Hello everyone. After an OU tournament in Paris i'm updating my team. Here comes the v2 :
Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- Taunt
The main (lovely) Pokémon of my team : he is the main damage dealer and I need a stallbreaker.
With the heavy damages of V-Create, he is a perfect stallbreaker. Taunt helps in this role blocking healing moves and others annoying moves. Bolt Strike when V-Create isn't necessary. Will-o-Wisp is here to help to stall physical Pokémon.
I put 16 EV in speed because i want to outspeed Pokémon like Mew tank 4 EV.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Stealth Rock
The second main Pokémon. I need to put Stealth Rock to break focus sashes and to hurt Pokémon (Talonflame for instance). Mew is the best option for me :
_ good tankiness with a 100/100/100
_ good speed (faster than Skarmory, Ferrothorn or Landorus-T)
_ damages correct without EV (BS : 100)
As Skarmory or Foretress, Mew can put entry Stealth rock and get off all entry hazards. Knock off is here to damage and drops items : a strong utility move. Since I has learnt to him Will-o-wisp, The EV spread and the Careful Nature allow Mew to tank many Pokémon (Mew is my main Special Tank).
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover
Sableye is my main Physical Tank with an impressive 125 BS and a great ability. He can block physical sweeper, the Taunt user (Talonflamme, M-Aerodactyl), Stealth Rock users and Rapid Spinners.
will-o-wisp reduces and if i can't will-o-wisp (talonflame for instance), Foul Play is here. Knock off because it's a stabbed move xith a great utility. Recover to heal him, very useful because his hp are very bad.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
Jirachi is my wisher and my second Special Wall.
Iron Head is his main attack : good damages and 60% to flinch. Body slam deals weaker damages than Iron Head but 60% to paralyze without being blocked by Taunt. Iron Head and Body Slam with Serene Grace makes a nice haxx combo. Wish adds survivability to the team. With U-turn i can damage and switch.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Shadow Ball
My second special damage dealer. With the Choice Specs, Hyper voice deals tons of damages. HP Fire is here for Scizor, Ferrothorn. Psyshock hits hardly Chansey or others Special Walls and a good anticipation can allow you to destroy on a switch a Poison Pokémon. Shadow Ball for a greater coverage.
For the IVs and the nature, Sylveon is a slow Pokémon and i wanted to make it a strength if there's a Trick Room. With this EV spread he resist to Bisharp's Iron Head or Adamant Choice Bander Azumarill's Play Rough.
For the 6th Pokémon, I'm not sure
# Choice 1 #
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Knock Off
- Hidden Power [Ice]
Why ?
I have 2 Pokémon weak against Ground attacks : Landorus is immune.
Earth Power is his main damage moves. With Sludge Wave, Fairy can be hurt hardly. HP Ice for Dragons. Knock Off to drops items.
I prefer a Timid because I use Knock Off as an utility move, ont as a big damage move.
# Choice 2 #
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
- Hydro Pump
Why ?
I can have a fast Pokémon with him.
Hydro Pump is his main damage move.
Secret sword is the 2nd damage move but the more reliable.
HP Bug is here to counter Celebi, Latios, Latias, Slowbro ...
I prefer Icy Wind to Scald to have a greater coverage and to not have to choose between HP Ice and HP Bug. The debuff of Speed is a bonus.
What do you think ?

Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- Taunt
The main (lovely) Pokémon of my team : he is the main damage dealer and I need a stallbreaker.
With the heavy damages of V-Create, he is a perfect stallbreaker. Taunt helps in this role blocking healing moves and others annoying moves. Bolt Strike when V-Create isn't necessary. Will-o-Wisp is here to help to stall physical Pokémon.
I put 16 EV in speed because i want to outspeed Pokémon like Mew tank 4 EV.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Stealth Rock
The second main Pokémon. I need to put Stealth Rock to break focus sashes and to hurt Pokémon (Talonflame for instance). Mew is the best option for me :
_ good tankiness with a 100/100/100
_ good speed (faster than Skarmory, Ferrothorn or Landorus-T)
_ damages correct without EV (BS : 100)
As Skarmory or Foretress, Mew can put entry Stealth rock and get off all entry hazards. Knock off is here to damage and drops items : a strong utility move. Since I has learnt to him Will-o-wisp, The EV spread and the Careful Nature allow Mew to tank many Pokémon (Mew is my main Special Tank).

