ORAS OU Hyper Offensive RMT - Mega Metagross

Hey, guys. I've been searching for my ideal playstyle: I have tested Stall, Semi-Offensive and Offensive, but none appealed my as much as Hyper Offense, which pretty much allows me to put on some sheer pressure. With that said, let's analyse the team:


Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Earthquake
- Grass Knot
- Zen Headbutt

Mega Metagross, my inspiration on building this team. He is one of the best offensive OU megas right now, but the difference he has over M-Lopunny and M-Gallade is that he can go mixed, has and awesome offensive/defensive typing and has some great bulk. EVs are dumped in max attack and speed for maximum offensive presence. Meteor Mash is hard hitting STAB and can raise attack, not bad at all. Earthquake deals with Rock/Steel and can lure opposing Fire types like the ever feared Heatran. Grass Knot, suggested by Grinding, delivers a hard response to Slowbro, as well as Water and Ground types. Finally, Zen Headbutt is also hard hitting STAB and can hit Fighting types like Mega Lopunny, an annoying pokémon.

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Thunder Punch
- Extreme Speed
- Earthquake

Dragonite has outstanding synergy with Metagross: save Ghost and Dark, Dragonite resists all of Metagross weaknesses. AND Metagross resists ALL of Dragonite's weaknesses. It is a revenge killer, which my team needed. Awesome. On suggestion of Celtic Pride, I have changed my DD Dragonite to a CB Dragonite, which seems to have a faster and stronger presence in the metagame. Outrage is STAB and hits pretty hard with a Band. Thunder Punch helps with Water and Flying, letting me take down pokémon such as Talonflame. Extreme Speed helps revenge killing weakened threats that threaten me with higher speed and/or priority. Superpower deals with Normals, Rocks and Steels, doing some nifty damage to the ever used Ferrothorn.


Keldeo @ Leftovers
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

My team had nothing but Physical attackers up to now. I chose then to use Keldeo, who also has some decent synergy with Metagross. The SubCM is highly underrated, and if set up appropriatedly can be deadly. Substitute shields me from status and sponges some hits, and lets me set up CMs, making special attackers unable to touch me. Calm Mind raises my Sp. Attack, making it hard to take my hits, and Sp. Def., making me an absolute tank when I set up 3 or 4. Secret Sword is STAB and hits 'mons like Chansey harder. Scald is 100% accurate, and has a nifty burn chance, it's also STAB.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Thunder Wave
- Softboiled
- Heal Bell

On suggestion of grinding, I replaced Togekiss with Clefable. It has proven to be more useful so far; Togekiss rarely had a chance at ParaFlinch. The physically defensive spread lets it check more of the meta. Moonblast is STAB and doesn't let me Taunt bait. Thunder Wave cripples sweepers in their tracks. Softboiled heals. Heal Bell takes status, letting my burned physical pokémon have another chance at sweeping.


Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Calm Mind

I needed a pokémon to add to the special side of the offensive. Landorus-I sprang to mind: pretty fast and can deal loads of damage with the combination of Sheer Force + Life Orb. Earth Power is STAB and with the ability and item bonus, exceeds 200 BP, really strong. Psychic helps against Venusaur and other pokémon in general. Focus Blast is strong, and even with the miss chance, is worth it. It can OHKO a Mega Tyranitar on Sand, and can do a bunch more. Calm Mind allows setting up and doing much damage.

Azelf @ Light Clay
Ability: Levitate
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt / Knock Off
- Stealth Rock

On suggestion of Shadowtags, Shuckle was replaced with Azelf, which can set Stealth Rock and Dual Screens: both of which can help my team, chipping off damage and helping my defenses. I haven't decided on Taunt or Knock Off yet; while Knock Off takes an item, Taunt helps shut other Stealth Rock setters and set-up sweepers.

That's pretty much it. Anything I should make better?
 
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I feel scarf Keldeo can help you better out-speed some annoying stuff A.K.A scarf Lando-T. The Sub-Mind set I personally as an unposted stall team.

I really don't need to equip a Scarf to outspeed stuff. Keldeo is fast enough as it is, and when Lando-T switches in I'll most probably have a Substitute on. Scald will hit Lando-T hard. And besides, Rotom-W is a big threat to Lando-T, and Metagross can check it.

Also, what do you mean by "The Sub-Mind set I personally as an unposted stall team."?
 
