I'd like a last edition to my team FIXED

Ok, so this is the FIXED version of the initial thread, abiding by the rules and such. As of right now, it's...

Yanmega
Modest Nature
Focus Sash
Speed Boost
4 HP/ 252 SpA/ 252 Spe
Hypnosis
Bug Buzz
Air Slash
Protect/ Baton Pass

I use him as my lead. Hypnosis on whatever the opponent has (assuming it isn't dark) and if Yanmega and take it out, kill it, or switch out for someone else. The protect would be there if I felt nervous about not being able to outspeed the opponent, but if I could, i'd like to baton pass the speed boost to whoever I decide to switch in. The Focus Sash is just incase I misjudge and use hypnosis, and either miss or the opponent is faster.

Tentacruel
Calm Nature
Leftovers
Liquid Ooze
252 HP/ 120 Def/ 136 SpD
Surf
Toxic Spikes
Rapid Spin
Ice Beam

First off, I love Tentacruel, so when I saw a moveset that worked, I went out and got it. Animal as a tank, much more in the SpD area. I'd switch him in the event that my opponent were to come out with a fire type against my yanmega/ weavile. He could take a fire attack and/or a fighting move right to the face, then if the opponent was going to switch out, plant toxic spikes, or surf em out.

Weavile
Jolly Nature
Focus Sash
Pressure
4 HP/ 252 Atk/ 252 Spe
Night slash
Ice Punch
Brick Break
Swords Dance

Good sweeper, obviously, but also reliable on backing up my team mates who are weak against ice/ghost/psychic. Switch him in to take an ice beam/ ice punch if they try to throw one at Yanmega, a psychic against tentacruel, or a shadow ball against Cresselia. If I could baton pass him in with Yanmega while the opponent is asleep and then swords dance, that's just donuts.

Electivire
Adamant Nature
Leftovers (may change)
Motor Drive
4 HP/ 252 Atk/ 252 Spe
Thunderpunch
Ice Punch
Earthquake
Cross Chop

If the enemy tries to use thunderbolt on Tentacruel or Yanmega, switch in this maniac and run amok. Not to mention, again, Yanmega baton passes to him when he sleeps the enemies leading water type, and Electivire comes in with 423 speed and still 379 attack.

Cresselia
Bold Nature
Leftovers
Levitate
252 HP/ 252 Def/ 4 SpA
Moonlight
Ice Beam
Thunder Wave
Reflect/ Toxic (One or the other)

The Annoying Defensive tank on the team. Thunder Wave for status, reflect for boosting def, ice beam for dragons/ground types, and moonlight for healing. Here's another thing, perhaps not reflect, and toxic instead, just so I can inflict an enemy with toxic poison before I have to switch out. Potential?

Rhyperior
Brave
Solid Rock
Leftovers
128 HP/ 128 Atk/ 252 Def
Earthquake
Stone Edge
Curse (very likely to go)
Megahorn/Aqua Tail

See, he was an option, until I started thinking outside of the box a little bit. I tried to make him a little more well rounded, with him being so slow I saw no point in raising his speed, though now i know this was a mistake. Still, with his speed as it is, Yanmega could baton pass him in against someone he sleeps. That would pretty much be his only purpose, if at all.

I was thinking of throwing in a slow wish passer for healing, but I can't decide on who to use, or if I should take someone out. Rhyperior would be prime choice to go if any. What do you think?
 
electrive change item to expert belt/life orb for more attacking power.change rhyperoir curse to swords dance for attacking power again and max hp before defenses with ev's.
 
Ok, so this is the FIXED version of the initial thread, abiding by the rules and such. As of right now, it's...

Yanmega
Modest Nature
Focus Sash
Speed Boost
4 HP/ 252 SpA/ 252 Spe
Hypnosis
Bug Buzz
Air Slash
Protect/ Baton Pass

I'm am pretty sure he cant do Baton Pass on Shoddy. Not sure about wifi Anyway, you need protect on a lead pokemon like yanmega, it is almost a nessesity agaoinst certain leads and it is very useful later on in the game.

