If I die, blame Flamestrike's imagination. Flamestrike v. BM-Z.

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Flamestrike!

Flamestrike said:
Proudly presented by random.org:

Tauros - Ragestrike (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15^)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 21

MC: 0
DC: 5/5

Attacks:
Tackle
Stomp
Tail Whip
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Zen Headbutt
Thrash
Giga Impact

Endeavor
Endure
Helping Hand
Magic Coat

Protect
Rain Dance
Earthquake
Stone Edge
Rock Slide
Substitute
Wild Charge
Rock Climb


Nidoking - Sludgestrike (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Total Moves: 28

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Chip Away
Fury Attack
Helping Hand
Toxic Spikes
Earth Power
Poison Jab
Megahorn

Counter
Disable
Endure

Taunt
Ice Beam
Protect
Thunderbolt
Dig
Double Team
Sludge Bomb
Fire Blast
Stone Edge
Rock Slide
Substitute


Snorlax - Snackstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 125
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 26 (30/1.15v)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
Total Moves: 26

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Metronome
Odor Sleuth
Tackle
Headbutt
Defense Curl
Belly Drum
Amnesia
Lick
Yawn
Recycle
Screech
Chip Away
Rest
Body Slam
Block
Crunch
Heavy Slam
Snatch

Counter
Double-Edge
Pursuit
Zen Headbutt

Protect
Earthquake
Rock Slide
Substitute


Starmie - Shurikenstrike (U)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 * 1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Total Moves: 15

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Hydro Pump

Aurora Beam
Barrier
Supersonic

Blizzard
Protect
Thunder
Scald


Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 24

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird

Detect
Double-Edge
Foresight
Pursuit
Revenge
Roost

Sky Attack
Tailwind

Protect
Double Team
U-Turn
Substitute
Fly

Endure


Heracross - Beetlestrike (F)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 26

MC: 0
DC: 5/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Reversal
Feint
Megahorn

Bide
Double-Edge
Flail
Focus Punch

Fury Cutter
Low Kick

Protect
Earthquake
Dig
Stone Edge
Swords Dance
Rock Slide
Substitute

Thanks for reffing!
VS!​
BlazikenMaster-Zeo!
Blazikenmaster-Zeo said:



Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)

Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC:0
DC:5/5

Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-sissor

Egg Moves
Agility*
Cross Poison*
Night Slash*

Tutor Moves

TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab

Total Moves: 24

Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


Salamence [Fafnir] (Male)
Type: Dragon/Flying
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Hasty(+15% Speed, +15 Acc, -1 Defence)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 115(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Level Up Moves
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Fly
Crunch
Dragon Claw
Double Edge

Egg Moves
Hydro Pump
Dragon Rush
Dragon Pulse


Tutor Moves
Draco Meteor

TM/HM Moves
Earthquake
Hyper Beam
Protect
Flame Thrower
Fire Blast
Shadow Claw
Giga Impact
Rock Slide
Substitute
Roost
Stone Edge

Total Moves: 28

Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Gallade,Psycho(M)
Type: Psychic/Fighting
Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Brave(+Atk, -Speed, -10% Evasion)

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DW:5/5

Level up moves
Leaf Blade
Night Slash
Growl
Confusion
Double team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Psycho Cut
Close Combat

Egg Moves

Confuse Ray
Disable
Fire Punch
Ice Punch
Will-o-wisp

TM/HM Moves
Toxic
Taunt
Protect
Light Screen
Thunder Bolt
Reflect
Shadow Ball
Stone Edge
Thunder Wave
Rock Slide
Grass Knot
Trick Room


Total Moves: 33

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Emboar(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0
DC: 5/5

Level up Moves
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Head Smash
Flare Blitz

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Toxic
Taunt
Brick Break
Earth Quake
Giga Impact
Rock Tomb
Wild Charge

Total Moves: 23

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Reckless(DW):
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


Crobat(Tabba)(male)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature:Hasty (+15% speed, +26 acc, -Defense)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC:0
DC:5/5

Level Up Moves:
Cross Poison
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Haze
Air Slash

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

Tutor Moves:
Bide
Whirlwind

TM/HM Moves:
Taunt
Toxic
Venoshock
Shadow Ball
Aerial Ace
Torment
Acrobatics
Substitute
Sludge Bomb
Fly

Total Moves: 25

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.


