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IAR & Nigglypuff vs Wobb & Atheno in... A Very Variable Battle!

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472.png

"I would like this battle to be over before Christmas, you know Gerard? Now get moving & ref!"
 
Subreffing this. Expect post in two secs.

EDIT: K, I ran out of time. Expect post in 7-8 hours.

EDIT 2: Reffing will come in pieces. Will finish it still today.

EDIT 3: Something came up and I'll be without internet for the rest of the day and most of tommorow. I'll finish this in 24 hours tops (prolly around 20). If you think that is too much, feel free to find a subref.

Also there is no way in hell I'll use Gerard tags-heavy format. I like my sanity.

Team Wobbanaut
642.png

HP: 57
EN: 79
7/3/1/3/97
Other: Burn
Item: none

+

Team Athenodoros
149.png

HP: 53
EN: 82
5/3/5/3/80
Other: Toxic (2hp)
Item: none

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 86
EN: 77
2/4/4/3/105
Other:
Item: none

Team IAR

472.png

HP: 100
EN: 71
4(item)/5/1/3/110
Other:
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)


479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:

ROUND 6

"la-de-la"

*Gliscor appears behind foolish ref*

"...hello?"

Gliscor: Gliscoooor! (Shut it and come, foolish ref, my master awaits!)

"and if I say no?"

*Gliscor grabs the foolish's ref head with his teeth (of course) and teleports somewhere*

TELEPORT

"OH GOD SOMEONE SPARE ME THE PAAAAAAAAIIIIIIII---oh cool a Gliscor that knows teleport!"

IAR: "The Arena is teleporting it, foolish ref. Now come and sub ref this"

"Hey I know you! Last time I reffed your battle a Gliscor named 'King' almost had me as a snack!"

IAR: "Well, if you don't ref now, my Gliscor named 'capers' will have you as a snack."


...oh

Okay folks, I am your subref for this oddly bright evening! We are here in the Crater, an arena that thankfully won't change pretty much anything in your actions!

Now going straight to business. Capers the mean Gliscor, equipped with a juicy Razor Fang, starts the round with probably the most important move thus far. It got some impulse and bit Nidhogg on the neck with Ice Fang, hitting the soft spot for Critical damage. That together with x4 weakness and the item (ironically the only item equipped in this matchup) took more than 2/3 of Dragonite's Health!

To add insult to injury, Murdoc exploits Niddhogg's poison to Venoshock it for great damage leaving the flying fatso extremely close to oblivion...erm...I mean Pokecenter.

In an attempt to fight back, Bloodshed digs a hole of EXTREME JUSTICE and Niddhogg flies away the damage for EXTREME CHICKENESS! I mean Justice. Later the Haxorus attacks Murdoc from underground for good damage.

On the second turn we see (for the joy of this ref) two AOE attacks: Capers throws several rocks on the Dragonite and the Haxorus. Niddhogg was so far that the rocks were faaaar from hitting it. But Bloodshed didn't have the same luck, getting hit by the Rock Slide and flinching to top it all. After that, it was Fidgit's turn with Icy Wind that also missed Niddhogg but hit Haxorus. Bloodshed couldn't counterattack, due to flinch, and Niddhogg?

...3

2

1

*CRASH*

The poison took the remaining of Niddhogg's Health and it fainted!


Things are not looking good!

...

oh..we still have a turn? crap.

Capers, seeing Niddhogg's fate, change plans and attacks Bloodshed with Crunch for Critical Damage, being the lucky bastard he is. Murdoc again went with Icy Wind, now focusing only on Bloodshed, who manages to survive, even with the burn, with little health. But the Haxorus is a tough cookie and again he attacks the Fidgit with Dig. But even that doesn't help his team's situation.

now the teleportation is charging up and...

TELEPORT

We are on the...Yikes! Valley of the Dolls. A complicated arena that will give me nightmares!

Gliscor: Ice Fang (Dragonite): (10+1.5+3)*2.25= 32.625 damage for 5 energy
Freeze: 3/10 (no)
Flinch: 3/10 (no)
Crit: 2/16 (yes)

Fidgit: Venoshock (Dragonite): 13 + 3+1.5 = 17.5 damage for 7 energy
Crit:10/16 (no)

Haxorus: Dig for 10 energy

Dragonite: Fly and Stay up for 5 energy
-2hp

Haxorus: Dig (Fidgit): (8 + 0.5)*1.5= 12.75 damage
Crit: 14/16 (no)
-2hp

Gliscor: Rock Slide for 6 energy
vs Dragonite: miss
vs Haxorus: (8*0.75+1.5)= 7.5 damage
Flinch: 2/10 (yes)
Crit: 8/16 (no)

Fidgit: Icy Wind for 5 energy
vs Dragonite: miss
vs Haxorus: (6*0.75 + 1.5)*1.5= 9 damage
hit: 17/100 (yes)
crit: 16/16 (no)

Haxorus: flinch
-2hp

Dragonite: Fly and Stay up for 9 energy
-2hp
Dragonite fainted!

