Ok so i made this team, but i'm having a hard time getting each member to mesh together, i think theyre individually strong, but theres no synergy between them looking for any improvements possible.
Claydol @Mind Plate
Ability-Levitate
Evs- 252 Sp.Def/ 252 Sp.Attack
Nature- Modest
Calm Mind
Ice Beam
Earth Power
Psychic
I use this guy not really to sweep, but more as a utility pokemon, so far he's been useful in taking out Dragonite and Garchomp, i keep him more as a last resort pokemon. Mind plate cause i dont know what else. Ice beam takes out grass types, and i just switch zoroark in when the opponent brings out dark and ghost types.
Shuckle@Rocky Helmet
Ability- Sturdy
Evs- 252 Def./ 252 Sp. Def
Nature-Impish
Power Split
Rest
Protect
Toxic
Shuckle is a physical wall, i use power split to cut down opponent attack, rest for when i get poisoned, burned, etc. protect, to just scout, and toxic to you know...poison stuff. The rocky helmet helps slowly but surely take down their health with toxic.
Zoroark@Razor Fang
Ability-Illusion
Evs- 252 Sp. Atk/252 Speed
Nature-Timid
Dark Pulse
Extrasensory
Snarl
Nasty Plot
I have him imitate my claydol, which gets him one turn of survival(since he usually gets ht with shadow ball or something weak) and on the first turn i use nasty plot, and use dark pulse as many times possible before i die. The razor fang chance to flinch helps me survive a little longer. Snarl i use to weaken psychic types to clear the way for my machamp, by reducing the psychic type's Sp. Attk.
Drapion@Leftovers
Ability-Sniper
Evs- 252 Attack/ 252 Speed
Nature- Adamant
Acupressure
Cross Poison
Crunch
Ice Fang
Physical sweep sorta, use acupressure twice just hoping i get lucky with an attack boost, by then, he's at half health so i start sweeping. Cross poison criticals a lot and gets a boost when it does. Crunch is my STAB, ice fang to deal with the ground types. Leftovers because decent defense means i can keep it alive for a while.
Machamp@Focus Sash
Ability-No Guard
Evs- 252 Attack/ 252 Sp Def
Nature-Adamant
Substitute
DynamicPunch
Payback
Stone Edge
Machamp is a counter sweep, i switch him into any sweep and use dynamic punch to confuse, he usually dies too early, so i have him holding a focus sash, he can sometimes sweep slow pokemon, stone edge for flying types, payback for psychics, and i use substitute whenever possible.
Zapdos@Life Orb
Ability-Pressure
Evs- 252 Atk./ 252 Sp. Def
Nature-Modest
Thunderbolt
Heat Wave
Thunder Wave
Roost
This is almost always my lead pokemon, launch off thunder wave at the beginning, then just deal with each pokemon that comes forward, unless its a rock, dragon, or ground type, then i switch. Life orb gives attacks a little kick. Roost is to heal cause of the life orb.
Any recommendations appreciated, sorry there are no pictures, i cant figure out how to add them.
Claydol @Mind Plate
Ability-Levitate
Evs- 252 Sp.Def/ 252 Sp.Attack
Nature- Modest
Calm Mind
Ice Beam
Earth Power
Psychic
I use this guy not really to sweep, but more as a utility pokemon, so far he's been useful in taking out Dragonite and Garchomp, i keep him more as a last resort pokemon. Mind plate cause i dont know what else. Ice beam takes out grass types, and i just switch zoroark in when the opponent brings out dark and ghost types.
Shuckle@Rocky Helmet
Ability- Sturdy
Evs- 252 Def./ 252 Sp. Def
Nature-Impish
Power Split
Rest
Protect
Toxic
Shuckle is a physical wall, i use power split to cut down opponent attack, rest for when i get poisoned, burned, etc. protect, to just scout, and toxic to you know...poison stuff. The rocky helmet helps slowly but surely take down their health with toxic.
Zoroark@Razor Fang
Ability-Illusion
Evs- 252 Sp. Atk/252 Speed
Nature-Timid
Dark Pulse
Extrasensory
Snarl
Nasty Plot
I have him imitate my claydol, which gets him one turn of survival(since he usually gets ht with shadow ball or something weak) and on the first turn i use nasty plot, and use dark pulse as many times possible before i die. The razor fang chance to flinch helps me survive a little longer. Snarl i use to weaken psychic types to clear the way for my machamp, by reducing the psychic type's Sp. Attk.
Drapion@Leftovers
Ability-Sniper
Evs- 252 Attack/ 252 Speed
Nature- Adamant
Acupressure
Cross Poison
Crunch
Ice Fang
Physical sweep sorta, use acupressure twice just hoping i get lucky with an attack boost, by then, he's at half health so i start sweeping. Cross poison criticals a lot and gets a boost when it does. Crunch is my STAB, ice fang to deal with the ground types. Leftovers because decent defense means i can keep it alive for a while.
Machamp@Focus Sash
Ability-No Guard
Evs- 252 Attack/ 252 Sp Def
Nature-Adamant
Substitute
DynamicPunch
Payback
Stone Edge
Machamp is a counter sweep, i switch him into any sweep and use dynamic punch to confuse, he usually dies too early, so i have him holding a focus sash, he can sometimes sweep slow pokemon, stone edge for flying types, payback for psychics, and i use substitute whenever possible.
Zapdos@Life Orb
Ability-Pressure
Evs- 252 Atk./ 252 Sp. Def
Nature-Modest
Thunderbolt
Heat Wave
Thunder Wave
Roost
This is almost always my lead pokemon, launch off thunder wave at the beginning, then just deal with each pokemon that comes forward, unless its a rock, dragon, or ground type, then i switch. Life orb gives attacks a little kick. Roost is to heal cause of the life orb.
Any recommendations appreciated, sorry there are no pictures, i cant figure out how to add them.