Lucario(Casshen)(Male)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Native (+15% Speed, +12% Acc, -1 SpD)

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 104(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC:6/6
MC:0
DC:4/5

Level Up Moves
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Aura Sphere
Close Combat

Egg Moves
Detect
Blaze Kick
Hi Jump Kick
Vacuum Wave

Tutor Moves
Thunder Punch

TM/HM Moves
Earthquake
Drain Punch
Psychic
Substitute
Shadow Claw

Total Moves: 23

Abilities
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified(DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Arena and rules!

Challenging BM-Zeo to a match!

6v6 Singles
Switch=OK
2 Day DQ/3 Days for ref
2 Recovers/5 chills
Items=Off (as in you can't bring any to the match with you, arena items are obviously fine)
All abilities
2 subs

Arena: Bubs' Concession Stand (stolen shamelessly from Objection with some slight modifications made)

The battle takes place around Bubs’ Concession Stand where Bubs sells all types of crazy crap!

Basic features
  • No external water source
  • No external rocks
  • Plenty of external grass
  • Weather is allowed and works as normal
  • Digging is allowed and works as normal
  • Seismic moves (ie, Earthquake, Magnitude, Bulldoze and Fissure) are allowed and work as normal
  • All of the above are subject to change as the battle goes on
Special features

Players start with $500 and, upon sending out their initial pokemon, can use this money to buy items for this battle from Bubs. Every time a pokemon gets a KOC, the owner gets another $50 and may buy more items from Bubs before the next pokemon is sent out. Once a player buys an item, he/she may equip it to any of his/her pokemon as long as the pokemon doesn't already have an item. Items bought in this battle cannot be taken out of the battle and items cannot be sold to Bubs.

Here are the available items and their prices. Items marked with a (*) are ones that affect the arena and are not held by pokemon, so when buying such items, the player does not need to specify a pokemon to hold the item.
  • Aspear Berry
  • Cheri Berry
  • Chesto Berry
  • Pecha Berry
  • Persim Berry
  • Rawst Berry
  • Leppa Berry
  • Lum Berry
  • Mental Herb
  • Oran Berry
  • Power Herb
  • Razz Berry
  • Sitrus Berry
  • White Herb
  • Absorb Bulb
  • Air Balloon
  • Cell Battery
  • Muscle Band
  • Sand Pit (*) - removes the external grass from the arena
  • Grassy Field (*) - acts as an external grass source
  • Sticky Barb
  • WiseGlasses
  • Damp Rock
  • Heat Rock
  • Icy Rock
  • Instant Pond (*) - acts as an external water source
  • Pond Drainer 5000 (*)- removes the external water from the arena
  • Iron Ball
  • Light Clay
  • Ring Target
  • Shoddy Decoy - the holder can use an action and 6 energy to gain a 1 HP Substitute without losing any HP (unless taunted); one use
  • Smooth Rock
  • Binding Band
  • Destiny Knot
  • Flame Orb
  • Giant Parasol (*) - prevents all weather unless the weather-inducing Pokemon has the appropriate weather rock
  • Gust of Wind (*) - blows away pesky Giant Parasols, allowing all weather moves to be used
  • Grip Claw
  • Metronome
  • Rock Pile (*) - acts as an external rock source
  • Rock Crusher (*) - removes the external rocks from the arena
  • Scope Lens
  • Toxic Orb
  • Wide Lens
  • Zoom Lens
  • BrightPowder
  • Choice Band
  • Choice Scarf
  • Choice Specs
  • King’s Rock
  • Rocky Helmet
  • Seismic Dampener (*) - prevents seismic moves
  • Engineer (*) - busts up Seismic Dampeners, allowing seismic moves to be used
  • Supercharger - when the holder uses a combo, its energy cost is reduced to (EC + (EC+4))*1.25 for same-move combos or (EC 1 + EC 2) for different-move combos; three uses.
  • Titanium Underlay (*) - prevents digging
  • Layer of Soil (*) - allows digging
  • Big Root
  • Enigma Berry
  • Eviolite
  • Expert Belt
  • Focus Band
  • Focus Sash
  • Leftovers
  • Life Orb
  • Razor Claw
  • Razor Fang
  • Smoke Ball
Flamestrike sends out mons and purchases items.
BM-Z sends out mons, purchases items, and orders.
Flamestrike orders.
I ref!

