Hello everyone, I have returned with an even worse gimmick Pokemon than the last one, Hypno. Like before, any advice is greatly appreciated on this team, because I'm a new and unexperienced teambuilder. Hypno is the only Pokemon required to keep on this team, and I don't care if its moves are changed majorly.
https://pokepast.es/a052efbe0c8d0e2e
Hypno
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Psychic Noise
- Draining Kiss
- Toxic
- Light Screen
I made this set with an intention to take advantage of Hypno's only decent stat, it's special defense. I think it might make a decent special wall, and with moves with toxic to wear down opponents, light screen for a bit of support for more offensive teammates, or just for extra defense, and draining kiss for some more recovery besides leftovers. Tera fairy is for dark types like Darkrai.
Great Tusk
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
I thought that Hypno took advantage over gradual chip damage, and also had very middling physical defenses, so I decided on Great Tusk for a hazard setter and remover. This is a very standard set, and I chose ice spinner over something like close combat to help counter Dragonite, Landorus-Therian, and other flying types, because I think this team lacks that coverage.
Samurott-Hisui
Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Flip Turn
For another hazard setter, I naturally chose Samurott-Hisui, as it is a strong physical attacker that can attack ghost types and also has access to flip turn. I thought of using Skarmory, and it might be better in this case, but I thought Samurott-Hisui was a much better pick because it's much more offense oriented, and also provides more coverage.
Corviknight
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Iron Defense
- U-turn
- Roost
I know I just said I was considering using Skarmory, but I decided on using Corviknight because it could have a seperate role from Samurott-Hisui. I chose iron defense and body press for more offensive pressure that also provides useful defense against physical attackers that may threaten Hypno, or any of the other defensively weak pokemon on this team. U-turn is a standard part of this set, it lets Dragapult and Iron Moth to come in safely.
Dragapult
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn
I originally chose Dragapult for its ghost and dragon coverage, and while that still is the case, I think it gives the team good value in hex. I thought one of Hypno's main roles was to spread toxic, so Dragapult could take advantage of that. I'm not sure about the item in this case, maybe life orb would be better. Will-O-Wisp is definitely a conventional pick for this Dragapult set, but it definitely helps Hypno as well.
Iron Moth
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Substitute
Iron Moth, the final Pokemon on this team, rounds it out quite a bit, offering super effective attacks against grass and fairy types, which this team lacks. It also adds a bit more offense to the team, which I am not sure if is necessary. There's Great Tusk (which I feel is sort of defensive and offensive), Corviknight (which is set up), and Hypno, which is the only truly defensive Pokemon on this team. Iron Moth is a good, fast sweeper, and fiery dance lets it set up while dealing damage.
Thanks for reading!
https://pokepast.es/a052efbe0c8d0e2e
Hypno
Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Psychic Noise
- Draining Kiss
- Toxic
- Light Screen
I made this set with an intention to take advantage of Hypno's only decent stat, it's special defense. I think it might make a decent special wall, and with moves with toxic to wear down opponents, light screen for a bit of support for more offensive teammates, or just for extra defense, and draining kiss for some more recovery besides leftovers. Tera fairy is for dark types like Darkrai.
Great Tusk
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
I thought that Hypno took advantage over gradual chip damage, and also had very middling physical defenses, so I decided on Great Tusk for a hazard setter and remover. This is a very standard set, and I chose ice spinner over something like close combat to help counter Dragonite, Landorus-Therian, and other flying types, because I think this team lacks that coverage.
Samurott-Hisui
Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Flip Turn
For another hazard setter, I naturally chose Samurott-Hisui, as it is a strong physical attacker that can attack ghost types and also has access to flip turn. I thought of using Skarmory, and it might be better in this case, but I thought Samurott-Hisui was a much better pick because it's much more offense oriented, and also provides more coverage.
Corviknight
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Iron Defense
- U-turn
- Roost
I know I just said I was considering using Skarmory, but I decided on using Corviknight because it could have a seperate role from Samurott-Hisui. I chose iron defense and body press for more offensive pressure that also provides useful defense against physical attackers that may threaten Hypno, or any of the other defensively weak pokemon on this team. U-turn is a standard part of this set, it lets Dragapult and Iron Moth to come in safely.
Dragapult
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn
I originally chose Dragapult for its ghost and dragon coverage, and while that still is the case, I think it gives the team good value in hex. I thought one of Hypno's main roles was to spread toxic, so Dragapult could take advantage of that. I'm not sure about the item in this case, maybe life orb would be better. Will-O-Wisp is definitely a conventional pick for this Dragapult set, but it definitely helps Hypno as well.
Iron Moth
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Substitute
Iron Moth, the final Pokemon on this team, rounds it out quite a bit, offering super effective attacks against grass and fairy types, which this team lacks. It also adds a bit more offense to the team, which I am not sure if is necessary. There's Great Tusk (which I feel is sort of defensive and offensive), Corviknight (which is set up), and Hypno, which is the only truly defensive Pokemon on this team. Iron Moth is a good, fast sweeper, and fiery dance lets it set up while dealing damage.
Thanks for reading!
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