IAR and Smashlloyd20 having some real fights!

Texas Cloverleaf

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RoAPL Champion
OPEN CHALLENGE

6v6 FE Singles
2 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Switch=OK
Abilities=ALL
Items=ON
Arena: ASB Tournament Arena

I am itching for a "real" battle. Do not be afraid to bring out your big guns against me, as this is what I want. A simple, full blown, 6v6 FE match, on the arena. Who here wants a "real" battle?

I'm returning to ASB with my new bout of free time (BREAKS AND NO HW FTW). So, if you want a challenge, this may not be what you want. But if you want a battle? That's what you'll get.

EDIT: Accepting EspyOwner.

I'll edit flavour here another time

Its_A_Random said:
Cheers!

472.png

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic
Colossoil_Front.png

Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)

TYPE
Dark: Dark STAB; Immunity to all telepathic & telekinetic attacks, better performance in all darkened & especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Can Be Activated) The Pokémon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength & intuition.
Guts: (Innate) This Pokémon is tenacious & will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokémon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokémon's presence fills the air with intense anxiety, & any damaging or status attack launched at this Pokémon costs the opposing Pokémon two (2) more energy to perform.

STATS
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (75/87)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Frustration
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thunder Fang
U-Turn

SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Water Spout

OTHER
Attract
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic
Fidgit_Front-1.png

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breath through smog/smokescreens/haze uninhibited. Able to use Wrap & Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokémon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, & Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (103/103)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice 7)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room
604.png

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (65/65)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunderpunch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
479-m.png

Rotom [motoR] (-)
NATURE: Modest

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 90
Atk: Rank 1 2 (-)
Def: Rank 3 4
SpA: Rank 4 5 (+)
SpD: Rank 3 4
Spe: 91 86
Size Class: 1 2
Weight Class: 1 3
Base Rank Total: 16 20

EC: N/A
MC: 0
DC: N/A

ATTACKS (53/53)
PHYSICAL
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground 7)
Leaf Storm
Mud-Slap
Ominous Wind
Round
Shock Wave
Shadow Ball
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thundershock
Uproar
Volt Switch

OTHER
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp
212.png

Scizor [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW): (Innate) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (26/83)
PHYSICAL
Brick Break
Bullet Punch
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Metal Claw
Night Slash
Pursuit
Quick Attack
Rock Smash
Slash
U-Turn
Wing Attack
X-Scissor

SPECIAL
Vacuum Wave

OTHER

Agility
Double Team
Endure
Focus Energy
Leer
Protect
Roost
Substitute
Toxic

smashlloyd20 said:
Items:
Aggron @ Leftovers
Pyroak @ Leftovers
Machamp @ King's Rock
Kitsunoh @ Mental Herb
Marowak @ Thick Club
Aerodactyl @ Life Orb

306.png

Aggron [Hardhead] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle (*)
Harden (*)
Mud-Slap (*)
Headbutt (*)
Metal Claw (*)
Iron Defense (*)
Roar (*)
Take Down (*)
Double-Edge
Iron Tail
Autotomize

Dig (*)
Rock Tomb (*)
Rock Polish (*)

Head Smash (*)
Endeavor
Superpower (*)
Iron Head (*)
Ice Punch
Aqua Tail
Magnet Rise
Thunder Wave

Heavy Slam
Metal Burst
Protect
Earthquake
Dragon Tail
Dragon Claw
Rest
Brick Break
frontnormal-mpyroak.png

Pyroak [Grass Skirt] (Male)
Nature: Brave (+1 Attack, -9 Speed, -10 Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 51 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Flare Blitz
Wood Hammer
Pound (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Fire Spin (*)
Giga Drain (*)
Absorb
Lava Plume
Fire Spin
Heat Crash

