After some of the feedback I have been getting, I decided to change some things around on this team, including some of the pokemon. I'm starting to get a hang of what works and what doesn't work. I took most of the pokemon move sets from Smogon but did edit some things. Feel free to be as ruthless as you want, I'll take any help!
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Stealth Rock
- Taunt
I'm absolutely loving my suicide lead! Stealth Rock is a given, Taunt is to keep SR from being laid down by opponents. Stone Edge is STAB and Earthquake is just a move to add on. I don't care too much if he dies right away, his purpose is to get down Stealth Rock. Every once in a while, he does give me some bonus kills which is an extra. I tried Gliscor as a lead but prefer Aerodactyl because he is more offensive and much faster.
Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Leaf Storm
- Trick
I switch forms from Rotom-H to Rotom-C. I wanted Leaf Storm because I felt I needed a stronger Grass type attack than Grass Knot. I also felt that Overheat was redundant having a Fire type on the team. Leaf Storm will let me hit Tyranitar, a common switch in for Rotom who has given me trouble with Pursuit. He still is my spin blocker and is awesome for taking out Gengar and bulky waters outside of Swampert. Trick is to screw up Blissey and Vaporeon if I can't KO it.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Lucario is one of my favorite pokemon. He is my main physical sweeper. Life Orb is to increase to his power. Close Combat is STAB, Extreemspeed is for revenge killing. Crunch is for killing Psychics and Ghosts. When I think the opponent will switch pokemon, I get a free Swords Dance.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Thunderbolt
Originally, I wanted a rapid spinner to keep entry hazards off the field. But this team doesn't care much about Stealth Rock so I took Rapid Spin off and am making Starmie more offensive and a special sweeper. Starmie is a water type, which I need on this team, and is also a great attacker. Surf is STAB, and Ice Beam is for Dragons. Grass Knot is for water types who switch in, especially Suicune who normally starts setting up Calm Mind. Because I'm running a purely offensive Starmie, I didn't think I'd need recover. Thunderbolt hits Skarmory, who I've found is a common switch in. I might add Recover to this set but I'm not done testing yet.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Crunch
Flygon is my favorite Dragon type. He is my revenge killer. Secondly to attacking, he also absorbs Electric attacks aimed at Starmie and Ground attacks thrown at Infernape and Lucario. I chose him over Salamence because I didn't want to deal with a Stealth Rock weakness and now Earthquake is STABed. Outrage is STAB also, Stone Edge and Crunch are other attacks that I thought would work well with this power set. I like the Scarf option more than Life Orb becaues now I can hit Dragons before they use Dragon Dance. I chose OUtrage over Dragon Claw because when he gets confused, I can switch him out.
Infernape(M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -Def)
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]
I had a Heatran previously but because I Scarfed Flygon, I decided to replace Heatran with a faster Fire type. Infernape is awesome because he also gets a STAB with Close Combat. He can easily sweep with his high speed and Life Orb makes him deal extra damage. Grass Knot is for water switch ins, HP Ice is for Dragons. Close Combat and Fire Blast are obviously STAB. So far I'm liking him much more than Heatran because he is way more flexible.
This is my first team. As I'm getting used to the ropes, I am starting to win more. I like the new improvements like Infernape over Heatran and other small changes in movesets also. Please don't hold back on any comments. I'll take anything! Thank you for rating this team.
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Stealth Rock
- Taunt
I'm absolutely loving my suicide lead! Stealth Rock is a given, Taunt is to keep SR from being laid down by opponents. Stone Edge is STAB and Earthquake is just a move to add on. I don't care too much if he dies right away, his purpose is to get down Stealth Rock. Every once in a while, he does give me some bonus kills which is an extra. I tried Gliscor as a lead but prefer Aerodactyl because he is more offensive and much faster.
Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Leaf Storm
- Trick
I switch forms from Rotom-H to Rotom-C. I wanted Leaf Storm because I felt I needed a stronger Grass type attack than Grass Knot. I also felt that Overheat was redundant having a Fire type on the team. Leaf Storm will let me hit Tyranitar, a common switch in for Rotom who has given me trouble with Pursuit. He still is my spin blocker and is awesome for taking out Gengar and bulky waters outside of Swampert. Trick is to screw up Blissey and Vaporeon if I can't KO it.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Crunch
- Swords Dance
Lucario is one of my favorite pokemon. He is my main physical sweeper. Life Orb is to increase to his power. Close Combat is STAB, Extreemspeed is for revenge killing. Crunch is for killing Psychics and Ghosts. When I think the opponent will switch pokemon, I get a free Swords Dance.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Thunderbolt
Originally, I wanted a rapid spinner to keep entry hazards off the field. But this team doesn't care much about Stealth Rock so I took Rapid Spin off and am making Starmie more offensive and a special sweeper. Starmie is a water type, which I need on this team, and is also a great attacker. Surf is STAB, and Ice Beam is for Dragons. Grass Knot is for water types who switch in, especially Suicune who normally starts setting up Calm Mind. Because I'm running a purely offensive Starmie, I didn't think I'd need recover. Thunderbolt hits Skarmory, who I've found is a common switch in. I might add Recover to this set but I'm not done testing yet.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge
- Crunch
Flygon is my favorite Dragon type. He is my revenge killer. Secondly to attacking, he also absorbs Electric attacks aimed at Starmie and Ground attacks thrown at Infernape and Lucario. I chose him over Salamence because I didn't want to deal with a Stealth Rock weakness and now Earthquake is STABed. Outrage is STAB also, Stone Edge and Crunch are other attacks that I thought would work well with this power set. I like the Scarf option more than Life Orb becaues now I can hit Dragons before they use Dragon Dance. I chose OUtrage over Dragon Claw because when he gets confused, I can switch him out.
Infernape(M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 Spd/192 SAtk
Naive nature (+Spd, -Def)
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]
I had a Heatran previously but because I Scarfed Flygon, I decided to replace Heatran with a faster Fire type. Infernape is awesome because he also gets a STAB with Close Combat. He can easily sweep with his high speed and Life Orb makes him deal extra damage. Grass Knot is for water switch ins, HP Ice is for Dragons. Close Combat and Fire Blast are obviously STAB. So far I'm liking him much more than Heatran because he is way more flexible.
This is my first team. As I'm getting used to the ropes, I am starting to win more. I like the new improvements like Infernape over Heatran and other small changes in movesets also. Please don't hold back on any comments. I'll take anything! Thank you for rating this team.