I noticed that when searching for a battle, the client sends the team, waits a few seconds, then sends the command to search for a game. Is there a reason it doesn't instead wait for the server to send back an ack message of some sort? I can only imagine this would be quicker on most connections, and safer in any case.
Can you make it so that if someone disconnects, what they have written is saved if they choose to select 'Work Offline'?
It'll help a lot since I, myself, in general, have this happen to me occasionally when trying to message someone, and it sort of disrupts whatever I was previously trying to say in the process having to start all over again with whatever specific message I wanted to send before a disconnection.
Hello, out of boredom i've been thinking of ways to step up security. Couldn't automatically unregistering newly made alts that haven't been used in a week (not sure how many times it would need to be used, or the timeframe) solve the problem of spammers making new batches of alts, as well as people just taking alts and never using them again?
Hey, I just wanted to bring up my thoughts on the COIL issue since I kinda sparked a lot of the controversy in UU with my post in the NP thread.
Anyway, I like what you've done with the system but maybe you could value GXE so better players can finish faster, since 1 gxe = 1 game seems a bit unbalanced as you need multiple games to increase GXE by a significant amount usually. Maybe weighting it something like:
10:20 Emergency exit goes, then volt switch made a switch for some reason too, which it shouldn't, and then the team of Golisopod chose a move and hit it on the switch in from the volt switch
Also, where do I find the bug report page?
Thanks in advanced, and happy new year!
I know it's not the place to write it, but I looked for bug threads and only found one and it is locked at the moment. There is a bug with the ability Illusion. When a mon with Illusion gets OHKOd it dies in team preview, but the mon it was making itself look like dies too, and then when you send it out again there are 2 of them in team preview.