Hey, as you can see, this is a UU RMT
Family Photo:
In-Depth:
Venusaur (Salad) @ Leftovers
Ability: Overgrow
Evs: 252 HP / 252 SpD / 4 Spe
Bold Nature
Moveset:
~ Sleep Powder
~ Leech Seed
~ Grass Knot
~ Sludge Bomb
Azumarill (Raindeer) @ Salac Berry
Ability: Huge Power
Evs:252 Atk / 4 Def / 252 Spe
Jolly Nature
Moveset:
~ Belly Drum
~ Substitue
~ Waterfall
~ Return
Steelix (.....) @ Leftovers
Ability: Sturdy
Evs: 252 HP / 4 Atk / 252 SpD
Careful Nature
Moveset:
~ Stealth Rock
~ Earthquake
~ Toxic
~ Explosion
Hitmonlee (Punchy Man) @ Life Orb
Ability: Limber
Evs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
Moveset:
~ Close Combat
~ Mach Punch
~ Earthquake
~ Sucker Punch
Description: Punchy Man is the main attack guy (or girl 0___0) Sucker Punch is a nice little treat to start off with. Limber helps because being Paralyzed can't be fun. Close Combat has quite a bit of power, extra when STAB. Mach Punch is a nice first attack move. Earthquake is just traditional. His attack evs are awesome.
Lanturn (Luminary) @ Leftovers
Ability: Volt Absorb
Evs: 40 HP / 216 Def / 252 SpD
Calm Nature
Description:
~ Surf
~ Thunderbolt
~ Thunderwave
~ Confuse Ray
Descrition: Lanturn is a useful defense. Whenever I play the UU Metagame I normally use Lanturn. Lanturn has some defensive features which are really nice. Confuse Ray can cause some pain to the opponet, when combined with Thunderwave, it does even more pain! Surf and Thunderbolt have some nice STAB. Volt Absorb is a little extra health if they don't know my ability.
Honchkrow (Nightwing) @ Choice Band
Ability: Insomnia
Evs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Moveset:
~ Sucker Punch
~ Drill Peck
~ Superpower
~ Night Slash
Family Photo:
In-Depth:
Venusaur (Salad) @ Leftovers
Ability: Overgrow
Evs: 252 HP / 252 SpD / 4 Spe
Bold Nature
Moveset:
~ Sleep Powder
~ Leech Seed
~ Grass Knot
~ Sludge Bomb
Description: Venusaur is just a little starter, he starts off in the battle, to Leech Seed and Sleep Powder to tweek with. You can kind of consider Sludge Bomb part of that because of the posion. Leftovers are a natural, they really help. Bold Nature also contributes because Salad could always use more defense, espcially when starting a battle.
Azumarill (Raindeer) @ Salac Berry
Ability: Huge Power
Evs:252 Atk / 4 Def / 252 Spe
Jolly Nature
Moveset:
~ Belly Drum
~ Substitue
~ Waterfall
~ Return
Description: Azumarill has speed! He has even more speed due to Salac Berry, and due to Jolly Nature. I'm not using Belly Drum because of the attack, I'm using it because of the speed :naughty:. I use Substitute because if I can set up Substitute and go first, I can get a real head start on the battle. I use Return because obviously, I will make Raindeer like me, so it does more damage. Waterfall has some nice STAB plus Belly Drum if I feel like killing something.
Steelix (.....) @ Leftovers
Ability: Sturdy
Evs: 252 HP / 4 Atk / 252 SpD
Careful Nature
Moveset:
~ Stealth Rock
~ Earthquake
~ Toxic
~ Explosion
Description: After Venasaur faints, depending on what the battling Pokemon is, I will probably send out Steelix. He's been modified to be a strong, good defensive type. Leftovers, well, you know why those one's are there... His evs are pretty solid as well. Earthquake is just domination. Toxic really helps against the enemies (>-)) Explosion is a good in-trouble move. Yeah, defensive huh?
Hitmonlee (Punchy Man) @ Life Orb
Ability: Limber
Evs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
Moveset:
~ Close Combat
~ Mach Punch
~ Earthquake
~ Sucker Punch
Description: Punchy Man is the main attack guy (or girl 0___0) Sucker Punch is a nice little treat to start off with. Limber helps because being Paralyzed can't be fun. Close Combat has quite a bit of power, extra when STAB. Mach Punch is a nice first attack move. Earthquake is just traditional. His attack evs are awesome.
Lanturn (Luminary) @ Leftovers
Ability: Volt Absorb
Evs: 40 HP / 216 Def / 252 SpD
Calm Nature
Description:
~ Surf
~ Thunderbolt
~ Thunderwave
~ Confuse Ray
Descrition: Lanturn is a useful defense. Whenever I play the UU Metagame I normally use Lanturn. Lanturn has some defensive features which are really nice. Confuse Ray can cause some pain to the opponet, when combined with Thunderwave, it does even more pain! Surf and Thunderbolt have some nice STAB. Volt Absorb is a little extra health if they don't know my ability.
Honchkrow (Nightwing) @ Choice Band
Ability: Insomnia
Evs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Moveset:
~ Sucker Punch
~ Drill Peck
~ Superpower
~ Night Slash
Description: Insomnia can really help because you can stay asleep for a really long time. Sucker Punch like I said, is a nice start. Drill Peck can deal some massive damage. Superpower can too. Night Slash has STAB and a hit critital hit ratio. Jolly Nature can speed Nightwing up a bit. Not much is to be said about Nightwing
Conclusion: Review tips always help, the more tips, the faster I will make v. 2!!!! bye!!!
Conclusion: Review tips always help, the more tips, the faster I will make v. 2!!!! bye!!!