Greetings! I wanted to make the question at the Forum of PS but it seems that I don't have enough privileges to reply there:[ (I recently joined the forums)
I wanted to ask you Zarel about an error I have: I usually play more STABmons than any other meta, and when I finish a battle I always save my replays. However, when I want to search for one, I can't find them
Can you help me with this problem please?:[
hello zarel, I have a couple of important questions to ask you
1º Do you have plans to implement the sprites that lessangel and I did? (shiny back s / m, totems, shiny arceus ... etc)
If the answer is affirmative, slayer95 has already implemented those sprites on your server. He passed me the necessary folder to implement them without errors, because if you want I'll pass it on to you.
I feel like there's something that should be discussed.
If you haven't been keeping up with Gen 8 rumors, there is one that stands out: Changed combat mechanics. This isn't a minor tweak, no, this is said to be a major overhaul that will completely change how Pokemon works. This gameplay system is gonna be a lot more action RPG-like, and probably will be a tad much for a browser to handle.
Zarel I have to tell u something there a person in the ubers ladder named sweetlol2 and he is clearly boosting and cheating and had a gxe of 99.3 can u please have him be banned thank you.:) He lost so many battles impossibel to get a a gxe that high and Im pretty sure that that he has other accounts too underneatht hat account if u can pls help thanks.
I noticed that when searching for a battle, the client sends the team, waits a few seconds, then sends the command to search for a game. Is there a reason it doesn't instead wait for the server to send back an ack message of some sort? I can only imagine this would be quicker on most connections, and safer in any case.
Can you make it so that if someone disconnects, what they have written is saved if they choose to select 'Work Offline'?
It'll help a lot since I, myself, in general, have this happen to me occasionally when trying to message someone, and it sort of disrupts whatever I was previously trying to say in the process having to start all over again with whatever specific message I wanted to send before a disconnection.
Hello, out of boredom i've been thinking of ways to step up security. Couldn't automatically unregistering newly made alts that haven't been used in a week (not sure how many times it would need to be used, or the timeframe) solve the problem of spammers making new batches of alts, as well as people just taking alts and never using them again?
Hey, I just wanted to bring up my thoughts on the COIL issue since I kinda sparked a lot of the controversy in UU with my post in the NP thread.
Anyway, I like what you've done with the system but maybe you could value GXE so better players can finish faster, since 1 gxe = 1 game seems a bit unbalanced as you need multiple games to increase GXE by a significant amount usually. Maybe weighting it something like: