I'm still new to this whole competitive thing but here's my team.

OK I'm still new to this competitive thing, I've spent most of my time figuring out how to train Pokes properly and not been going into that much about strat. I'm pretty good but not good enough to give you a run down of what all my Pokes do for me, please help and suggest how I can make this team stronger, it pwns given the chance but gets raped if things go array. I need ways to be able to come back or stop things that would suggest Game Over from happening. Hell it might be a great team I’m just crap at using it.
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Glory (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover

Glory is just my Spinner, gets rid of Rocks and stuff, which can really tear my team to shreds if I switch too much. I chose Thunderbolt over Ice Beam cos I needed a Gyrados counter because I wasn't able to deal with DD Gyradose without him (seriously they all got like 5 DDs then stroked everything). Surf is just STAB and kills un-scarfed Infernape or at least dents it. Recover is there to do what it says on the tin but I'm thinking about chucking it for Ice Beam because it's use has been minimal.

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Bently (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Seed Bomb
- Focus Punch
- Substitute

Bently is Breloom and nothing but the pain in the ass to some teams that he is. I've been thinking of swaping Seed Bomb for something like Ice Punch so that I can still take on a switch in Zapdos when it tries to wall me.

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Jazz (Weavile) @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Ice Punch
- Night Slash
- Brick Break

Jazz is also simple to use, which is what I like about the first three of my Pokes. The Ice Shard and Ice Punch combo has surprised a few Shedninjas however a miss predict has lead it to fall foul to them also. Ice Shard is a great move and it's come in handy to no end where I don't dear to switch out on something like Areodactyl. Jazz also deals with pesky Ghosts that would other wise switch into Starmie's Spin however it takes a nasty knock from the main thing that I want to clear from the field.

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Sullivan (Dusknoir) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Impish nature (+SDef, -SAtk)
- Pain Split
- Will-o-wisp
- Earthquake
- Ice Punch

Sullivan is also cheap but mine seems to have one difference to most as it lacks Shadow Sneak (at least most people ask why I don't have it anyway). My answer to them is that it's a great move for dealing with Heatrans that try to switch in on a Will O Wisp. Ice Punch is the best out of all the Punches too ass Thunder Punch lacks the necessary speed and Fire Punch isn't all that useful anyhow.

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Zyphera (Salamence) @ Liechi Berry
Ability: Intimidate
EVs: 120 HP/252 Atk/136 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Substitute
- Dragon Claw
- Earthquake

Zyphera, my Sub DD Mence of my own creation is probably my favorite Poke and has torn through teams plenty of times. I Sub and DD as many times as I can then slap away the rest of the team. It sounds good when said that way but more often than not I can't send him out safely. Sometimes I know when something is switched in it's going to Roar me so I hit it befor I leave but it's still a pain. The Liechi is useful as I can Sub to it if nesseccery and get a nice boost or I get the boost as another bonuse. Sub also is great for protecting against an Explosion when they think will kill something of mine after Dusk is dead.

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Cyrine (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Counter
- Seismic Toss
- Softboiled
Counter Bliss, oh Counter Bliss I could not live without you. I actually thought about using Counter myself but obviously others were going to think of it before me. It's just use full to defend slow things down so I can finish them of with something else or Counter kill a scarf or something.

I use this team on Shoddy but it's also my IRL team for WiFi. Oh and how's my avi? n_n
 
I don't have to read to much to know some changes you want. first of all, aside from the team. use some pictures so it doesn't look like last nights homewrok. some good ones are found at pokemonelite2000.com/sprites

the second thing I notice is that your lead needs to change. Starmie being your rapid spinner means that you need to save him for until you get rid of their entry hazarders. then you can come in and rapid spin. I'd suggest putting Weavile as your lead with this set

Weavile Focus Sash
Hasty
Fake out
Taunt
Counter
Night slash/Ice punch

it's the anti-lead set on the analysis and it should work fine. if you don't want to use this then you might want to use the SD version.
 
I think I'd miss my Ice Shard. I'll think about it and thanks for that. I'm going to try and work Taunt into my team some how, it really ruins alot of things, which I've realised playing on Shoddy.
 
Its actually an okay team :D Lets have a look...

For starmie...I would give it choice specs and then sweep with surf. If spikes should arise, switch it out and then spin later on. Keep thunderbolt for dealing with gyarados. If you decide to go with the choice specs, dont use recover...instead use ice beam. Or use life orb so you can switch between moves if you want to. Starmie is deadly fast and fragile...dump all HP EVs, put the in Spe and SpA. You now have a perfect anti-lead and sweeper.

If your going to use substitute on breloom, make him a sub-seeder. The trick is to use leech seed, then substitute to sap your opponents HP and regain yours. Keep spore and seed bomb. I would keep the toxic orb, it helps add to the recovery with sub-seeding.

Weavile looks good, but I would dump life orb and use a choice band. Then use ice punch as your main attack. It slaughters dragons and most other things that don't resist it.

You dont need ice punch on duskinoir as you have ice punch already on weavile. Duskinoir's HP is so low that it is a good idea to place EVs in HP...but Duskinoir's defense is so good, it doesnt really need Defense EVs. Put them instead in attack. Your duskinoir seems more offensively-minded than other duskinoirs, but in a good way. WoW, always a solid choice for shutting down attackers...and another reason not to have Defense EVs.

Mence looks fine, but for Blissey, I would request a completely different moveset:

Blissey@leftovers
Bold
252 HP/252 Def/4 Spe
-Counter
-Seismic Toss
-Double Team
-Softboiled

How to use this set is very simple...use double team, say, three times, then softboiled off damage and double team when necessary. Then Seismic Toss to inflict damage. Counter when you know your opponent will use a physical attack. You might even want to take off Counter and replace it with taunt, as whirlwind rips through this set. It also blocks other taunts, and encore, two things that trouble Blissey.

