So, I'm pretty new to the whole metagame, started a few months ago, and I'm even newer to these forums, so spare my lack of knowledge. My team is a very offensive team, with three fighting types, and only one special attacker. It specializes in priority moves and speed, to take down those nasty baton passers, and to also prevent sweeps. I usually center around my jolteon, which is my specs voltswitcher, and special attacker. I constantly debate on whether I should I have max spd or max spA on it. I do not use rocks or spikes but I'm very resistant to them(because of those fighting types). I don't have a spinner either, but it still works out fine. my main concern is the overall synergy of the team. It has a lot of cracks and holes, and a lot of common weaknesses. my fighting types are consisted of conkeldurr, infernape, and breloom. I do not carry the focus punch set on my conkeldurr, but instead the bulk-up and mach punch. I wonder if I should have guts or iron fist though. The infernape is standard iron fist set, and my breloom is max speed technician set. I carry the standard banded scizor and a powerful scarfed kyurem-black as well. Kyurem is my late game sweeper and is extremely good at it. so without further ado here it is.
drug lord (Breloom) @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Breloom is my wild card. With the right predictions he can easily sweep. his max speed outspeed lots of water pokemon trying to land an ice beam, such as tentacruel, vaporeon, and politoed. He's a real pain in the neck until he gets paralyzed, or a first turn wake. The only thing that really counters it is Latios/Latias and alakazam.
ladies man (Conkeldurr) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Mach Punch
- Bulk Up
- Ice Punch
- Fire Punch
Conkeldurr is a switch in pokemon to semi-strong physical attackers. as he can then set up and start sweeping with the mach punch. The ice punch takes care of the flying threats, and the fire is there to wall skarmory, and other birds who take the neutral ice. The problem is when he gets burnt, and that is also why I'm debating the ability change. Jellicent completely walls this guy but still takes a considerable amount of damage after a bulk-up or two.
IM ON FIRE! (Infernape) @ Life Orb
Trait: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- ThunderPunch
- Mach Punch
- Flare Blitz
Infernape is a speed version of conkeldurr essentially. he's got a variety of moves, and with max speed is able to take down a lot of pokemon before being walled. his main threats are defensive D-nites, and essentially any other dragon type Pokemon.
white boy (Jolteon) @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I guess you could say he's like a rotom-w, but I chose him because of that massive speed, and the ability to put specs on him, instead of scarf. Right now I have max SAtk, which allows it to hit harder, but now I'm out sped by max spd alakazams which can turn out to be a big problem.
swag (Scizor) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- U-turn
Scizor is my boy, and arguably the best revenge killer in the game. The base 135 power bullet punch can pretty much inflict a decent amount of damage to anything, except quad resistances, and ferrothorn. And thats why he's got the superpower, to blaze through those steel types. The U-turn is for those magnezones, but I'm considering the pursuit instead. he's a great switch in to latios as well.
black boy (Kyurem-Black) @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fusion Bolt
- Ice Beam
- Outrage
- Rock Slide
He's the mvp of my team, and can OHKO almost anything that doesn't resist the outrage. The ice beam is just for those pesky landorus' and gliscors. The fusion bolt is for late game sweeping as well, but when there's a steel type involved. The rock slide is just for that special cloyster, or anything else that can take an outrage.
So thats my team, any comments or feedback would be appreciated.
drug lord (Breloom) @ Leftovers
Trait: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Breloom is my wild card. With the right predictions he can easily sweep. his max speed outspeed lots of water pokemon trying to land an ice beam, such as tentacruel, vaporeon, and politoed. He's a real pain in the neck until he gets paralyzed, or a first turn wake. The only thing that really counters it is Latios/Latias and alakazam.
ladies man (Conkeldurr) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Mach Punch
- Bulk Up
- Ice Punch
- Fire Punch
Conkeldurr is a switch in pokemon to semi-strong physical attackers. as he can then set up and start sweeping with the mach punch. The ice punch takes care of the flying threats, and the fire is there to wall skarmory, and other birds who take the neutral ice. The problem is when he gets burnt, and that is also why I'm debating the ability change. Jellicent completely walls this guy but still takes a considerable amount of damage after a bulk-up or two.
IM ON FIRE! (Infernape) @ Life Orb
Trait: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- ThunderPunch
- Mach Punch
- Flare Blitz
Infernape is a speed version of conkeldurr essentially. he's got a variety of moves, and with max speed is able to take down a lot of pokemon before being walled. his main threats are defensive D-nites, and essentially any other dragon type Pokemon.
white boy (Jolteon) @ Choice Specs
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
I guess you could say he's like a rotom-w, but I chose him because of that massive speed, and the ability to put specs on him, instead of scarf. Right now I have max SAtk, which allows it to hit harder, but now I'm out sped by max spd alakazams which can turn out to be a big problem.
swag (Scizor) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- U-turn
Scizor is my boy, and arguably the best revenge killer in the game. The base 135 power bullet punch can pretty much inflict a decent amount of damage to anything, except quad resistances, and ferrothorn. And thats why he's got the superpower, to blaze through those steel types. The U-turn is for those magnezones, but I'm considering the pursuit instead. he's a great switch in to latios as well.
black boy (Kyurem-Black) @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fusion Bolt
- Ice Beam
- Outrage
- Rock Slide
He's the mvp of my team, and can OHKO almost anything that doesn't resist the outrage. The ice beam is just for those pesky landorus' and gliscors. The fusion bolt is for late game sweeping as well, but when there's a steel type involved. The rock slide is just for that special cloyster, or anything else that can take an outrage.
So thats my team, any comments or feedback would be appreciated.