Gliscor: Crunch (Haxorus): 11+1.5+3 = 15.5 damage for 6 energy
Crit: 1/16 (yes)
Def: 7/10 (no)

Fidgit: Icy Wind for 9 energy
vs Haxorus: (6 + 1.5)*1.5= 11.25 damage
hit: 6 (yes)
crit: 14 (no)

Haxorus: Dig for 10 energy

Haxorus: Dig (Fidgit): (8 + 0.5)*1.5= 12.75 damage
Crit: 14/16 (no)
-2hp

....phew

oh and:

Next arena: 1-235: 28 (OH GOD NOOOOOOOOOOOOOOOOOO....erm, I mean, the Valley of Dolls again)


Team Wobbanaut
642.png

HP: 7
EN: 59
7/3/1/3/97
Other: Burn
Item: none

+

Team Athenodoros
149.png

HP: KO
EN: KO
5/3/5/3/80
Other: KO
Item: none

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 60
EN: 56
2/4/4/3/105
Other:
Item: none

Team IAR

472.png

HP: 100
EN: 54
4(item)/5/1/3/110
Other: still unharmed and officially a lucky bastard.
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:

Athenodoros sends out a pokemon with item
Atheno + Wobba give orders in no particular orders
IAR + NJ give orders in no particular order
I cry ref


Next Arena:

Arena: The Valley of the Dolls
Field Type: Ghost
Complexity: Intense
Format: All

Restrictions: Only Rainy Weather, Restricted Mobility, Increased Evasion

Description:

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe


  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods (1/x to hit any mon on the field or nothing at all)
  • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute***
  • Water supply on the canals in the forest (7.5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • Moves that require Focusing have a 50% chance of failure (except ghost ones)
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
  • Healing moves will regain half the health they should (bar Pain Split)
  • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
* Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
** x being the number of rounds the pokemon has been on the field
***Ref discretion
****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move
 
My last Pokemon, Swampert. Let's get this darn thing done. Also, what nonsense. js.

Blizzard * 3
IF Fidgit uses Wide Guard, use Ice Beam (Fidgit)
IF Haxorus faints AND Fidgit doesn't use Wide Guard, use Surf from then on.
 
Posting as Wobb to say that Ono uses Endure ~ Outrage ~ Outrage. Time for this to keep moving along.
 
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472.png

"Light Screen should help here...Anyhow..."

Sand Tomb (Bloodshed) > Sand Tomb (Bloodshed) > Sand Tomb (Bloodshed)
IF Sand Tomb hits, THEN replace all remaining actions with Dig (Posedion).
 
Posting for NJiggly.

Light Screen > Toxic (Posedion) > Toxic (Posedion)
IF Toxic Hits A2, THEN use Venoshock (Posedion) A3.
 
Team Wobbanaut
642.png

HP: 7
EN: 59
7/3/1/3/97
Other: Burn
Item: none

+

Team Athenodoros
260.png

HP: 110
EN: 100
5/3/3/3/52
Other:
Item: Expert Belt

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 60
EN: 56
2/4/4/3/105
Other:
Item: none

Team IAR

472.png

HP: 100
EN: 54
4(item)/5/1/3/110
Other: still unharmed and officially a lucky bastard.
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:

Arena:

Arena: The Valley of the Dolls
Field Type: Ghost
Complexity: Intense
Format: All

Restrictions: Only Rainy Weather, Restricted Mobility, Increased Evasion

Description:

