I used this in a tournament and it performed decently well. Wanna know what can be improved for it.
https://pokepast.es/c030c31f1c3f0059
Dragapult @ Heavy-Duty Boots
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Surf
- U-turn
- Will-O-Wisp
A great pivot/revenge killer. It’s pretty fast so it can outspeed most mons and secure a KO on already weakened foes. Water Ghost seemed like a good type combination to have as it can check certain popular picks. Will-O-Wisp is to better debilitate the opponent.
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Flash Cannon
- Earth Power
- U-turn
Fire/Steel with Levitate makes for both a solid defensive combination to fall back on with the added bonus of hitting hard. Hydreigon can easily check many ground, fairy, and grass types. Earth Power is chosen over something like Draco Meteor to have coverage against electric and fire types.
Latios @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- Trick/Luster Purge
- Flip Turn
Since I needed a proper dragon and electric type, Latios fits that mold nicely. Draco Meteor of course hits hard and thunderbolt can answer bulky water and flying types. Trick of course to weaken the effectiveness of walls like Alomomola and G-Slowking. Lastly flip turn just have a way to switch while continuing to apply pressure.
Deoxys-Speed @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fighting
EVs: 200 Atk / 252 SpA / 56 Spe
Naive Nature
- Psycho Boost
- Superpower
- Knock Off
- Ice Beam/Energy Ball
Deoxys excels at being very fast and hitting hard. Psycho Boost can easily nuke non-resists with Superpower to deal with steel and dark types. Knock Off helps with other psychic types as well as ghosts. Ice beam and energy ball are sort of interchangeable. This team doesn’t really have anything else for ice type coverage though so if assume ice beam would be the better option.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Wood Hammer
Rillaboom is another solid revenge killer with access to priority. Grassy Surge has the additional benefit of providing a slight bit of recovery to my team as none of them are holding leftovers. Grass and Dark is pretty nice to have to patch up some missing match-ups in the team.
Great Tusk @ Leftovers
Ability: Protosynthesis
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Play Rough
- Bulk Up/Rapid Spin
- Stealth Rock
Lastly is Great Tusk, who mainly functions to set up hazards. Ground and fairy once again aids in filling the type gaps of this team with it being a strong and fast mon. You can either run Bulk Up for the occasional set-up or rapid spin to clear hazards and potentially outspeed.
That’s all there is to note! Let me know what can be changed.
https://pokepast.es/c030c31f1c3f0059
Dragapult @ Heavy-Duty Boots
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Surf
- U-turn
- Will-O-Wisp
A great pivot/revenge killer. It’s pretty fast so it can outspeed most mons and secure a KO on already weakened foes. Water Ghost seemed like a good type combination to have as it can check certain popular picks. Will-O-Wisp is to better debilitate the opponent.
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Flash Cannon
- Earth Power
- U-turn
Fire/Steel with Levitate makes for both a solid defensive combination to fall back on with the added bonus of hitting hard. Hydreigon can easily check many ground, fairy, and grass types. Earth Power is chosen over something like Draco Meteor to have coverage against electric and fire types.
Latios @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- Trick/Luster Purge
- Flip Turn
Since I needed a proper dragon and electric type, Latios fits that mold nicely. Draco Meteor of course hits hard and thunderbolt can answer bulky water and flying types. Trick of course to weaken the effectiveness of walls like Alomomola and G-Slowking. Lastly flip turn just have a way to switch while continuing to apply pressure.
Deoxys-Speed @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Fighting
EVs: 200 Atk / 252 SpA / 56 Spe
Naive Nature
- Psycho Boost
- Superpower
- Knock Off
- Ice Beam/Energy Ball
Deoxys excels at being very fast and hitting hard. Psycho Boost can easily nuke non-resists with Superpower to deal with steel and dark types. Knock Off helps with other psychic types as well as ghosts. Ice beam and energy ball are sort of interchangeable. This team doesn’t really have anything else for ice type coverage though so if assume ice beam would be the better option.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Wood Hammer
Rillaboom is another solid revenge killer with access to priority. Grassy Surge has the additional benefit of providing a slight bit of recovery to my team as none of them are holding leftovers. Grass and Dark is pretty nice to have to patch up some missing match-ups in the team.
Great Tusk @ Leftovers
Ability: Protosynthesis
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Play Rough
- Bulk Up/Rapid Spin
- Stealth Rock
Lastly is Great Tusk, who mainly functions to set up hazards. Ground and fairy once again aids in filling the type gaps of this team with it being a strong and fast mon. You can either run Bulk Up for the occasional set-up or rapid spin to clear hazards and potentially outspeed.
That’s all there is to note! Let me know what can be changed.



