I scream for no Latias

So I have been wanting to make a new team for awhile, and had a few pokes in mind when choosing what I wanted to base
this team from. So below are the end results. I actually had a major latias weakness when I started testing it, and now that
its uber, this team is extremely thankful. Anyways, heres my team, hope you like it.





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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/6 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Ice Punch
The thing that I started this team with, the powerhouse machamp. I have fought many lead machamps in the past, and they
can be a pain. With this leading, if they try to sleep me, I basically kill any lead that tries, preventing them from setting up. If
they set-up, I can nab the kill. So D-Punch for the obvious STAB, Payback deals with ghosts and psychics, Ice Punch
because it hits roserade and gliscor better (and I have plenty of things for gyarados, so no need for SE), and BP nabs the kill
from any sash. I can usually get a couple kills from this, or cripple my opponent very well.



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Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
So I was planning on having this thing along, because when I wanted to start making a new team, I have been wanting to
utilize a starmie for awhile. I needed to decide on a set to use. After some team building, I decided I wanted something with
a bit of bulk, and could also hit decent, also needed a way to fight with mixape, as that would be rising up with latias absent.
I also thought that maybe having some spin to go with machamp incase something was able to get rocks up. Also after I
added my last, I knew it was the right choice to throw in. So spin gets rid of hazards, surf for STAB, T-Bolt hits gyara and
other bulky waters, recover to heal up.



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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
So now I needed something to lay rocks up. I wanted something that could hit on the special side, as I actually added this
thing later. I also saw a lack of fire attacks, which made for a slight celebi weakness, plus ghosts could cause a slight pain.
So I looked around at things that were normally SR layers and could function outside a lead spot. I looked at heatran, and it
had some good synergy going with the team, so it went right in. Rocks because every team needs rocks, Fire Blast for
STAB, Earth Power for heatrans and rocks, explosion allows me to blow up when the job is done.



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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
I needed some form of revenge killing, plus every team needs the obligatory steel type. I chose to go with a jirachi simply
because its one of my favorite pokemon. Plus, looking at this team, I didnt have much in the way of speed apart from setting
up. Iron Head for STAB and flinching, Fire Punch hits steels, Ice Punch because mence will be more popular, and I can at
least tie with them and try to kill, and U-Turn for scouting.



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Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Pain Split
So I was looking through what I had, and I noticed one huge weakness that pisses me off every time I see it, agiligross. This
thing is always a pain for me, and theres always this one solution to it, rotom. But it works well with this team otherwise
because I can get some burn going, and the extra sponge is nice. So T-Bolt for STAB, same with shadow ball, Wisp allows
rotom to get residual damage and cripple heavy sweepers, and pain split may not be the most reliable recovery, but I honestly
prefer it over rest-talk, and its pretty good at stealing some HP.



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Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Probably the center of my team. Now that latias is gone, mence will be shining more, and this thing works great. With its
bulk, I can take physical hits well and set up. I can also take hits from the special side and get stuff up. Even with no attack
EVs bulky mence can still dish out some pretty awesome damage. I also needed some form of a set-up sweeper, and this
provided some nice synergy. So DD to set up, Dragon Claw as its more reliable with bulky mence than outrage, EQ hits
steels that dragon claw can't, and roost allows this mence to set-up and not be too afraid when low. Also, since mence will
probably go uber soon, if you guys can think of any way I can fill this slot (as this was actually my last choice) that would be
a lot of help.





So thats really it. Only thing I can think of is maybe I should get a special wall, dunno, if it can fit, leave ideas. Otherwise,
just rate away, and thanks for reading.
 
Hey. Cool team but I have a couple of suggestions. First off, why are you running a bulky salamence with no ways to support it? You have no pursuit user to get rid of rotom. You don't have a way to cripple skarmory or blissey, and no way to weaken salamence's counters effectively. I suggest running a more offensively-minded salamence in order to beat skarmory, and weaken walls like swampert for jirachi to have an easier time iron heading late game. Try the standard dder.
 