I use him as my lead. Hypnosis on whatever the opponent has (assuming it isn't dark) and if Yanmega and take it out, kill it, or switch out for someone else. The protect would be there if I felt nervous about not being able to outspeed the opponent, but if I could, i'd like to baton pass the speed boost to whoever I decide to switch in. The Focus Sash is just incase I misjudge and use hypnosis, and either miss or the opponent is faster.

Tentacruel
Calm Nature
Leftovers
Liquid Ooze
252 HP/ 120 Def/ 136 SpD
Surf
Toxic Spikes
Rapid Spin
Ice Beam

This set is good because your team needs spin support and toxic spikes absorbtion, both SR and Toxic Spikes can cause your team big problems.

First off, I love Tentacruel, so when I saw a moveset that worked, I went out and got it. Animal as a tank, much more in the SpD area. I'd switch him in the event that my opponent were to come out with a fire type against my yanmega/ weavile. He could take a fire attack and/or a fighting move right to the face, then if the opponent was going to switch out, plant toxic spikes, or surf em out.

Weavile
Jolly Nature
Focus Sash
Pressure
4 HP/ 252 Atk/ 252 Spe
Night slash
Ice Punch
Brick Break
Swords Dance

He Good.

Good sweeper, obviously, but also reliable on backing up my team mates who are weak against ice/ghost/psychic. Switch him in to take an ice beam/ ice punch if they try to throw one at Yanmega, a psychic against tentacruel, or a shadow ball against Cresselia. If I could baton pass him in with Yanmega while the opponent is asleep and then swords dance, that's just donuts.

Electivire
Adamant Nature
Leftovers (may change)
Motor Drive
4 HP/ 252 Atk/ 252 Spe
Thunderpunch
Ice Punch
Earthquake
Cross Chop

Go with the mixed set, its just a better set:

Electrivive @ Expert Belt
Mild Nature
Motor Drive
36 Atk / 252 SpA / 220 Spe
-Thunderbolt
-Flamethrower
-HP Ice
-Cross Chop

The special attacks provide awsome coverage and hit Electrivives counters way harder than the physical set. Cross Chop is still very powerful and gives Electrivive complete coverage.

Expert belt helps complement the awsome coverage.

If the enemy tries to use thunderbolt on Tentacruel or Yanmega, switch in this maniac and run amok. Not to mention, again, Yanmega baton passes to him when he sleeps the enemies leading water type, and Electivire comes in with 423 speed and still 379 attack.

Cresselia
Bold Nature
Leftovers
Levitate
252 HP/ 252 Def/ 4 SpA
Moonlight
Ice Beam
Thunder Wave
Reflect/ Toxic (One or the other)

The Annoying Defensive tank on the team. Thunder Wave for status, reflect for boosting def, ice beam for dragons/ground types, and moonlight for healing. Here's another thing, perhaps not reflect, and toxic instead, just so I can inflict an enemy with toxic poison before I have to switch out. Potential?

Nice set. I'd go with toxic over reflect.

Rhyperior
Brave
Solid Rock
Leftovers
128 HP/ 128 Atk/ 252 Def
Earthquake
Stone Edge
Curse (very likely to go)
Megahorn/Aqua Tail

If you want a reliable wish passer and still want to think our of the box, definately use this wish kangashkan set:

Kangashkan @ Leftovers
Adamant
Early Bird
252 HP / 128 Def / 128 SpD
-Return
-Wish
-Protect
-Ice Punch/Thunder punch/Earthquake/Crunch/ Suckerpunch (Huge movepook you pick)

This is a remarkably good pokemon in OU. Very good at wishpassing and scouting with protect. Early bird gives you a semi-sleep absorber. And the last move can give your team a bulky pokemon with coverage with almost any reliable physical move. he has so many to choose from. With 95 base Attack and an adamant nature, this pokemon will hit hard on top of everything else.

See, he was an option, until I started thinking outside of the box a little bit. I tried to make him a little more well rounded, with him being so slow I saw no point in raising his speed, though now i know this was a mistake. Still, with his speed as it is, Yanmega could baton pass him in against someone he sleeps. That would pretty much be his only purpose, if at all.