Overall rating: 6 out of 10

HAPPY BATTLING! :D
 
Well Double Team is out of it because of Evason Clause, maybe you play with it but I don't.

Sub Puncher Loom without seed is fine. Admitadely it doesn't have the infinate recovery of Leech Sub Poison Heal but with a secondary atk it can kill alot more without having to switch. ( I dislike switching with this team and with what Light sabre said I can try and cover that weakness)

What you said about Dusk was also silly. You said put EVs into HP which I have already done and you said get rid of DEF EVs. Yes it's DEF is high but it's only wall worthy at it's max. It's ATK is the abysmal stat and therefor i just have the Atttacking moves to use on Dragon and coomon switchins. Also it's a good idea to have a few Ice moves because the type coverage is so good.

I'll take head of some of the stuff you said but most of it wasn't particularly helpful. Thanks for trying though and sorry if I offended you.
 
Ignore Darkrai...compleatly

so yea. to the team!

personally I wouldnt recommend using starmie as a lead since it cant accomplish much before it has to switch out/is killed trying to spin away rocks, I'd drop one of your plethora of physical sweepers for a suitable lead such as Infernape and making that the said lead:

Infernape @ Focus Sash
Hasty Nature
64 Atk/192 Spd/252 SpAtk
-Fake out
-Close Combat
-Fire Blast
-Stealth rock

Loom is standard, if it is Zapdos you are worried about then using Stone edge is the better option over ice punch, sure the accuracy is a little shaky but it is better in the long run due to the higher base power, crit ratio and your own 130 base attack

I dont like to mess with people's creations so I wont ask you to drop mence, but weavile just doesnt seem to belong here I must say, as mentioned in my first paragraph, you should drop Weavile for a decent lead that provides synergy to your team and takes out some threats early on, I still recommend Infernape (redundance FTW)

Dusk will do fine, though azelf can give you some problems without shadow sneak

Mence seems ok...I personally wish it learned flail....I'd make suggestions about the set but none are required, way to improvise!

Bliss will do...
 
Thanks for the comments, I like Weavile but I think it will be better of not being there. I think I'm gonna trade in Weavile and Starmie for something that does both the jobs I have them doing better. I might go with the anti lead weavile instead of dropping her but I don't see why it's Hasty. In regards to Infernape it's pretty good but I saw this guy use another Infernape and I really liked the set, I might go with that.
 
OK, I liked this thread, you are new, and you admitted that, but do at least put some effort into trying to explain your choices, whether they are corredct or not, so for that I comment you =D May I also point you in the direction of Battling 101, Smogon's apprentice programme. It will help you to learn the game better, giving you tips for life, not just help on one specific team =) I will, however, rate your team anyway:

First off, Starmie is not doing much for you as a lead, it simply sits there while Suicide leads set up on it, and doesn't do anything against other leads such as Tyranitar either. Starmie only does a maximum of 42% with Surf even on 252 HP / 0 SpD tar (the most common varients). It can simply Pursuit you back. So lets set about getting you a lead that accomplishes something. I wouldn't be too worried about Gyarados, Breloom deals with it OK, but I think a lead Jirachi is a good anti-lead for you, and can deal with a +1 Gyarados (if played correctly you should never let Gyarados get more than 1 DD) It also deals with the common Suicide leads (Azelf and Aerodactyl) only allowing them to get rocks up 60% of the time, Iron Head puts a large dent in Lead tars too:

Jirachi @ Choice Scarf
Adamant Nature / Serene Grace
EVs: 252 Atk / 252 Spe / 4 HP
~ Iron Head
~ Zen Headbutt / Fire Punch / Trick / U-Turn
~ ThunderPunch
~ Ice Punch

ThunderPunch revenges Gyarados, Ice Punch revenges Salamence. Zen Headbutt is a nice STAB move that will flinch your opponants 60% of the time, Fire Punch will revenge Scizor, but Trick is a nice move to screw over your opponants strategy. U-Turn will allow you to scout Iron Head hits Aerodactyl, Azelf and TTar hard and has "decent" coverage and a 60% chance of flinching. This is a nice, easy to use lead, that will give you a nice early edge if you play it well.

Breloom and Weavile are pretty cool, and provide nice coverage, but I would suggest changing Breloom's EV spread to 44 HP / 252 Atk / 212 Spe. This way you still outspeed Jolly Tyranitar, but there is no real reason to go further than that, so the rest of the EVs are placed into HP to add bulk.

The only problem with adding the Jirachi lead, is that it leaves your team a little open (read a lot) to Skarmory, Breloom _can_ deal with it, but it's not the best answer really. I think this can be solved by changing your Salamence to a Mix Mence, the New Mixmence set looks good for you, Outrage and Draco Meteor are quite the formidable combination, so:

Salamence @ Life Orb
Mild Nature / Intimidate
EVs: 84 Atk / 216 SpA / 208 Spe
~ Draco Meteor
~ Fire Blast
~ Earthquake
~ Outrage / Roost

The first three moves give you unresisted type coverage, Outrage will hit Specail walls hard (read: Blissey) but Roost may be your preferred option if you are scared of sucessive Stealth Rock damage and Life Orb recoil, test that one out and see which you prefer, it's the only way to really tell these things.

The rest looks cool, counter Bliss is awesome! I hope some of this helped, and I really do suggest you join Battling 101, you will learn a lot there, and hopefully you won't need the Team Rate forum as much after! Either way, if you are still having any problems with this team, feel free to send me a PM anytime, I'll be sure to help you out =D
 
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