Dragonbreath (*)
Earth Power (*)
Sand Tomb (*)
Aromatherapy
Grasswhistle
Counter

Block

Fire Blast (*)
Will-O-Wisp (*)
Flash Cannon (*)
Sunny Day
Solarbeam
Toxic
Hidden Power Ice [7]
Counter
Synthesis
Roar
Double Team
Substitute
Dragon Tail
Protect
Light Screen
Energy Ball
Flamethrower
Grass Knot
Earthquake
Flame Charge
Low Sweep
Facade
machamp.png

Machamp [Chuck Norris] (Male)
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Wide Guard
Low Kick (*)
Leer (*)
Focus Energy (*)
Karate Chop (*)
Ankle Sweep (*)
Foresight (*)
Low Sweep
Seismic Toss (*)
Revenge (*)
Vital Throw
Dynamicpunch
Cross Chop

Focus Blast (*)
Fire Blast (*)
Earthquake (*)
Close Combat (*)
Counter

Knock Off

Ice Punch (*)
Thunderpunch (*)
Bullet Punch
Dig
Focus Punch
Bulk Up
Payback
Stone Edge
Toxic
Bide
Rest
Focus Punch
Protect
Brick Break
frontnormal-mkitsunoh.png

Casper [Kitsunoh] (Male)
Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 4
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Moves:
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song
Fake Out

Psycho Shift
Meteor Mash
Yawn

Super Fang
Magic Coat

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
Torment
Hone Claws
Substitute
Shadow Ball
Earthquake
Protect
Safeguard
105.png

GAIA CRUSH (Marowak) [M]
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: Innate: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor: (DW) Innate: This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 5
DC: 3/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Endeavor
Double-Edge

Rock Slide
Belly Drum
Detect

Swords Dance
Earthquake
Protect
Bide
142.png

Aerodactyl [Brave Bird] (Male)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 5/5

Abilities:
Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower
Rock Slide

Curse
Roost
Steel Wing

Stone Edge
Earthquake
Taunt
Sky Attack
Toxic
Fly
Bide
Hone Claws
Protect
Double Team
Sandstorm

IAR sends out with item first
Smash follows suit and orders
IAR orders
I ref
 
dptr056.png


"Oh dear. That's a lot of moves. Well, you know what they say. The direct counter to support is...DEATH."

105.png

Let's go GAIA CRUSH!

Earthquake~Bonemerang~Earthquake
IF Knock Off AND not Taunted, Detect the first time
IF Acid Spray AND not Taunted, Detect but not consecutively
 
Its A Random
Fidgit_Front-1.png

Fidgit @ Leftovers
Health: 100
Energy: 100
Status: None
Field: Empty
Stats: 3/4/3/3/105 2/4

Smashlloyd20
105.png

Marowak @ Thick Club
Health: 100
Energy: 100
Status: None
Field: Empty
Stats: 4/4/1/3/45 2/3

Fidgit used Stealth Rock! (-12 EN)

Marowak used Earthquake! (-6 EN)
no crit (12)
(10+3)*1.5=19.5

Fidgit used Circle Throw! (-5 EN)
hit (72)
no crit (10)
5.5-1.5=4

Marowak used Bonemerang! (-6 EN)
hit (55)
no crits (11, 12)
(5+5+3)*1.5=19.5

Fidgit used Spikes! (-8 EN)

Marowak used Earthquake! (-6 EN)
no crit (6)
(10+3)*1.5=19.5

RNG 1-5=4
Kitsunoh was Sent out!
Kitsunoh took 12 damage from Spikes!
Kitsunoh took 9 Damage from Stealth Rock!

End of Round errata: Thick Club grants an additional 4.5 damage per round, multiplied by three is 13.5, multiplied by 1.5 for type effectiveness is 20.25

+3 HP from leftovers for Fidgit


This match gets off to a start in vastly different ways, with Fidgit littering the oppositions field with numerous entry hazards, sure to provide a significant advantage while also phazing Marowak away to start the switch cycle. In return Marowak goes to town on Fidgit, dealing very heavy damage.