A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe


  • Rain is the only weather possible
  • Ghost attacks have +3 in their BP
  • Normal pokemon are susceptible to Ghost attacks
  • Fire moves can be used, but will not affect the woods
  • Pokemon can fly, but they won't see a thing thanks to the woods (1/x to hit any mon on the field or nothing at all)
  • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
  • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
  • NFE pokemon have their attack reduced by two (2) (No exceptions)
  • Every pokemon begins with a +2 Evasion Bonus
  • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
  • Light related moves have their light supply at minimum
  • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
  • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
  • Taunt last 3 more actions (At the cost of +2 energy)
  • Foresigh (And similar moves) cannot be used
  • Contact moves are harder to excecute***
  • Water supply on the canals in the forest (7.5% of faint if used)
  • Confusion last one more turn
  • Curse will do 8 damage per action
  • Destiny Bond, Nightmare and Spite will have their power doubled
  • Hex always acts as if the foe is statused
  • Moves that require Focusing have a 50% chance of failure (except ghost ones)
  • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
  • Healing moves will regain half the health they should (bar Pain Split)
  • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
* Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
** x being the number of rounds the pokemon has been on the field
***Ref discretion
****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move


Round 7

Okay, starting next round I have a new personal rule: NO VALLEY OF DOLLS!

Due to the valley, ground moves BP are halved and all pokemon have -1 atk for this turn.

Thankfully those are the only effects applicable in this match-up.

Anyway, Bloodshed starts the match by pumping up adrenaline tp Endure this round, right before losing hp due to a nasty burn. After that Murdoc the Fidgit applies Light Screen to his side to soften future attacks. His Partner Capers then summons a Sand Tomb to trap the burnt Haxorus. Finally, Poseidon the Swampert summons a mighty Blizzard to hit his opponents (thanks goodness for Light Screen, huh?).

oh and the sand got into Bloodshed's eyes, it panicked, hit his head on one of the trees and fainted!

On the second turn Murdoc Toxics Poseidon and Capers digs a hole and moves toward the Swampert. In the end, Poseidon uses Blizzard again, now only against Fidgit, as the Gliscor was nowhere to be seen....and speaking of Capers a few seconds later it pops out and bites Swampert.

Final turn we have Murdoc using the new poison to Venoshock the sea god. After that we have turn 2 redux with Blizzard followed by dig. The only difference is that hax smiled at Athenodoros (for a change!) as Murdoc is now frozen for 2 turns!.

Also I am hungr--

TELEPORT

y...oh white Island. I wonder if there is food here. Also, why is it so hot in here?

Arena: White Island
Field Type: Dragon/Fire
Complexity: Moderate
Format: All

Restrictions:
1. No Hail
2. Flying types can choose to avoid 1 rock type attack per round for 10 energy (but this is canceled out in sunny weather).
3. Pokemon with the ability Dry Skin will have it's negative active throughout the entire match no matter what. In the rain it's positive only cancels out the negative effect and it won't restore HP with the ability. In the sun it loses double the HP.


Description:
White Island is actually a Volcano off the coast of New Zealand. The air here is very humid as this is an ACTIVE volcano so you better watch out around here. Metal Bagon has made this his gym and has a building on an island close to White Island (but far away enough for it to not be hit by any eruption the volcano can muster) trainers go to this island first and are then taken out to the island by boat by Metal Bagon for the battle.

The volcano of course is active, so at the end of every round there is a 20% that an eruption will happen. An eruption is a 10 BAP fire type move with rank 4 Sp.Attack (obviously the attack is special).

There is a dragon-like aura around this arena as well so dragon types get STAB on all fire types with 7 BAP and over, and fire types get STAB on all dragon type moves 6 BAP and under.

The island is too humid for hail and because of the humidity it takes pokemon not used to these conditions a while to get used to. As such, any pokemon using a rock type move for the first time in a round will have difficulty hitting flying types. If the flying type chooses it can avoid that rock move by flying beyond reach for 10 energy. It must be stated when the trainers orders whether in the case of a rock move it wants to avoid that move (note that if nothing is put then the ref should assume that the pokemon doesn't want avoid the attack).

Also, because of humidity, pokemon that don't receive STAB on heat wave get STAB and Heat Wave has perfect accuracy for that pokemon.

Finally, because this is a flippin' volcano, ice type moves won't be doing much. They will the moved down 1 effectiveness stage (ex: 4x SE = 2x SE, 2x SE = Neutral).


Haxorus: Endure for 15 energy (fun fact, it was burned, so this is useless either way :D)
-2hp due to burn
-2hp due to Sand Tomb

Fidgit: Light Screen for 8 energy

Gliscor: Sand Tomb (Haxorus): 2 + 3 + 1.5 - 1.75 = 4.75 damage for 4 energy
Hit: 91 (+speed)
Crit: 7 (no)

Haxorus fainted!