Bump: I did some slight changes in the RMT:

I replaced Rotom-W with this (and thus, changed Stealth Rock on my Landorus to Calm Mind):

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Infestation

Shuckle gives me a reliable hazard setter: his Mental Herb lets him set up at least one hazard. Sticky Web will be used first because it helps to outspeed some really fast stuff. Stealth Rocks will be used after that if possible. By the way, Stealth Rock will always be used first if there are many pokémon that are immune or don't care about losing speed in the enemy side: I'll use it first too if my enemy has a 4x weak to Rock pokémon. Encore and Infestation can pave the way to a sweeper to set up. Shuckle is also a solid response to Bird Spam: encoring it and switching to someone that can take the hit: if Flare Blitz, Dragonite. If Brave Bird: Metagross.
 
shuckle is a little to slow as hazard setter for offense, I suggest that you replace it with a lead azelf. something like Rocks/taunt/skill swap/explosion with a jolly nature.

EDIT: dual screens can work as well considering you have DD nite
 
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shuckle is a little to slow as hazard setter for offense, I suggest that you replace it with a lead azelf. something like Rocks/taunt/skill swap/explosion with a jolly nature.

EDIT: dual screens can work as well considering you have DD nite

I recognize he is slow: but he gets the job done, that's for sure. And I need a check to Talonflame, as well as rocks and Sticky Web for more speed. And Dual Screens could be nice, but I only want one support 'mon: the Stealth Rock setter. If you have a pokémon that sets SR and screens, I'd be glad to hear.
 
azelf gets both rocks and screens, which is why i suggested it, you do need a bird check though so i recommend thundurus over togekiss. Its a better fit on offense overall and still has thunder wave to cripple faster mons. Lando could also be changed to a rock polish set since you already have a calm mind user.
 
azelf gets both rocks and screens, which is why i suggested it, you do need a bird check though so i recommend thundurus over togekiss. Its a better fit on offense overall and still has thunder wave to cripple faster mons. Lando could also be changed to a rock polish set since you already have a calm mind user.

Azelf is a really cool choice then. What should I use in the fourth moveslot? Explosion isn't my thing, so is Knock Off a good move? Azelf will get the bulk to use it, after all.

I dunno about Thundurus: my Togekiss can survive a Brave Bird with Choice Band, and I like Heal Bell support along with a pokémon able to recover. ParaFlinch can also destroy checks and/or counters that threaten this team. Flare Blitz also OHKOes regular Thundurus, and 2HKOes max bulk Thundurus.
 
last move can be whatever works best for you, i personally use taunt on a set like this just to stop rocks on your side but knock off is worth a try at least. CB talon isnt the most common set atm plus most run adamant so thundy outspeeds most of the time so it wont be a bad check in practice.
 
last move can be whatever works best for you, i personally use taunt on a set like this just to stop rocks on your side but knock off is worth a try at least. CB talon isnt the most common set atm plus most run adamant so thundy outspeeds most of the time so it wont be a bad check in practice.

Thanks for the Azelf tip.

Thundurus won't be my choice, then. Togekiss can deal with Talon.
 
first things first Grass Knot > Ice Punch on metagross. because I just noticed you have nothing really for a Calm Mind/Iron Defense Mega Slowbro, and once it sets up it can sweep. and change your Togekiss to an unaware clefable, as this gives your team a little more support, try this set:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Toxic / Thunder Wave
- Moonlight
- Calm Mind / Heal Bell

The set is geared more towards physical defense, as it allows Clefable to better deal with the likes of Garchomp and Terrakion. If your team have a proper way of dealing with boosting sweepers, Clefable may forgo Unaware in exchange for Magic Guard. Due to its immunity to all forms of passive damage, Magic Guard Clefable makes for a much more efficient Wish passer. Magic Guard also gives Clefable more flexibility in its moveslots, as it can now run Soft-Boiled for recovery, giving it an extra moveslot to support its teammates with or utilize a coverage move such as Flamethrower. Do note, however, that the entire allure towards using defensive Clefable is to remove the threat of setup sweepers; you'll find that by forgoing Unaware, not only does Clefable lose the ability to counter Pokemon it's supposed to, but its sheer passiveness allows a multitude of bulky threats to set up on it.