Its A Random
Fidgit_Front-1.png

Fidgit @ Leftovers
Health: 24
Energy: 75
Status: None
Field: Empty
Stats: 3/4/3/3/105 2/4

Smashlloyd20
frontnormal-mkitsunoh.png

Kitsunoh @ Mental Herb
Health: 79
Energy: 100
Status: None
Field: Stealth Rock, Spikes (1 layer)
Stats: 4/3/1/3/127 3/4

105.png

Marowak @ Thick Club
Health: 96
Energy: 82
Status: None
Field: Stealth Rock, Spikes (1 layer)
Stats: 8/4/1/3/45 2/3

Smash attached an item if he chooses
IAR
Smash
Me
 
0.png
Fidgit_Front-1.png

"Well, we might as well just litter the field further..."

Spikes > Earthquake > Earth Power
IF Magic Coat is issued when you are to use Spikes, THEN use Earthquake that action, pushing actions back.
IF you are Flinched, THEN push actions back.
 
Its A Random
Fidgit_Front-1.png

Fidgit @ Leftovers
Health: 24
Energy: 75
Status: None
Field: Empty
Stats: 3/4/3/3/105 2/4

Smashlloyd20
frontnormal-mkitsunoh.png

Kitsunoh @ Mental Herb
Health: 79
Energy: 100
Status: None
Field: Stealth Rock, Spikes (1 layer)
Stats: 4/3/1/3/127 3/4

105.png

Marowak @ Thick Club
Health: 96
Energy: 82
Status: None
Field: Stealth Rock, Spikes (1 layer)
Stats: 8/4/1/3/45 2/3

Fidgit used Spikes! (-7 EN) (Prankster)

Kitsunoh used Taunt! (-10 EN)

+1 HP Fidgit

Kitsunoh used Earthquake! (-6 EN)
no crit (12)
(10+1.5)*1.5=16.75

Fidgit used Earthquake! (-6 EN)
no crit (6)
(10+3)*1.5=19.5

+1 HP Fidgit

Kitsunoh used Earthquake! (-10 EN)
no crit (16)
(10+1.5)*1.5=16.75

Fidgit fainted!


Fidgit sets up a final layer of Spikes before getting pointlessly Taunted, then hits Kitsunoh with an Earthquake before going down to its assault.


Its A Random
Fidgit_Front-1.png

Fidgit @ Leftovers
Health: 0
Energy: KO
Status: None
Field: Empty
Stats: 3/4/3/3/105 2/4

Smashlloyd20
frontnormal-mkitsunoh.png

Kitsunoh @ Mental Herb
Health: 59
Energy: 76
Status: None
Field: Stealth Rock, Spikes (2 layer)
Stats: 4/3/1/3/127 3/4

105.png

Marowak @ Thick Club
Health: 96
Energy: 82
Status: None
Field: Stealth Rock, Spikes (2 layer)
Stats: 8/4/1/3/45 2/3

IAR sens out a new mon
Smash orders
IAR orders
I ref
 
0.png
604.png

"While Utilitand may not have lasted long, what he has certainly done, is set the stage to allow me to push forward! Sheeldon @ Magnet, time to get the ball rolling!"
 
"Let's stop that ball right in its tracks!"

Taunt~Super Fang~Shadow Strike
IF Protective/evasive A1, Substitute (15) and push actions back (ONLY ONCE)
IF Damaging fire-type move, Double Team (4) and pushback (only once)
 
0.png
604.png

"If it is attacking you want me to do... Then attack I will."

Dragon Tail > Volt Switch > Thunderbolt
IF Dragon Tail misses, THEN use Dragon Tail next action, pushing actions back.
 
