I've had been doing game dev as a hobby for a long time, but now I finished and published a serious project. This is Monjarmageddon, a 2d retro platformer with a satirical, bloody theme. You control a Nun fighting communism possessed enemies.
You can download the demo of the game here. It's been released on Steam and Itch.io the 22nd of March. I have a Trello board where I keep track of the project, there you can see what's been done, what is being done, and what is going to be done. I also post game related updates in Twitter. The game has been localised to several languages. It's been developed with the Unity engine.
The game content consists of twelve levels and a final zone with just the final boss, the zones contain each two acts, having a boss at the second act of the zone (homage!). There are a set of items providing temporary immunity, speed, or wafers, the game coin. Every 50 wafers (in normal mode) you collect, you get an extra Holy Water, an item which protects you from one hit. Game modes change the effect of the items and empower enemies.
It is available on Steam, itch.io, and indiedb.
Controls:
Z: Jump
X: Shoot
Up Arrow: Look Up (Hold to look up)
Down Arrow: Crouch (Combine with Jump to fall down a platform, hold to look down)
Left Arrow: Move left
Right Arrow: Move right
Enter: In-Game Menu, Accept (Start button)
You can also play with your controller. Controls are configurable in-game.
The game has the following levels:
Monastery Zone, act 1
Monastery Zone, act 2
Night Bar Zone, act 1
Night Bar Zone, act 2
Hospital Zone, act 1
Hospital Zone, act 2
Desert Zone, act 1
Desert Zone, act 2
Lab Zone, act 1
Lab Zone, act 2
Commie HQ Zone, act 1
Commie HQ Zone, act 2
Final Zone
Feel free to post any criticism, bug report, opinion, or whatever!
You can download the demo of the game here. It's been released on Steam and Itch.io the 22nd of March. I have a Trello board where I keep track of the project, there you can see what's been done, what is being done, and what is going to be done. I also post game related updates in Twitter. The game has been localised to several languages. It's been developed with the Unity engine.
The game content consists of twelve levels and a final zone with just the final boss, the zones contain each two acts, having a boss at the second act of the zone (homage!). There are a set of items providing temporary immunity, speed, or wafers, the game coin. Every 50 wafers (in normal mode) you collect, you get an extra Holy Water, an item which protects you from one hit. Game modes change the effect of the items and empower enemies.
It is available on Steam, itch.io, and indiedb.
Controls:
Z: Jump
X: Shoot
Up Arrow: Look Up (Hold to look up)
Down Arrow: Crouch (Combine with Jump to fall down a platform, hold to look down)
Left Arrow: Move left
Right Arrow: Move right
Enter: In-Game Menu, Accept (Start button)
You can also play with your controller. Controls are configurable in-game.
The game has the following levels:
Monastery Zone, act 1
Monastery Zone, act 2
Night Bar Zone, act 1
Night Bar Zone, act 2
Hospital Zone, act 1
Hospital Zone, act 2
Desert Zone, act 1
Desert Zone, act 2
Lab Zone, act 1
Lab Zone, act 2
Commie HQ Zone, act 1
Commie HQ Zone, act 2
Final Zone
Feel free to post any criticism, bug report, opinion, or whatever!
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