This Team has been doing well overall. Good coverage, nice defences, and it wins me battles. My friend and me made this team and it works really well for us. Originally there was a specs mence instead of latias but since latias came into OU, it works just as well as mence. There's no real big weakness's to this team but I'm sure that someone can find one. It hasn't hit OU leaderboard because I'm to lazy to ladder anymore but it did reach 9 on the suspect ladder when I switched latias for latios. Now for the team.
At a Glance:
Metagross @ Occa berry
Ability: Clear Body
252 Atk/252 Speed/6 Hp
Nature: Adamant
Moves:
~Earthquake
~Meteor Mash
~Stealth Rock
~Thunder-Punch
Seem familiar to you? I bet you see metagross every other game. This guy is one of my best guys probably. First off he can take a fire blast from a heatran and EQ it for the KO. Meteor Mash owns everything not very effective to it. Mash can take out Salamence, T-tar leads, and a lot of other common leads. Stealth rock is my main priority. I have a strategy on getting rocks up though. Usually if they send out another metagross I EQ first while they set up rocks. They usually switch out saving their metagross and thats when u set up your rocks. Thunderpunch is for those pesky gyarados's that come in and try to set up on you.
Starmie @ Leftovers
Ability: Natural Cure
160 Hp/40 Def/216 Speed/92 Sp Atk
Nature: Timid
Moves:
~Rapid Spin
~Surf
~Thunderbolt
~Recover
My bulky starmie. This is my rapid-spinning gyara counter. This starmie can take a EQ, Stone Edge, and even a STAB bounce and T-bolt it back. Rapid spin takes the SR, spikes, or t spikes away and since starmie has recover and natural cure it can recover off the spikes then switch out of poison from t-spikes. Surf is just for a strong STAB move.
Latias @ Leftovers
Ability: Levitate
252 Sp Atk/252 Speed/6 Hp
Nature: Timid
Moves:
~Calm Mind
~Recover
~Dragon Pulse
~Surf
As I said before this took the place of spexmence. This latias has speed, attack, and bulkiness that can take down a lot of teams. Calm mind makes this thing deadly with sp def bulkiness and sp atk power. Recover so this thing just won't die. Dragon Pulse is for a very Strong STAB. Surf is for scizor when i have a few CM's up i can KO which Ice beam cannot. T-tar can be a pain but usually if it doesn't have pursuit I go scizor and U-Turn out.
Scizor @ Choice Band
Ability: Technnician
252 Atk/208 Hp/40 Sp def
Nature: Adamant
Moves:
~Bullet Punch
~U-Turn
~SuperPower
~Pursuit
This scizor has helped this team out more than you know. He takes hits, hits hard, and runs out with U-Turn. This is my ultimate Latias counter. If it switched I pursuit and if it stays in I U-turn. Bullet punch is priority that can kill some pokes. SuperPower is for bliss or other pokes that are weak to fighting.
Blissey @ Leftovers
Ability: Natural Cure
220 Hp/252 Def/32 Sp Def
Nature: Bold
Moves:
~Aromatherapy
~Softboiled
~Seismic Toss
~Thunder Wave
Bliss, my main sponge. She's annoying as crap. Her only weakness is blocked by latias and starmie so she's hard to kill. Aromatherapy can take off paralyze,burn,freeze,sleep, and poison that could cripple my team. Softboiled just gives my health back every turn I use it. Seismic toss is for damage that Bliss needs to do to wall properly. T-wave can cripple any fast sweeper that can KO my team. Overall this bliss is really gay but effective.
Infernape @ Expert belt
Ability: Blaze
252 Sp Atk/240 Speed/18 Atk
Nature: Naive
Moves:
~Close Combat
~Hidden Power [Ice]
~Fire Blast
~Grass Knot
Infernape is my wall breaker. Grass knot for swampert, fire blast is for anything that is super effective to it and it can 2HKO a rotom. Hidden Power [Ice] is for dragons or flying. Close combat is for bliss or any other poke weak to it. I used to have LO on ape but when sandstorm is up ape dies to fast with sand and LO damage.
Threats -
Machamp - When machamp is sent out I always say to myself shit. I almost always lose one person to machamp but I don't think I've ever been completly sweeped by one. I usually kill machamp by either hitting him with a flamethrower from infernape and then hit it with a bullet punch from scizor.
Flygon - If it is scarfed and the oponent is smart then this rips holes in our team. Taken down by bullet punch from scizor after I get it to about 60%-70%.
Gliscor - Once infernape is dead this guy troubles this team. Usually I just HP [Ice] it for the KO but if they've seen me HP then it will be hard to kill this poke.
At a Glance:







