If its not broken don't fix it [Weather-less RMT]
The team building process
The team started off with a fire, water, grass core. In this core i wanted a Stealth Rock user, a Rapid Spinner, and a status inducer. The three I landed on where the ever common specially defensive Heatran, The standard Breloom set and a Starmie. After I established the core I concentrated on filling the blanks, i.e creating a good defensive synergy. I was trying out a Skarmory and found that having the damaging hazards and 2 different forms of fazing, while at the same time having relatively good synergy as a pair, was a great thing and I knew then that i would have a Heatran and Skarmory core. Next I added a Dragon, as most teams run them now and they counter each other very well on the presumption its a blind switch. I went with Dragonite as my team only has 2 walls which is unlike me, so i substituted in the bulkier dragon in the OU metagame. Lastly I needed a choice scarfed pokemon that has a stab I am currently lacking. I tried out a Mamoswine but quickly found out that as a scarfer is easy to predict and just as easy to counter due to its lack of scouting. Scizor lacks the raw power and the base speed to pull off a successful scarfer and is better off banded, before long i realized that Landorus fitted my bill, with its scouting ability and power v.s popular enemy sand teams. Also I would just like to say this is my first RMT, I am not a fan of weather teams, also I am not only open to criticism I am both expecting and wanting it.
The team at a glance!
Breloom
Name: Thumper
Nature: Carefull
Trait: Poison Heal
EV's: 236 HP, 196 SpcD, 76 Spd
Item: Toxic Orb
Moveset: Drain Punch , Seed Bomb, Bulk Up, Spore
This is a Bulk Up Breloom set which uses pokemon such as Ferrothorn and bulky waters as set up fodder, EV'd to take the special hits they commonly carry, aswell as helping this team with scarfed Rotoms. Thumper is the grass component to my simple fire water grass core. Its hard to say what pokemon Breloom has good synergy with because of its paper thin defenses, I try and make sure breloom takes as little damage as possible, and use the poison heal to shrug off enemy hazard damage if Starmie doesn't get an importunity to Rapid Spin. The Bulk Up set has been tested and has been successful, the set was created and approved by(MojoMonke, Charlie Scene and BKC)
Starmie
Name: N.D.S (Ninja Death Star)
Nature: Timid
Trait: Natural Cure
EV's: 252 SpA, 252 Spd, 4 SpcD
Item: Life Orb
Moveset: Hydro Pump, Thunderbolt, Ice Beam, Rapid Spin
You may be beginning to understand why these team is called "If its not broken don't fix it" and that it is because as far as the move-sets go, they are all pretty much standard, what I am hoping to accomplish here is to share the combination of pokemon as-well as some EV spreads which have done me justice. N.D.S is the water component to my fire water grass core. This Starmie does what most Starmies do which is to have stab and boltbeam combination for good coverage and a support move such as rapid spin or recover, rapid spin was not necessary for my team, but sure did help Dragonite do his job a little better. I have considered changing Starmie out for a Tentacruel, for addition hazards, the same Rapid Spinning capabilities and balancing out the emount defense with the offense, let me know what you guys think.
Heatran
Name: Waka Floka
Nature: Calm
Trait: Flash Fire
EV's: 248 HP, 248 SpcD, 12 Spd
Item: Leftovers
Moveset: Lava Plume, Protect ,Stealth Rock ,Roar
This standard Heatran set has seen a lot of action in the past month at least and for a good reason, It has great typing and great base stats, baring speed. Mostly used to get my Stealth Rocks up and start fazing pokes around, really handy on sun teams aswell. Also great news for Skarmory can absorb the super effective fire attacks, and seen as a lot of the electric attacks being fired around are special and not even boosted by stab (with the exception of Rotom-W) Waka Flocka is the fire component to my fire water grass core. Protect has been recently subbed for Earth Power as I will not be using my own Heatran to take out other people's. Thanks to(BKC)
Dragonite
Name: Bo Rai Cho
Nature: Adamant
Trait: Multiscale
EV's: 252 Atk, 252 Spd, 4 SpcD
Item: Lum Berry
MoveSet: Outrage, Dragon Dance ,Earthquake ,Fire Punch
Dragonite is my "set-up sweeper" After one Dragon Dance he can out-speed and o.k a lot of pokemon the choice to run earthquake over Extreme Speed is to kill opposing Heatrans, Metagrosses and Jirachis that could threaten my sweep, this may be subject to change depending on the feedback. Overall you can go wrong with Dragonite as a sweeper in this generation with the new dream world ability Multiscale and is a great addition to my team.