GO!
 
Lucario and Gallade get Expert Belts

I'll start with Gallade

Taunt|Will-O-Wisp|Close Combat
IF Ragestrike uses Protect A1, replace A2 with Taunt
IF Ragestrike uses Substitute A1, Use Close Combat on A1 and Leaf Blade on A3
 

"Well, this is problematic but at least we're faster! Enable Sheer Force, then start by setting up a 15 HP Subtitute for him to tear apart with his Close Combat, then make another 15 HP Substitute to block the Will-O-Wisp! Finish off with a Rock Climb!"

Summary:
Enable Sheer Force
Substitute (15 HP) -> Subtitute (15 HP) -> Rock Climb

Espy if you could take Magic Coat out of Tauros' movepool that'd be great, when I bought it Veekun said that it learned Magic Coat but I have recently learned that it doesn't :/
 
Both players have a balance of $200.
(BM, Lucario's nature is currently Native, I think you should change that.)

Ragestrike @ Life Orb
HP: 100 EN: 100 Speed: 127

Psycho @ Expert Belt
HP: 100 EN: 100 Speed: 69​

Action One:

Ragestrike used Substitute (15)!
(-11 EN)

Psycho used Close Combat!
(-7 EN)
Crit chance: 110/10000 (YES) (Rawr angrybull is angry)
Damage: (12 + 8.5 - 4.5 + 3 + 3) * 1.5 = 33
-1 Defense, -1 Special Defense

Action Two:

Ragestrike used Substitute (15)!
(-15 EN)

Psycho used Will-O-Wisp!
(-7 EN)
But it failed!

Action Three:

Ragestrike used Rock Climb!
(-6 EN)
Confusion chance: Sheer Force Null
Crit chance: 222/10000 (YES)
Damage: (9 + 6 - 4.5 + 3 + 3 + 3) + 10.5 + 1.75 = 31.75
-2 HP

Psycho used Leaf Blade!
(-7 EN)
Crit chance: 5036/10000 (NO)
Damage: (9 + 8.5 - 4.5) - 1.75 = 13


Ragestrike @ Life Orb
HP: 70 EN: 68 Speed: 127 +4 Attack (2 HP sub)

Psycho @ Expert Belt
HP: 68 EN: 79 Speed: 69 -1 Attack​
 

"Alright Ragestrike, batter him into the ground! Start with a Zen Headbutt, follow up with a Earthquake and finish off with a Giga Impact! If he uses evasive Teleport or Double Team, use Earthquake!"

Summary:
Zen Headbutt -> Earthquake -> Giga Impact
If he uses evasive Teleport or Double Team use Earthquake
 
Ragestrike @ Life Orb
HP: 70 EN: 68 Speed: 127 +4 Attack (2 HP sub)

Psycho @ Expert Belt
HP: 68 EN: 79 Speed: 69 -1 Attack​

Action One:

Ragestrike used Zen Headbutt!
(-6 EN)
Crit chance: 9938/10000 (NO)
Damage: (8 + 6 - 4.5 + 2 + 3) + (4 * 1.75) = 21.5
-2 HP

Psycho used Slash!
Crit chance: 335/10000 (YES)
Ragestrike's Substitute faded!
Ragestrike became enraged! (+6 Attack)

Action Two:

Ragestrike used Earthquake!
(-7 EN)
Crit chance: 3004/10000 (NO)
Damage: (10 + 6 - 4.5 + 3) + (6 * 1.75) = 25
-2 HP

Psycho used Will-o-Wisp!
(-7 EN)
Hit chance: 8945/10000 (NO)

Action Three:

Ragestrike used Giga Impact!
(-10 EN)
Crit chance: 2377/10000 (NO)
Damage: (14 + 6 - 4.5 + 3 + 3) + (6 * 1.75) = 32
-2 HP


Psycho fainted!