I was thinking of throwing in a slow wish passer for healing, but I can't decide on who to use, or if I should take someone out. Rhyperior would be prime choice to go if any. What do you think?Kangashkan

Good team

Good luck
 
Holy crap I like that kangashkan Overcast 2020. I'm definitely going to try that out. Any more suggestions would be appreciated.
 
Disagree with Overcast
Well first Weavile/SD is a soft option, and is way to fragile to get a SD off and get much damage done. CB is a better version, and lead is the better version of that.
On Electivire:
Nearly a 30 point difference between physical attack and special, not to mention you can get same coverage with physical attacks.
Expert Belt/Adamant or Jolly is what you want
Ice Punch
Earthquake
Thunder Punch
Cross Chop
that is what you want, if you really want fire then get Fire Punch
252 atk/252 speed ev
Cressalia take Reflect, it helps your team much more
With EQ power reduced, Electivire could use it to get on a roll
 
Yanmega is actually quite bulky on the physcial side, and with a small bit of investment it can take many physical hits. Change the EV spread to 104 Def, 252 SpA, 152 Spe. With this spread, after 1 speed boost you will be faster than base 130s (Aerodactyl, Jolteon), and after 2 you will be outspeeding Timid Scarf Gengar. The Defense EVs allow Yanmega to survive a +2 LO Extremespeed from Lucario and make Scizor's Bullet Punches a 3HKO on average. The Defensive investment is even more helpful seeing as you have a Rapid Spinner to keep the rocks off the field for Yanmega. Go for HP Ground over Hypnosis in the first slot as it will give the best coverage overall and Hypnosis is also unreliable due to the 60% accuracy. Yanmega is a frail user of Hypnosis even with the Defensive EV's and Yanmega cannot afford to miss. HP Ground allows you to hit Pokemon such as Heatran and Magnezone who wall the current set you are using. Also, Yanmega does not learn Baton Pass so use Protect since it will aid in scouting your opponents moves.

On Weavile, Ice Shard is generally a better option than Ice Punch because it gets an OHKO on all the Pokemon that Ice Punch OHKOes after a Swords Dance such as Salamence. The only difference is that Ice Shard allows you to go first and also gives your team a priority move, which is currently lacks. Ice Shard is also useful when going up against fast Pokemon such as Jolteon or Aerodactyl, who are always OHKOed by Ice Shard after being boosted by Swords Dance and Life Orb with Stealth Rock on th field. On Weavile, I do not suggest using Focus Sash even though you have a Rapid Spinner. If you intend on keeping that Focus Sash you are always going to have to send out Tentacruel before you send out Weavile to get rid of entry hazards and that is a tad situational. Item choices for Weavile are a bit difficult to choose from but I will give you some options to choose from. Life Orb is a great option if you feel Weavile to be doing mediocre damage and with a Rapid Spinner, Life Orb+Stealth Rock damage should not be too much of a problem. Expert Belt can be used if you do not enjoy Life Orb recoil. It gives your attacks a little power boost, however, that will not usually make a difference as a Swords dance boosted move will still kill a variety of Pokemon.

On Cresselia, I would suggest to use Reflect over Toxic. Reflect halves physical damage and helps Cresselia take on those Scizor who love to Pursuit/U-Turn Cresselia and Tyranitar who loves using Crunch/Pursuit against Cresselia. In addition to that, Reflect also makes your team significantly bulkier allowing your Electivire/Weavile to potentially sweep. I do not suggest using Leftovers on Electivire. Without a boost from items such as Life Orb/Expert Belt, it misses too many OHKOes to be good at sweeping. Even though it hits 3/4 of the type chart for Super Effective damage, the attacks it uses are so weak that it is easy to deal with. For that reason, I suggest using Life Orb/Expert Belt. Expert belt powers up Electivire's super effective moves but Life Orb can be used to deal more damage to Pokemon that Electivire does not get a super effective hit on.
 
Thanks for the recommendations guys. Any ideas on who to throw in the last slot? Or should I just modify/keep that Rhyperior?
 
Back
Top