Swampert: Blizzard for 8 energy
vs Gliscor: (12*0.75*0.66+2)*2.25= 17.86
vs Fidgit: (12*0.75*0.66+2)*1.5= 11.9
Hit: 34, 44 (yes yes)
Crit: 7, 7 (no no)
Freeze: 2, 5 (no no)

Fidgit: Toxic (Swampert) for 6 energy

Gliscor: Dig

Swampert: Blizzard for 12 energy
vs Gliscor: (12*0.75*0.66+2)*2.25= miss
vs Fidgit: (12*0.75*0.66+2)*1.5= 11.9
Hit: 66 (yes)
Crit: 14 (no)
Freeze: 8 (no)

Gliscor: Dig: 4 + 3 + 1.5 -1.75 = 6.75 damage for 9 energy
Crit: 15 (no)

Gliscor: Dig

Fidgit: Venoshock: (13 + 3 + 1.5)*0.67= 11.72 damage for 7 energy

Swampert: Blizzard for 16 energy
vs Gliscor: (12*0.75*0.66+2)*2.25= miss
vs Fidgit: (12*0.75*0.66+2)*1.5= 11.9
Hit: 58 (yes)
Crit: 3 (no)
Freeze: 1 (yes)
Duration: 2 (2 turns)

Gliscor: Dig: 4 + 3 + 1.5 -1.75= 6.75 damage for 13 energy
Crit: 11 (no)

Arena: 119/235 = White City

Team Wobbanaut
642.png

HP: KO
EN: KO
7/3/1/3/97
Other: KO
Item: KO

+

Team Athenodoros
260.png

HP: 85
EN: 64
5/3/3/3/52
Other: Toxic (-2hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 24
EN: 25
2/4/4/3/105
Other: Light Screen (3a), frozen for 2a
Item: none

Team IAR

472.png

HP: 82
EN: 28
4(item)/5/1/3/110
Other: Light Screen (3a)
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:

Wobba sends out pokemon with item
IAR/NJ gives orders
Atheno/Wobba gives orders
I Ref
 
Judging from the flavour - Fidgit is unfrozen?
0.png
472.png

"Hmmm..."

Rock Slide > Thunder Fang (Technobird) > Rock Slide
IF
Wide Guard is issued successfully vs. Rock Slide, THEN use Thunder Fang (Technobird) that action, pushing actions back.
IF Technobird uses Fly vs. Thunder Fang, THEN use Sky Attack (Posedion) that action.
 
The arena doesn't say anything about freeze, so ref discretion comes here.

....

k, Fidgit will be frozen for 1 turn, instead of 2. Consider this the time the heat will take to unfreeze Fidgit. Since the island doesn't have a full Sunny Day effect, I don't think it is logical to disable freezing completely. It will be 0-1 instead of 1-2.
 
And I have to post for Niggly...Again...

Chill > Earth Power (Posedion) > Earth Power (Posedion)
IF Posedion uses Protect successfully without transfer vs. Earth Power, THEN use Icy Wind that action.
 
Swampert: Hydro Cannon (Fidgit) ~ Scald (Gliscor) ~ Scald (Gliscor)
IF
Rock Slide flinches, move actions along
 
Team Wobbanaut
142.png

HP: 100
EN: 100
4/3/1/3/150
Other:
Item: Leppa Berry

+

Team Athenodoros
260.png

HP: 85
EN: 64
5/3/3/3/52
Other: Toxic (-2hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 24
EN: 25
2/4/4/3/105
Other: Light Screen (3a), frozen for 1a
Item: none

Team IAR

472.png

HP: 82
EN: 28
4(item)/5/1/3/110
Other: Light Screen (3a)
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:


ROUND 8​

weeeeeee're baaaaaaaaaaaack

Wobbanaut (the true thing, not Athenodoros dressed as a Wobbuffet...which is not worse than IAR dressed as a Jigglypuff with a cigar - oh god the horror) sends out his Aerodactyl to replace Bloodshed.

And the Aerodactyl is the one to deal the first blow of this match as it covers with fangs with some cold aura and bites Capers with its Ice Fangs. Unfortunately, the heat of this arena made the attack much less powerful than one would expect.

Capers returns the favor by throwing countless rocks at Aerodactyl and the Swampert in aRock Slide. Even with resistance, one of the rocks hit Poseidon's....private area for a critical hit. How it didn't flinch as well is beyond me, but oh well.

Murdoc is frozen. moving on.

Finally, Poseidon, showing an imense capacity to focus, ignores Capers and fires his HYDRO CANNON at Murdoc for great damage. But thanks to the Light Screen, the Fidgit was able to survive with a single hp!

