This is the regular set i believe except for the evs, i out the evs so it can live most water attacks so it can conitue stalling. I switch this in to heatran cuase i know its going to be scard and switch so free sub, which is important, and then in can toxic the other pokemon if its not poision or steel, if a water types comes up i usually lose the sub, toxic, protect, then switch into the spikey marshmellow.
Breloom:
tumblr_m4y9y5keCB1qd87hlo1_500.gif


This is my sashed wallbreaker and sweeper, i use the swords dance sleep technician kind.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Spore
- Bullet Seed
- Mach Punch
New pokemon to replace breloom itssssssssssss
Tentacruel!!
073.gif

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Sludge Bomb
- Knock Off
recommend by xastier I got a lot of comments about how i need a spinner, water type, fairy check, bulk so i picked tenaceruel , he is greal, i dont know if he has a recovery move but if he does please let me know and thanks to the other peopple who are change the team like sablinite, disipline, sander aqnd others


I do realize that breloom has no place o nthis team but i dont know what to put and i cant have an incomplete team up so yeah. Please comment and dont hate on the spelling!
 
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Might want to add more than what you have to justify your spreads and sets, but 3 lines is required so this doesn't get locked.
 
252 def / 252 spdef isnt reccomended for most walls. If the mon is a physical wall, run max hp and max defense. If the mon is a special wall, run max hp and max special defense.
 
axtually each pokemon does have 3 lines or more if you add both top and bottom it does and also that isnt a rule anymore but i still follow it, invok3r i run spcial def so i dont get walled or swept swtching in or out or taking a hit from a spcial attacker, if you dont thik the set is right for gliscor then what should i put?
 
what pokemon should i replace in brelooms spot?
You don't have to replace Breloom, I would, but try these sets (your EV spreads need attention!) :Rule #1: Always have two or more ways of dealing with setup sweepers!
Sableye (M) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed

Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 Def / 72 Spe
Impish Nature
- Knock Off / Earthquake
- Roost
- Toxic
- Taunt / Subsitute

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Air Slash
- Aura Sphere
- Roost
- Thunder Wave

Starmie @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 60 Def / 192 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Reflect Type
Sableye: EVs revamped, 8 speed for Ferrothorn, not all use Gyroball.
Clefable: Set and EVs revamped to deal with all set-up 'mons. Lacking Moonblast ruins its ability to check: M-Gyrados, M-Heracross, SD-Garchomp. So use Moonblast!
Ferrothorn: EVs revamped to survive some fighting moves.
Toggekiss: EVs changed to be a SpD wall.
Gliscor: EVs for Physical Def.
Starmie: Spinner since you have A flying type.
Breloom @ Toxic Orb
Ability: Technician
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Seed / Protect
- Spore
- Substitute
- Drain Punch
Edit: you didn't tag me in the OP, why did I even bother xD
 
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Interesting team bro. A couple of things I wanted to point out. What is breloom doing on a hyper defensive team??? If you wanna use breloom then use its poison hello set with bulk oriented EVs. If gliscor is a special wall then run 244 HP / 192 SpD / 72 Spe. This is the standard specially defensive gliscor set. Run leftovers instead of kings rock because it's not going to increase the flinch rate of attacks that already have a flinch chance. If you are looking to race breloom then why not try heatran, seeing that you need a fire type and an answer to fairies in general.

Hope I helped :)
 
Renokiru said:
what pokemon should i replace in brelooms spot?

Perhaps Amoongus w/regenerator or perhaps look down water type pokemon routes suciune looks good or tentacruel.

591.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog/Sludge Bomb

245.gif

Suicune @ Leftovers
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest / Ice Beam
- Sleep Talk / Substitute

073.gif

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Sludge Bomb
- Knock Off

Moving on your team is heavily weak to ice and I would suggest adding a water type in place of it like suicune or tentacruel. Have you considered using Dazzling Gleam on togekiss. Any issues with Mega Gardevoir. Don't know is any pok's counter it just looks like it could hurt this team. Also once your own ferro is gone (actually it could kill with a flamethrower) another clefable that's exactly the same would be free to do as it pleases.

