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SV OU Hypno Hazard Stack

Hello everyone, I have returned with an even worse gimmick Pokemon than the last one, Hypno. Like before, any advice is greatly appreciated on this team, because I'm a new and unexperienced teambuilder. Hypno is the only Pokemon required to keep on this team, and I don't care if its moves are changed majorly.

https://pokepast.es/a052efbe0c8d0e2e

Hypno

Hypno @ Leftovers
Ability: Insomnia
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Psychic Noise
- Draining Kiss
- Toxic
- Light Screen

I made this set with an intention to take advantage of Hypno's only decent stat, it's special defense. I think it might make a decent special wall, and with moves with toxic to wear down opponents, light screen for a bit of support for more offensive teammates, or just for extra defense, and draining kiss for some more recovery besides leftovers. Tera fairy is for dark types like Darkrai.

Great Tusk

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock

I thought that Hypno took advantage over gradual chip damage, and also had very middling physical defenses, so I decided on Great Tusk for a hazard setter and remover. This is a very standard set, and I chose ice spinner over something like close combat to help counter Dragonite, Landorus-Therian, and other flying types, because I think this team lacks that coverage.

Samurott-Hisui

Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Flip Turn

For another hazard setter, I naturally chose Samurott-Hisui, as it is a strong physical attacker that can attack ghost types and also has access to flip turn. I thought of using Skarmory, and it might be better in this case, but I thought Samurott-Hisui was a much better pick because it's much more offense oriented, and also provides more coverage.

Corviknight

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Iron Defense
- U-turn
- Roost

I know I just said I was considering using Skarmory, but I decided on using Corviknight because it could have a seperate role from Samurott-Hisui. I chose iron defense and body press for more offensive pressure that also provides useful defense against physical attackers that may threaten Hypno, or any of the other defensively weak pokemon on this team. U-turn is a standard part of this set, it lets Dragapult and Iron Moth to come in safely.

Dragapult

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn

I originally chose Dragapult for its ghost and dragon coverage, and while that still is the case, I think it gives the team good value in hex. I thought one of Hypno's main roles was to spread toxic, so Dragapult could take advantage of that. I'm not sure about the item in this case, maybe life orb would be better. Will-O-Wisp is definitely a conventional pick for this Dragapult set, but it definitely helps Hypno as well.

Iron Moth

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Substitute

Iron Moth, the final Pokemon on this team, rounds it out quite a bit, offering super effective attacks against grass and fairy types, which this team lacks. It also adds a bit more offense to the team, which I am not sure if is necessary. There's Great Tusk (which I feel is sort of defensive and offensive), Corviknight (which is set up), and Hypno, which is the only truly defensive Pokemon on this team. Iron Moth is a good, fast sweeper, and fiery dance lets it set up while dealing damage.

Thanks for reading!
 
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Hypno does have some cool tricks & utility, I feel like this team does have some good traits, you've got a competent hazard stacking core and I feel wisp hex pult utilises those hazards well. However I have some changes to propose:

Your team is quite weak on the special side, spdef hypno can get overwhelmed quite easily as many special attackers threaten hypno with super effective damage. Things like zapdos, primarina, clefable etc were quite some trouble as your only fairy resist is booster speed iron moth with your only electric immune being ohko'd by hurricane. Fire types were also a big problem even with your 3 resists, both dragapult & iron moth cannot touch heatran while 4/6 of your mons get threatened by cinderace.

This is why as a change I propose :iron-moth: -> :slowking-galar:

:SV/slowking-galar:
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 244 HP / 16 Def / 152 SpA / 96 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Sludge Bomb
- Flamethrower
- Ice Beam

-This gives you a more longevity based poison type other than iron moth which for the most part only really fits on more offensive playstyles. This gives you a great check to fairy types & pokemon like kyurem and soft checking zapdos. This can also be quite threatening to bulk teams as well with your great coverage & psyshock. SpDef evs are for living two earth powers from kyurem & defense evs are from living knock off from meowscarada if you were wondering.

