Infernape
Ability: Blaze
Item: Life Orb
Nature: Lonely
- Flare Blitz
- Close Combat
- Swords Dance
- Shadow Claw
Shadow Claw is a nasty surprise for all those Psychics lol >:) and you are faster than a lot of them. This is the one I started the game with and I got pretty lucky with the nature.
Milotic
Ability: Marvel Scale
Item: Shell Bell
Nature: Bold
- Surf
- Ice Beam
- Recover
- Toxic
I lost to this before so now I try it, it has Shell Bell because I only have one leftovers.
Electrode
Ability: Static
Item: Damp Rock
Nature: Quirky
- Rain Dance
- Thunder
- Thunder Wave
- Explosion
He is fast and good to lead with, it makes Milotic stronger and when he is done we go boom.
Gengar
Ability: Levitate
Item: Focus Sash
Nature: Timid
- Shadow Ball
- Psychic
- Focus Blast
- Explosion
Gengar is one of my favorite Pokemon and this one is shiny. Someone at school told me that Ghost/Psychic/Fighting is not resisted by anything, so Gengar keeps hitting until it's time to boom.
Blissey
Ability: Natural Cure
Item: Leftovers
Nature: Bold
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
I saw this online, nothing beats it so it can keep healing my team while paralyzing everybody else.
Cresselia
Ability: Levitate
Item: Sitrus Berry
Nature: Bashful
- Psychic
- Charge Beam
- Calm Mind
- Moonlight
The Nintendo Power Ultimate National Pokedex told me this was a good set and I like it, it doesn't die and I bet it will run over a team by itself, it was worth chasing down.