So I have been wanting to make a new team for awhile, and had a few pokes in mind when choosing what I wanted to base
this team from. So below are the end results. I actually had a major latias weakness when I started testing it, and now that
its uber, this team is extremely thankful. Anyways, heres my team, hope you like it.
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/6 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Ice Punch
The thing that I started this team with, the powerhouse machamp. I have fought many lead machamps in the past, and they
can be a pain. With this leading, if they try to sleep me, I basically kill any lead that tries, preventing them from setting up. If
they set-up, I can nab the kill. So D-Punch for the obvious STAB, Payback deals with ghosts and psychics, Ice Punch
because it hits roserade and gliscor better (and I have plenty of things for gyarados, so no need for SE), and BP nabs the kill
from any sash. I can usually get a couple kills from this, or cripple my opponent very well.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
So I was planning on having this thing along, because when I wanted to start making a new team, I have been wanting to
utilize a starmie for awhile. I needed to decide on a set to use. After some team building, I decided I wanted something with
a bit of bulk, and could also hit decent, also needed a way to fight with mixape, as that would be rising up with latias absent.
I also thought that maybe having some spin to go with machamp incase something was able to get rocks up. Also after I
added my last, I knew it was the right choice to throw in. So spin gets rid of hazards, surf for STAB, T-Bolt hits gyara and
other bulky waters, recover to heal up.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
So now I needed something to lay rocks up. I wanted something that could hit on the special side, as I actually added this
thing later. I also saw a lack of fire attacks, which made for a slight celebi weakness, plus ghosts could cause a slight pain.
So I looked around at things that were normally SR layers and could function outside a lead spot. I looked at heatran, and it
had some good synergy going with the team, so it went right in. Rocks because every team needs rocks, Fire Blast for
STAB, Earth Power for heatrans and rocks, explosion allows me to blow up when the job is done.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
I needed some form of revenge killing, plus every team needs the obligatory steel type. I chose to go with a jirachi simply
because its one of my favorite pokemon. Plus, looking at this team, I didnt have much in the way of speed apart from setting
up. Iron Head for STAB and flinching, Fire Punch hits steels, Ice Punch because mence will be more popular, and I can at
least tie with them and try to kill, and U-Turn for scouting.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Pain Split
So I was looking through what I had, and I noticed one huge weakness that pisses me off every time I see it, agiligross. This
thing is always a pain for me, and theres always this one solution to it, rotom. But it works well with this team otherwise
because I can get some burn going, and the extra sponge is nice. So T-Bolt for STAB, same with shadow ball, Wisp allows
rotom to get residual damage and cripple heavy sweepers, and pain split may not be the most reliable recovery, but I honestly
prefer it over rest-talk, and its pretty good at stealing some HP.
Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Probably the center of my team. Now that latias is gone, mence will be shining more, and this thing works great. With its
bulk, I can take physical hits well and set up. I can also take hits from the special side and get stuff up. Even with no attack
EVs bulky mence can still dish out some pretty awesome damage. I also needed some form of a set-up sweeper, and this
provided some nice synergy. So DD to set up, Dragon Claw as its more reliable with bulky mence than outrage, EQ hits
steels that dragon claw can't, and roost allows this mence to set-up and not be too afraid when low. Also, since mence will
probably go uber soon, if you guys can think of any way I can fill this slot (as this was actually my last choice) that would be
a lot of help.
So thats really it. Only thing I can think of is maybe I should get a special wall, dunno, if it can fit, leave ideas. Otherwise,
just rate away, and thanks for reading.
this team from. So below are the end results. I actually had a major latias weakness when I started testing it, and now that
its uber, this team is extremely thankful. Anyways, heres my team, hope you like it.

Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 240 HP/248 Atk/6 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Bullet Punch
- Payback
- Ice Punch
The thing that I started this team with, the powerhouse machamp. I have fought many lead machamps in the past, and they
can be a pain. With this leading, if they try to sleep me, I basically kill any lead that tries, preventing them from setting up. If
they set-up, I can nab the kill. So D-Punch for the obvious STAB, Payback deals with ghosts and psychics, Ice Punch
because it hits roserade and gliscor better (and I have plenty of things for gyarados, so no need for SE), and BP nabs the kill
from any sash. I can usually get a couple kills from this, or cripple my opponent very well.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
So I was planning on having this thing along, because when I wanted to start making a new team, I have been wanting to
utilize a starmie for awhile. I needed to decide on a set to use. After some team building, I decided I wanted something with
a bit of bulk, and could also hit decent, also needed a way to fight with mixape, as that would be rising up with latias absent.
I also thought that maybe having some spin to go with machamp incase something was able to get rocks up. Also after I
added my last, I knew it was the right choice to throw in. So spin gets rid of hazards, surf for STAB, T-Bolt hits gyara and
other bulky waters, recover to heal up.

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
So now I needed something to lay rocks up. I wanted something that could hit on the special side, as I actually added this
thing later. I also saw a lack of fire attacks, which made for a slight celebi weakness, plus ghosts could cause a slight pain.
So I looked around at things that were normally SR layers and could function outside a lead spot. I looked at heatran, and it
had some good synergy going with the team, so it went right in. Rocks because every team needs rocks, Fire Blast for
STAB, Earth Power for heatrans and rocks, explosion allows me to blow up when the job is done.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- U-turn
I needed some form of revenge killing, plus every team needs the obligatory steel type. I chose to go with a jirachi simply
because its one of my favorite pokemon. Plus, looking at this team, I didnt have much in the way of speed apart from setting
up. Iron Head for STAB and flinching, Fire Punch hits steels, Ice Punch because mence will be more popular, and I can at
least tie with them and try to kill, and U-Turn for scouting.

Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Pain Split
So I was looking through what I had, and I noticed one huge weakness that pisses me off every time I see it, agiligross. This
thing is always a pain for me, and theres always this one solution to it, rotom. But it works well with this team otherwise
because I can get some burn going, and the extra sponge is nice. So T-Bolt for STAB, same with shadow ball, Wisp allows
rotom to get residual damage and cripple heavy sweepers, and pain split may not be the most reliable recovery, but I honestly
prefer it over rest-talk, and its pretty good at stealing some HP.

Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
Probably the center of my team. Now that latias is gone, mence will be shining more, and this thing works great. With its
bulk, I can take physical hits well and set up. I can also take hits from the special side and get stuff up. Even with no attack
EVs bulky mence can still dish out some pretty awesome damage. I also needed some form of a set-up sweeper, and this
provided some nice synergy. So DD to set up, Dragon Claw as its more reliable with bulky mence than outrage, EQ hits
steels that dragon claw can't, and roost allows this mence to set-up and not be too afraid when low. Also, since mence will
probably go uber soon, if you guys can think of any way I can fill this slot (as this was actually my last choice) that would be
a lot of help.
So thats really it. Only thing I can think of is maybe I should get a special wall, dunno, if it can fit, leave ideas. Otherwise,
just rate away, and thanks for reading.