Its A Random
604.png

Eelektross @ Magnet
Health: 100
Energy: 100
Status: None
Field: Empty
Stats: 4/3/5/3/43 4/4

Smashlloyd20
frontnormal-mkitsunoh.png

Kitsunoh @ Mental Herb
Health: 59
Energy: 100
Status: None
Field: Stealth Rock, Spikes (2 layer)
Stats: 4/3/1/3/127 3/4

105.png

Marowak @ Thick Club
Health: 96
Energy: 82
Status: None
Field: Stealth Rock, Spikes (2 layer)
Stats: 8/4/1/3/45 2/3

Kitsunoh used Taunt! (-10 EN)

Eelektross used Dragon Tail! (-5 EN)
miss (92)

Kitsunoh used Super Fang! (-13 EN)
100/5=20

Eelektross used Dragon Tail! (-9 EN)
hit (51)
no crit (6)
(6+1.5)/1.5=5

Kitsunoh used Shadowstrike! (-5 EN)
no drop (89)
no crit (5)
8+3+1.5=12.5

Eelektross used Volt Switch! (-4 EN)
no crit (10)
7+3+3+4=17

phaze roll: 2/5=Pyroak
Pyroak took 18 damage from Spikes
Pyroak took 15 damage from Stealth Rock


flavour


Its A Random
604.png

Eelektross @ Magnet
Health: 67
Energy: 82
Status: None
Field: Empty
Stats: 4/3/5/3/43 4/4

Smashlloyd20
frontnormal-mpyroak.png

Pyroak @ Leftovers
Health: 87
Energy: 100
Status: None
Field: Stealth Rock, Spikes (2 layers)
Stats: 4/4/3/3/51 4/5

frontnormal-mkitsunoh.png

Kitsunoh @ Mental Herb
Health: 37
Energy: 72
Status: None
Field: Stealth Rock, Spikes (2 layers)
Stats: 4/3/1/3/127 3/4

105.png

Marowak @ Thick Club
Health: 96
Energy: 82
Status: None
Field: Stealth Rock, Spikes (2 layers)
Stats: 8/4/1/3/45 2/3

IAR sends in a new pokemon and orders
Smash orders
i ref
 
Kitsunoh started the round with 59 HP...
0.png
472.png

"Well Capers @ Razor Fang, I guess it is now your time to keep us on track!"

Sky Attack > Stone Edge > Sky Attack
IF Counter is issued, THEN use Earth Power that action, pushing actions back.
IF Grass Skirt has Double Team clones up when you act, THEN use Earthquake that action, pushing actions back.
 
Its A Random

472.png

Capers
100 HP l 100 EN
Weight: 3 l Size: 3
34/5/1/3/110
Abilites: Hyper Cutter, Sand Veil, Poison Heal
Other: IAR's signature pokemon. Razor Fang (+ 1 Attack, +3 BAP to moves with the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword")

Fidgit_Front-1.png

Utilitand

No KOCs
Has a lots of hands


604.png

Sheeldon

67 HP l 82 EN
Weight: 4 l Size: 4
4/3/5/3/43
Abilites: Levitate
Other: Loves having arms. Magnet.

Smashlloyd20 (Stealth Rock, 2 Layers of Spikes).


frontnormal-mpyroak.png


Grass Skirt

87 HP l 100 EN
Weight: 5 l Size: 4
4/4/3/3/51
Abilites: Rock Head, Battle Armor, Chlorophyll
Other: Super manly name. Leftovers

frontnormal-mkitsunoh.png


Casper

37 HP l 72 EN
Weight: 4 l Size: 3
4/3/1/3/127
Abilites: Frisk, Limber, Cursed Body.
Other: Doesnt looks friendly Metal Herb. 1 KOC


105.png

GAIA CRUSH

96 HP l 82 EN
Weight: 2 l Size: 3
48/4/1/3/45
Abilites: Lighting Rod, Rock Head, Battle Armor
Other: His parents are deeeeeeeeead! Thick Club. 1 KOC



Changing the format was a pain in the ass.

Action 1

Caspers is charging.... - 9 energy

Grass used WoW - 6 energy
To hit (761) - Yes
Caspers was burned!