Lastly
Renokiru said:
Yup this is another spikey thing. But this is not a marshmallow so do not eat.

LOL and good luck
 
If you're looking for defense and want to erase breloom you could try Cradily he is pretty ruthless,. Here's a simple set

Cradily Leftovers
Ability: Storm Drain
Nature: Bold
EV: 252 Def/ 252 Sp.Def
-toxic
-protect
-ingrain
-recover
This thing will not die, even most super effective moves will do like 1/4 health. Protect to stall out the toxic, ingrain to make leftovers even better and recover to stall some more. Stall. Stall. Stall.
 
axtually each pokemon does have 3 lines or more if you add both top and bottom it does and also that isnt a rule anymore but i still follow it, invok3r i run spcial def so i dont get walled or swept swtching in or out or taking a hit from a spcial attacker, if you dont thik the set is right for gliscor then what should i put?
The three line rule is most definitely a rule. It's not a super strict rule, but at the very least we should know why you picked a mon beyond "It's really popular" and your EV spreads should be explained beyond "It's standard". You, however, spend your lines writing "It's a spiky marshmallow", which does absolutely nothing for anyone trying to rate your team. While we're on the rules, you're only allowed 1 RMT every 2 weeks. You've made 3 in 3 days. I'd read the rules yourself before giving anyone grief about what's a rule and what isn't a rule.

As for the team rate, I think Sablenite covered most of the recommended changes in terms of , but I want to emphasize that you need to work on your EV spreads and sets. Your EVs are not distributed well; unless you are using Eviolite, you almost always want to dump 248-252 EVs and then divide the remaining EVs into either Def or SpDef depending on the role of the mon and its base stats.

I also agree with the above posts that you most definitely need a spinner. Starmie or Tentacruel would be particularly good options because they can come in on Toxic Spikes and spin without any concern (Starmie has Natural Cure and Tentacruel absorbs them).

Lastly,
If you're looking for defense and want to erase breloom you could try Cradily he is pretty ruthless,. Here's a simple set

Cradily Leftovers
Ability: Storm Drain
Nature: Bold
EV: 252 Def/ 252 Sp.Def
-toxic
-protect
-ingrain
-recover
This thing will not die, even most super effective moves will do like 1/4 health. Protect to stall out the toxic, ingrain to make leftovers even better and recover to stall some more. Stall. Stall. Stall.
Did I not point out in YOUR RMT that this is not a good set in OU? It's pretty much just Ferrothorn with worse typing and weaker defensive stats?
 
Make sure on your walls to invest in hp rather than both defenses, if you're deadest on breloom invest in bulk and make it toxic heal with toxic orb and give it substitute, and DO NOT USE CRADILY
 
The three line rule is most definitely a rule. It's not a super strict rule, but at the very least we should know why you picked a mon beyond "It's really popular" and your EV spreads should be explained beyond "It's standard". You, however, spend your lines writing "It's a spiky marshmallow", which does absolutely nothing for anyone trying to rate your team. While we're on the rules, you're only allowed 1 RMT every 2 weeks. You've made 3 in 3 days. I'd read the rules yourself before giving anyone grief about what's a rule and what isn't a rule.

As for the team rate, I think Sablenite covered most of the recommended changes in terms of , but I want to emphasize that you need to work on your EV spreads and sets. Your EVs are not distributed well; unless you are using Eviolite, you almost always want to dump 248-252 EVs and then divide the remaining EVs into either Def or SpDef depending on the role of the mon and its base stats.

I also agree with the above posts that you most definitely need a spinner. Starmie or Tentacruel would be particularly good options because they can come in on Toxic Spikes and spin without any concern (Starmie has Natural Cure and Tentacruel absorbs them).

