Zarel
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  • Can you make it so that if someone disconnects, what they have written is saved if they choose to select 'Work Offline'?

    It'll help a lot since I, myself, in general, have this happen to me occasionally when trying to message someone, and it sort of disrupts whatever I was previously trying to say in the process having to start all over again with whatever specific message I wanted to send before a disconnection.
    Zarel
    Zarel
    That makes sense. Yeah, I'll work that into the next redesign.
    Zarel
    Zarel
    It was from back before we figured out a resolution to endless battles. Now that we have several, I'm no longer against a tie agreement.
    Hello, out of boredom i've been thinking of ways to step up security. Couldn't automatically unregistering newly made alts that haven't been used in a week (not sure how many times it would need to be used, or the timeframe) solve the problem of spammers making new batches of alts, as well as people just taking alts and never using them again?
    Zarel
    Zarel
    That's not at all a security issue, you know.
    Zarel
    Zarel
    It's not necessarily a bad idea, but a problem is that most of the more desirable accounts were registered a long time ago and wouldn't be affected by this kind of change. Plus, we would need to figure out some way to tell users about this.
    Hey, I just wanted to bring up my thoughts on the COIL issue since I kinda sparked a lot of the controversy in UU with my post in the NP thread.
    Anyway, I like what you've done with the system but maybe you could value GXE so better players can finish faster, since 1 gxe = 1 game seems a bit unbalanced as you need multiple games to increase GXE by a significant amount usually. Maybe weighting it something like:
    DurzaOffTopic
    DurzaOffTopic
    (GXE x [multiplier]) + 80 >130 or something along the lines of this. I can't really elaborate on the reasoning more (basically making reqs even more streaky is more lucky etc.) because character count in VMs but I think you understand what I'm getting at. Again I really appreciate what you've done to contribute to what I believed to be a seriously flawed system and this is going to make it better.
    Zarel
    Zarel
    I was honestly mostly shitposting. The thing is that you need to play a lot of battles to get a GXE significantly higher than 80 anyway, so you're not _really_ going to be able to undercut the minimum battle count by very much no matter what.
    DurzaOffTopic
    DurzaOffTopic
    yeah thats what I was thinking by that, so thats why I was suggesting the multiplier to actually be able to undercut the minimum battle count and reward players with better gxe
    hey, do you care about having sprites for all the unown forms? i can do it, but i wanted to clarify
    Zarel
    Zarel
    Wouldn't mind!
    Maxalexanderpi
    Maxalexanderpi
    ok! I’ll have them probably after the S/M shiny backsprites
    isn't the purpose of COIL to just represent how close you are to achieving reqs in a more comprehensible way?
    https://www.youtube.com/watch?v=nGyh1EquEXc
    10:20 Emergency exit goes, then volt switch made a switch for some reason too, which it shouldn't, and then the team of Golisopod chose a move and hit it on the switch in from the volt switch
    Also, where do I find the bug report page?
    Thanks in advanced, and happy new year!
    Zarel
    Zarel
    Turn 18: Zekrom uses Volt Switch, Emergency Exit activates, Volt Switch is prevented from switching (which is how Emergency Exit is supposed to work)
    Turn 19: Zekrom switches to Dragalge, Venomoth uses Sludge Bomb
    Zarel
    Zarel
    Everything in there is working as intended, as far as I can tell.
    Meidan
    yep
    my bad
    hello!i want to play PS but my name is registered and my password is incorrect?!any advice?
    Zarel
    Zarel
    Use a different name?
    Oh, one more thing for now.

    Would regular user-made rooms ever return as a feature to Showdown as it was before?
    Zarel
    Zarel
    Hopefully!
    Hi! Do you know Serene Grace is coded in PS to multiply the probability of quick claw activating for attacking moves?

    I digged everywhere -- the only thing I saw was that SG boosts King's Rock/Razor Fang flinch chance on moves without an inherent flinch capacity, so I assume the same is true for Quick Claw.

    Scenario: SG Togekiss uses psychic while holding Quick Claw = 40% chance priority AND 20% Spdf drop chance?
    Zarel
    Zarel
    Serene Grace does not currently apply to Quick Claw activation chance. Are you saying it should? Marty?
    Marty
    Marty
    It's not and it shouldn't; Quick Claw is not a secondary effect.
    I know u probably wont but, I want a custom avatar. I know i need to "earn" it but, I would like one. Is there any way i can help u and get a custom avatar? thx.
    Zarel
    Zarel
    Not by asking, no.
    I know it's not the place to write it, but I looked for bug threads and only found one and it is locked at the moment. There is a bug with the ability Illusion. When a mon with Illusion gets OHKOd it dies in team preview, but the mon it was making itself look like dies too, and then when you send it out again there are 2 of them in team preview.
    Meidan
    again in 30:57
    Zarel
    Zarel
    That's from over half a year ago. That bug was fixed long ago.
    Meidan
    Ive seen it lately, but maybe it after stealth rock or something
    Or maybe I remember wrong...
    Next time it happens ill save the replay
    zarel my boy, could you remove air balloon rotom-fan from the randbats and replace it with something else?
    Zarel
    Zarel
    I don't make decisions for randbats. I've repeatedly asked TI to replace it with Ring Target, but it still hasn't happened.
    InfernalScizor
    InfernalScizor
    ring target trick rotom sounds fun
    Hello, may a solution to the endless battles be to implement a draw button on the ladder alone but not for tours? This way, we get to actually test it out, we don't piss off tour players, and for things like OLT it can be disabled. Furthermore, tours tend to be an environment where both parties can agree to a draw anyway verbally and have it mean something, whereas ladder is the opposite.
    Machiavelli
    Machiavelli
    Again, before you kill me, I realise that a draw button does not solve the problem that endless games still exist. But, to reiterate, it deals with the bulk of the issue until a concrete solution is found, which i think is better than letting it sit.
    Zarel
    Zarel
    The concrete solution will not be found if people use workarounds like that. In the end, the problem is that OU is a bad game because people don't want to fix it. Perhaps you can help convince them by not playing OU.
    Machiavelli
    Machiavelli
    Oh well at least we tried... On an unrelated note, what's your favourite meta, if any?
    not that big of a deal, i thought it would be an under 10 minute job. don't worry about it.
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