On the following turn, the newcomer, Aerodactyl, wants to mess around with Capers. It probably was informed that the Gliscor haxed the hell of his partners a couples rounds ago. Due to that, it emitted some Supersonic waves that confused Capers for 4 turns!. And the only logical answer the Gliscor could give was...*facepalm*. It hit itself in confusion!

On the other side of the arena (read: a meter to the left <_<), Murdoc, now defrost, like those high-tech refrigerators, summons the Power of the Earth to damage Poseidon somewhat. But again, the Swampert showed that he isn't the vindictive type and, this time, ignores Fidgit to throw a bucket (not a real one, just figurative speaking) of scalding water at Capers. And apparently Hax likes the ones who turn the other cheek as the Gliscor was buuuurned to boot. Sssssssssssmokin'.

Finally, Aerodactyl continues operation "screwing with Capers" and once again bite the Scorpion with Ice Fangs, only this time getting a flinch in the process! What a lucky fossil!

The other pair do a rerun of last round, with Murdoc attacking with Earth Power and Poseidon responding by Scalding Capers.


...phew this was a loong round. Now I am hungry and thirsty.

Come on Teleportation thinge, give one to papa!

TELEPORT

aaaaand we are at the Starflight Express!

Arena: Starflight Express
Field Type:Neutral
Complexity: Intense
Format: All

Restrictions:Varies. Never able to fly.

Description:You are on board the Starflight Express! This Magical Train has some perks. Every 3 rounds, it will land in a RNGed place and spend 2 rounds there. (Ex: 1: Starflight, 2:Starflight, 3:RNGed Place, 4:RNGed Place, 5:Starflight, 6: Starflight ...) These are:

Frozen Tundra: Hail kicks up! Ice type moves gain 2BAP and there is no water. Also, water type attacks lose 1BAP This hail cannot be cancelled out.
Restrictions: No digging.

High Mountains: High winds kick up. Contact moves lose 15% accuracy. Flying moves have prefect accuracy and +2BAP. Only Rain can be summoned here.
Restrictions: No water, grass, or fire source.

Plains:Ahh, sunny plains. Weather is Sunlight, Completely natural landscape. The sunlight cannot be ended
Restrictions: None.

Marshes: Poisonous caves, no weather, source of all elements. Non-aerial contact moves have a 30% chance to poison the user.
Restrictions:No digging

However, there are restrictions while on the Express as well:
Restrictions:No digging, no sources of Fire/Water/Grass, no artificial weather, no digging, no seismic activity.
Description: There is a 5% chance that a dragon from the Gittish Empire will attack with a 10 Base Power STAB 100% accurate attack that cannot be blocked. Each Trainer gets 5 sofas which can be used to block attacks. They will take up to 10 damage and have the stats+typing as the pokemon on the field dodging. Once destroyed, they cannot come back.

YOU KNOW WHAT THIS MEANS! YES YES

ROOM SEEEERVIIIIIICE YOOHOO!.


Aerodactyl: Ice Fang Gliscor: (7 -1.5)*1.5= 8.25 damage for 5 energy
Flinch: 7 (no)
Freeze: 6 (no)
NOTE: The arena reduces the effectiveness of ice move by 1 stage.

Gliscor: Rock Slide for 6+2=8 energy:
vs Swampert: (8*0.75+1.5+3)*0.67= 7 damage
vs Aerodactyl: (8*0.75+1.5)*1.5= 11.25 damage
Flinch: 8 (no)
Crit: 2 (yes for swampert), 5 (no)

Fidgit: froooozen

Swampert: Hydro Cannon (Fidgit): (15*0.67 + 3 + 2)*1.5= 22.5 damage for 9 energy
Hit: 19 (yes)
Crit: 4 (no)
-2hp

Aerodactyl: Supersonic for 4 turns
Hit: 29 (yes)
Intensity: 3 (4 turns)

Gliscor: Hit Self: 4-1.5 = 2.5 damage for 3 energy
Hit Self (1=yes): hit self

Fidgit: Earth Power: 9 + 3 +1.5 = 14.5 damage for 6 energy
Crit: 16 (no)
SpD: 3 (no)

Swampert: Scald (Gliscor): (8*0.67 + 3 + 2)*1.5= 15.54 damage for 5 energy
Crit: 13 (no)
Burn: 1 (yes)
-2hp

Aerodactyl: Ice Fang Gliscor: (7 -1.5)*1.5= 8.25 damage for 5 energy
Flinch: 1/10 (yes)
Freeze: 7/10 (no)