Nature: Adamant
Trait: Multiscale
EV's: 252 Atk, 252 Spd, 4 SpcD
Item: Lum Berry
MoveSet: Outrage, Dragon Dance ,Earthquake ,Fire Punch
Dragonite is my "set-up sweeper" After one Dragon Dance he can out-speed and o.k a lot of pokemon the choice to run earthquake over Extreme Speed is to kill opposing Heatrans, Metagrosses and Jirachis that could threaten my sweep, this may be subject to change depending on the feedback. Overall you can go wrong with Dragonite as a sweeper in this generation with the new dream world ability Multiscale and is a great addition to my team.
Skarmory
Name: Polly
Nature: Impish
Trait: Sturdy
EV's: 248 Hp, 244 Def, 16 Spd
Item: Leftovers
Moveset: Brave Bird, Spikes, Roost, Whirlwind
Skarmory is one of, if not the best defensive wall in today's meta-game baring being put to sleep Skarmory usually manages to set all 3 layers of spikes and faze once or twice. He seams almost irreplaceable at this point, as Ferrothorn could do a similar job, but is a lot more likely than Skarmory to be set-up fodder with its lack of fazing and recovery. I was considering putting them 16 Spd EV's to better use and running taunt, but i wouldn't know which move to substitute.
Nature: Impish
Trait: Sturdy
EV's: 248 Hp, 244 Def, 16 Spd
Item: Leftovers
Moveset: Brave Bird, Spikes, Roost, Whirlwind
Skarmory is one of, if not the best defensive wall in today's meta-game baring being put to sleep Skarmory usually manages to set all 3 layers of spikes and faze once or twice. He seams almost irreplaceable at this point, as Ferrothorn could do a similar job, but is a lot more likely than Skarmory to be set-up fodder with its lack of fazing and recovery. I was considering putting them 16 Spd EV's to better use and running taunt, but i wouldn't know which move to substitute.
Landorus
Name: SR-71
Nature: Naive
Trait: Sand Force
EV's: 252 Atk, 252 Spd, 4 SpA
IV's: 30HP, 31Atk, 30Def, 31SpA, 31SpcD, 31Spd
Item: Choice Scarf
Moveset: Earthquake ,Stone Edge ,Hidden Power(Ice) ,U-Turn
Landorus Completes my team as the common scouting scarfer that if you ask me, this team needed, Landorus often finds himself U-Turning a lot at the start of the battle, wont see much action, and will come back at the end to finish what he started with a few Earthquakes. I was considering running a Smackdown as I think its a great set, but a scarfer was definitly needed for this team to function. After some helpful RMT's the nature has been changed to Naive to make an adequate revenge killer and outspeed base 100's after +1
Nature: Naive
Trait: Sand Force
EV's: 252 Atk, 252 Spd, 4 SpA
IV's: 30HP, 31Atk, 30Def, 31SpA, 31SpcD, 31Spd
Item: Choice Scarf
Moveset: Earthquake ,Stone Edge ,Hidden Power(Ice) ,U-Turn
Landorus Completes my team as the common scouting scarfer that if you ask me, this team needed, Landorus often finds himself U-Turning a lot at the start of the battle, wont see much action, and will come back at the end to finish what he started with a few Earthquakes. I was considering running a Smackdown as I think its a great set, but a scarfer was definitly needed for this team to function. After some helpful RMT's the nature has been changed to Naive to make an adequate revenge killer and outspeed base 100's after +1
Final Say + Changes
I have enjoyed making this RMT and am looking forward to any responses it receives. I hope it wasn't god awful, thanks for taking the time to have a look. The Landorus's nature has been changed to Naive (Advice given by Charlie Scene + Haunter) to make him a more reliable revenge killer as far as speed is concerned. The advice i have received is to try out a bulkier Bulk Up set on Breloom, which turned out to work wonders (MojoMonke) and a calm mind Slowbro (Tomahawk9) which didn't pan out to good and was often used as status fodder, I also found I was missing Rapid Spin. I have tried each of these changes separately and then as a pair, I am a bit on the edge about using a forretress, not done me much justice in the past, however i am looking in the best interest of the team.