Caspers attacked!
To crit (5034) - No
(14 - 3 + 3)*1,5 = 21 damage

+1 HP to Grass
-2 HP to Caspers

Action 2

Caspers used Stone Edge - 6 energy
(10 - 3)*1,5 = 10,5 damage

Grass used Hidden Power - 5 energy
To crit (9044) - No
(7)*2,25 = 15,75 damage

+1 HP to Grass
-2 HP to Caspers

Action 3

Caspers is charging.... - 9 energy

Caspers attacked!

Grass Protected! - 14,5 energy

+1 HP to Grass
-2 HP to Caspers


Its A Random

472.png

Capers
78 HP l 76 EN
Weight: 3 l Size: 3
34/5/1/3/110
Abilites: Hyper Cutter, Sand Veil, Poison Heal
Other: IAR's signature pokemon. Razor Fang (+ 1 Attack, +3 BAP to moves with the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword"). Burned

Fidgit_Front-1.png

Utilitand

No KOCs
Has a lots of hands


604.png

Sheeldon

67 HP l 82 EN
Weight: 4 l Size: 4
4/3/5/3/43
Abilites: Levitate
Other: Loves having arms. Magnet.

Smashlloyd20 (Stealth Rock, 2 Layers of Spikes).


frontnormal-mpyroak.png


Grass Skirt

58 HP l 74 EN
Weight: 5 l Size: 4
4/4/3/3/51
Abilites: Rock Head, Battle Armor, Chlorophyll
Other: Super manly name. Leftovers

frontnormal-mkitsunoh.png


Casper

37 HP l 72 EN
Weight: 4 l Size: 3
4/3/1/3/127
Abilites: Frisk, Limber, Cursed Body.
Other: Doesnt looks friendly Metal Herb. 1 KOC


105.png

GAIA CRUSH

96 HP l 82 EN
Weight: 2 l Size: 3
48/4/1/3/45
Abilites: Lighting Rod, Rock Head, Battle Armor
Other: His parents are deeeeeeeeead! Thick Club. 1 KOC



Smash's turn.
 
Flare Blitz~Wood Hammer~Hidden Power Ice (7)
IF damaging evasive, THEN Sunny Day the first time and all subsequent time Counter and pushback
IF Counter is ordered, use HP Ice
 
Marowak should not have a KOC. Also, Gliscor's Attack is Rank 4, not Rank 3 (There should be no -1.5).
0.png
472.png

"We might take a beating here, but I think we are going to have to be aggressive here while not leaving ourselves open next round, Capers!"

/kick #capasb Pyroak GUILLOTINE! :Þ (Aerial Ace + Guillotine combo) > N/A (Sky Attack) > Sky Attack
 
My appologies, IAR. I also realised Marowak is supposed to have 90 HP total, instead of 100, so he loses 10 HP.

Its A Random

472.png

Capers
78 HP l 76 EN
Weight: 3 l Size: 3
34/5/1/3/110
Abilites: Hyper Cutter, Sand Veil, Poison Heal
Other: IAR's signature pokemon. Razor Fang (+ 1 Attack, +3 BAP to moves with the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword"). Burned

Fidgit_Front-1.png

Utilitand

No KOCs
Has a lots of hands


604.png

Sheeldon

67 HP l 82 EN
Weight: 4 l Size: 4
4/3/5/3/43
Abilites: Levitate
Other: Loves having arms. Magnet.

Smashlloyd20 (Stealth Rock, 2 Layers of Spikes).


frontnormal-mpyroak.png


Grass Skirt


58 HP l 74 EN
Weight: 5 l Size: 4
4/4/3/3/51
Abilites: Rock Head, Battle Armor, Chlorophyll
Other: Super manly name. Leftovers

frontnormal-mkitsunoh.png


Casper

37 HP l 72 EN
Weight: 4 l Size: 3
4/3/1/3/127
Abilites: Frisk, Limber, Cursed Body.
Other: Doesnt looks friendly Metal Herb. 1 KOC


105.png

GAIA CRUSH

86 HP l 82 EN
Weight: 2 l Size: 3
48/4/1/3/45
Abilites: Lighting Rod, Rock Head, Battle Armor
Other: His parents are deeeeeeeeead! Thick Club.