Gliscor: flinch
-2hp

Fidgit: Earth Power: 9 + 3 +1.5 = 14.5 damage for 10 energy
Crit: 4 (no)
SpD: 6 (no)

Swampert: Scald (Gliscor): (8*0.67 + 3 + 2)*1.5= 15.54 damage for 9 energy
Crit: 13 (no)
-2hp

Volcano: 4/10 (nope)

Next Arena: 188/235 = Starflight Express

Team Wobbanaut
142.png

HP: 89
EN: 86
4/3/1/3/150
Other:
Item: Leppa Berry

+

Team Athenodoros
260.png

HP: 43
EN: 41
5/3/3/3/52
Other: Toxic (-3hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 1
EN: 9
2/4/4/3/105
Other:
Item: none

Team IAR

472.png

HP:30
EN: 17
4(item)/5/1/3/110
Other: Burn and confused (1a)
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:


Wobba + Atheno
IAR + IAR Njiggly
I Ref
 
1) RNG arenas within RNG arenas are the trippiest thing ever
2) I am fine with the arena only being chosen after we order for added shenanigans
3) STARFLIGHT EXPRREEESSS! ANSWER ME YES! ARE YOU READY: YES OR NO?

With that out of the way,

Ice Beam (Gliscor) ~ Chill ~ Ice Beam (Gliscor)
IF Taunt AND it's at you, use Scald (Gliscor) instead of Chill


And hopefully Wobb and arrange for Fidgit to bite the dust.
 
0.png
472.png

"We shall go out in style!"

Agility (Evade) > Sky Attack (Posedion) > Sand Tomb (Posedion)

And posting for NJigglypuff...

Me First (Technobird) > Icy Wind > Icy Wind
 
Team Wobbanaut
142.png

HP: 89
EN: 86
4/3/1/3/150
Other:
Item: Leppa Berry

+

Team Athenodoros
260.png

HP: 43
EN: 41
5/3/3/3/52
Other: Toxic (-3hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: 1
EN: 9
2/4/4/3/105
Other:
Item: none

Team IAR

472.png

HP:30
EN: 17
4(item)/5/1/3/110
Other: Burn and confused (1a)
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:

Round 9

*eats burger and soda*

Oh god this is sooooooo goooooood.

IAR: Aren't you supposed to be reffing this? You can always eat later.

You are such a party pooper, you know? Just hold on a second...

BUUUUUUUUURP

Much Better. Okay carrying on.

We are here on the Starflight Express heading toward I-don't-know-where. Unfortunately the machine will get us out of here before we reach I-don't-know-where, but let's enjoy the view regardless.

This round begins with Murdoc the soon to be KO'd Fidgit (spoilers?) using his Prankster skills to figure out what Technobird is plotting, yelling "FIDGIIIIT" (translation: Me fiiiirst) and creating a Rock Slide, probably hoping for a flinch.

Unfortunately that is not hax works. It always takes the more unpredictable way to SCREW YOU ALL. With that in mind we see the attack missing Poseidon and, while hitting Technobird, it is still more than able to keep going!

Speaking of hax, we see another pokemon trying to overcome it. Capers the mean Gliscor is facing a terrible confusion that will decide if it will live or be KO'd and sent back to its pokeball. The end result?

*facepalm* It hit itself in confusion!

Unable to protect themselves, both Murdoc and Capers were easy prey to Aerodactyl's Rock Slide and Swampert's Ice Beam. Double KO!.

It seems that this match is going to be reeeeally close, as NJ and IAR are forced to send out their last pokemon!

TELEPORT

And we will continue this on Glacier's Icy Arena! Grab your coats, guys, 'cause it is freaking freeeezing heeeere!

Field Type- Ice/Water
Complexity- Moderate
Format- All
Restrictions- No digging, No weather