I would also like to make some set changes to some of your pokemon:
-:hypno: : I would change this EV & move spread. For the evs I would make this (EVs: 136 HP / 252 Def / 120 Spe) with a bold nature. This makes hypno more physically bulky so you can sponge hits from zamazenta and great tusk with zama being a big threat to this team with tera fire. The speed evs allow you to outspeed adamant gambit, this is useful as I would like to change the movespread to draining kiss -> knock off and light screen -> encore. Knock off is great utility allowing you to knock pokemon like slowking-g, heatran etc & encore is as well preventing sweeps from kingambit, dragonite, zamazenta etc.
-:great-tusk: : I would make this guy tera fire, this just grants you a wisp immune & a fairy/fire/grass resist which is nice. I personally would make it tera fire but tera steel is perfectly acceptable. However I would like to make this heavy duty boots as this is your only removal and you want to consistently get rid of hazards, you also already have rocky helmet corviknight as well as a contact punisher.
-:samurott-hisui: : Orignally I thought this spread was optimal, but after testing I decided on settling on :choice-band: and replacing flip turn -> aqua jet. This gives you a really strong immediate power pokemon with CB aqua get giving you some really nice priority for revenge killing. Also allows you to do stuff like ohko spdef gliscor which can be nice as well. You could also run tera ghost as a defensive tera for a fighting immune or tera water/dark for increased offensive power but tera poison is acceptable.
-:dragapult: : Finally I would just change draco meteor -> dragon darts and make this tera steel. Darts allows you to be a mixed attacker which is useful against specially defensive mons and weak armor ceruledge and tera steel gives you an ice and fairy resist which is useful for stuff like weavile and fairies

https://pokepast.es/0451866d903c4a6d
 
Hypno does have some cool tricks & utility, I feel like this team does have some good traits, you've got a competent hazard stacking core and I feel wisp hex pult utilises those hazards well. However I have some changes to propose:

Your team is quite weak on the special side, spdef hypno can get overwhelmed quite easily as many special attackers threaten hypno with super effective damage. Things like zapdos, primarina, clefable etc were quite some trouble as your only fairy resist is booster speed iron moth with your only electric immune being ohko'd by hurricane. Fire types were also a big problem even with your 3 resists, both dragapult & iron moth cannot touch heatran while 4/6 of your mons get threatened by cinderace.

This is why as a change I propose :iron-moth: -> :slowking-galar:

:SV/slowking-galar:
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 244 HP / 16 Def / 152 SpA / 96 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Sludge Bomb
- Flamethrower
- Ice Beam

-This gives you a more longevity based poison type other than iron moth which for the most part only really fits on more offensive playstyles. This gives you a great check to fairy types & pokemon like kyurem and soft checking zapdos. This can also be quite threatening to bulk teams as well with your great coverage & psyshock. SpDef evs are for living two earth powers from kyurem & defense evs are from living knock off from meowscarada if you were wondering.

I would also like to make some set changes to some of your pokemon:
-:hypno: : I would change this EV & move spread. For the evs I would make this (EVs: 136 HP / 252 Def / 120 Spe) with a bold nature. This makes hypno more physically bulky so you can sponge hits from zamazenta and great tusk with zama being a big threat to this team with tera fire. The speed evs allow you to outspeed adamant gambit, this is useful as I would like to change the movespread to draining kiss -> knock off and light screen -> encore. Knock off is great utility allowing you to knock pokemon like slowking-g, heatran etc & encore is as well preventing sweeps from kingambit, dragonite, zamazenta etc.
-:great-tusk: : I would make this guy tera fire, this just grants you a wisp immune & a fairy/fire/grass resist which is nice. I personally would make it tera fire but tera steel is perfectly acceptable. However I would like to make this heavy duty boots as this is your only removal and you want to consistently get rid of hazards, you also already have rocky helmet corviknight as well as a contact punisher.
-:samurott-hisui: : Orignally I thought this spread was optimal, but after testing I decided on settling on :choice-band: and replacing flip turn -> aqua jet. This gives you a really strong immediate power pokemon with CB aqua get giving you some really nice priority for revenge killing. Also allows you to do stuff like ohko spdef gliscor which can be nice as well. You could also run tera ghost as a defensive tera for a fighting immune or tera water/dark for increased offensive power but tera poison is acceptable.
-:dragapult: : Finally I would just change draco meteor -> dragon darts and make this tera steel. Darts allows you to be a mixed attacker which is useful against specially defensive mons and weak armor ceruledge and tera steel gives you an ice and fairy resist which is useful for stuff like weavile and fairies

https://pokepast.es/0451866d903c4a6d
Thanks for the help! Should I play this team a bit more defensively with Slowking instead of Iron Moth?
 
Thanks for the help! Should I play this team a bit more defensively with Slowking instead of Iron Moth?
yes you want to play more defensively since you have a defensive backbone for your breakers., but you don't want to be in the mindset of playing purely defensively, try and be proactive & have the mindset to win and force progress onto the opposing team with things like AV glowking, CB hrott, pult etc. This team does not have the full longevity to play pure defense but you also don't want to mindlessly sack either.
 
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