Ragestrike @ Life Orb
HP: 64 EN: 45 Speed: 127 +4 Attack

Psycho @ Expert Belt
HP: KO EN: KO Speed: 69 -1 Attack​
 
Lucario is out I guess. This is going to be a slaughter fest, I can tell

Aura Sphere|Earthquake|Drain Punch

IF Tauros uses Zen Headbutt, replace that action with Counter
 

"Great job Ragestrike, now while you recover from that Giga Impact give him a Tail Whip, then slam him with an Earthquake of your own! Finish off with a Zen Headbutt!"

Summary:
Tail Whip -> Earthquake -> Zen Headbutt
 
Ragestrike @ Life Orb
HP: 64 EN: 45 Speed: 127 +4 Attack

@ Expert Belt
HP 100 EN 100 Speed: 104​


Action One:

Ragestrike used Tail Whip!
(-3 EN)
Casshen's Defense fell! (-1)

Casshen used Aura Sphere!
(-6 EN)
Crit chance: 4652/10000 (NO)
Damage: (9 + 6 - 4.5 + 3 + 2) * 1.5 = 23.25

Action Two:

Ragestrike used Earthquake!
(-7 EN)
Crit chance: 5772/10000 (NO)
Damage: (10 + 6 - 4.5 + 3) * 1.5 + (4 * 1.75) + (1 * 1.75) = 30.5
-2 HP

Casshen used Earthquake!
(-7 EN)
Crit chance: 5023/10000 (NO)
Damage: (10 + 6 - 4.5) = 11.5

Action Three:

Ragestrike used Zen Headbutt!
(-6 EN)
Crit chance: 789/10000 (NO)
Damage: (9 + 6 - 4.5 + 2 + 3) + (4 * 1.75) + (1 * 1.75) = 24.25

Casshen used Counter!
(-17 EN)
Damage: (24.25 * 1.5) = 36.375


Ragestrike @ Life Orb
HP: KO EN: KO Speed: 127

@ Expert Belt
HP 57 EN 76 Speed: 104​
 
Since we forgot to buy items I'm going to buy now, then BM can buy, then I'll send out. I'll get Leftovers for Staraptor, leaving me at $100. Keep in mind that we each get an extra $50 for our KOs.
 
Hmm... I have to stop screwing up turn order :/ I order first this round since I ordered second last round, so you don't get the chance to switch. That's my fault for being dumb and not ordering immediately, sorry :/


"Alright Raptorstrike, start off with a Revenge, follow up with a Sky Attack, and finish off with another Revenge! If he successfully uses a protective or evasive move or Counter, then make a 15 HP Substitute the first time, use Tailwind the second time and then use Growl the third!"

Summary:
Revenge -> Brave Bird -> Revenge
If he successfully uses a protective or evasive move (1 sub) or Counter (2 subs) use Substitute (15 HP) the first time, Tailwind the second time and Growl the third time, pushing actions back each time.
 
I'm subreffing this match, according to IRC. Expect a reffing shortly, and I'll figure out what you guys have for money after that.
 
@Leftovers
100 HP
100 Energy

Vs.

@Expert Belt
57 HP
76 Energy

I'm tired, so here's no flavor. There will be flavor from here on out, even if it isn't very good.

Staraptor
Revenge
RNG roll to crit; 9696 = no crit
[6 + (5 - 3)*1.5]*1.5 = 13.5 Damage, 8 Energy

Brave Bird
RNG roll to crit; 2814 = no crit
[10 + 2 + 3 + (5 - 3)*1.5] = 18 Damage, 6 recoil, 7 Energy

+1 HP, leftovers

Revenge
RNG roll to crit; 5060 = no crit
[6 + (5 - 3)*1.5]*1.5 = 13.5 Damage, 8 Energy

+1 HP, leftovers

Lucario
Metal Sound
RNG roll to hit; 4075 = hit
5 Energy

Super Thunder Punch Combo
RNG roll to crit; 4418 = no crit
RNG roll for effect; 2218 = no paralysis
[18 + 3 + (4 - 3)*1.5]*1.5 = 33.75 Damage, 28 Energy

Cooldown


@Leftovers
62 HP
77 Energy

Vs.

@Expert Belt
12 HP
43 Energy

Alright, and Espy posted your cash totals for me. Zeo, you're up!
 
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