I WISH I could PROTECT you! [OU RMT]

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Hello people. I'm new here. I'm also quite new to Competitive Battling, but this team I made, doesn't make me look like a newbie.

How it began...

I was bored one day, and have nothing else to do. I want to create a new team, and the first thing that came to my mind, as a theme, is 'stalling'. So I began a search on Pokémon who could use Stealth Rock, Spikes, and Toxic Spikes and one Pokémon topped any others. It was Forretress.

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With access to all the three moves I was looking for, and some physical bulk, Forretress works like charm! I then, searched for some Agility passers. One Pokémon tingled me, it was Ninjask.

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With low Def and SpD, I was hesitating if I were to choose him. But I did, and it was because of Speed Boost. After all through that I looked for a Special Sweeper and my choice is, obviously, Lucario.

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With great SpA, I chose him. With +6 Spe, he can outspeed almost any Pokémon in the OU metagame. After all this commotion, I decided that the remaining 3 Pokémon will be Walls and Stallers. 5 Pokémon came into my mind. It was Blissey, Vaporeon, Skarmory, Umbreon, and Clefable. All of them we're quite good but I wanted a Wish + Protect Stall/Wall so I chose Blissey, Clefable, and Umbreon.


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I have my opinions on why I chose them, which I will go more in the next section.

An In-depth look...

Lead:
200px-205Forretress.png

Forretress @Leftovers
Careful, Ability: Sturdy, Male
248 HP/4 ATK/4 DEF/252 SpD
→ Stealth Rock
→ Spikes
→ Toxic Spikes
→ Explosion

This dude almost always does the job on setting up the 3 mentioned entry hazards. With combination of those 3 moves, my opponent wouldn't like to switch Pokémon in the middle of the game. Even though my opponent would spin away the entry hazards I set up, I have some counters to that. Originally, I was using Rapid Spin over Explosion but Explosion deals more damage so I took it. And wow, did it really worked.

His role on this team is to set up entry hazards, do some walling then explode. He really does that job well, so I'm very proud with my lead. If he were OHKOed on the first turn though, stalling my opponent would be much harder. Its most likely not to happen so I just keep setting up those hazards.

The Baton Passer (Speed)
150px-291Ninjask.png

Ninjask @Leftovers
Impish, Ability: Speed Bost, Male
164 DEF/180 SpD/164 Spe
→ Agility
→ Baton Pass
→ X-Scissor
→ Aerial Ace

Because of Ninjask's ability Speed Boost, he serves well being the one who passes Spe boosts to Lucario. Agility is used to fasten up the Spe boosting. Baton pass is obviously for passing the boosted Spe to Lucario. X-Scissor is for Physical Stab, as well as for those Psychic types who'll bother Lucario in sweeping. Originally, I had Faint Attack over Aerial Ace, but I figured Aerial Ace would suit him better. After all, Aerial Ace doesn't miss.

His role to the team is, obviously, passing boosted Spe to Lucario.

Special Sweeper
130px-448Lucario.png

Lucario @Life Orb
Modest, Ability: Inner Focus, Male
200 HP/252 SpA/56 Spe
→ Aura Sphere
→ Dark Pulse
→ Dragon Pulse
→ Hidden Power (Rock)

Although Lucario deserves to become the star of this team, he's not. He's just a special sweeper to KO some Steel types, especially TTar. Sandstorm is a threat to this team so I need some counter to TTar, which brings up an infinite SS. Aura Sphere is the obvious choice for a special sweeper. Night Slash is for Psychic types that are daring to take Lucario. Dragon Pulse is for Kingdra and Mence, another threat. It can 2HKO both of them with D-Pulse if they don't have any boost on SpD. HP Rock is for thos flying types. I was originally going for Stone Edge but its a physical attack, which which will be decreased because of Lucario's nature.

His role on the team is special sweeper and, if possible, a revnge killer.

Wall&Stall #1

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Blissey @Leftovers
Bold, Ability: Natural Cure, Female
252 HP/252 DEF/4 Spe
→ Wish
→ Protect
→ Flamethrower
→ Toxic

Step #1 in annoying my opponent. Toxic for those who are immune to Toxic Spikes, after that I just use Wish + Protect to stall. Blissey can take damage, wether special or physical. Flamethrower is for additional damage and when my opponent is immune to Toxic.

Salamence switches in on Blissey? Toxic and Wish + Protect it to death.
Lucario tries to KO Blissey? Flamethrower away!
Exploders use Explosion on Blissey? Protect away!
Others? Toxic and Wish + Protect it to death!

Blisseys role on the team is W&S1 (Wall and Stall #1) to annoy my opponent to death.

Wall&Stall #2
150px-036Clefable.png

Clefable @Leftovers
Careful, Ability: Magic Guard, Female
252 HP/44 DEF/212 SpD
→ Wish
→ Protect
→ Seismic Toss
→ Toxic

Step #2 in annoying my opponent. Almost same the same on Blissey, except that Clefabe has higher DEF. Wish, Protect, and Toxic should be pretty self-explanatory. Seismic Toss is for those Pokémon that annoys Clefable. Nothing really special, Clefable's role is the same as Blissey's, to Toxic and Wish + Protect my opponent to death.

Clefable's role on the team is W&S2 (Wall and Stall #2) and to annoy my opponent to death.


