Lazy Bastard (Slaking) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Facade
- Knock Off
- Spore
This guy is kind of meant to be a sweeper. I put the opponent to sleep, and if they try to attack or switch, I Shift Gear. I do it again depending on whether they've switched or not. If they switch, I throw a Facade or Knock Off if they switch to a ghost.
Paper Plane (Kartana) @ Sitrus Berry
Ability: Unburden
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Sunsteel Strike
- Close Combat
- Power Whip
This one seems to die before he's useful. If I don't lead with him, he dies before he can do anything.
Dancing Queen (Diancie-Mega) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Head Smash
- Light of Ruin
- Flare Blitz
- Shell Smash
This is the Poke I use to get rid of Zygarde or Giratina walls. Light of Ruin does a lot.
Harrowthorn (Ferrothorn) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Shore Up
- Anchor Shot
- Stealth Rock
- Topsy-Turvy
I'm not sure why, but he dies fast. I try to stealth rock at the minimum.
Distracted (Yveltal) @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Spectral Thief
- Revelation Dance
- Shore Up
- U-turn
This is meant to be my answer to Entrainment Mega-Gengar. Revelation dance is pretty good. If I send him in other times as a wall, I have spectral thief to counter setups.
Yalready Know (Gengar-Mega) @ Spooky Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Quiver Dance
- Judgment
- Boomburst
This is my biggest wall. Entrainment, quiver dance, then either Judgement or Boomburst.
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Facade
- Knock Off
- Spore
This guy is kind of meant to be a sweeper. I put the opponent to sleep, and if they try to attack or switch, I Shift Gear. I do it again depending on whether they've switched or not. If they switch, I throw a Facade or Knock Off if they switch to a ghost.
Paper Plane (Kartana) @ Sitrus Berry
Ability: Unburden
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Sunsteel Strike
- Close Combat
- Power Whip
This one seems to die before he's useful. If I don't lead with him, he dies before he can do anything.
Dancing Queen (Diancie-Mega) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Head Smash
- Light of Ruin
- Flare Blitz
- Shell Smash
This is the Poke I use to get rid of Zygarde or Giratina walls. Light of Ruin does a lot.
Harrowthorn (Ferrothorn) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Shore Up
- Anchor Shot
- Stealth Rock
- Topsy-Turvy
I'm not sure why, but he dies fast. I try to stealth rock at the minimum.
Distracted (Yveltal) @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Spectral Thief
- Revelation Dance
- Shore Up
- U-turn
This is meant to be my answer to Entrainment Mega-Gengar. Revelation dance is pretty good. If I send him in other times as a wall, I have spectral thief to counter setups.
Yalready Know (Gengar-Mega) @ Spooky Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Entrainment
- Quiver Dance
- Judgment
- Boomburst
This is my biggest wall. Entrainment, quiver dance, then either Judgement or Boomburst.
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