Action 1

Grass Skirt used Fuck Flareon - 8,5 energy
To crit (7173) - No
(15 + 3 - 1,5) = 16,5 damage

Capers used/kick #capasb Pyroak GUILLOTINE! :Þ - 29 energy
(31 + 3 - 3)*1,5 = 46,5 damage

-2 HP to Caspers
+1 HP to Grass

Action 2

Grass Skirt used Wood Hammer - 8,5 energy
To crit (1630) - No
(15 + 3 - 1,5) = 16,5 damage

Capers is cooling down


-2 HP to Caspers
+1 HP to Grass

Action 3

Capers is charging.... - 9 energy

Grass Skirt used Hidden Power - 5 energy
To crit (8920) - No
(7)*2,25 = 15,75 damage

Capers attacked!
(14 - 3 + 3)*1,5 = 21 damage

Grass Skirt fainted!
-2 HP to Caspers


Its A Random

472.png

Capers
23 HP l 38 EN
Weight: 3 l Size: 3
34/5/1/3/110
Abilites: Hyper Cutter, Sand Veil, Poison Heal
Other: IAR's signature pokemon. Razor Fang (+ 1 Attack, +3 BAP to moves with the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword"). Burned. 1 KOC

Fidgit_Front-1.png

Utilitand

No KOCs
Has a lots of hands


604.png

Sheeldon

67 HP l 82 EN
Weight: 4 l Size: 4
4/3/5/3/43
Abilites: Levitate
Other: Loves having arms. Magnet.

Smashlloyd20 (Stealth Rock, 2 Layers of Spikes).


frontnormal-mpyroak.png


Grass Skirt


KO HP l KO EN
Weight: 5 l Size: 4
4/4/3/3/51
Abilites: Rock Head, Battle Armor, Chlorophyll
Other: Super manly name. Leftovers

frontnormal-mkitsunoh.png


Casper

37 HP l 72 EN
Weight: 4 l Size: 3
4/3/1/3/127
Abilites: Frisk, Limber, Cursed Body.
Other: Doesnt looks friendly Metal Herb. 1 KOC


105.png

GAIA CRUSH

86 HP l 82 EN
Weight: 2 l Size: 3
48/4/1/3/45
Abilites: Lighting Rod, Rock Head, Battle Armor
Other: His parents are deeeeeeeeead! Thick Club.


Smash sends out his next pokemon
IAR orders
Smash orders
I ref
 
0.png
479-m.png

"The engine is set. Time to get this motor running!"

Discharge > Electroweb > Discharge
IF Bide is issued, AND you are not Taunted, THEN use Substitute (15 HP) on the first Bide action.
IF Brave Bird is in the invulnerable stages of Fly when you act, THEN use Thunder that action.
 
Its A Random

479-m.png


motoR

90 HP l 100 EN
Weight: 3 l Size: 2
2/5/5/5/86
Abilites: Levitate
Other: ''Rotom'' backwards. Including the capitalized R. Everstone. +1 BAP to Grass and Electric moves.

Fidgit_Front-1.png

Utilitand

No KOCs
Has a lots of hands
472.png

Capers
23 HP l 38 EN
Weight: 3 l Size: 3
34/5/1/3/110
Abilites: Hyper Cutter, Sand Veil, Poison Heal
Other: IAR's signature pokemon. Razor Fang (+ 1 Attack, +3 BAP to moves with the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword"). Burned. 1 KOC

604.png

Sheeldon

67 HP l 82 EN
Weight: 4 l Size: 4
4/3/5/3/43
Abilites: Levitate
Other: Loves having arms. Magnet.

Smashlloyd20 (Stealth Rock, 2 Layers of Spikes).