A specially defensive spread is a viable alternative, as it allows Clefable to hard counter all variants of Nasty Plot Thundurus and Tail Glow Manaphy's while still having enough bulk to comfortably wall the likes of Conkeldurr and better deal with Keldeo and Sludge Wave-less Landorus. The only issue with such a spread is that Clefable struggles to tank physical attacks, thus reducing the overall pool of Pokemon it normally beats. In particular, Garchomp's Earthquake and Latios's Psyshock will do a sizable chunk, so much so that Clefable should only switch in with the utmost prudence. Hope I helped :]
 
first things first Grass Knot > Ice Punch on metagross. because I just noticed you have nothing really for a Calm Mind/Iron Defense Mega Slowbro, and once it sets up it can sweep. and change your Togekiss to an unaware clefable, as this gives your team a little more support, try this set:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Toxic / Thunder Wave
- Moonlight
- Calm Mind / Heal Bell

The set is geared more towards physical defense, as it allows Clefable to better deal with the likes of Garchomp and Terrakion. If your team have a proper way of dealing with boosting sweepers, Clefable may forgo Unaware in exchange for Magic Guard. Due to its immunity to all forms of passive damage, Magic Guard Clefable makes for a much more efficient Wish passer. Magic Guard also gives Clefable more flexibility in its moveslots, as it can now run Soft-Boiled for recovery, giving it an extra moveslot to support its teammates with or utilize a coverage move such as Flamethrower. Do note, however, that the entire allure towards using defensive Clefable is to remove the threat of setup sweepers; you'll find that by forgoing Unaware, not only does Clefable lose the ability to counter Pokemon it's supposed to, but its sheer passiveness allows a multitude of bulky threats to set up on it.

A specially defensive spread is a viable alternative, as it allows Clefable to hard counter all variants of Nasty Plot Thundurus and Tail Glow Manaphy's while still having enough bulk to comfortably wall the likes of Conkeldurr and better deal with Keldeo and Sludge Wave-less Landorus. The only issue with such a spread is that Clefable struggles to tank physical attacks, thus reducing the overall pool of Pokemon it normally beats. In particular, Garchomp's Earthquake and Latios's Psyshock will do a sizable chunk, so much so that Clefable should only switch in with the utmost prudence. Hope I helped :]

So, I'll change Meta's nature to Naive, and should I have any EVs from Attack moved to Sp. Attack?

Clefable is a cool choice; dat Moonlight PP though. I guess I'll settle for Magic Guard + Softboiled. I can deal with Set-Up Sweepers with other pokémon. I'll take the moveslots for Thunder Wave and Heal Bell. And as for bulky stall pokémon, they can't deal with Clefable because of Magic Guard's status damage inmunity. Also, I'll make it physically defensive.

So:


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Thunder Wave
- Softboiled
- Heal Bell

Is that alright? Any more tips?
 
So, I'll change Meta's nature to Naive, and should I have any EVs from Attack moved to Sp. Attack?

Clefable is a cool choice; dat Moonlight PP though. I guess I'll settle for Magic Guard + Softboiled. I can deal with Set-Up Sweepers with other pokémon. I'll take the moveslots for Thunder Wave and Heal Bell. And as for bulky stall pokémon, they can't deal with Clefable because of Magic Guard's status damage inmunity. Also, I'll make it physically defensive.

So:


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Thunder Wave
- Softboiled
- Heal Bell

Is that alright? Any more tips?
just test that for now, if you need any laddering advice or team help pm, on here.
 
Hi, nice team you've got there. A few small changes. First, I'd reccomend changing out that DD Dragonite set. It's mostly outclassed in the current OU meta. If you want to stick with DNite, a Banded set compliments Metagross when it comes to breaking down defensive cores. If you want another DDer, SubDD Gyara could fit the bill, considering Metagross and Keldeo break down some of Gyara's common checks and counters. I feel Banded DNite would be a better fit for your team. Outside of that Togekiss could run Defog over TWave, if you want hazard removal.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Thunder Punch
- Superpower
 
Hi, nice team you've got there. A few small changes. First, I'd reccomend changing out that DD Dragonite set. It's mostly outclassed in the current OU meta. If you want to stick with DNite, a Banded set compliments Metagross when it comes to breaking down defensive cores. If you want another DDer, SubDD Gyara could fit the bill, considering Metagross and Keldeo break down some of Gyara's common checks and counters. I feel Banded DNite would be a better fit for your team. Outside of that Togekiss could run Defog over TWave, if you want hazard removal.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 4 Def / 224 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Thunder Punch
- Superpower

Thanks for the compliment. Togekiss has already been replaced with Clefable; I'm changing the first post soon. I guess I'll stick with BandNite, it seeems to deal good damage.
 
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