JRank
Jonny
Yeah, so I've been playing VGC 11 and I'm in a slump. I haven't been able to come up with a good team in months, and I need help. This is the most recent (kinda) successful team for me. Rates are appreciated, if you don't know what VGC is go away.
THE TEAM:
Tornadus @ Flight Gem
Prankster
Jolly
252 Atk/252 Spe/6 HP
Tailwind
Taunt
Protect
Acrobatics
My Tailwind set up. (weird I know, I usually am a TR guy) Taunt to stop other TW and Protect to stall TR, block Fake Out, or letting my partner KO a potentially dangerous threat. Acrobatics accompanied by Flight Gem provides a strong STAB attack that continues to be strong after Flight Gem has been used. My main problem with this is it gets immediately KO'd oftentimes after it sets up Tailwind. I'd like to know how much to invest in HP to survive a Terrakion Rock Slide, if I can.
Scrafty @ Focus Sash
Moxie
Jolly
252 Atk/252 Spe/6 HP
Dragon Dance
Ice Punch
Crunch
Drain Punch
FOCUS SASH LOLWUT.
No, seriously, it's great because of Scrafty's weaknesses to both Fighting and Flying, and common leads carry those moves. (Tornadus, Archeops, Conkledurr, Terrakion) Dragon Dance I'm willing to change, while I've been able to sweep teams at +1 Atk +3 Spe (Tailwind), I've also yearned for Fake Out/Detect many many times. I can't decide on that. Ice Punch gets Whimsicott, dragons, and genies. Crunch is STAB and hits Reuniclus, Musharna, and Jellicent quite hard. Drain Punch is my main STAB move and gets Terrakion, other Scrafty's, and just deals damage.
Thundurus @ Sitrus Berry
Prankster
Modest
248 SpA/206 Spe/56 HP
Substitute
Thunderbolt
Hidden Power (Flying 70)
Grass Knot
The EV spread might seem a little wack, but I wanted some HP and I had a 30 IV in SpA (for HP Flying), so I put it in Spe. Sitrus Berry is because Rock Slides usually don't OHKO and I can get more health, Substitute blocks Spores and helps for dodging Sucker Punches. Thunderbolt is STAB, hits Jellicent and Tornadus really hard. HP Flying 70 is other STAB, I chose it over Ice because I get STAB and I can hit Fighting and Grass types. Grass Knot gets random Gigalith's and Seismitoad.
Conkeldurr @ Flame Orb
Guts
Adamant
252 HP/252 Atk/6 Spe
Mach Punch
Protect
Payback
Rock Slide
This is my TR "counter," it's slow enough to survive in TR but fast enough to outspeed things in Tailwind. Flame Orb nabs it a Guts boost, making it's attacks very powerful. Mach Punch for STAB, and allowing it to move first no matter the condition. (i.e., TR, TR, etc) Protect lets it stall out Trick Room or let its Flame Orb activate. Payback hits most TR users very hard and Rock Slide gets flying types who want to use SE moves against it.
Well, that's my team! Rate/hate/steal as you please. (mods if this doesn't have enough depth please let me know and I'll try and lengthen it)
THE TEAM:
Tornadus @ Flight Gem
Prankster
Jolly
252 Atk/252 Spe/6 HP
Tailwind
Taunt
Protect
Acrobatics
My Tailwind set up. (weird I know, I usually am a TR guy) Taunt to stop other TW and Protect to stall TR, block Fake Out, or letting my partner KO a potentially dangerous threat. Acrobatics accompanied by Flight Gem provides a strong STAB attack that continues to be strong after Flight Gem has been used. My main problem with this is it gets immediately KO'd oftentimes after it sets up Tailwind. I'd like to know how much to invest in HP to survive a Terrakion Rock Slide, if I can.
Scrafty @ Focus Sash
Moxie
Jolly
252 Atk/252 Spe/6 HP
Dragon Dance
Ice Punch
Crunch
Drain Punch
FOCUS SASH LOLWUT.
No, seriously, it's great because of Scrafty's weaknesses to both Fighting and Flying, and common leads carry those moves. (Tornadus, Archeops, Conkledurr, Terrakion) Dragon Dance I'm willing to change, while I've been able to sweep teams at +1 Atk +3 Spe (Tailwind), I've also yearned for Fake Out/Detect many many times. I can't decide on that. Ice Punch gets Whimsicott, dragons, and genies. Crunch is STAB and hits Reuniclus, Musharna, and Jellicent quite hard. Drain Punch is my main STAB move and gets Terrakion, other Scrafty's, and just deals damage.
Thundurus @ Sitrus Berry
Prankster
Modest
248 SpA/206 Spe/56 HP
Substitute
Thunderbolt
Hidden Power (Flying 70)
Grass Knot
The EV spread might seem a little wack, but I wanted some HP and I had a 30 IV in SpA (for HP Flying), so I put it in Spe. Sitrus Berry is because Rock Slides usually don't OHKO and I can get more health, Substitute blocks Spores and helps for dodging Sucker Punches. Thunderbolt is STAB, hits Jellicent and Tornadus really hard. HP Flying 70 is other STAB, I chose it over Ice because I get STAB and I can hit Fighting and Grass types. Grass Knot gets random Gigalith's and Seismitoad.
Conkeldurr @ Flame Orb
Guts
Adamant
252 HP/252 Atk/6 Spe
Mach Punch
Protect
Payback
Rock Slide
This is my TR "counter," it's slow enough to survive in TR but fast enough to outspeed things in Tailwind. Flame Orb nabs it a Guts boost, making it's attacks very powerful. Mach Punch for STAB, and allowing it to move first no matter the condition. (i.e., TR, TR, etc) Protect lets it stall out Trick Room or let its Flame Orb activate. Payback hits most TR users very hard and Rock Slide gets flying types who want to use SE moves against it.
Well, that's my team! Rate/hate/steal as you please. (mods if this doesn't have enough depth please let me know and I'll try and lengthen it)