142.png

Brave Bird


100 HP l 100 EN
Weight: 4 l Size: 4
5/3/1/3/130
Abilites: Pressure, Unnerve, Rock Head
Other: Named after a move it cant learn. Life Orb

frontnormal-mkitsunoh.png


Casper

37 HP l 72 EN
Weight: 4 l Size: 3
4/3/1/3/127
Abilites: Frisk, Limber, Cursed Body.
Other: Doesnt looks friendly Metal Herb. 1 KOC


105.png

GAIA CRUSH

86 HP l 82 EN
Weight: 2 l Size: 3
48/4/1/3/45
Abilites: Lighting Rod, Rock Head, Battle Armor
Other: His parents are deeeeeeeeead! Thick Club.


frontnormal-mpyroak.png


Grass Skirt


KO HP l KO EN
Weight: 5 l Size: 4
4/4/3/3/51
Abilites: Rock Head, Battle Armor, Chlorophyll
Other: Super manly name. Leftovers



Hax!

At least it was for both sides.

STEALTH ROCK
-15 HP to Brave Bird

Action 1

Brave Bird is charging....

Mow used Discharge - 6 energy
To crit (8712) - No
To para (1984) - Yes
(8 + 3 + 3 + 1)*1,5 = 22,5 damage

Brave Bird is paralysed!

Brave Bird attacked!
-9 energy
To hit (8718) - Yes
To crit (9817) - No
(14 + 3 + 3) = 20 damage
-2 HP to Brave Bird

Action 2

Brave Bird chilled +12 energy

Mow used Electroweb - 4 energy
To hit (9991) - No

Action 3



Brave Bird is charging....

Mow used Discharge - 6 energy
To crit (9814) - No
(8 + 3 + 3 + 1)*1,5 = 22,5 damage


Brave Bird attacked!
-9 energy
To move (5771) - Yes
To hit (8718) - Yes
To crit (9817) - No
(14 + 3 + 3) = 20 damage
-2 HP to Brave Bird

Its A Random

479-m.png


motoR

50 HP l 84 EN
Weight: 3 l Size: 2
2/5/5/5/86
Abilites: Levitate
Other: ''Rotom'' backwards. Including the capitalized R. Everstone. +1 BAP to Grass and Electric moves.

Fidgit_Front-1.png

Utilitand

No KOCs
Has a lots of hands
472.png

Capers
23 HP l 38 EN
Weight: 3 l Size: 3
34/5/1/3/110
Abilites: Hyper Cutter, Sand Veil, Poison Heal
Other: IAR's signature pokemon. Razor Fang (+ 1 Attack, +3 BAP to moves with the words "Fang", "Crunch", "Razor", "Bite", "Blade", or "Sword"). Burned. 1 KOC

604.png

Sheeldon

67 HP l 82 EN
Weight: 4 l Size: 4
4/3/5/3/43
Abilites: Levitate
Other: Loves having arms. Magnet.

Smashlloyd20 (Stealth Rock, 2 Layers of Spikes).

142.png

Brave Bird


36 HP l 80 EN
Weight: 4 l Size: 4
5/3/1/3/130
Abilites: Pressure, Unnerve, Rock Head
Other: Named after a move it cant learn. Life Orb. Paralysed (15%)

frontnormal-mkitsunoh.png


Casper

37 HP l 72 EN
Weight: 4 l Size: 3
4/3/1/3/127
Abilites: Frisk, Limber, Cursed Body.
Other: Doesnt looks friendly Metal Herb. 1 KOC


105.png

GAIA CRUSH

86 HP l 82 EN
Weight: 2 l Size: 3
48/4/1/3/45
Abilites: Lighting Rod, Rock Head, Battle Armor
Other: His parents are deeeeeeeeead! Thick Club.


frontnormal-mpyroak.png


Grass Skirt


KO HP l KO EN
Weight: 5 l Size: 4
4/4/3/3/51
Abilites: Rock Head, Battle Armor, Chlorophyll
Other: Super manly name. Leftovers

Smash's turn.
 
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