The first thing I notice when I look at this team is that there isn't really a reliable way to deal with Swampert in it as most of the Pokemon that can hit it for neutral damage can also be hit very hard by it (Most notably Jirachi, Starmie, Heatran). Sure Lead Machamp has a chance of getting rid of it, but if your opponent is actually smart enough to switch to a poke who doesn't care about it much, he can later save it to wreak havoc on your team later in the game with. I know you didn't feel of Swampert as that big of a problem in the past, since you had Latias back then, but as you use teams without it you will see how annoying a poke with only one weakness and plenty of resists can have. Perhaps putting Grass Knot on Starmie in place of Thunderbolt could help remedy the problem, since you have Thunderbolt on Rotom to deal with Gyarados and Skarmory anyway.
 
When Heatran explodes only rotom-c can fend off bulky waters. This could give you a big headache since they could wall your salamence easily so I suggest running trick somewhere in Jirachi so you could cripple that annoying vaporeon,suicune and the likes. Probably Toxic somewhere but not really sure where.
 
Swampert normally isnt that much trouble since I can usually explode on it. If not, like you guys said, machamp. Rotom somewhat as well. Bulky waters arent the worst to deal with either because of rotom.

Skarmory is no trouble because I have three pokemon to deal with it, rotom can be dealt with by heatran. So honestly, thats not too huge.
 
Why not put a Bulky DD Gyara where Salamence is? It's weakness is covered by Rotom, it resists Heatran's weaknesses, and Taunt...well, helps a little bit with bulky waters. You could always put Toxic over Taunt.
 
Wait, gyara gets toxic. Thats definately useful. Gyarados was one of my considerations when mence was forced to leave, but not too entirely sure. I already have a water type, and zapdos and rotom will have a nice time if I add gyara. Dunno though.
 
The only problem I see is you might have trouble against Stall teams. This team looks somewhat similar to mine. So maybe try Toxic over Explosion on Heatran because there's a good chance you'll want to hold onto Heatran anyway. Other than that, it seems pretty good, I'd do some more testing.
 
hey wile, solid team not much to fix but ill give it a go.

First off I would add more speed evs on Machamp. Machamp now being the #5 lead in usage will definitely conflict with yours time to time. Beating opposing lead machamps to the confusion (after both lose lum) is really important. 8 evs or even 12 would work

I think starmie would be annoying to your team because nothing bar Jirachi can really safely switch in (and jirachi takes a hefty amount too depending on what variant it is). Because of this i would replace shuca on heatran for pasho berry. considering water types are heatrans most common switchins you can explode on them after they hit you. in addition to starmie stuff like cune vaporeon and such are dealt with. you have two pokemon that have ground immunitys so the lack of shuca shouldnt be big.

for starmie i would consider hydro pump > surf. defensive starmies surfs really deal shit damage alot of the time (and often times its not able to finish off a weakened mon) so hydro pump would help compensate for that. surf is still definatly viable though.

You can also consider reflect > wisp on rotom. your team looks like it could value reflect support at time plus with sub machamp being so common rotom often has to tbolt before getting that wisp off. also reflect doesnt miss. wisp misses is pretty annoying

overall nice team hope i helped
 
Beating opposing lead machamps to the confusion (after both lose lum) is really important. 8 evs or even 12 would work

I think 24 would work best seeing as how other leads will try running 8/12
 
I see a bit of a Gengar problem. It OHKOs Starmie, Heatran, Rotom-C and 2HKOs Salamence so if Salamence has switched into SR twice then it is in KO range.

To remedy this I suggest a Scarf Tyranitar. This would also deal with Scarf Starmie which is quite a threat to Salamence after a dd. The only other thing that threatens Salamence after a dd is Scizor but that is solidly handled by both Rotom-C and Heatran.

Where you could put Scarfar is debatable as you need Jirachi to hit opposing ddmence after a dd. Perhaps you could run Jirachi as a lead with SR>>Fire Punch because Scizor is easily handled by Heatran and Rotom-C.

With Jirachi running Stealth Rock you can run Hidden Power Grass>>SR on Heatran which would hit bulky waters on the switch in.

So to sum up:
Jirachi
Heatran
Scarftar
Rotom-C
Starmie
Salamence

Hope I helped.
 
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