Glacier Knight’s Icy Arena: The large arena is three hundred feet long and wide, square shaped, and perfect for pokemon of the chilled variety. The first five feet of the north and south sides aren’t covered in ice, but the rest of the arena is. Twenty feet from the east and west sides of the arena and in middle are two large glaciers (One hundred feet long, twenty feet wide, both have increasing slopes of 80 degrees and are fifty feet tall. They have plateaus, peaks, and spikes). Cutting through the east and west side of the arena (Also going under the two glaciers) there is a large stream, fifteen feet wide. In the center it makes a large circle of icy water, and in the center rests a large ice floe making a small arena (it is twenty five feet long and wide). Also in the stream there are small and medium sized ice floes, enabling pokemon to cross the freezing cold water (water is 36 degrees Fahrenheit). Scattered around the arena are small rocks stuck to the icy floor, and they can be used to stop a pokemon from sliding or give a small pokemon a platform to stand on. The ice coating the arena floor is too thick to be dig into, and an earthquake or any other large attack will cause ice floes and glaciers to break. The arena is open to the sky, but it only snows or hails. Summary: ice covers the floor besides five feet strips on the north and south side. No dig but earthquake and other stuff is okay. No weather moves can be used. The weather is 100% snowy, but the end of every round there is a 33% chance it will start to hail. Water is accessible but is extremely cold. Ice types gain +2 speed and ice moves gain +2 to their BP.

Fidgit: Me First (Rock Slide) for 6*1.25= 7.5 energy
vs Aerodactyl: (8*0.75*1.5-1.5)*1.5= 11.25 damage
vs Swampert: miss
Hit: 40, 99 (miss swampert)
Flinch: 7 (nope)
Crit: 11 (nope)

Gliscor: hit self: 4 - 3 - 1.5 = 0 damage for 3 energy
-2hp due to burn
Confusion (1=hit self): 1 (hit self)

Aerodactyl: Rock Slide for 5 energy
vs Gliscor: 8*0.75+3-1.5= 7.5 damage
vs Fidgit: enough damage
Crit: 6, 7 (no)

Fidgit fainted!

Swampert: Ice beam: (10+2)*2.25= 27 damage for 7 energy
Crit: won't bother
hit: won't bother
-3hp

Gliscor Fainted!

Dragon: 4/10 (no)

Arena: 40/235 (Glacier Knight's Icy Arena)

Team Wobbanaut
142.png

HP: 78
EN: 81
4/3/1/3/150
Other:
Item: Leppa Berry

+

Team Athenodoros
260.png

HP: 40
EN: 34
5/3/3/3/52
Other: Toxic (-4hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
frontnormal-mfidgit.png

HP: KO
EN: KO
2/4/4/3/105
Other: KO
Item: none

Team IAR

472.png

HP:KO
EN:KO
4(item)/5/1/3/110
Other: KO
Item: Razor Fang (+3 to fang and other moves and +1 crit rate)

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:

IAR Sends out motoR with Expert Belt
NJiggly sends out last poke with Item
IAR + NJ give orders
Atheno + Wobba give orders
I Ref
 
0.png
479-m.png

"This is where you suffer!"

Leaf Storm (Posedion) > Thunderbolt (Technobird) > Thunderbolt (Technobird)
IF either Pokemon use (Protective/Evasive Move) (Posedion) successfully, THEN use Thunderbolt (Technobird) that action, pushing actions back.
IF Technobird uses Bodyblock (Posedion) successfully, THEN use Thunderbolt (Technobird) that action, pushing actions back.

Nightmare Jigglypuff sends out Onion_Bubs the Metagross @ Nothing by default, & uses...

Iron Head (Technobird) > Bullet Punch (Technobird) > Iron Head (Technobird)
IF
Technobird uses (Evasive Damaging Move) successfully vs. Iron Head, THEN use Bullet Punch (Technobird) that action, pushing actions back.
IF Technobird uses (Evasive Move) successfully, THEN use Magnet Rise on the first instance.
IF Technobird faints, THEN replace all remaining actions with Zen Headbutt (Posedion).
 
Guessing not salvageable, but we can try...

Swampert: Protect ~ Giga Impact + Ice Punch (Mowtom) ~ Cool Down (Giga Impact + Ice Punch (Mowtom))


And @ Wobb, if you use Fly (Mowtom) ~ Bodyblock (Pert) ~ Something then we KO him A2 by my calcs and you survive until then reasonably easily.
 
Team Wobbanaut
142.png

HP: 78
EN: 81
4/3/1/3/150
Other:
Item: Leppa Berry

+

Team Athenodoros
260.png

HP: 40
EN: 34
5/3/3/3/52
Other: Toxic (-4hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
376.png

HP: 100
EN: 100
5/5/4/3/60
Other:
Item: none

Team IAR

479-m.png

HP: 54
EN: 56
2/4/5/4/87
Item: Expert Belt
Other:


Swampert: Protect for 7 energy
-4hp due to toxic

Metagross: Bullet Punch (Aerodactyl): (4 + 3 + 3)*1.5 = 15 damage for 3 energy.
Crit: 5