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover
Sableye is my main Physical Tank with an impressive 125 BS and a great ability. He can block physical sweeper, the Taunt user (Talonflamme, M-Aerodactyl), Stealth Rock users and Rapid Spinners.
will-o-wisp reduces and if i can't will-o-wisp (talonflame for instance), Foul Play is here. Knock off because it's a stabbed move xith a great utility. Recover to heal him, very useful because his hp are very bad.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
Jirachi is my wisher and my second Special Wall.
Iron Head is his main attack : good damages and 60% to flinch. Body slam deals weaker damages than Iron Head but 60% to paralyze without being blocked by Taunt. Iron Head and Body Slam with Serene Grace makes a nice haxx combo. Wish adds survivability to the team. With U-turn i can damage and switch.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Shadow Ball
My second special damage dealer. With the Choice Specs, Hyper voice deals tons of damages. HP Fire is here for Scizor, Ferrothorn. Psyshock hits hardly Chansey or others Special Walls and a good anticipation can allow you to destroy on a switch a Poison Pokémon. Shadow Ball for a greater coverage.
For the IVs and the nature, Sylveon is a slow Pokémon and i wanted to make it a strength if there's a Trick Room. With this EV spread he resist to Bisharp's Iron Head or Adamant Choice Bander Azumarill's Play Rough.
For the 6th Pokémon, I'm not sure
# Choice 1 #
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Knock Off
- Hidden Power [Ice]
Why ?
I have 2 Pokémon weak against Ground attacks : Landorus is immune.
Earth Power is his main damage moves. With Sludge Wave, Fairy can be hurt hardly. HP Ice for Dragons. Knock Off to drops items.
I prefer a Timid because I use Knock Off as an utility move, ont as a big damage move.
# Choice 2 #
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
- Hydro Pump
Why ?
I can have a fast Pokémon with him.
Hydro Pump is his main damage move.
Secret sword is the 2nd damage move but the more reliable.
HP Bug is here to counter Celebi, Latios, Latias, Slowbro ...
I prefer Icy Wind to Scald to have a greater coverage and to not have to choose between HP Ice and HP Bug. The debuff of Speed is a bonus.
What do you think ?
Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- Taunt
The main (lovely) Pokémon of my team : he is the main damage dealer and I need a stallbreaker.
With the heavy damages of V-Create, he is a perfect stallbreaker. Taunt helps in this role blocking healing moves and others annoying moves. Bolt Strike when V-Create isn't necessary. Will-o-Wisp is here to help to stall physical Pokémon.
I put 16 EV in speed because i want to outspeed Pokémon like Mew tank 4 EV.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Stealth Rock
The second main Pokémon. I need to put Stealth Rock to break focus sashes and to hurt Pokémon (Talonflame for instance). Mew is the best option for me :
_ good tankiness with a 100/100/100
_ good speed (faster than Skarmory, Ferrothorn or Landorus-T)
_ damages correct without EV (BS : 100)
As Skarmory or Foretress, Mew can put entry Stealth rock and get off all entry hazards. Knock off is here to damage and drops items : a strong utility move. Since I has learnt to him Will-o-wisp, The EV spread and the Careful Nature allow Mew to tank many Pokémon.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover
Sableye is my main Physical Tank with an impressive 125 BS and a great ability. He can block physical sweeper, the Taunt user (Talonflamme, M-Aerodactyl), Stealth Rock users.
will-o-wisp reduces and if i can't will-o-wisp (talonflame for instance), Foul Play is here. Knock off because it's a stabbed move xith a great utility. Recover to heal him, very useful because his hp are very bad.
He has a great synergy with Tentacruel and Jirachi. This 3 Pokémon can tank almost everybody.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Scald
- Acid Spray
- Knock Off
- Rapid Spin
He's a special tank. He's here to resist to special sweeper and to Fairy Pokémon, especially Sylveon. With Jirachi, he is here to tank Pokémon that Sableye can't.
Scald is the main attack : stab + can burn. Acid Spray reduces Special Defense and i can switch on Ludicolo after this. Knock off is always a option to drop items. Rapid Spin if Mew is Taunted by a Prankster or a fast Pokémon.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn
The third Pokémon of a the trinity. Sableye and Tentacruel are weak against M-Gardevoir. Jirachi isn't.
Iron Head is his main attack : good damages and 60% to flinch. Body slam deals weaker damages than Iron Head but 60% to paralyze without being blocked by Taunt. Iron Head and Body Slam with Serene Grace makes a nice haxx combo. Wish adds to the team survivability. With U-turn i can damage and switch.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpDef
Nature: Bold
- Heal Bell
- Moonblast
- Wish
- Protect
With this EV spread, he can resist to Earthquake and he counters Dark type because i have 3 Pokémon weak against Dark.
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