Hyper/Hazard Offensive Mega Charizard Y Team
What's up everyone, I've been getting into competitive battling and I realized that I enjoy the Hyper Offense w/ Hazards style a lot more than anything else. I decided to build my own team from the ground up and starting working my way up the OU ladder. Although I peaked at around 1400, I cannot seem to get past that point. Any pointers or suggestions to improve the team will be greatly appreciated.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 SpAtk
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Klefki is my usual lead Pokemon, and is usually sacrificed after it gets as many Spikes up as it can, unless the opposing team has a Defogger or a Spinner. With Lando-T leads running amok, I decided to add Magnet Rise to check them. Thunder Wave is also good for speed control and Foul Play is just there to do damage.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Solar Beam
- Roost
Mega Charizard Y is one of the most prominent wallbreakers in the OU tier. This thing hits like a truck. As with most people, I choose my mega before building the rest of the team, and Mega Charizard Y fit the bill I was looking to fill. Fire Blast in the sun destroys a lot of Pokemon period. Solar Beam is to cover its water weakness and I decided to run Air Slash to hit the Mega Venusaurs I encounter. Roost is there for longevity as Charizard is one of my most common Win Conditions.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Latios is the Defogger of the team, usually with the sole purpose of getting rid of stealth rocks for both Charizard and Weavile. Draco Meteor is always a must on a Lati, and Psyshock is for any Mega Venusaurs out there, and is a guarantee OHKO on Keldeo. Hidden Power Fire is a move used to hit the Steel Types that Latios lures in, with the exception with Heatran.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Icicle Crash
- Ice Shard
What's up everyone, I've been getting into competitive battling and I realized that I enjoy the Hyper Offense w/ Hazards style a lot more than anything else. I decided to build my own team from the ground up and starting working my way up the OU ladder. Although I peaked at around 1400, I cannot seem to get past that point. Any pointers or suggestions to improve the team will be greatly appreciated.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 SpAtk
- Spikes
- Thunder Wave
- Foul Play
- Magnet Rise
Klefki is my usual lead Pokemon, and is usually sacrificed after it gets as many Spikes up as it can, unless the opposing team has a Defogger or a Spinner. With Lando-T leads running amok, I decided to add Magnet Rise to check them. Thunder Wave is also good for speed control and Foul Play is just there to do damage.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Solar Beam
- Roost
Mega Charizard Y is one of the most prominent wallbreakers in the OU tier. This thing hits like a truck. As with most people, I choose my mega before building the rest of the team, and Mega Charizard Y fit the bill I was looking to fill. Fire Blast in the sun destroys a lot of Pokemon period. Solar Beam is to cover its water weakness and I decided to run Air Slash to hit the Mega Venusaurs I encounter. Roost is there for longevity as Charizard is one of my most common Win Conditions.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Defog
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Latios is the Defogger of the team, usually with the sole purpose of getting rid of stealth rocks for both Charizard and Weavile. Draco Meteor is always a must on a Lati, and Psyshock is for any Mega Venusaurs out there, and is a guarantee OHKO on Keldeo. Hidden Power Fire is a move used to hit the Steel Types that Latios lures in, with the exception with Heatran.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Icicle Crash
- Ice Shard
Weavile is one of the scariest revenge killers in the OU tier, and an absolute must on Hyper Offense Teams. Nothing save Choice Scarf users enjoy being in against this Pokemon. Knock Off is a great move in general, and Dark STAB for Weavile. Icicle Crash is also strong STAB, and Ice Shard is for priority. Low Kick is used to punish Pokemon like Heatran and Bisharp who think they can check this beast.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 80 HP / 252 Atk / 8 SpD / 168 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-T is very good at filling multiple roles. My Lando-T is a sort of bulky yet offensive Stealth Rock setter, as SR is arguably the best hazard in the game. The EV set is used to take less damage from hits that would otherwise be detrimental. It also outspeeds all Jolly Base 70s, like Breloom and Metagross. Earthquake is STAB and Stone Edge is coverage, while U-Turn is used for momentum. Lando-T is also a good check for Heatran, who walls a majority of my team.
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
For the final slot on my Hyper Offense team, I decided to choose Serperior, as I learned that I struggled with strong Water Type Pokemon that outspeed Charizard, like Keldeo and BD Aqua Jet Azumarill. Leaf Storm is obvious for Contrary Serperior, Dragon Pulse is for dragon type coverage, Hidden Power Fire is for Steel Types that Serperior baits in (not named Heatran). Glare is there to slow down Pokemon faster than Charizard that can KO it, like Scarf Ttar and Scarf Lando-T.
Any pointers/tips are appreciated and well wanted!
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 80 HP / 252 Atk / 8 SpD / 168 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-T is very good at filling multiple roles. My Lando-T is a sort of bulky yet offensive Stealth Rock setter, as SR is arguably the best hazard in the game. The EV set is used to take less damage from hits that would otherwise be detrimental. It also outspeeds all Jolly Base 70s, like Breloom and Metagross. Earthquake is STAB and Stone Edge is coverage, while U-Turn is used for momentum. Lando-T is also a good check for Heatran, who walls a majority of my team.
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
For the final slot on my Hyper Offense team, I decided to choose Serperior, as I learned that I struggled with strong Water Type Pokemon that outspeed Charizard, like Keldeo and BD Aqua Jet Azumarill. Leaf Storm is obvious for Contrary Serperior, Dragon Pulse is for dragon type coverage, Hidden Power Fire is for Steel Types that Serperior baits in (not named Heatran). Glare is there to slow down Pokemon faster than Charizard that can KO it, like Scarf Ttar and Scarf Lando-T.
Any pointers/tips are appreciated and well wanted!
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