Aerodactyl: Fly (Rotom) for 10 energy

Rotom: Thunderbolt (Aerodactyl) missed for 6 energy

Aerodactyl: Fly (Rotom): 9 + 3 +3= 15 damage
Crit:1 (yes)

Aerodactyl: Bodyblock (Swampert) for 5 energy

Rotom: Thunderbolt (Aerodactyl): (10 + 3 + 3 + 2)*1.5 = 27 damage for 6 energy
Crit: 15
Paralysis:6

Metagross: Iron Head (Aerodactyl): (8 + 3 + 3)*1.5= 21 damage for 5 energy
Crit: 8

Swampert: Giga Impact + Ice Punch (Rotom): 15+10+1.5= 26.5 damage for 24.9 energy
Hit: 23 (yes)
Crit: 2
Freeze: 2
NOTE: Giga Impact is Set and Ice Punch is Elemental, so Giga Impact wins and the Combo is normal-typed.
-4hp due to toxic

Metagross: Bullet Punch (Aerodactyl): (4 + 3 + 3)*1.5 = 15 damage for 3 energy.
Crit: 6

Aerodactyl fainted!


Rotom: Leaf Storm (Swampert): (14 + 3 + 3 +2)*2.25= 49.5 damage for 8 energy
Crit: 10

Swampert fainted!

Last Round?

DUN DUN DUUUUUUUN

*freezing breeze*

Dear loooord this is COLD! lets end this so the arena can teleport us somewhere nice.

Anyway, let us begin the 10th and maybe last round!

And the mighty sea god starts by Protecting himself against Kratos. We all know how that ended, but let us not spoil the fun!

Sensing that Technobird will fly away, like the fossil chicken he is, Onion_Bubs rates that 1/10 and attacks beforehand with Bullet Punch. And the smartass computer was right! as the Aerodactyl then fliiies high up, evading motoR's Thunderbolt, which missed, and dives at the Rotom, getting a Critical Hit in the process.

On the second turn we see the Aerodactyl playing martyr and Bodyblocking Poseidon for the turn. motoR is no fool and was ready for it as it changes tactics and fires Thunderbolt at the fossil. Onion_Bubs also attacks Aerodactyl with his Iron Head, but he intended to do it sooo... yeah. Finally, Poseidon finishes charging up for what can be the deciding move of the round. It combines Giga Impact with Ice Punch and the chilly cold of this arena to finally KO motoR!

...

actually no. You see? Giga Impact is a move that sets the type of the combo and Ice Punch's elemental power wasn't enough to change it. The combo was Normal Typed and motoR survived!.

And the final turn was the downfall of our...erm...let's say heroes. Onion_Bubs rates Aerodactyl 0/10 and finishes off it with Bullet Punch. motoR may not rate people like that, but he does the same with the unprotected Swampert with Leaf Storm.


aaaaaand we have our winners (and the end of this loooooooooooooooooooooooooooooooong battle). Its_a_Random and Nightmare Jigglypuff are victorious!


Team Wobbanaut
142.png

HP: KO
EN: KO
4/3/1/3/150
Other:
Item: Leppa Berry

+

Team Athenodoros
260.png

HP: KO
EN: KO
5/3/3/3/52
Other: Toxic (-4hp)
Item: Expert Belt

VS

Team Nightmare Jigglypuff
376.png

HP: 100
EN: 89
5/5/4/3/60
Other:
Item: none

Team IAR

479-m.png

HP: 13
EN: 36
2/4/5/4/87
Item: Expert Belt
Other:

Check if everything is right, if they are, check below for prizes:

Its_A_Random: 3CC
Gliscor: 3 MC/5 CC, 1 KOC
Eelektross: 3 MC
Rotom: 3 MC/5 CC, 2 KOC

Nightmare Jigglypuff: 4CC
Gengar: 3MC, 1KOC
Fidgit: 3MC, 1KOC (the toxic that KO'd dragonite)
Metagross: 2MC, 1DC, 1KOC

Athenodoros: 3CC
Dragonite: 3MC
Swampert: 3MC, 1KOC
Krillowatt: 3MC, 1KOC

Wobbanaut: 3CC
Aerodactyl: 3MC, 1KOC
Ambipom: 3MC, 1KOC
Haxorus: 3MC

Gerard: 14*5/10 (Rounds 1-5) = 7UC

Frosty: 14*5/10 (Rounds 6-10) + 6(KOs: Haxorus, Dragonite, Aerodactyl, Swampert, Gliscor and Fidgit)/2 (2vs2)= 10UC
 
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