Ability: Clear Body
252 Atk/252 Speed/6 Hp
Nature: Adamant
Moves:
~Earthquake
~Meteor Mash
~Stealth Rock
~Thunder-Punch
Seem familiar to you? I bet you see metagross every other game. This guy is one of my best guys probably. First off he can take a fire blast from a heatran and EQ it for the KO. Meteor Mash owns everything not very effective to it. Mash can take out Salamence, T-tar leads, and a lot of other common leads. Stealth rock is my main priority. I have a strategy on getting rocks up though. Usually if they send out another metagross I EQ first while they set up rocks. They usually switch out saving their metagross and thats when u set up your rocks. Thunderpunch is for those pesky gyarados's that come in and try to set up on you.

Ability: Natural Cure
160 Hp/40 Def/216 Speed/92 Sp Atk
Nature: Timid
Moves:
~Rapid Spin
~Surf
~Thunderbolt
~Recover
My bulky starmie. This is my rapid-spinning gyara counter. This starmie can take a EQ, Stone Edge, and even a STAB bounce and T-bolt it back. Rapid spin takes the SR, spikes, or t spikes away and since starmie has recover and natural cure it can recover off the spikes then switch out of poison from t-spikes. Surf is just for a strong STAB move.

Ability: Levitate
252 Sp Atk/252 Speed/6 Hp
Nature: Timid
Moves:
~Calm Mind
~Recover
~Dragon Pulse
~Surf
As I said before this took the place of spexmence. This latias has speed, attack, and bulkiness that can take down a lot of teams. Calm mind makes this thing deadly with sp def bulkiness and sp atk power. Recover so this thing just won't die. Dragon Pulse is for a very Strong STAB. Surf is for scizor when i have a few CM's up i can KO which Ice beam cannot. T-tar can be a pain but usually if it doesn't have pursuit I go scizor and U-Turn out.

Ability: Technnician
252 Atk/208 Hp/40 Sp def
Nature: Adamant
Moves:
~Bullet Punch
~U-Turn
~SuperPower
~Pursuit
This scizor has helped this team out more than you know. He takes hits, hits hard, and runs out with U-Turn. This is my ultimate Latias counter. If it switched I pursuit and if it stays in I U-turn. Bullet punch is priority that can kill some pokes. SuperPower is for bliss or other pokes that are weak to fighting.

Ability: Natural Cure
220 Hp/252 Def/32 Sp Def
Nature: Bold
Moves:
~Aromatherapy
~Softboiled
~Seismic Toss
~Thunder Wave
Bliss, my main sponge. She's annoying as crap. Her only weakness is blocked by latias and starmie so she's hard to kill. Aromatherapy can take off paralyze,burn,freeze,sleep, and poison that could cripple my team. Softboiled just gives my health back every turn I use it. Seismic toss is for damage that Bliss needs to do to wall properly. T-wave can cripple any fast sweeper that can KO my team. Overall this bliss is really gay but effective.

Ability: Blaze
252 Sp Atk/240 Speed/18 Atk
Nature: Naive
Moves:
~Close Combat
~Hidden Power [Ice]
~Fire Blast
~Grass Knot
Infernape is my wall breaker. Grass knot for swampert, fire blast is for anything that is super effective to it and it can 2HKO a rotom. Hidden Power [Ice] is for dragons or flying. Close combat is for bliss or any other poke weak to it. I used to have LO on ape but when sandstorm is up ape dies to fast with sand and LO damage.
Threats -
Machamp - When machamp is sent out I always say to myself shit. I almost always lose one person to machamp but I don't think I've ever been completly sweeped by one. I usually kill machamp by either hitting him with a flamethrower from infernape and then hit it with a bullet punch from scizor.
Flygon - If it is scarfed and the oponent is smart then this rips holes in our team. Taken down by bullet punch from scizor after I get it to about 60%-70%.
Gliscor - Once infernape is dead this guy troubles this team. Usually I just HP [Ice] it for the KO but if they've seen me HP then it will be hard to kill this poke.