I really wanted a team built around tyrantrum since his new ability is so good. I has worked okay but I have a problem with any will-o-wisp users, gliscor, skarmory, azumarill, and chansey who can pretty much wall my team after I lose tyrantrum.
Head Game (Tyrantrum) @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Earthquake
- Dragon Claw
I chose Tyrantrum cause lets be honest head game strong. I all seriousness I really like this mon and head smash after a dragon dance hurts every thing in the tier a lot. Dragon claw is there for good neutral coverage and I can out speed some other dragons and OHKO after a D-dance. Earthquake is there mostly for Heartan that resists dragon claw and 4 times resists head smash.
Fawkes (Talonflame) @ Sitrus Berry
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Bulk Up
- Roost
- Taunt
I chose talonflame because it resists fairy and fighting and it can strike back with a priority flying type move. I went with the bulk up set to take some hits and I can use a set up mon to set up on then sweep. Also after I get a few bulk ups I take very little damage so with sitrus berry after I get below half health I get a power boost. Roost is my only other form of recovery so it is almost necessary.
Paradise (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 252 SpA / 8 SpD / 248 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
I wanted a bulky mon that could dish damage and spread status so Mega venusaur. I went with an offensive set so I can out speed and get some sleep powders off then either switch into a set up mon take it out or get health back with giga drain.Sludge bomb is for anything that resists giga drain. Hidden power fire is nessecary to deal with skarmory and ferrothorn who wall venusaur otherwise.
Molly (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
The clefable is here to stop any dragons that are faster than tyrantrum and can be rather bulky. Flame thrower is here for and steel types that like to try and threaten me out. Soft boiled is my other form of recovery other than left overs. I of course use calm mind to further increase my bulkiness and damage out put.
Dry-Wall (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 144 Def / 116 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
I wanted an electric immunity and stealth rocks so I chose hippowdon. He has really impressive bulk so I wanted to have slack off to keep him around longer. Stealth rocks is for any flying types but I really only go for it if I know its going to really hurt their team or hippowdon is going down anyway. Earthqauke is there for stab and people kept sending in excadrills to rapid spin and I can just kill them and even if they choose an attack I can take it. Stone edge is only there for talonflame.
Karma (Starmie) @ Assault Vest
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock
I chose starmie for water tab and rapid spin so talonflame could stay healthy. Hydro pump is there because without life orb he needs all the damage he can get. Ice beam for dragons who might switch in or if I can out predict. Then psyshock is for any fighting types that could threaten tyrantrum.
Head Game (Tyrantrum) @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Head Smash
- Earthquake
- Dragon Claw
I chose Tyrantrum cause lets be honest head game strong. I all seriousness I really like this mon and head smash after a dragon dance hurts every thing in the tier a lot. Dragon claw is there for good neutral coverage and I can out speed some other dragons and OHKO after a D-dance. Earthquake is there mostly for Heartan that resists dragon claw and 4 times resists head smash.
Fawkes (Talonflame) @ Sitrus Berry
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Bulk Up
- Roost
- Taunt
I chose talonflame because it resists fairy and fighting and it can strike back with a priority flying type move. I went with the bulk up set to take some hits and I can use a set up mon to set up on then sweep. Also after I get a few bulk ups I take very little damage so with sitrus berry after I get below half health I get a power boost. Roost is my only other form of recovery so it is almost necessary.
Paradise (Venusaur) @ Venusaurite
Ability: Overgrow
EVs: 252 SpA / 8 SpD / 248 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
I wanted a bulky mon that could dish damage and spread status so Mega venusaur. I went with an offensive set so I can out speed and get some sleep powders off then either switch into a set up mon take it out or get health back with giga drain.Sludge bomb is for anything that resists giga drain. Hidden power fire is nessecary to deal with skarmory and ferrothorn who wall venusaur otherwise.
Molly (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
The clefable is here to stop any dragons that are faster than tyrantrum and can be rather bulky. Flame thrower is here for and steel types that like to try and threaten me out. Soft boiled is my other form of recovery other than left overs. I of course use calm mind to further increase my bulkiness and damage out put.
Dry-Wall (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 144 Def / 116 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
I wanted an electric immunity and stealth rocks so I chose hippowdon. He has really impressive bulk so I wanted to have slack off to keep him around longer. Stealth rocks is for any flying types but I really only go for it if I know its going to really hurt their team or hippowdon is going down anyway. Earthqauke is there for stab and people kept sending in excadrills to rapid spin and I can just kill them and even if they choose an attack I can take it. Stone edge is only there for talonflame.
Karma (Starmie) @ Assault Vest
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock
I chose starmie for water tab and rapid spin so talonflame could stay healthy. Hydro pump is there because without life orb he needs all the damage he can get. Ice beam for dragons who might switch in or if I can out predict. Then psyshock is for any fighting types that could threaten tyrantrum.