Hey guys this is my NU team. I've made it to 1200 so i thought id get some advice
Motor! (Rotom) @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 148 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Pain Split
- Will-O-Wisp
This guy is here to spin block and be awesome. Shadow ball and volt switch make for a deadly combination, and allow me to get out of there safely when necessary. Pain split is a nice way to bring rotom back up, while still allowing it to do damage my foe. WoW is a nice status to spread, as it lowers physical attack, allow everyone to take more physical hits
Team Magma (Camerupt) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
- Stealth Rock
- Earth Power
- Fire Blast
- Hidden Power [Grass]
Mega camel is mega camel. Deadly strong, and can take a fair few hits too! Stealth rocks are nice to have so i have a surefire way to get them up. Earth power and Fire Blast are a deadly stab combo that is made deadlier by mega/ HP grass deals with presky waters if i got nothing else
Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Ice Punch
- Ice Shard
Sneasel is strong, and a new addition! After G8rs ban, i needed a new phyiscal power house, and boy, does sneasel deliver! Knock off cripples and really hurts on damage by getting ride of items. pursuit makes anyone 2nd guess before switching away. Ice punch makes a strong stab thats hard to bet, and ice shard gives me prioty
Spin Me (Ferroseed) @ Eviolite
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature
- Spikes
- Leech Seed
- Protect
- Seed Bomb
Ferro is a amazing at taking hits! really defeinse, and leech seeds allows me to recover too! Protect further annoys and scouts what i might be dealing with attack wise. Spikes lets me wear down anyhting that might switch in. Seed bomb is to pevent taunt bait
Chucky (Claydol) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Psyshock
- Earth Power
- Stealth Rock
When i heard that this guy dropped, i was so happy! CLaydol is one of my favs, and rarely under performs. Rapid Spin gets rid of hazards, making him very important to my team. Psyshock is to go psudomixed, and complements earthpower as a stab. Earth power is my main stab and loves to deal damage. Rocks are there to deploy and deal hell to my oppent
Free Spirit (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Hidden Power [Fire]
- Psychic
- Shadow Ball
Gotta go fast! Scarf makes mesprit very fast! Healing wish allows me to sacrifice him toSummon a 5 or 6 star monster heal in a weaker mon to clean up after mesprit is useless. HP for coverage. Psychic is a power stab, always taking a big chunck away. Shadow ball is there to round out overage and is a powerful attack in its own right
Motor! (Rotom) @ Leftovers
Ability: Levitate
EVs: 252 HP / 108 Def / 148 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Pain Split
- Will-O-Wisp
This guy is here to spin block and be awesome. Shadow ball and volt switch make for a deadly combination, and allow me to get out of there safely when necessary. Pain split is a nice way to bring rotom back up, while still allowing it to do damage my foe. WoW is a nice status to spread, as it lowers physical attack, allow everyone to take more physical hits
Team Magma (Camerupt) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
- Stealth Rock
- Earth Power
- Fire Blast
- Hidden Power [Grass]
Mega camel is mega camel. Deadly strong, and can take a fair few hits too! Stealth rocks are nice to have so i have a surefire way to get them up. Earth power and Fire Blast are a deadly stab combo that is made deadlier by mega/ HP grass deals with presky waters if i got nothing else
Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Ice Punch
- Ice Shard
Sneasel is strong, and a new addition! After G8rs ban, i needed a new phyiscal power house, and boy, does sneasel deliver! Knock off cripples and really hurts on damage by getting ride of items. pursuit makes anyone 2nd guess before switching away. Ice punch makes a strong stab thats hard to bet, and ice shard gives me prioty
Spin Me (Ferroseed) @ Eviolite
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature
- Spikes
- Leech Seed
- Protect
- Seed Bomb
Ferro is a amazing at taking hits! really defeinse, and leech seeds allows me to recover too! Protect further annoys and scouts what i might be dealing with attack wise. Spikes lets me wear down anyhting that might switch in. Seed bomb is to pevent taunt bait
Chucky (Claydol) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Psyshock
- Earth Power
- Stealth Rock
When i heard that this guy dropped, i was so happy! CLaydol is one of my favs, and rarely under performs. Rapid Spin gets rid of hazards, making him very important to my team. Psyshock is to go psudomixed, and complements earthpower as a stab. Earth power is my main stab and loves to deal damage. Rocks are there to deploy and deal hell to my oppent
Free Spirit (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Hidden Power [Fire]
- Psychic
- Shadow Ball
Gotta go fast! Scarf makes mesprit very fast! Healing wish allows me to sacrifice him to