Let me start off with a thank you for swinging by and reading my post! I’ve built this team around magerna, garchomp & rillaboom core. I wanted to play around with grassy terrain rillaboom and the biggest issue I see is a lack of hazards control (which I know I can get around with the members I have) but let’s begin 
Rillaboom @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stomping Tantrum
- Drum Beating
- Knock Off
The idea I had behind this set was to have rillaboom as either a lead or use proper prediction to switch in. Grassy seed supply’s some noticeable bulk. I’ve been debating on bulk up instead of swords dance. I haven’t tried bulk up yet But because swords dance has such appeal. Stomping tantrum because it’s not weaken like earthquake in grassy terrain. Drum beating because there no drawback like wood hammer. And knock off is a handy tool to have.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stomping Tantrum
- Rock Slide
- Iron Head
Pretty straight forward break holes in my opponent’s Team I have iron head for fairys but I’ve been debating if fire fang would be more helpful. Also I’ve been thinking about maybe adding stealth rocks but garchomp is such a powerhouse
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Flash Cannon
- Aura Sphere
Don’t have much to say here besides soul-heart is an fantastic ability
So this is my main core I’d like to keep these Pokémon the rest of the team I would consider swapping members
Hawlucha @ Focus Sash
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Close Combat
- Throat Chop
I mention a lack of hazard support I have this set because if set up correctly it’s a win condition but I was thinking of making a defog set but truth be told I don’t have much idea of how to make a supportive hawlucha work
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Recover
- Scald
Even tho there not a whole lot of offensive power it is such an annoyance I figured it’s worth having. And haze tends to be a nice surprise. But I’ve been also debating on whether or not to put toxic spikes instead of scald since it doesn’t do much Damage anyway but I also want to avoid taunt bait.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Psychic
flash fire is a nice ability for a free switch in as well as its ghost typing I could probably get away with a choice scarf but the right support makes for a scary late game sweeper.
so that’s my team you’ll notice I don’t have moves like fire blast I can’t stand missing moves so near perfect accuracy is important to me. Thank you In advance for y’all help!

Rillaboom @ Grassy Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stomping Tantrum
- Drum Beating
- Knock Off
The idea I had behind this set was to have rillaboom as either a lead or use proper prediction to switch in. Grassy seed supply’s some noticeable bulk. I’ve been debating on bulk up instead of swords dance. I haven’t tried bulk up yet But because swords dance has such appeal. Stomping tantrum because it’s not weaken like earthquake in grassy terrain. Drum beating because there no drawback like wood hammer. And knock off is a handy tool to have.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Stomping Tantrum
- Rock Slide
- Iron Head
Pretty straight forward break holes in my opponent’s Team I have iron head for fairys but I’ve been debating if fire fang would be more helpful. Also I’ve been thinking about maybe adding stealth rocks but garchomp is such a powerhouse
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Flash Cannon
- Aura Sphere
Don’t have much to say here besides soul-heart is an fantastic ability
So this is my main core I’d like to keep these Pokémon the rest of the team I would consider swapping members
Hawlucha @ Focus Sash
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Close Combat
- Throat Chop
I mention a lack of hazard support I have this set because if set up correctly it’s a win condition but I was thinking of making a defog set but truth be told I don’t have much idea of how to make a supportive hawlucha work
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Recover
- Scald
Even tho there not a whole lot of offensive power it is such an annoyance I figured it’s worth having. And haze tends to be a nice surprise. But I’ve been also debating on whether or not to put toxic spikes instead of scald since it doesn’t do much Damage anyway but I also want to avoid taunt bait.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Psychic
flash fire is a nice ability for a free switch in as well as its ghost typing I could probably get away with a choice scarf but the right support makes for a scary late game sweeper.
so that’s my team you’ll notice I don’t have moves like fire blast I can’t stand missing moves so near perfect accuracy is important to me. Thank you In advance for y’all help!