(Ultimate) Wall&Stall #3
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Umbreon @Leftovers
Sassy, Ability: Synchronize, Male
144 HP/252 ATK/56 DEF/56 SpD
→ Curse
→ Payback
→ Wish
→ Protect

Umbreon is not just like those two W&S, he also OHKOs all Pokémojn who stand in his way. How? Because of Curse and Payback. Curse raises your ATK and DEF but lowers Spe. When there is -6 Spe, the opponent will always hit Umbreon first and will always take the hit and stay alive. With being hit first, Payback's power rises and with the +6 ATK, it can OHKO any Pokémon that doesn't have any DEF boosts. Umbreon can also OHKO those Pokémon who resists Dark, which is really great. If my opponent things that his Pokémon can take the hit, then he'd have to think again. If he attacks Umbreon with a Fighting Type move, no matter he can take it and Wish + Protect to stall them to annoyance.

Umbreon's role is W&S3 (Wall and Stall #2), to annoy my opponent to death, and to sweep the floor with Curse + Payback.
 
You're very weak to Fighting type moves (Ninjask is frail as hell).
So I suggest a Ghost type instead of theUmbreon you are using now, this Ghost type can also act as your Spin Blocker. Rotom-a, Dusknoir are viable options, you need to see which of them helps your team the most (preferable Rotom-a so you can win against DD-Gyara.
 
This team is not structured well, but it is well presented!!

First and foremost, I would NEVER use a Ninjask as a non lead, unless you have a few things, including either a fast Taunt Lead and/or reliable Rapid Spinner.

Also, why on Earth do you feel Ninjask needs Agility? I mean after a single protect and minor Spe Investment, you outspeed EVERYTHING [bar other Agility +2 users, lol], Swords Dance is by far the superior option, otherwise you may as well use another Baton Passer, such as Gliscor, who is much more reliable, but not in this case. What you also want when you are passing just Agility (+2 Spe), is something that can OHKO just about anything, while being able to shrug off Priority moves itself. Also move the SpD EVs on Ninjask to HP, the only hit you should be afraid off is Bullet Punch from Scizor, Special Attacks are going to break your sub/KO you every time, and BP/priority is what people go to, to deal with Ninjask.

Now if you do decide to switch to SDNinjask, you will want something extremely powerful, yet bulky, a Metagross is the way to go, packing huge defence, great Attack, and awesome typing, not to mention a really nice movepool, which can with run through teams with appropriate support [such as Spikes/SR which you have].

Which leads me to my next point, your lead IMO is flatout terrible. Reason number one being that it 100% fails against Taunt Leads, and can't hit Heatran hard at all. IMO, Ninjask should be your lead, but lets just stick with Forry for now. What you do want, is at most 1 of the three hazards, and pick whichever one suits your team the best, in this case Stealth Rock or Toxic Spikes. The reason you do not want more than one currently, is because you have no Spin Blocker! I am mixing up things a little here, but read my whole post and all ends meet up. For your other moves Rapid Spin/Earthquake/Gyro Ball should do the trick.

Which brings me to my next suggestion. Lets look at your core defence BAR Forry. Blissey, Clefable, Umbreon. Do you see some problems? Firstly Blissey and Clefable are practically the same pokemon, all 3 share a common weakness to Fighting [which nothing in your team can take, as SR fucks over Ninjask]. Now a simple remedy is this. Ditch Clefable, and run a Rotom-H, which not only gives you a Rapid Spinner [meaning you can change Forry's moves to Toxic Spikes/Stealth Rock/Rapid Spin/Earthquake], but also a Will o Wisp inducer, Scizor counter, paralysis support, and has great synergy with Umbreon and Blissey. This set for Rotom-H should be fine:

Rotom-H @ Leftovers
Bold - Levitate
EVs: 252 HP / 168 Def / 88 Spe
Moves:
~Thunderbolt / Discharge
~Will o Wisp
~Shadow Ball / Pain Split
~Overheat / Pain Split
*You probably won't need Pain Split because of Wish from Blissey/Umbreon.
 
Forretress- It's a standard forretress lead that I used when I had a mono bug team and I found it very effective, although you really have to watch for anti-leads as they tend to taunt you and then switch to a ghost knowing what you will do.
Ninjask- I find protect to be very helpful on ninjask as it allows you to get the speed boost from, well speed boost, due to you getting this speed, you don't really need agility it just speeds up the process. Maybe you could have substitute to allow it to live even longer, and also allows you to pass the sub if they don't attack you, although they probs will.
Lucario- The best receiver of baton chains imo, although you don't have so much of a chain, it still applies, moveset provides a lot of type coverage and it should work well
Blissey- Standard wishing blissey really, Flamethrower chosen without seisemic toss, but with toxic you only need it for steel or poison types so it should be fine
Clefable- Much more of a UU wall than an OU one, I'm not so sure about how effective it will be. But you can always see how it goes.
Umbreon- A very effective wall, I use it very often. I usually run yawn on mine instead of curse as I dislike the time it takes to set it all up, at it can get phased easily, but it's just a preference and I often see curse used effectively so you should be fine.

Overall I see that you have a huge MACHAMP problem, all of your walls are special walls and weak to fighting, in fact, only ninjask resists it, and ninjask won't take a hit at all. I recommend fixing that. Seems as you can't do much damage to one either, on way would be to replace Dark Pulse for psychic on your Lucario seems as your lucario should be outspeeding it by that time.

Also, all of your attacks are special, and you have 3 walls that you don't really need. The idea of passing to Lucario is that you keep Lucario there and have a full 6 sweep. I recommend haveing a physical attacker instead of one of your walls, most likely Clefable. I would recommend Tyranitar, as it's sandstream will also help your Lucario. Possibly something similar to this:

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Tyaranitar@Muscle Band/ Expert Belt
252 HP/ 252 Att/ 4Def Adamant
Stone Edge
Crunch
Earthquake
Fire Punch

Due to it having speed passed by Ninjask, EV investment isn't really needed, so you can focus on a bit of bulk. Maxing Attack is obvious, then you have both STAB moves, plus EQ and Fire punch(for scizor/forretress etc)
 
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