Lastly,

Did I not point out in YOUR RMT that this is not a good set in OU? It's pretty much just Ferrothorn with worse typing and weaker defensive stats?
If you really belive if i was trying to give anyone greif then im sorry i wasnt okay? But i will try and add some more lines if you really feel that i didnt put any useful info, sablinite i thank you for your sugests with the evs and moves and stuff,i will try it out and sure i wont post any rmts for about 2 weeks so i should be fine
 
Interesting team bro. A couple of things I wanted to point out. What is breloom doing on a hyper defensive team??? If you wanna use breloom then use its poison hello set with bulk oriented EVs. If gliscor is a special wall then run 244 HP / 192 SpD / 72 Spe. This is the standard specially defensive gliscor set. Run leftovers instead of kings rock because it's not going to increase the flinch rate of attacks that already have a flinch chance. If you are looking to race breloom then why not try heatran, seeing that you need a fire type and an answer to fairies in general.

Hope I helped :)
yeah i didnt want to post an incomplete team but i didnt know what to replace i am pretty sure i put that there so it looks like i need a spinner and an answer to fairies, i might put tentacruel and see how thatw works...
 
Interesting team bro. A couple of things I wanted to point out. What is breloom doing on a hyper defensive team??? If you wanna use breloom then use its poison hello set with bulk oriented EVs. If gliscor is a special wall then run 244 HP / 192 SpD / 72 Spe. This is the standard specially defensive gliscor set. Run leftovers instead of kings rock because it's not going to increase the flinch rate of attacks that already have a flinch chance. If you are looking to race breloom then why not try heatran, seeing that you need a fire type and an answer to fairies in general.

Hope I helped :)
also the kings rock is so aura sphere get the 10% change to flinch and then serene grace makes in 20-30%
 
Technically, it does increase Aura Sphere's flinch chance to 20% according to bulbapedia's Serence Grace Page. However, 20% is a pretty low flinch chance. If you're trying to force a flinch via paraflinching, you're better off using Air Slash, which has the higher flinch chance. Since King's Rock doesn't boost Air Slash's flinch chance, you're better off running Leftovers to give yourself some passive recovery.

Also, sorry if I came off as too harsh. I probably could have worded my last post a bit more softly.
 
Technically, it does increase Aura Sphere's flinch chance to 20% according to bulbapedia's Serence Grace Page. However, 20% is a pretty low flinch chance. If you're trying to force a flinch via paraflinching, you're better off using Air Slash, which has the higher flinch chance. Since King's Rock doesn't boost Air Slash's flinch chance, you're better off running Leftovers to give yourself some passive recovery.

Also, sorry if I came off as too harsh. I probably could have worded my last post a bit more softly.
Does it really do that? I assumed that serene grace only works on moves that have an effect without an item
 
Technically, it does increase Aura Sphere's flinch chance to 20% according to bulbapedia's Serence Grace Page. However, 20% is a pretty low flinch chance. If you're trying to force a flinch via paraflinching, you're better off using Air Slash, which has the higher flinch chance. Since King's Rock doesn't boost Air Slash's flinch chance, you're better off running Leftovers to give yourself some passive recovery.

Also, sorry if I came off as too harsh. I probably could have worded my last post a bit more softly.
its fine i can see how someone would see how i was critisizing someone, do you think i put enough info, but anyway i will change it to lefties but is there any other move that can flinch well?
also sablinite i thinki did but i spelled your name wrong, i will change it
 
its fine i can see how someone would see how i was critisizing someone, do you think i put enough info, but anyway i will change it to lefties but is there any other move that can flinch well?
also sablinite i thinki did but i spelled your name wrong, i will change it
I'm not a mod so I can't say for sure, but you may be okay. For clarity's sake you should edit the descriptions that are divided by the export so that they're one paragraph to make it easier to discern the length of the description.

As for moves that flinch well, you really only need Air Slash. The idea is that if the opposing mon is paralyzed, then you should be able to just spam Air Slash which has the highest flinch chance of any move it can use. Aura Sphere is only for Steel-types and Rock-Types that can immediately threaten it such as Tyranitar and Bisharp. However, Aura Sphere is really meant more for a Stallbreaker set and not necessarily a defensive set. Since most of the stuff that can threaten out Togekiss is covered by the rest of the team, you could conceivably drop Aura Sphere for Heal Bell, which can help deal with status when you go up against another Stall team (though you'd have to be careful since it would heal Gliscor's Toxic status).
 
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